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GLSL: standardize layout() formatting (whitespace change).
Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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@@ -20,14 +20,14 @@ struct buf1 {
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};
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mat4x2 m = mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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layout (binding = 2) uniform buf2_1 {
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layout(binding = 2) uniform buf2_1 {
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float one;
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} x_10;
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layout (binding = 0) uniform buf0_1 {
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_float_values[1];
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} x_12;
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout (binding = 1) uniform buf1_1 {
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layout(binding = 1) uniform buf1_1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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} x_16;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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