Added validation tests for copying to 2d-array textures

Added validation tests for CommandEncoder::CopyB2T, CommandEncoder::CopyT2B and
Queue::WriteTexture which involve copying or writing to multiple layers
of a 2d-array texture.

Bug: dawn:483
Change-Id: I23f580dff86cd2512a94b41c9c0ce795122a045e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
This commit is contained in:
Tomek Ponitka 2020-07-09 17:33:13 +00:00 committed by Commit Bot service account
parent dab10eae8a
commit c98988de11
6 changed files with 372 additions and 100 deletions

View File

@ -16,6 +16,7 @@
#include "common/Constants.h"
#include "common/Math.h"
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/TextureFormatUtils.h"
#include "utils/WGPUHelpers.h"
class CopyCommandTest : public ValidationTest {
@ -53,7 +54,7 @@ class CopyCommandTest : public ValidationTest {
uint32_t height,
uint32_t depth,
wgpu::TextureFormat format = wgpu::TextureFormat::RGBA8Unorm) {
uint32_t bytesPerPixel = utils::TextureFormatPixelSize(format);
uint32_t bytesPerPixel = utils::GetTexelBlockSizeInBytes(format);
uint32_t bytesPerRow = Align(width * bytesPerPixel, kTextureBytesPerRowAlignment);
return (bytesPerRow * (height - 1) + width * bytesPerPixel) * depth;
}
@ -124,6 +125,55 @@ class CopyCommandTest : public ValidationTest {
ValidateExpectation(encoder, expectation);
}
void TestBothTBCopies(utils::Expectation expectation,
wgpu::Buffer buffer,
uint64_t bufferOffset,
uint32_t bufferBytesPerRow,
uint32_t rowsPerImage,
wgpu::Texture texture,
uint32_t level,
wgpu::Origin3D origin,
wgpu::Extent3D extent3D) {
TestB2TCopy(expectation, buffer, bufferOffset, bufferBytesPerRow, rowsPerImage, texture,
level, origin, extent3D);
TestT2BCopy(expectation, texture, level, origin, buffer, bufferOffset, bufferBytesPerRow,
rowsPerImage, extent3D);
}
void TestBothT2TCopies(utils::Expectation expectation,
wgpu::Texture texture1,
uint32_t level1,
wgpu::Origin3D origin1,
wgpu::Texture texture2,
uint32_t level2,
wgpu::Origin3D origin2,
wgpu::Extent3D extent3D) {
TestT2TCopy(expectation, texture1, level1, origin1, texture2, level2, origin2, extent3D);
TestT2TCopy(expectation, texture2, level2, origin2, texture1, level1, origin1, extent3D);
}
void TestBothTBCopiesExactBufferSize(uint32_t bufferBytesPerRow,
uint32_t rowsPerImage,
wgpu::Texture texture,
wgpu::TextureFormat textureFormat,
wgpu::Origin3D origin,
wgpu::Extent3D extent3D) {
// Check the minimal valid bufferSize.
uint64_t bufferSize =
utils::RequiredBytesInCopy(bufferBytesPerRow, rowsPerImage, extent3D, textureFormat);
wgpu::Buffer source =
CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
TestBothTBCopies(utils::Expectation::Success, source, 0, bufferBytesPerRow, rowsPerImage,
texture, 0, origin, extent3D);
// Check bufferSize was indeed minimal.
uint64_t invalidSize = bufferSize - 1;
wgpu::Buffer invalidSource =
CreateBuffer(invalidSize, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
TestBothTBCopies(utils::Expectation::Failure, invalidSource, 0, bufferBytesPerRow,
rowsPerImage, texture, 0, origin, extent3D);
}
};
class CopyCommandTest_B2B : public CopyCommandTest {};
@ -1344,33 +1394,6 @@ class CopyCommandTest_CompressedTextureFormats : public CopyCommandTest {
kUsage, 1);
}
void TestBothTBCopies(utils::Expectation expectation,
wgpu::Buffer buffer,
uint64_t bufferOffset,
uint32_t bufferBytesPerRow,
uint32_t rowsPerImage,
wgpu::Texture texture,
uint32_t level,
wgpu::Origin3D origin,
wgpu::Extent3D extent3D) {
TestB2TCopy(expectation, buffer, bufferOffset, bufferBytesPerRow, rowsPerImage, texture,
level, origin, extent3D);
TestT2BCopy(expectation, texture, level, origin, buffer, bufferOffset, bufferBytesPerRow,
rowsPerImage, extent3D);
}
void TestBothT2TCopies(utils::Expectation expectation,
wgpu::Texture texture1,
uint32_t level1,
wgpu::Origin3D origin1,
wgpu::Texture texture2,
uint32_t level2,
wgpu::Origin3D origin2,
wgpu::Extent3D extent3D) {
TestT2TCopy(expectation, texture1, level1, origin1, texture2, level2, origin2, extent3D);
TestT2TCopy(expectation, texture2, level2, origin2, texture1, level1, origin1, extent3D);
}
static constexpr uint32_t kWidth = 16;
static constexpr uint32_t kHeight = 16;
};
@ -1386,14 +1409,14 @@ TEST_F(CopyCommandTest_CompressedTextureFormats, BufferOffset) {
// Valid usages of BufferOffset in B2T and T2B copies with compressed texture formats.
{
uint32_t validBufferOffset = utils::CompressedFormatBlockSizeInBytes(bcFormat);
uint32_t validBufferOffset = utils::GetTexelBlockSizeInBytes(bcFormat);
TestBothTBCopies(utils::Expectation::Success, buffer, validBufferOffset, 256, 4,
texture, 0, {0, 0, 0}, {4, 4, 1});
}
// Failures on invalid bufferOffset.
{
uint32_t kInvalidBufferOffset = utils::CompressedFormatBlockSizeInBytes(bcFormat) / 2;
uint32_t kInvalidBufferOffset = utils::GetTexelBlockSizeInBytes(bcFormat) / 2;
TestBothTBCopies(utils::Expectation::Failure, buffer, kInvalidBufferOffset, 256, 4,
texture, 0, {0, 0, 0}, {4, 4, 1});
}
@ -1426,7 +1449,7 @@ TEST_F(CopyCommandTest_CompressedTextureFormats, BytesPerRow) {
for (wgpu::TextureFormat bcFormat : utils::kBCFormats) {
wgpu::Texture texture = Create2DTexture(bcFormat, 1, kTestWidth, kTestHeight);
uint32_t inValidBytesPerRow =
kTestWidth / 4 * utils::CompressedFormatBlockSizeInBytes(bcFormat);
kTestWidth / 4 * utils::GetTexelBlockSizeInBytes(bcFormat);
ASSERT_NE(0u, inValidBytesPerRow % 256);
TestBothTBCopies(utils::Expectation::Failure, buffer, 0, inValidBytesPerRow, 4,
texture, 0, {0, 0, 0}, {kTestWidth, 4, 1});
@ -1438,7 +1461,7 @@ TEST_F(CopyCommandTest_CompressedTextureFormats, BytesPerRow) {
for (wgpu::TextureFormat bcFormat : utils::kBCFormats) {
wgpu::Texture texture = Create2DTexture(bcFormat, 1, kTestWidth, kTestHeight);
uint32_t smallestValidBytesPerRow =
Align(kTestWidth / 4 * utils::CompressedFormatBlockSizeInBytes(bcFormat), 256);
Align(kTestWidth / 4 * utils::GetTexelBlockSizeInBytes(bcFormat), 256);
TestBothTBCopies(utils::Expectation::Success, buffer, 0, smallestValidBytesPerRow,
4, texture, 0, {0, 0, 0}, {kTestWidth, 4, 1});
}
@ -1574,3 +1597,66 @@ TEST_F(CopyCommandTest_CompressedTextureFormats, ImageExtent) {
}
}
}
// Test copies between buffer and multiple array layers of an uncompressed texture
TEST_F(CopyCommandTest, CopyToMultipleArrayLayers) {
wgpu::Texture destination =
CopyCommandTest::Create2DTexture(4, 2, 1, 5, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc);
// Copy to all array layers
TestBothTBCopiesExactBufferSize(256, 2, destination, wgpu::TextureFormat::RGBA8Unorm, {0, 0, 0},
{4, 2, 5});
// Copy to the highest array layer
TestBothTBCopiesExactBufferSize(256, 2, destination, wgpu::TextureFormat::RGBA8Unorm, {0, 0, 4},
{4, 2, 1});
// Copy to array layers in the middle
TestBothTBCopiesExactBufferSize(256, 2, destination, wgpu::TextureFormat::RGBA8Unorm, {0, 0, 1},
{4, 2, 3});
// Copy with a non-packed rowsPerImage
TestBothTBCopiesExactBufferSize(256, 3, destination, wgpu::TextureFormat::RGBA8Unorm, {0, 0, 0},
{4, 2, 5});
// Copy with bytesPerRow = 512
TestBothTBCopiesExactBufferSize(512, 2, destination, wgpu::TextureFormat::RGBA8Unorm, {0, 0, 1},
{4, 2, 3});
}
// Test copies between buffer and multiple array layers of a compressed texture
TEST_F(CopyCommandTest_CompressedTextureFormats, CopyToMultipleArrayLayers) {
for (wgpu::TextureFormat bcFormat : utils::kBCFormats) {
wgpu::Texture texture = CopyCommandTest::Create2DTexture(
12, 16, 1, 20, bcFormat, wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc);
// Copy to all array layers
TestBothTBCopiesExactBufferSize(256, 16, texture, bcFormat, {0, 0, 0}, {12, 16, 20});
// Copy to the highest array layer
TestBothTBCopiesExactBufferSize(256, 16, texture, bcFormat, {0, 0, 19}, {12, 16, 1});
// Copy to array layers in the middle
TestBothTBCopiesExactBufferSize(256, 16, texture, bcFormat, {0, 0, 1}, {12, 16, 18});
// Copy touching the texture corners with a non-packed rowsPerImage
TestBothTBCopiesExactBufferSize(256, 24, texture, bcFormat, {4, 4, 4}, {8, 12, 16});
// rowsPerImage needs to be a multiple of blockHeight
{
wgpu::Buffer source =
CreateBuffer(8192, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
TestBothTBCopies(utils::Expectation::Failure, source, 0, 256, 6, texture, 0, {0, 0, 0},
{4, 4, 1});
}
// rowsPerImage must be a multiple of blockHeight even with an empty copy
{
wgpu::Buffer source =
CreateBuffer(0, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
TestBothTBCopies(utils::Expectation::Failure, source, 0, 256, 2, texture, 0, {0, 0, 0},
{0, 0, 0});
}
}
}

View File

@ -15,6 +15,7 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "common/Math.h"
#include "utils/TextureFormatUtils.h"
#include "utils/WGPUHelpers.h"
namespace {
@ -45,21 +46,6 @@ namespace {
return tex;
}
uint64_t RequiredBytesInCopy(uint32_t bytesPerRow,
uint32_t rowsPerImage,
wgpu::Extent3D copyExtent,
wgpu::TextureFormat format = wgpu::TextureFormat::RGBA8Unorm) {
if (copyExtent.width == 0 || copyExtent.height == 0 || copyExtent.depth == 0) {
return 0;
} else {
uint64_t bytesPerImage = bytesPerRow * rowsPerImage;
uint64_t bytesInLastSlice =
bytesPerRow * (copyExtent.height - 1) +
(copyExtent.width * utils::TextureFormatPixelSize(format));
return bytesPerImage * (copyExtent.depth - 1) + bytesInLastSlice;
}
}
void TestWriteTexture(size_t dataSize,
uint32_t dataOffset,
uint32_t dataBytesPerRow,
@ -81,12 +67,30 @@ namespace {
queue.WriteTexture(&textureCopyView, data.data(), dataSize, &textureDataLayout, &size);
}
void TestWriteTextureExactDataSize(uint32_t bytesPerRow,
uint32_t rowsPerImage,
wgpu::Texture texture,
wgpu::TextureFormat textureFormat,
wgpu::Origin3D origin,
wgpu::Extent3D extent3D) {
// Check the minimal valid dataSize.
uint64_t dataSize =
utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage, extent3D, textureFormat);
TestWriteTexture(dataSize, 0, bytesPerRow, rowsPerImage, texture, 0, origin, extent3D);
// Check dataSize was indeed minimal.
uint64_t invalidSize = dataSize - 1;
ASSERT_DEVICE_ERROR(TestWriteTexture(invalidSize, 0, bytesPerRow, rowsPerImage, texture,
0, origin, extent3D));
}
wgpu::Queue queue;
};
// Test the success case for WriteTexture
TEST_F(QueueWriteTextureValidationTest, Success) {
const uint64_t dataSize = RequiredBytesInCopy(256, 0, {4, 4, 1});
const uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture destination = Create2DTexture({16, 16, 4}, 5, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst);
@ -131,7 +135,8 @@ namespace {
// Test OOB conditions on the data
TEST_F(QueueWriteTextureValidationTest, OutOfBoundsOnData) {
const uint64_t dataSize = RequiredBytesInCopy(256, 0, {4, 4, 1});
const uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture destination = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst);
@ -143,14 +148,15 @@ namespace {
ASSERT_DEVICE_ERROR(
TestWriteTexture(dataSize, 4, 256, 0, destination, 0, {0, 0, 0}, {4, 4, 1}));
// OOB on the data because RequiredBytesInCopy overflows
// OOB on the data because utils::RequiredBytesInCopy overflows
ASSERT_DEVICE_ERROR(
TestWriteTexture(dataSize, 0, 512, 0, destination, 0, {0, 0, 0}, {4, 3, 1}));
// Not OOB on the data although bytes per row * height overflows
// but RequiredBytesInCopy * depth does not overflow
// but utils::RequiredBytesInCopy * depth does not overflow
{
uint32_t sourceDataSize = RequiredBytesInCopy(256, 0, {7, 3, 1});
uint32_t sourceDataSize =
utils::RequiredBytesInCopy(256, 0, {7, 3, 1}, wgpu::TextureFormat::RGBA8Unorm);
ASSERT_TRUE(256 * 3 > sourceDataSize) << "bytes per row * height should overflow data";
TestWriteTexture(sourceDataSize, 0, 256, 0, destination, 0, {0, 0, 0}, {7, 3, 1});
@ -159,7 +165,8 @@ namespace {
// Test OOB conditions on the texture
TEST_F(QueueWriteTextureValidationTest, OutOfBoundsOnTexture) {
const uint64_t dataSize = RequiredBytesInCopy(256, 0, {4, 4, 1});
const uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture destination = Create2DTexture({16, 16, 2}, 5, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst);
@ -186,7 +193,8 @@ namespace {
// Test that we force Depth=1 on writes to 2D textures
TEST_F(QueueWriteTextureValidationTest, DepthConstraintFor2DTextures) {
const uint64_t dataSize = RequiredBytesInCopy(0, 0, {0, 0, 2});
const uint64_t dataSize =
utils::RequiredBytesInCopy(0, 0, {0, 0, 2}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture destination = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst);
@ -197,7 +205,8 @@ namespace {
// Test WriteTexture with incorrect texture usage
TEST_F(QueueWriteTextureValidationTest, IncorrectUsage) {
const uint64_t dataSize = RequiredBytesInCopy(256, 0, {4, 4, 1});
const uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture sampled = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::Sampled);
@ -226,7 +235,8 @@ namespace {
// Test that if rowsPerImage is greater than 0, it must be at least copy height.
TEST_F(QueueWriteTextureValidationTest, ImageHeightConstraint) {
uint64_t dataSize = RequiredBytesInCopy(256, 0, {4, 4, 1});
uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture destination = Create2DTexture({16, 16, 1}, 1, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst);
@ -246,7 +256,8 @@ namespace {
// Test WriteTexture with incorrect data offset usage
TEST_F(QueueWriteTextureValidationTest, IncorrectDataOffset) {
uint64_t dataSize = RequiredBytesInCopy(256, 0, {4, 4, 1});
uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture destination = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst);
@ -259,7 +270,8 @@ namespace {
// Test multisampled textures can be used in WriteTexture.
TEST_F(QueueWriteTextureValidationTest, WriteToMultisampledTexture) {
uint64_t dataSize = RequiredBytesInCopy(256, 0, {2, 2, 1});
uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {2, 2, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture destination = Create2DTexture({2, 2, 1}, 1, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst, 4);
@ -316,11 +328,11 @@ namespace {
{
for (wgpu::TextureFormat format : kFormats) {
uint32_t validDataSize =
RequiredBytesInCopy(kBytesPerRow, 0, {kWidth, kHeight, 1}, format);
utils::RequiredBytesInCopy(kBytesPerRow, 0, {kWidth, kHeight, 1}, format);
wgpu::Texture destination =
Create2DTexture({kWidth, kHeight, 1}, 1, format, wgpu::TextureUsage::CopyDst);
// Verify the return value of RequiredBytesInCopu() is exactly the minimum valid
// Verify the return value of RequiredBytesInCopy() is exactly the minimum valid
// data size in this test.
{
uint32_t invalidDataSize = validDataSize - 1;
@ -339,7 +351,8 @@ namespace {
// Test write from data to mip map of non square texture
TEST_F(QueueWriteTextureValidationTest, WriteToMipmapOfNonSquareTexture) {
uint64_t dataSize = RequiredBytesInCopy(256, 0, {4, 2, 1});
uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 2, 1}, wgpu::TextureFormat::RGBA8Unorm);
uint32_t maxMipmapLevel = 3;
wgpu::Texture destination =
Create2DTexture({4, 2, 1}, maxMipmapLevel, wgpu::TextureFormat::RGBA8Unorm,
@ -362,6 +375,33 @@ namespace {
{0, 0, 0}, {2, 2, 1}));
}
// Test writes to multiple array layers of an uncompressed texture
TEST_F(QueueWriteTextureValidationTest, WriteToMultipleArrayLayers) {
wgpu::Texture destination = QueueWriteTextureValidationTest::Create2DTexture(
{4, 2, 5}, 1, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc);
// Write to all array layers
TestWriteTextureExactDataSize(256, 2, destination, wgpu::TextureFormat::RGBA8Unorm,
{0, 0, 0}, {4, 2, 5});
// Write to the highest array layer
TestWriteTextureExactDataSize(256, 2, destination, wgpu::TextureFormat::RGBA8Unorm,
{0, 0, 4}, {4, 2, 1});
// Write to array layers in the middle
TestWriteTextureExactDataSize(256, 2, destination, wgpu::TextureFormat::RGBA8Unorm,
{0, 0, 1}, {4, 2, 3});
// Copy with a non-packed rowsPerImage
TestWriteTextureExactDataSize(256, 3, destination, wgpu::TextureFormat::RGBA8Unorm,
{0, 0, 0}, {4, 2, 5});
// Copy with bytesPerRow = 500
TestWriteTextureExactDataSize(500, 2, destination, wgpu::TextureFormat::RGBA8Unorm,
{0, 0, 1}, {4, 2, 3});
}
class WriteTextureTest_CompressedTextureFormats : public QueueWriteTextureValidationTest {
public:
WriteTextureTest_CompressedTextureFormats() : QueueWriteTextureValidationTest() {
@ -403,14 +443,14 @@ namespace {
// Valid usages of data offset.
{
uint32_t validDataOffset = utils::CompressedFormatBlockSizeInBytes(bcFormat);
uint32_t validDataOffset = utils::GetTexelBlockSizeInBytes(bcFormat);
QueueWriteTextureValidationTest::TestWriteTexture(512, validDataOffset, 256, 4,
texture, 0, {0, 0, 0}, {4, 4, 1});
}
// Failures on invalid data offset.
{
uint32_t kInvalidDataOffset = utils::CompressedFormatBlockSizeInBytes(bcFormat) / 2;
uint32_t kInvalidDataOffset = utils::GetTexelBlockSizeInBytes(bcFormat) / 2;
ASSERT_DEVICE_ERROR(TestWriteTexture(512, kInvalidDataOffset, 256, 4, texture, 0,
{0, 0, 0}, {4, 4, 1}));
}
@ -439,7 +479,7 @@ namespace {
for (wgpu::TextureFormat bcFormat : utils::kBCFormats) {
wgpu::Texture texture = Create2DTexture(bcFormat, 1, kTestWidth, kTestHeight);
uint32_t ValidBytesPerRow =
kTestWidth / 4 * utils::CompressedFormatBlockSizeInBytes(bcFormat);
kTestWidth / 4 * utils::GetTexelBlockSizeInBytes(bcFormat);
ASSERT_NE(0u, ValidBytesPerRow % 256);
TestWriteTexture(1024, 0, ValidBytesPerRow, 4, texture, 0, {0, 0, 0},
{kTestWidth, 4, 1});
@ -568,4 +608,32 @@ namespace {
}
}
// Test writes to multiple array layers of a compressed texture
TEST_F(WriteTextureTest_CompressedTextureFormats, WriteToMultipleArrayLayers) {
for (wgpu::TextureFormat bcFormat : utils::kBCFormats) {
wgpu::Texture texture = QueueWriteTextureValidationTest::Create2DTexture(
{12, 16, 20}, 1, bcFormat,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc);
// Write to all array layers
TestWriteTextureExactDataSize(256, 16, texture, bcFormat, {0, 0, 0}, {12, 16, 20});
// Write to the highest array layer
TestWriteTextureExactDataSize(256, 16, texture, bcFormat, {0, 0, 19}, {12, 16, 1});
// Write to array layers in the middle
TestWriteTextureExactDataSize(256, 16, texture, bcFormat, {0, 0, 1}, {12, 16, 18});
// Write touching the texture corners with a non-packed rowsPerImage
TestWriteTextureExactDataSize(256, 24, texture, bcFormat, {4, 4, 4}, {8, 12, 16});
// rowsPerImage needs to be a multiple of blockHeight
ASSERT_DEVICE_ERROR(
TestWriteTexture(8192, 0, 256, 6, texture, 0, {0, 0, 0}, {4, 4, 1}));
// rowsPerImage must be a multiple of blockHeight even with an empty write
ASSERT_DEVICE_ERROR(TestWriteTexture(0, 0, 256, 2, texture, 0, {0, 0, 0}, {0, 0, 0}));
}
}
} // anonymous namespace

View File

@ -119,6 +119,7 @@ namespace utils {
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Float:
case wgpu::TextureFormat::Depth32Float:
return 4u;
case wgpu::TextureFormat::RG32Float:
@ -152,9 +153,138 @@ namespace utils {
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return 16u;
case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8:
case wgpu::TextureFormat::Undefined:
default:
UNREACHABLE();
return 0u;
}
}
uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RG16Float:
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8UnormSrgb:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Float:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::RGBA32Uint:
case wgpu::TextureFormat::RGBA32Sint:
case wgpu::TextureFormat::Depth32Float:
case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8:
return 1u;
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
case wgpu::TextureFormat::BC4RUnorm:
case wgpu::TextureFormat::BC4RSnorm:
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
case wgpu::TextureFormat::BC3RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
case wgpu::TextureFormat::BC5RGUnorm:
case wgpu::TextureFormat::BC5RGSnorm:
case wgpu::TextureFormat::BC6HRGBUfloat:
case wgpu::TextureFormat::BC6HRGBSfloat:
case wgpu::TextureFormat::BC7RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return 4u;
case wgpu::TextureFormat::Undefined:
default:
UNREACHABLE();
return 0u;
}
}
uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RG16Float:
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8UnormSrgb:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Float:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::RGBA32Uint:
case wgpu::TextureFormat::RGBA32Sint:
case wgpu::TextureFormat::Depth32Float:
case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8:
return 1u;
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
case wgpu::TextureFormat::BC4RUnorm:
case wgpu::TextureFormat::BC4RSnorm:
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
case wgpu::TextureFormat::BC3RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
case wgpu::TextureFormat::BC5RGUnorm:
case wgpu::TextureFormat::BC5RGSnorm:
case wgpu::TextureFormat::BC6HRGBUfloat:
case wgpu::TextureFormat::BC6HRGBSfloat:
case wgpu::TextureFormat::BC7RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return 4u;
case wgpu::TextureFormat::Undefined:
default:
UNREACHABLE();

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@ -55,6 +55,8 @@ namespace utils {
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat);
uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat);
uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat);
const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
} // namespace utils

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@ -418,19 +418,6 @@ namespace utils {
return layout;
}
// TODO(jiawei.shao@intel.com): support more pixel formats
uint32_t TextureFormatPixelSize(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::RG8Unorm:
return 2;
case wgpu::TextureFormat::RGBA8Unorm:
return 4;
default:
UNREACHABLE();
return 0;
}
}
const std::array<wgpu::TextureFormat, 14> kBCFormats = {
wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb,
wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb,
@ -440,27 +427,22 @@ namespace utils {
wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat,
wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb};
uint32_t CompressedFormatBlockSizeInBytes(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
case wgpu::TextureFormat::BC4RSnorm:
case wgpu::TextureFormat::BC4RUnorm:
return 8;
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
case wgpu::TextureFormat::BC3RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
case wgpu::TextureFormat::BC5RGSnorm:
case wgpu::TextureFormat::BC5RGUnorm:
case wgpu::TextureFormat::BC6HRGBSfloat:
case wgpu::TextureFormat::BC6HRGBUfloat:
case wgpu::TextureFormat::BC7RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return 16;
default:
UNREACHABLE();
return 0;
uint64_t RequiredBytesInCopy(uint64_t bytesPerRow,
uint64_t rowsPerImage,
wgpu::Extent3D copyExtent,
wgpu::TextureFormat textureFormat) {
if (copyExtent.width == 0 || copyExtent.height == 0 || copyExtent.depth == 0) {
return 0;
} else {
uint32_t blockSize = utils::GetTexelBlockSizeInBytes(textureFormat);
uint32_t blockWidth = utils::GetTextureFormatBlockWidth(textureFormat);
uint32_t blockHeight = utils::GetTextureFormatBlockHeight(textureFormat);
uint64_t texelBlockRowsPerImage = rowsPerImage / blockHeight;
uint64_t bytesPerImage = bytesPerRow * texelBlockRowsPerImage;
uint64_t bytesInLastSlice = bytesPerRow * (copyExtent.height / blockHeight - 1) +
(copyExtent.width / blockWidth * blockSize);
return bytesPerImage * (copyExtent.depth - 1) + bytesInLastSlice;
}
}

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@ -22,6 +22,7 @@
#include <vector>
#include "common/Constants.h"
#include "utils/TextureFormatUtils.h"
namespace utils {
@ -151,9 +152,12 @@ namespace utils {
uint32_t mipmapLevel,
uint32_t rowsPerImage);
uint32_t TextureFormatPixelSize(wgpu::TextureFormat format);
extern const std::array<wgpu::TextureFormat, 14> kBCFormats;
uint32_t CompressedFormatBlockSizeInBytes(wgpu::TextureFormat format);
uint64_t RequiredBytesInCopy(uint64_t bytesPerRow,
uint64_t rowsPerImage,
wgpu::Extent3D copyExtent,
wgpu::TextureFormat textureFormat);
} // namespace utils