GLSL: standardize layout() formatting (whitespace change).

Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-25 20:06:05 +00:00
committed by Tint LUCI CQ
parent 8e01c45e54
commit c8c0e2ea38
323 changed files with 601 additions and 601 deletions

View File

@@ -13,7 +13,7 @@ struct Inner {
ivec4 i[4];
};
layout (binding = 0) buffer S_1 {
layout(binding = 0) buffer S_1 {
Inner arr[];
} s;

View File

@@ -13,7 +13,7 @@ struct Inner {
ivec4 i[4];
};
layout (binding = 0) buffer S_1 {
layout(binding = 0) buffer S_1 {
Inner arr[];
} s;

View File

@@ -17,7 +17,7 @@ struct S {
Inner j[4];
};
layout (binding = 0) buffer S_1 {
layout(binding = 0) buffer S_1 {
ivec3 a;
int b;
uvec3 c;

View File

@@ -17,7 +17,7 @@ struct S {
Inner j[4];
};
layout (binding = 0) buffer S_1 {
layout(binding = 0) buffer S_1 {
ivec3 a;
int b;
uvec3 c;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
float inner[4];
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
float inner[4];
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
float inner[4];
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
float inner;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
float inner;
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
float inner;
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
int inner;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
int inner;
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
int inner;
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
mat2 inner;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
mat2 inner;
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
mat2 inner;
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
mat2x3 inner;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
mat2x3 inner;
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
mat2x3 inner;
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
mat3x2 inner;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
mat3x2 inner;
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
mat3x2 inner;
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
mat4 inner;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
mat4 inner;
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
mat4 inner;
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct S {
float f;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
S inner[];
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
S inner[];
} tint_symbol_1;

View File

@@ -10,10 +10,10 @@ struct S {
Inner inner;
};
layout (binding = 0) buffer S_1 {
layout(binding = 0) buffer S_1 {
Inner inner;
} tint_symbol;
layout (binding = 1) buffer S_2 {
layout(binding = 1) buffer S_2 {
Inner inner;
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
uint inner;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
uint inner;
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
uint inner;
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
ivec2 inner;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
ivec2 inner;
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
ivec2 inner;
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
uvec3 inner;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
uvec3 inner;
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
uvec3 inner;
} tint_symbol_1;

View File

@@ -5,10 +5,10 @@ struct tint_symbol_block {
vec4 inner;
};
layout (binding = 0) buffer tint_symbol_block_1 {
layout(binding = 0) buffer tint_symbol_block_1 {
vec4 inner;
} tint_symbol;
layout (binding = 1) buffer tint_symbol_block_2 {
layout(binding = 1) buffer tint_symbol_block_2 {
vec4 inner;
} tint_symbol_1;

View File

@@ -18,7 +18,7 @@ struct S {
Inner arr[8];
};
layout (binding = 0) uniform S_1 {
layout(binding = 0) uniform S_1 {
Inner arr[8];
} s;

View File

@@ -19,7 +19,7 @@ struct S {
Inner l[4];
};
layout (binding = 0) uniform S_1 {
layout(binding = 0) uniform S_1 {
ivec3 a;
int b;
uvec3 c;

View File

@@ -5,7 +5,7 @@ struct u_block {
vec4 inner[4];
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
vec4 inner[4];
} u;

View File

@@ -5,7 +5,7 @@ struct u_block {
float inner;
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
float inner;
} u;

View File

@@ -5,7 +5,7 @@ struct u_block {
int inner;
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
int inner;
} u;

View File

@@ -5,7 +5,7 @@ struct u_block {
mat2 inner;
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
mat2 inner;
} u;

View File

@@ -5,7 +5,7 @@ struct u_block {
mat2x3 inner;
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
mat2x3 inner;
} u;

View File

@@ -5,7 +5,7 @@ struct u_block {
mat3x2 inner;
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
mat3x2 inner;
} u;

View File

@@ -5,7 +5,7 @@ struct u_block {
mat4 inner;
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
mat4 inner;
} u;

View File

@@ -10,7 +10,7 @@ struct S {
Inner inner;
};
layout (binding = 0) uniform S_1 {
layout(binding = 0) uniform S_1 {
Inner inner;
} u;

View File

@@ -5,7 +5,7 @@ struct u_block {
uint inner;
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
uint inner;
} u;

View File

@@ -5,7 +5,7 @@ struct u_block {
ivec2 inner;
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
ivec2 inner;
} u;

View File

@@ -5,7 +5,7 @@ struct u_block {
uvec3 inner;
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
uvec3 inner;
} u;

View File

@@ -5,7 +5,7 @@ struct u_block {
vec4 inner;
};
layout (binding = 0) uniform u_block_1 {
layout(binding = 0) uniform u_block_1 {
vec4 inner;
} u;