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GLSL: standardize layout() formatting (whitespace change).
Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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@@ -12,11 +12,11 @@ struct buf1 {
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};
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uvec3 tint_symbol = uvec3(0u, 0u, 0u);
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layout (binding = 0) buffer doesNotMatter_1 {
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layout(binding = 0) buffer doesNotMatter_1 {
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int global_seed;
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int data[];
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} x_7;
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layout (binding = 1) uniform buf1_1 {
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layout(binding = 1) uniform buf1_1 {
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vec2 injectionSwitch;
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} x_10;
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@@ -16,11 +16,11 @@ struct buf1 {
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};
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uvec3 tint_symbol = uvec3(0u, 0u, 0u);
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layout (binding = 0) buffer doesNotMatter_1 {
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layout(binding = 0) buffer doesNotMatter_1 {
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int global_seed;
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int data[];
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} x_7;
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layout (binding = 1) uniform buf1_1 {
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layout(binding = 1) uniform buf1_1 {
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vec2 injectionSwitch;
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} x_10;
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