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GLSL: standardize layout() formatting (whitespace change).
Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
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Tint LUCI CQ
parent
8e01c45e54
commit
c8c0e2ea38
@@ -5,7 +5,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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@@ -16,7 +16,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 1) buffer Result_1 {
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layout(binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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@@ -5,7 +5,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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@@ -16,7 +16,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 1) buffer Result_1 {
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layout(binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
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@@ -5,7 +5,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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@@ -13,7 +13,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 2) buffer Result_1 {
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layout(binding = 2) buffer Result_1 {
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int tint_symbol;
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} result;
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@@ -21,7 +21,7 @@ struct SSBO {
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int data[4];
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};
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layout (binding = 1) buffer SSBO_1 {
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layout(binding = 1) buffer SSBO_1 {
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int data[4];
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} ssbo;
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@@ -6,7 +6,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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ivec4 data[4];
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int dynamic_idx;
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} ubo;
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@@ -15,7 +15,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 2) buffer Result_1 {
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layout(binding = 2) buffer Result_1 {
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int tint_symbol;
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} result;
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@@ -5,7 +5,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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@@ -16,7 +16,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 1) buffer Result_1 {
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layout(binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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shared S s;
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@@ -5,7 +5,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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@@ -16,7 +16,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 1) buffer Result_1 {
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layout(binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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@@ -5,7 +5,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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@@ -16,7 +16,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 1) buffer Result_1 {
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layout(binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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@@ -5,7 +5,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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@@ -16,7 +16,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 1) buffer Result_1 {
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layout(binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
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@@ -5,7 +5,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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@@ -16,7 +16,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 1) buffer Result_1 {
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layout(binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
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@@ -5,7 +5,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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@@ -13,7 +13,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 2) buffer Result_1 {
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layout(binding = 2) buffer Result_1 {
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int tint_symbol;
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} result;
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@@ -21,7 +21,7 @@ struct SSBO {
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int data[4];
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};
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layout (binding = 1) buffer SSBO_1 {
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layout(binding = 1) buffer SSBO_1 {
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int data[4];
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} ssbo;
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@@ -5,7 +5,7 @@ struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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@@ -16,7 +16,7 @@ struct Result {
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int tint_symbol;
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};
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layout (binding = 1) buffer Result_1 {
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layout(binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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shared S s;
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@@ -11,10 +11,10 @@ struct Particle {
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vec3 velocity;
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};
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layout (binding = 3) buffer Particles_1 {
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layout(binding = 3) buffer Particles_1 {
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Particle p[];
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} particles;
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layout (binding = 4) uniform Simulation_1 {
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layout(binding = 4) uniform Simulation_1 {
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uint i;
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} sim;
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@@ -6,7 +6,7 @@ struct Uniforms {
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uint j;
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};
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layout (binding = 4) uniform Uniforms_1 {
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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@@ -6,7 +6,7 @@ struct Uniforms {
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uint j;
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};
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layout (binding = 4) uniform Uniforms_1 {
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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@@ -6,7 +6,7 @@ struct Uniforms {
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uint j;
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};
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layout (binding = 4) uniform Uniforms_1 {
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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@@ -6,7 +6,7 @@ struct Uniforms {
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uint j;
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};
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layout (binding = 4) uniform Uniforms_1 {
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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@@ -6,7 +6,7 @@ struct Uniforms {
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uint j;
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};
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layout (binding = 4) uniform Uniforms_1 {
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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@@ -6,7 +6,7 @@ struct Uniforms {
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uint j;
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};
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layout (binding = 4) uniform Uniforms_1 {
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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@@ -6,7 +6,7 @@ struct Uniforms {
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uint j;
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};
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layout (binding = 4) uniform Uniforms_1 {
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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@@ -6,7 +6,7 @@ struct Uniforms {
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uint j;
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};
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layout (binding = 4) uniform Uniforms_1 {
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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