GLSL: standardize layout() formatting (whitespace change).

Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-25 20:06:05 +00:00
committed by Tint LUCI CQ
parent 8e01c45e54
commit c8c0e2ea38
323 changed files with 601 additions and 601 deletions

View File

@@ -144,7 +144,7 @@ struct Particles {
Particle particles[5];
};
layout (binding = 0) uniform SimParams_1 {
layout(binding = 0) uniform SimParams_1 {
float deltaT;
float rule1Distance;
float rule2Distance;
@@ -153,10 +153,10 @@ layout (binding = 0) uniform SimParams_1 {
float rule2Scale;
float rule3Scale;
} params;
layout (binding = 1) buffer Particles_1 {
layout(binding = 1) buffer Particles_1 {
Particle particles[5];
} particlesA;
layout (binding = 2) buffer Particles_2 {
layout(binding = 2) buffer Particles_2 {
Particle particles[5];
} particlesB;

View File

@@ -5,7 +5,7 @@ struct Uniforms {
mat4 modelViewProjectionMatrix;
};
layout (binding = 0) uniform Uniforms_1 {
layout(binding = 0) uniform Uniforms_1 {
mat4 modelViewProjectionMatrix;
} uniforms;