GLSL: standardize layout() formatting (whitespace change).

Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-25 20:06:05 +00:00
committed by Tint LUCI CQ
parent 8e01c45e54
commit c8c0e2ea38
323 changed files with 601 additions and 601 deletions

View File

@@ -5,7 +5,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
@@ -16,7 +16,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 1) buffer Result_1 {
layout(binding = 1) buffer Result_1 {
int tint_symbol;
} result;

View File

@@ -5,7 +5,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
@@ -16,7 +16,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 1) buffer Result_1 {
layout(binding = 1) buffer Result_1 {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));

View File

@@ -5,7 +5,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
@@ -13,7 +13,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 2) buffer Result_1 {
layout(binding = 2) buffer Result_1 {
int tint_symbol;
} result;
@@ -21,7 +21,7 @@ struct SSBO {
int data[4];
};
layout (binding = 1) buffer SSBO_1 {
layout(binding = 1) buffer SSBO_1 {
int data[4];
} ssbo;

View File

@@ -6,7 +6,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
ivec4 data[4];
int dynamic_idx;
} ubo;
@@ -15,7 +15,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 2) buffer Result_1 {
layout(binding = 2) buffer Result_1 {
int tint_symbol;
} result;

View File

@@ -5,7 +5,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
@@ -16,7 +16,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 1) buffer Result_1 {
layout(binding = 1) buffer Result_1 {
int tint_symbol;
} result;
shared S s;

View File

@@ -5,7 +5,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
@@ -16,7 +16,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 1) buffer Result_1 {
layout(binding = 1) buffer Result_1 {
int tint_symbol;
} result;

View File

@@ -5,7 +5,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
@@ -16,7 +16,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 1) buffer Result_1 {
layout(binding = 1) buffer Result_1 {
int tint_symbol;
} result;

View File

@@ -5,7 +5,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
@@ -16,7 +16,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 1) buffer Result_1 {
layout(binding = 1) buffer Result_1 {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));

View File

@@ -5,7 +5,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
@@ -16,7 +16,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 1) buffer Result_1 {
layout(binding = 1) buffer Result_1 {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));

View File

@@ -5,7 +5,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
@@ -13,7 +13,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 2) buffer Result_1 {
layout(binding = 2) buffer Result_1 {
int tint_symbol;
} result;
@@ -21,7 +21,7 @@ struct SSBO {
int data[4];
};
layout (binding = 1) buffer SSBO_1 {
layout(binding = 1) buffer SSBO_1 {
int data[4];
} ssbo;

View File

@@ -5,7 +5,7 @@ struct UBO {
int dynamic_idx;
};
layout (binding = 0) uniform UBO_1 {
layout(binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
@@ -16,7 +16,7 @@ struct Result {
int tint_symbol;
};
layout (binding = 1) buffer Result_1 {
layout(binding = 1) buffer Result_1 {
int tint_symbol;
} result;
shared S s;

View File

@@ -11,10 +11,10 @@ struct Particle {
vec3 velocity;
};
layout (binding = 3) buffer Particles_1 {
layout(binding = 3) buffer Particles_1 {
Particle p[];
} particles;
layout (binding = 4) uniform Simulation_1 {
layout(binding = 4) uniform Simulation_1 {
uint i;
} sim;

View File

@@ -6,7 +6,7 @@ struct Uniforms {
uint j;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;

View File

@@ -6,7 +6,7 @@ struct Uniforms {
uint j;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;

View File

@@ -6,7 +6,7 @@ struct Uniforms {
uint j;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;

View File

@@ -6,7 +6,7 @@ struct Uniforms {
uint j;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;

View File

@@ -6,7 +6,7 @@ struct Uniforms {
uint j;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;

View File

@@ -6,7 +6,7 @@ struct Uniforms {
uint j;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;

View File

@@ -6,7 +6,7 @@ struct Uniforms {
uint j;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;

View File

@@ -6,7 +6,7 @@ struct Uniforms {
uint j;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;