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GLSL: standardize layout() formatting (whitespace change).
Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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@@ -6,7 +6,7 @@ struct S {
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vec3 vector;
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};
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layout (binding = 0) uniform S_1 {
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layout(binding = 0) uniform S_1 {
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mat3x2 matrix;
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vec3 vector;
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} data;
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@@ -6,7 +6,7 @@ struct S {
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vec3 vector;
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};
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layout (binding = 0) uniform S_1 {
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layout(binding = 0) uniform S_1 {
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mat3 matrix;
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vec3 vector;
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} data;
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@@ -6,7 +6,7 @@ struct S {
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vec3 vector;
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};
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layout (binding = 0) uniform S_1 {
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layout(binding = 0) uniform S_1 {
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mat3 matrix;
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vec3 vector;
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} data;
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@@ -6,7 +6,7 @@ struct S {
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vec3 vector;
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};
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layout (binding = 0) uniform S_1 {
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layout(binding = 0) uniform S_1 {
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mat4x3 matrix;
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vec3 vector;
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} data;
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