Add const-eval for `step`.

This CL adds const-eval for the `step` builtin.

Bug: tint:1581
Change-Id: Idbf773fb88892a8a5e620bcfe8b779dee148f746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107281
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
dan sinclair 2022-10-27 15:32:45 +00:00 committed by Dawn LUCI CQ
parent 59d9c89ff7
commit c98ad87368
97 changed files with 2363 additions and 151 deletions

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@ -537,8 +537,8 @@ fn smoothstep<T: f32_f16>(T, T, T) -> T
fn smoothstep<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
fn sqrt<T: f32_f16>(T) -> T
fn sqrt<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
fn step<T: f32_f16>(T, T) -> T
fn step<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn step<T: fa_f32_f16>(T, T) -> T
@const fn step<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
@stage("compute") fn storageBarrier()
fn tan<T: f32_f16>(T) -> T
fn tan<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>

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@ -1645,6 +1645,20 @@ ConstEval::Result ConstEval::select_boolvec(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0], args[1]);
}
ConstEval::Result ConstEval::step(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
auto create = [&](auto edge, auto x) -> ImplResult {
using NumberT = decltype(edge);
NumberT result = x.value < edge.value ? NumberT(0.0) : NumberT(1.0);
return CreateElement(builder, c0->Type(), result);
};
return Dispatch_fia_fiu32_f16(create, c0, c1);
};
return TransformElements(builder, ty, transform, args[0], args[1]);
}
ConstEval::Result ConstEval::Convert(const sem::Type* target_ty,
const sem::Constant* value,
const Source& source) {

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@ -449,6 +449,15 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// step builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result step(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
private:
/// Adds the given error message to the diagnostics
void AddError(const std::string& msg, const Source& source) const;

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@ -506,5 +506,37 @@ INSTANTIATE_TEST_SUITE_P( //
SelectCases<f16>(),
SelectBoolCases()))));
template <typename T>
std::vector<Case> StepCases() {
return {
C({T(0), T(0)}, T(1.0)),
C({T(0), T(0.5)}, T(1.0)),
C({T(0.5), T(0)}, T(0.0)),
C({T(1), T(0.5)}, T(0.0)),
C({T(0.5), T(1)}, T(1.0)),
C({T(1.5), T(1)}, T(0.0)),
C({T(1), T(1.5)}, T(1.0)),
C({T(-1), T(1)}, T(1.0)),
C({T(-1), T(1)}, T(1.0)),
C({T(1), T(-1)}, T(0.0)),
C({T(-1), T(-1.5)}, T(0.0)),
C({T(-1.5), T(-1)}, T(1.0)),
C({T::Highest(), T::Lowest()}, T(0.0)),
C({T::Lowest(), T::Highest()}, T(1.0)),
// Vector tests
C({Vec(T(0), T(0)), Vec(T(0), T(0))}, Vec(T(1.0), T(1.0))),
C({Vec(T(-1), T(1)), Vec(T(0), T(0))}, Vec(T(1.0), T(0.0))),
C({Vec(T::Highest(), T::Lowest()), Vec(T::Lowest(), T::Highest())}, Vec(T(0.0), T(1.0))),
};
}
INSTANTIATE_TEST_SUITE_P( //
Step,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kStep),
testing::ValuesIn(Concat(StepCases<AFloat>(), //
StepCases<f32>(),
StepCases<f16>()))));
} // namespace
} // namespace tint::resolver

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@ -12575,24 +12575,24 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 2,
/* num template types */ 1,
/* num template numbers */ 0,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[683],
/* return matcher indices */ &kMatcherIndices[1],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::step,
},
{
/* [355] */
/* num parameters */ 2,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[25],
/* template types */ &kTemplateTypes[24],
/* template numbers */ &kTemplateNumbers[5],
/* parameters */ &kParameters[681],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::step,
},
{
/* [356] */
@ -14477,8 +14477,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [73] */
/* fn step<T : f32_f16>(T, T) -> T */
/* fn step<N : num, T : f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T> */
/* fn step<T : fa_f32_f16>(T, T) -> T */
/* fn step<N : num, T : fa_f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T> */
/* num overloads */ 2,
/* overloads */ &kOverloads[354],
},

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@ -1,5 +1,5 @@
void step_07cb06() {
vector<float16_t, 2> res = step((float16_t(0.0h)).xx, (float16_t(0.0h)).xx);
vector<float16_t, 2> res = (float16_t(1.0h)).xx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void step_07cb06() {
f16vec2 res = step(f16vec2(0.0hf), f16vec2(0.0hf));
f16vec2 res = f16vec2(1.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void step_07cb06() {
f16vec2 res = step(f16vec2(0.0hf), f16vec2(0.0hf));
f16vec2 res = f16vec2(1.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void step_07cb06() {
f16vec2 res = step(f16vec2(0.0hf), f16vec2(0.0hf));
f16vec2 res = f16vec2(1.0hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void step_07cb06() {
half2 res = step(half2(0.0h), half2(0.0h));
half2 res = half2(1.0h);
}
struct tint_symbol {

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@ -8,7 +8,6 @@
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,15 +36,16 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%17 = OpConstantNull %v2half
%half_0x1p_0 = OpConstant %half 0x1p+0
%16 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%_ptr_Function_v2half = OpTypePointer Function %v2half
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%step_07cb06 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %17
%13 = OpExtInst %v2half %16 Step %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20

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@ -1,5 +1,5 @@
void step_0b073b() {
float res = step(1.0f, 1.0f);
float res = 1.0f;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void step_0b073b() {
float res = step(1.0f, 1.0f);
float res = 1.0f;
}
struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es
void step_0b073b() {
float res = step(1.0f, 1.0f);
float res = 1.0f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void step_0b073b() {
float res = step(1.0f, 1.0f);
float res = 1.0f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void step_0b073b() {
float res = step(1.0f, 1.0f);
float res = 1.0f;
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void step_0b073b() {
float res = step(1.0f, 1.0f);
float res = 1.0f;
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,33 +32,32 @@
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%16 = OpTypeFunction %v4float
%step_0b073b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Step %float_1 %float_1
OpStore %res %13
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %step_0b073b
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %step_0b073b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %step_0b073b
%24 = OpLabel
%25 = OpFunctionCall %void %step_0b073b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %step_0b073b
%27 = OpLabel
%28 = OpFunctionCall %void %step_0b073b
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void step_19accd() {
float2 res = step((1.0f).xx, (1.0f).xx);
float2 res = (1.0f).xx;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void step_19accd() {
float2 res = step((1.0f).xx, (1.0f).xx);
float2 res = (1.0f).xx;
}
struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es
void step_19accd() {
vec2 res = step(vec2(1.0f), vec2(1.0f));
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void step_19accd() {
vec2 res = step(vec2(1.0f), vec2(1.0f));
vec2 res = vec2(1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void step_19accd() {
vec2 res = step(vec2(1.0f), vec2(1.0f));
vec2 res = vec2(1.0f);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void step_19accd() {
float2 res = step(float2(1.0f), float2(1.0f));
float2 res = float2(1.0f);
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,36 +32,35 @@
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%step_19accd = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 Step %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %step_19accd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %step_19accd
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %step_19accd
%27 = OpLabel
%28 = OpFunctionCall %void %step_19accd
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %step_19accd
%30 = OpLabel
%31 = OpFunctionCall %void %step_19accd
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void step_334303() {
float3 res = step((1.0f).xxx, (1.0f).xxx);
float3 res = (1.0f).xxx;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void step_334303() {
float3 res = step((1.0f).xxx, (1.0f).xxx);
float3 res = (1.0f).xxx;
}
struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es
void step_334303() {
vec3 res = step(vec3(1.0f), vec3(1.0f));
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void step_334303() {
vec3 res = step(vec3(1.0f), vec3(1.0f));
vec3 res = vec3(1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void step_334303() {
vec3 res = step(vec3(1.0f), vec3(1.0f));
vec3 res = vec3(1.0f);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void step_334303() {
float3 res = step(float3(1.0f), float3(1.0f));
float3 res = float3(1.0f);
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,36 +32,35 @@
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%step_334303 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 Step %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %step_334303
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %step_334303
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %step_334303
%27 = OpLabel
%28 = OpFunctionCall %void %step_334303
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %step_334303
%30 = OpLabel
%31 = OpFunctionCall %void %step_334303
OpReturn
OpFunctionEnd

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn step(vec<4, fa>, vec<4, fa>) -> vec<4, fa>
fn step_38cd79() {
var res = step(vec4(1), vec4(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_38cd79();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_38cd79();
}
@compute @workgroup_size(1)
fn compute_main() {
step_38cd79();
}

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@ -0,0 +1,30 @@
void step_38cd79() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_38cd79();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_38cd79();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_38cd79();
return;
}

View File

@ -0,0 +1,30 @@
void step_38cd79() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_38cd79();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_38cd79();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_38cd79();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void step_38cd79() {
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
step_38cd79();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void step_38cd79() {
vec4 res = vec4(1.0f);
}
void fragment_main() {
step_38cd79();
}
void main() {
fragment_main();
return;
}
#version 310 es
void step_38cd79() {
vec4 res = vec4(1.0f);
}
void compute_main() {
step_38cd79();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void step_38cd79() {
float4 res = float4(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
step_38cd79();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
step_38cd79();
return;
}
kernel void compute_main() {
step_38cd79();
return;
}

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@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %step_38cd79 "step_38cd79"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%step_38cd79 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %step_38cd79
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %step_38cd79
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %step_38cd79
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn step_38cd79() {
var res = step(vec4(1), vec4(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_38cd79();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_38cd79();
}
@compute @workgroup_size(1)
fn compute_main() {
step_38cd79();
}

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn step(vec<3, fa>, vec<3, fa>) -> vec<3, fa>
fn step_415879() {
var res = step(vec3(1), vec3(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_415879();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_415879();
}
@compute @workgroup_size(1)
fn compute_main() {
step_415879();
}

View File

@ -0,0 +1,30 @@
void step_415879() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_415879();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_415879();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_415879();
return;
}

View File

@ -0,0 +1,30 @@
void step_415879() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_415879();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_415879();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_415879();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void step_415879() {
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
step_415879();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void step_415879() {
vec3 res = vec3(1.0f);
}
void fragment_main() {
step_415879();
}
void main() {
fragment_main();
return;
}
#version 310 es
void step_415879() {
vec3 res = vec3(1.0f);
}
void compute_main() {
step_415879();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void step_415879() {
float3 res = float3(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
step_415879();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
step_415879();
return;
}
kernel void compute_main() {
step_415879();
return;
}

View File

@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %step_415879 "step_415879"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%step_415879 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %step_415879
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %step_415879
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %step_415879
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn step_415879() {
var res = step(vec3(1), vec3(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_415879();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_415879();
}
@compute @workgroup_size(1)
fn compute_main() {
step_415879();
}

View File

@ -1,5 +1,5 @@
void step_630d07() {
float16_t res = step(float16_t(0.0h), float16_t(0.0h));
float16_t res = float16_t(1.0h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void step_630d07() {
float16_t res = step(0.0hf, 0.0hf);
float16_t res = 1.0hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void step_630d07() {
float16_t res = step(0.0hf, 0.0hf);
float16_t res = 1.0hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void step_630d07() {
float16_t res = step(0.0hf, 0.0hf);
float16_t res = 1.0hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void step_630d07() {
half res = step(0.0h, 0.0h);
half res = 1.0h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,36 +35,36 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%16 = OpConstantNull %half
%half_0x1p_0 = OpConstant %half 0x1p+0
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpTypeFunction %v4float
%17 = OpConstantNull %half
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%step_630d07 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %16
%13 = OpExtInst %half %15 Step %16 %16
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %17
OpStore %res %half_0x1p_0
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %step_630d07
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %step_630d07
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %step_630d07
%27 = OpLabel
%28 = OpFunctionCall %void %step_630d07
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %step_630d07
%30 = OpLabel
%31 = OpFunctionCall %void %step_630d07
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn step(vec<2, fa>, vec<2, fa>) -> vec<2, fa>
fn step_7c7e5c() {
var res = step(vec2(1), vec2(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_7c7e5c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_7c7e5c();
}
@compute @workgroup_size(1)
fn compute_main() {
step_7c7e5c();
}

View File

@ -0,0 +1,30 @@
void step_7c7e5c() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_7c7e5c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_7c7e5c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_7c7e5c();
return;
}

View File

@ -0,0 +1,30 @@
void step_7c7e5c() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_7c7e5c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_7c7e5c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_7c7e5c();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void step_7c7e5c() {
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
step_7c7e5c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void step_7c7e5c() {
vec2 res = vec2(1.0f);
}
void fragment_main() {
step_7c7e5c();
}
void main() {
fragment_main();
return;
}
#version 310 es
void step_7c7e5c() {
vec2 res = vec2(1.0f);
}
void compute_main() {
step_7c7e5c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void step_7c7e5c() {
float2 res = float2(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
step_7c7e5c();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
step_7c7e5c();
return;
}
kernel void compute_main() {
step_7c7e5c();
return;
}

View File

@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %step_7c7e5c "step_7c7e5c"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%step_7c7e5c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %step_7c7e5c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %step_7c7e5c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %step_7c7e5c
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn step_7c7e5c() {
var res = step(vec2(1), vec2(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_7c7e5c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_7c7e5c();
}
@compute @workgroup_size(1)
fn compute_main() {
step_7c7e5c();
}

View File

@ -1,5 +1,5 @@
void step_baa320() {
vector<float16_t, 4> res = step((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx);
vector<float16_t, 4> res = (float16_t(1.0h)).xxxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void step_baa320() {
f16vec4 res = step(f16vec4(0.0hf), f16vec4(0.0hf));
f16vec4 res = f16vec4(1.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void step_baa320() {
f16vec4 res = step(f16vec4(0.0hf), f16vec4(0.0hf));
f16vec4 res = f16vec4(1.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void step_baa320() {
f16vec4 res = step(f16vec4(0.0hf), f16vec4(0.0hf));
f16vec4 res = f16vec4(1.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void step_baa320() {
half4 res = step(half4(0.0h), half4(0.0h));
half4 res = half4(1.0h);
}
struct tint_symbol {

View File

@ -8,7 +8,6 @@
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,15 +36,16 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%17 = OpConstantNull %v4half
%half_0x1p_0 = OpConstant %half 0x1p+0
%16 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%_ptr_Function_v4half = OpTypePointer Function %v4half
%19 = OpConstantNull %v4half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%step_baa320 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %17
%13 = OpExtInst %v4half %16 Step %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20

View File

@ -1,5 +1,5 @@
void step_cc6b61() {
vector<float16_t, 3> res = step((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx);
vector<float16_t, 3> res = (float16_t(1.0h)).xxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void step_cc6b61() {
f16vec3 res = step(f16vec3(0.0hf), f16vec3(0.0hf));
f16vec3 res = f16vec3(1.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void step_cc6b61() {
f16vec3 res = step(f16vec3(0.0hf), f16vec3(0.0hf));
f16vec3 res = f16vec3(1.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void step_cc6b61() {
f16vec3 res = step(f16vec3(0.0hf), f16vec3(0.0hf));
f16vec3 res = f16vec3(1.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void step_cc6b61() {
half3 res = step(half3(0.0h), half3(0.0h));
half3 res = half3(1.0h);
}
struct tint_symbol {

View File

@ -8,7 +8,6 @@
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,15 +36,16 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%17 = OpConstantNull %v3half
%half_0x1p_0 = OpConstant %half 0x1p+0
%16 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%_ptr_Function_v3half = OpTypePointer Function %v3half
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%step_cc6b61 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %17
%13 = OpExtInst %v3half %16 Step %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20

View File

@ -1,5 +1,5 @@
void step_e2b337() {
float4 res = step((1.0f).xxxx, (1.0f).xxxx);
float4 res = (1.0f).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void step_e2b337() {
float4 res = step((1.0f).xxxx, (1.0f).xxxx);
float4 res = (1.0f).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void step_e2b337() {
vec4 res = step(vec4(1.0f), vec4(1.0f));
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void step_e2b337() {
vec4 res = step(vec4(1.0f), vec4(1.0f));
vec4 res = vec4(1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void step_e2b337() {
vec4 res = step(vec4(1.0f), vec4(1.0f));
vec4 res = vec4(1.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void step_e2b337() {
float4 res = step(float4(1.0f), float4(1.0f));
float4 res = float4(1.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 30
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,35 +31,34 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%step_e2b337 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Step %16 %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %step_e2b337
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %step_e2b337
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %step_e2b337
%25 = OpLabel
%26 = OpFunctionCall %void %step_e2b337
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %step_e2b337
%28 = OpLabel
%29 = OpFunctionCall %void %step_e2b337
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn step(fa, fa) -> fa
fn step_f9b70c() {
var res = step(1, 1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_f9b70c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_f9b70c();
}
@compute @workgroup_size(1)
fn compute_main() {
step_f9b70c();
}

View File

@ -0,0 +1,30 @@
void step_f9b70c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_f9b70c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_f9b70c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_f9b70c();
return;
}

View File

@ -0,0 +1,30 @@
void step_f9b70c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_f9b70c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_f9b70c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_f9b70c();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void step_f9b70c() {
float res = 1.0f;
}
vec4 vertex_main() {
step_f9b70c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void step_f9b70c() {
float res = 1.0f;
}
void fragment_main() {
step_f9b70c();
}
void main() {
fragment_main();
return;
}
#version 310 es
void step_f9b70c() {
float res = 1.0f;
}
void compute_main() {
step_f9b70c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void step_f9b70c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
step_f9b70c();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
step_f9b70c();
return;
}
kernel void compute_main() {
step_f9b70c();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %step_f9b70c "step_f9b70c"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%step_f9b70c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %step_f9b70c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %step_f9b70c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %step_f9b70c
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn step_f9b70c() {
var res = step(1, 1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_f9b70c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_f9b70c();
}
@compute @workgroup_size(1)
fn compute_main() {
step_f9b70c();
}

View File

@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn step(vec<4, fa>, vec<4, fa>) -> vec<4, fa>
fn step_38cd79() {
const arg_0 = vec4(1);
const arg_1 = vec4(1);
var res = step(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_38cd79();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_38cd79();
}
@compute @workgroup_size(1)
fn compute_main() {
step_38cd79();
}

View File

@ -0,0 +1,30 @@
void step_38cd79() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_38cd79();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_38cd79();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_38cd79();
return;
}

View File

@ -0,0 +1,30 @@
void step_38cd79() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_38cd79();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_38cd79();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_38cd79();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void step_38cd79() {
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
step_38cd79();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void step_38cd79() {
vec4 res = vec4(1.0f);
}
void fragment_main() {
step_38cd79();
}
void main() {
fragment_main();
return;
}
#version 310 es
void step_38cd79() {
vec4 res = vec4(1.0f);
}
void compute_main() {
step_38cd79();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void step_38cd79() {
float4 res = float4(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
step_38cd79();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
step_38cd79();
return;
}
kernel void compute_main() {
step_38cd79();
return;
}

View File

@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %step_38cd79 "step_38cd79"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%step_38cd79 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %step_38cd79
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %step_38cd79
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %step_38cd79
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,21 @@
fn step_38cd79() {
const arg_0 = vec4(1);
const arg_1 = vec4(1);
var res = step(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_38cd79();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_38cd79();
}
@compute @workgroup_size(1)
fn compute_main() {
step_38cd79();
}

View File

@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn step(vec<3, fa>, vec<3, fa>) -> vec<3, fa>
fn step_415879() {
const arg_0 = vec3(1);
const arg_1 = vec3(1);
var res = step(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_415879();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_415879();
}
@compute @workgroup_size(1)
fn compute_main() {
step_415879();
}

View File

@ -0,0 +1,30 @@
void step_415879() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_415879();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_415879();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_415879();
return;
}

View File

@ -0,0 +1,30 @@
void step_415879() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_415879();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_415879();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_415879();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void step_415879() {
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
step_415879();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void step_415879() {
vec3 res = vec3(1.0f);
}
void fragment_main() {
step_415879();
}
void main() {
fragment_main();
return;
}
#version 310 es
void step_415879() {
vec3 res = vec3(1.0f);
}
void compute_main() {
step_415879();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void step_415879() {
float3 res = float3(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
step_415879();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
step_415879();
return;
}
kernel void compute_main() {
step_415879();
return;
}

View File

@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %step_415879 "step_415879"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%step_415879 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %step_415879
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %step_415879
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %step_415879
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,21 @@
fn step_415879() {
const arg_0 = vec3(1);
const arg_1 = vec3(1);
var res = step(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_415879();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_415879();
}
@compute @workgroup_size(1)
fn compute_main() {
step_415879();
}

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn step(vec<2, fa>, vec<2, fa>) -> vec<2, fa>
fn step_7c7e5c() {
const arg_0 = vec2(1);
const arg_1 = vec2(1);
var res = step(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_7c7e5c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_7c7e5c();
}
@compute @workgroup_size(1)
fn compute_main() {
step_7c7e5c();
}

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void step_7c7e5c() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_7c7e5c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_7c7e5c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_7c7e5c();
return;
}

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void step_7c7e5c() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_7c7e5c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_7c7e5c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_7c7e5c();
return;
}

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#version 310 es
void step_7c7e5c() {
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
step_7c7e5c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void step_7c7e5c() {
vec2 res = vec2(1.0f);
}
void fragment_main() {
step_7c7e5c();
}
void main() {
fragment_main();
return;
}
#version 310 es
void step_7c7e5c() {
vec2 res = vec2(1.0f);
}
void compute_main() {
step_7c7e5c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void step_7c7e5c() {
float2 res = float2(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
step_7c7e5c();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
step_7c7e5c();
return;
}
kernel void compute_main() {
step_7c7e5c();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %step_7c7e5c "step_7c7e5c"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%step_7c7e5c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %step_7c7e5c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %step_7c7e5c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %step_7c7e5c
OpReturn
OpFunctionEnd

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fn step_7c7e5c() {
const arg_0 = vec2(1);
const arg_1 = vec2(1);
var res = step(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_7c7e5c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_7c7e5c();
}
@compute @workgroup_size(1)
fn compute_main() {
step_7c7e5c();
}

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn step(fa, fa) -> fa
fn step_f9b70c() {
const arg_0 = 1;
const arg_1 = 1;
var res = step(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_f9b70c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_f9b70c();
}
@compute @workgroup_size(1)
fn compute_main() {
step_f9b70c();
}

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@ -0,0 +1,30 @@
void step_f9b70c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_f9b70c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_f9b70c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_f9b70c();
return;
}

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@ -0,0 +1,30 @@
void step_f9b70c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
step_f9b70c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
step_f9b70c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_f9b70c();
return;
}

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#version 310 es
void step_f9b70c() {
float res = 1.0f;
}
vec4 vertex_main() {
step_f9b70c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void step_f9b70c() {
float res = 1.0f;
}
void fragment_main() {
step_f9b70c();
}
void main() {
fragment_main();
return;
}
#version 310 es
void step_f9b70c() {
float res = 1.0f;
}
void compute_main() {
step_f9b70c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void step_f9b70c() {
float res = 1.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
step_f9b70c();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
step_f9b70c();
return;
}
kernel void compute_main() {
step_f9b70c();
return;
}

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@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %step_f9b70c "step_f9b70c"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%step_f9b70c = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %step_f9b70c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %step_f9b70c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %step_f9b70c
OpReturn
OpFunctionEnd

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@ -0,0 +1,21 @@
fn step_f9b70c() {
const arg_0 = 1;
const arg_1 = 1;
var res = step(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_f9b70c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_f9b70c();
}
@compute @workgroup_size(1)
fn compute_main() {
step_f9b70c();
}