GLSL: standardize layout() formatting (whitespace change).

Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-25 20:06:05 +00:00
committed by Tint LUCI CQ
parent 8e01c45e54
commit c8c0e2ea38
323 changed files with 601 additions and 601 deletions

View File

@@ -11,7 +11,7 @@ struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

View File

@@ -11,7 +11,7 @@ struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

View File

@@ -11,7 +11,7 @@ struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

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@@ -22,7 +22,7 @@ uint getNextIndex() {
return nextIndex;
}
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;

View File

@@ -11,7 +11,7 @@ struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

View File

@@ -12,7 +12,7 @@ struct OuterS {
InnerS a1[8][8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;

View File

@@ -14,7 +14,7 @@ struct OuterS {
S1 a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

View File

@@ -15,7 +15,7 @@ struct OuterS {
S1 a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;

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@@ -8,10 +8,10 @@ struct InnerS {
int v;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;
layout (binding = 0) buffer OuterS_1 {
layout(binding = 0) buffer OuterS_1 {
InnerS a1[];
} s1;

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@@ -12,11 +12,11 @@ struct S1 {
InnerS a2[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;
layout (binding = 0) buffer OuterS_1 {
layout(binding = 0) buffer OuterS_1 {
S1 a1[];
} s;

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@@ -8,7 +8,7 @@ struct OuterS {
mat2x4 m1;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

View File

@@ -12,7 +12,7 @@ struct OuterS {
InnerS a2[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

View File

@@ -14,7 +14,7 @@ struct OuterS {
S1 s2;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

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@@ -8,7 +8,7 @@ struct OuterS {
vec3 v1;
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

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@@ -8,7 +8,7 @@ struct OuterS {
uint a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

View File

@@ -11,7 +11,7 @@ struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

View File

@@ -11,7 +11,7 @@ struct OuterS {
InnerS a1[8];
};
layout (binding = 4) uniform Uniforms_1 {
layout(binding = 4) uniform Uniforms_1 {
uint i;
} uniforms;

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@@ -2,7 +2,7 @@
precision mediump float;
layout (binding = 0) buffer S_1 {
layout(binding = 0) buffer S_1 {
int arr[];
} s;

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@@ -2,7 +2,7 @@
precision mediump float;
layout (binding = 0) buffer S_1 {
layout(binding = 0) buffer S_1 {
int arr[];
} s;

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@@ -5,7 +5,7 @@ struct S {
int i;
};
layout (binding = 0) buffer S_1 {
layout(binding = 0) buffer S_1 {
int i;
} s;

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@@ -5,7 +5,7 @@ struct S {
int i;
};
layout (binding = 0) uniform S_1 {
layout(binding = 0) uniform S_1 {
int i;
} u;