GLSL: standardize layout() formatting (whitespace change).

Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-25 20:06:05 +00:00
committed by Tint LUCI CQ
parent 8e01c45e54
commit c8c0e2ea38
323 changed files with 601 additions and 601 deletions

View File

@@ -6,7 +6,7 @@ struct S {
vec3 vector;
};
layout (binding = 0) uniform S_1 {
layout(binding = 0) uniform S_1 {
mat3x2 matrix;
vec3 vector;
} data;

View File

@@ -6,7 +6,7 @@ struct S {
vec3 vector;
};
layout (binding = 0) uniform S_1 {
layout(binding = 0) uniform S_1 {
mat3 matrix;
vec3 vector;
} data;

View File

@@ -6,7 +6,7 @@ struct S {
vec3 vector;
};
layout (binding = 0) uniform S_1 {
layout(binding = 0) uniform S_1 {
mat3 matrix;
vec3 vector;
} data;

View File

@@ -6,7 +6,7 @@ struct S {
vec3 vector;
};
layout (binding = 0) uniform S_1 {
layout(binding = 0) uniform S_1 {
mat4x3 matrix;
vec3 vector;
} data;