GLSL: standardize layout() formatting (whitespace change).

Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-25 20:06:05 +00:00
committed by Tint LUCI CQ
parent 8e01c45e54
commit c8c0e2ea38
323 changed files with 601 additions and 601 deletions

View File

@@ -1680,7 +1680,7 @@ bool GeneratorImpl::EmitUniformVariable(const sem::Variable* var) {
return false;
}
ast::VariableBindingPoint bp = decl->BindingPoint();
line() << "layout (binding = " << bp.binding->value << ") uniform "
line() << "layout(binding = " << bp.binding->value << ") uniform "
<< UniqueIdentifier(StructName(str)) << " {";
EmitStructMembers(current_buffer_, str);
auto name = builder_.Symbols().NameFor(decl->symbol);
@@ -1699,7 +1699,7 @@ bool GeneratorImpl::EmitStorageVariable(const sem::Variable* var) {
return false;
}
ast::VariableBindingPoint bp = decl->BindingPoint();
line() << "layout (binding = " << bp.binding->value << ") buffer "
line() << "layout(binding = " << bp.binding->value << ") buffer "
<< UniqueIdentifier(StructName(str)) << " {";
EmitStructMembers(current_buffer_, str);
auto name = builder_.Symbols().NameFor(decl->symbol);

View File

@@ -438,7 +438,7 @@ struct UBO {
vec4 coord;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
vec4 coord;
} ubo;
@@ -491,7 +491,7 @@ struct Uniforms {
vec4 coord;
};
layout (binding = 0) uniform Uniforms_1 {
layout(binding = 0) uniform Uniforms_1 {
vec4 coord;
} uniforms;
@@ -546,7 +546,7 @@ struct Data {
float b;
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
int a;
float b;
} coord;
@@ -602,7 +602,7 @@ struct Data {
float b;
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
int a;
float b;
} coord;
@@ -654,7 +654,7 @@ struct Data {
float b;
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
int a;
float b;
} coord;
@@ -707,7 +707,7 @@ struct Data {
float b;
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
int a;
float b;
} coord;
@@ -761,7 +761,7 @@ struct S {
float x;
};
layout (binding = 0) uniform S_1 {
layout(binding = 0) uniform S_1 {
float x;
} coord;
@@ -820,7 +820,7 @@ struct S {
float x;
};
layout (binding = 0) buffer S_1 {
layout(binding = 0) buffer S_1 {
float x;
} coord;
@@ -1089,7 +1089,7 @@ struct Data {
float d;
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
float d;
} data;

View File

@@ -301,7 +301,7 @@ struct Data {
mat2x3 b;
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
int a;
mat2x3 b;
} data;
@@ -351,7 +351,7 @@ struct Data {
mat4x3 a;
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
float z;
mat4x3 a;
} data;
@@ -399,7 +399,7 @@ struct Data {
int a[5];
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
float z;
int a[5];
} data;
@@ -448,7 +448,7 @@ struct Data {
int a[5];
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
float z;
int a[5];
} data;
@@ -494,7 +494,7 @@ struct Data {
int a[5];
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
float z;
int a[5];
} data;
@@ -554,7 +554,7 @@ struct Data {
Inner c[4];
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
Inner c[4];
} data;
@@ -616,7 +616,7 @@ struct Data {
Inner c[4];
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
Inner c[4];
} data;
@@ -678,7 +678,7 @@ struct Data {
Inner c[4];
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
Inner c[4];
} data;
@@ -740,7 +740,7 @@ struct Data {
Inner c[4];
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
Inner c[4];
} data;
@@ -798,7 +798,7 @@ struct Data {
Inner c[4];
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
Inner c[4];
} data;
@@ -860,7 +860,7 @@ struct Data {
Inner c[4];
};
layout (binding = 0) buffer Data_1 {
layout(binding = 0) buffer Data_1 {
Inner c[4];
} data;

View File

@@ -52,7 +52,7 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength) {
precision mediump float;
layout (binding = 1) buffer my_struct_1 {
layout(binding = 1) buffer my_struct_1 {
float a[];
} b;
@@ -103,7 +103,7 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength_OtherMembersInStruct) {
precision mediump float;
layout (binding = 1) buffer my_struct_1 {
layout(binding = 1) buffer my_struct_1 {
float z;
float a[];
} b;
@@ -157,7 +157,7 @@ TEST_F(GlslSanitizerTest, Call_ArrayLength_ViaLets) {
precision mediump float;
layout (binding = 1) buffer my_struct_1 {
layout(binding = 1) buffer my_struct_1 {
float a[];
} b;