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https://github.com/encounter/dawn-cmake.git
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GLSL: standardize layout() formatting (whitespace change).
Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
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Tint LUCI CQ
parent
8e01c45e54
commit
c8c0e2ea38
@@ -13,7 +13,7 @@ struct Inner {
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ivec4 i[4];
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};
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layout (binding = 0) buffer S_1 {
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layout(binding = 0) buffer S_1 {
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Inner arr[];
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} s;
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@@ -13,7 +13,7 @@ struct Inner {
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ivec4 i[4];
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};
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layout (binding = 0) buffer S_1 {
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layout(binding = 0) buffer S_1 {
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Inner arr[];
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} s;
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@@ -17,7 +17,7 @@ struct S {
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Inner j[4];
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};
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layout (binding = 0) buffer S_1 {
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layout(binding = 0) buffer S_1 {
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ivec3 a;
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int b;
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uvec3 c;
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@@ -17,7 +17,7 @@ struct S {
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Inner j[4];
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};
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layout (binding = 0) buffer S_1 {
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layout(binding = 0) buffer S_1 {
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ivec3 a;
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int b;
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uvec3 c;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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float inner[4];
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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float inner[4];
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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float inner[4];
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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float inner;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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float inner;
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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float inner;
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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int inner;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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int inner;
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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int inner;
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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mat2 inner;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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mat2 inner;
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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mat2 inner;
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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mat2x3 inner;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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mat2x3 inner;
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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mat2x3 inner;
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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mat3x2 inner;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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mat3x2 inner;
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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mat3x2 inner;
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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mat4 inner;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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mat4 inner;
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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mat4 inner;
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct S {
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float f;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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S inner[];
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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S inner[];
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} tint_symbol_1;
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@@ -10,10 +10,10 @@ struct S {
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Inner inner;
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};
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layout (binding = 0) buffer S_1 {
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layout(binding = 0) buffer S_1 {
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Inner inner;
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} tint_symbol;
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layout (binding = 1) buffer S_2 {
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layout(binding = 1) buffer S_2 {
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Inner inner;
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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uint inner;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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uint inner;
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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uint inner;
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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ivec2 inner;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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ivec2 inner;
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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ivec2 inner;
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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uvec3 inner;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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uvec3 inner;
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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uvec3 inner;
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} tint_symbol_1;
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@@ -5,10 +5,10 @@ struct tint_symbol_block {
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vec4 inner;
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};
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layout (binding = 0) buffer tint_symbol_block_1 {
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layout(binding = 0) buffer tint_symbol_block_1 {
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vec4 inner;
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} tint_symbol;
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layout (binding = 1) buffer tint_symbol_block_2 {
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layout(binding = 1) buffer tint_symbol_block_2 {
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vec4 inner;
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} tint_symbol_1;
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@@ -18,7 +18,7 @@ struct S {
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Inner arr[8];
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};
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layout (binding = 0) uniform S_1 {
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layout(binding = 0) uniform S_1 {
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Inner arr[8];
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} s;
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@@ -19,7 +19,7 @@ struct S {
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Inner l[4];
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};
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layout (binding = 0) uniform S_1 {
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layout(binding = 0) uniform S_1 {
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ivec3 a;
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int b;
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uvec3 c;
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@@ -5,7 +5,7 @@ struct u_block {
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vec4 inner[4];
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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vec4 inner[4];
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} u;
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@@ -5,7 +5,7 @@ struct u_block {
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float inner;
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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float inner;
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} u;
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@@ -5,7 +5,7 @@ struct u_block {
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int inner;
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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int inner;
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} u;
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@@ -5,7 +5,7 @@ struct u_block {
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mat2 inner;
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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mat2 inner;
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} u;
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@@ -5,7 +5,7 @@ struct u_block {
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mat2x3 inner;
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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mat2x3 inner;
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} u;
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@@ -5,7 +5,7 @@ struct u_block {
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mat3x2 inner;
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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mat3x2 inner;
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} u;
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@@ -5,7 +5,7 @@ struct u_block {
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mat4 inner;
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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mat4 inner;
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} u;
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@@ -10,7 +10,7 @@ struct S {
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Inner inner;
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};
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layout (binding = 0) uniform S_1 {
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layout(binding = 0) uniform S_1 {
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Inner inner;
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} u;
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@@ -5,7 +5,7 @@ struct u_block {
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uint inner;
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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uint inner;
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} u;
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@@ -5,7 +5,7 @@ struct u_block {
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ivec2 inner;
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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ivec2 inner;
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} u;
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@@ -5,7 +5,7 @@ struct u_block {
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uvec3 inner;
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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uvec3 inner;
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} u;
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@@ -5,7 +5,7 @@ struct u_block {
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vec4 inner;
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};
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layout (binding = 0) uniform u_block_1 {
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layout(binding = 0) uniform u_block_1 {
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vec4 inner;
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} u;
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