Implement new formula for requiredBytesInCopy
Changed upstream in: - https://github.com/gpuweb/gpuweb/pull/1014 - https://github.com/gpuweb/gpuweb/pull/1130 Note that in some of the cases where width==0 || height==0 || depth==0, this increases the number of linear data bytes required for a copy. Since this is a corner case, no deprecation logic is added. Removes a duplicated copy of this logic in TestUtils.cpp. Bug: dawn:520 Change-Id: I3b3d079c6ef316df7d95ba5c349bf8de4646fa4d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30741 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
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@ -381,47 +381,53 @@ namespace dawn_native {
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static_cast<uint64_t>(maxStart);
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}
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template <typename A, typename B>
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DAWN_FORCE_INLINE uint64_t Safe32x32(A a, B b) {
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static_assert(std::is_same<A, uint32_t>::value, "'a' must be uint32_t");
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static_assert(std::is_same<B, uint32_t>::value, "'b' must be uint32_t");
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return uint64_t(a) * uint64_t(b);
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}
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ResultOrError<uint64_t> ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo,
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const Extent3D& copySize,
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uint32_t bytesPerRow,
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uint32_t rowsPerImage) {
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ASSERT(copySize.width % blockInfo.width == 0);
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ASSERT(copySize.height % blockInfo.height == 0);
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uint32_t widthInBlocks = copySize.width / blockInfo.width;
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uint32_t heightInBlocks = copySize.height / blockInfo.height;
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uint64_t bytesInLastRow = Safe32x32(widthInBlocks, blockInfo.byteSize);
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uint64_t bytesPerImage = Safe32x32(bytesPerRow, rowsPerImage);
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// Default value for rowsPerImage
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if (rowsPerImage == 0) {
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rowsPerImage = heightInBlocks;
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}
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ASSERT(rowsPerImage >= heightInBlocks);
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if (copySize.height > 1 || copySize.depth > 1) {
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ASSERT(bytesPerRow >= copySize.width / blockInfo.width * blockInfo.byteSize);
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}
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if (copySize.width == 0 || copySize.height == 0 || copySize.depth == 0) {
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if (copySize.depth == 0) {
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return 0;
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}
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ASSERT(copySize.height >= 1);
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ASSERT(copySize.depth >= 1);
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// bytesPerImage won't overflow since we're multiplying two uint32_t numbers
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uint64_t bytesPerImage = uint64_t(rowsPerImage) * bytesPerRow;
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// Provided that copySize.height > 1: bytesInLastSlice won't overflow since it's at most
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// bytesPerImage. Otherwise the result is a multiplication of two uint32_t numbers.
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uint64_t bytesInLastSlice =
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uint64_t(bytesPerRow) * (heightInBlocks - 1) +
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(uint64_t(copySize.width) / blockInfo.width * blockInfo.byteSize);
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// This error cannot be thrown for copySize.depth = 1.
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// For copySize.depth > 1 we know that:
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// requiredBytesInCopy >= (copySize.depth * bytesPerImage) / 2, so if
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// copySize.depth * bytesPerImage overflows uint64_t, then requiredBytesInCopy is definitely
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// too large to fit in the available data size.
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if (std::numeric_limits<uint64_t>::max() / copySize.depth < bytesPerImage) {
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return DAWN_VALIDATION_ERROR("requiredBytesInCopy is too large");
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// Check for potential overflows for the rest of the computations. We have the following
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// inequalities:
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//
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// lastRowBytes <= bytesPerRow
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// heightInBlocks <= rowsPerImage
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//
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// So:
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//
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// bytesInLastImage = bytesPerRow * (heightInBlocks - 1) + bytesInLastRow
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// <= bytesPerRow * heightInBlocks
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// <= bytesPerRow * rowsPerImage
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// <= bytesPerImage
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//
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// This means that if the computation of depth * bytesPerImage doesn't overflow, none of the
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// computations for requiredBytesInCopy will. (and it's not a very pessimizing check)
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if (bytesPerImage > std::numeric_limits<uint64_t>::max() / copySize.depth) {
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return DAWN_VALIDATION_ERROR("requiredBytesInCopy is too large.");
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}
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return bytesPerImage * (copySize.depth - 1) + bytesInLastSlice;
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uint64_t requiredBytesInCopy = bytesPerImage * (copySize.depth - 1);
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if (heightInBlocks > 0) {
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uint64_t bytesInLastImage = Safe32x32(bytesPerRow, heightInBlocks - 1) + bytesInLastRow;
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requiredBytesInCopy += bytesInLastImage;
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}
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return requiredBytesInCopy;
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}
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MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
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@ -436,7 +442,7 @@ namespace dawn_native {
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return {};
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}
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MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
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MaybeError ValidateLinearTextureData(TextureDataLayout layout,
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uint64_t byteSize,
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const TexelBlockInfo& blockInfo,
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const Extent3D& copyExtent) {
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@ -445,19 +451,32 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("Offset must be a multiple of the texel or block size");
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}
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ASSERT(copyExtent.width % blockInfo.width == 0);
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uint32_t widthInBlocks = copyExtent.width / blockInfo.width;
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ASSERT(copyExtent.height % blockInfo.height == 0);
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uint32_t heightInBlocks = copyExtent.height / blockInfo.height;
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// Default value for rowsPerImage
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if (layout.rowsPerImage == 0) {
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layout.rowsPerImage = heightInBlocks;
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}
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// Validation for other members in layout:
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if ((copyExtent.height > 1 || copyExtent.depth > 1) &&
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layout.bytesPerRow < copyExtent.width / blockInfo.width * blockInfo.byteSize) {
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return DAWN_VALIDATION_ERROR(
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"bytesPerRow must not be less than the number of bytes per row");
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ASSERT(Safe32x32(widthInBlocks, blockInfo.byteSize) <=
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std::numeric_limits<uint32_t>::max());
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uint32_t lastRowBytes = widthInBlocks * blockInfo.byteSize;
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if (lastRowBytes > layout.bytesPerRow) {
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if (copyExtent.height > 1 || copyExtent.depth > 1) {
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return DAWN_VALIDATION_ERROR("The byte size of a row must be <= bytesPerRow.");
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} else {
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// bytesPerRow is unused. Populate it with a valid value for later validation.
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layout.bytesPerRow = lastRowBytes;
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}
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}
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// TODO(tommek@google.com): to match the spec there should be another condition here
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// on rowsPerImage >= copyExtent.height if copyExtent.depth > 1.
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ASSERT(copyExtent.height % blockInfo.height == 0);
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uint32_t heightInBlocks = copyExtent.height / blockInfo.height;
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// Validation for the copy being in-bounds:
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if (layout.rowsPerImage != 0 && layout.rowsPerImage < heightInBlocks) {
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return DAWN_VALIDATION_ERROR(
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@ -476,7 +495,7 @@ namespace dawn_native {
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layout.offset <= byteSize && (requiredBytesInCopy <= (byteSize - layout.offset));
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if (!fitsInData) {
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return DAWN_VALIDATION_ERROR(
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"Required size for texture data layout exceeds the given size");
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"Required size for texture data layout exceeds the linear data size.");
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}
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return {};
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@ -51,7 +51,7 @@ namespace dawn_native {
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uint32_t bytesPerRow,
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uint32_t rowsPerImage);
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MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
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MaybeError ValidateLinearTextureData(TextureDataLayout layout,
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uint64_t byteSize,
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const TexelBlockInfo& blockInfo,
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const Extent3D& copyExtent);
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@ -27,6 +27,7 @@
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#include "utils/PlatformDebugLogger.h"
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#include "utils/SystemUtils.h"
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#include "utils/TerribleCommandBuffer.h"
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#include "utils/TestUtils.h"
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#include "utils/WGPUHelpers.h"
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#include <algorithm>
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@ -851,7 +852,10 @@ std::ostringstream& DawnTestBase::AddTextureExpectationImpl(const char* file,
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ASSERT(bytesPerRow == Align(bytesPerRow, kTextureBytesPerRowAlignment));
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}
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uint32_t size = bytesPerRow * (height - 1) + width * dataSize;
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uint32_t rowsPerImage = height;
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uint32_t depth = 1;
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uint32_t size =
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utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage, width, height, depth, dataSize);
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// TODO(enga): We should have the map async alignment in Contants.h. Also, it should change to 8
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// for Float64Array.
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@ -864,9 +864,9 @@ TEST_P(BufferZeroInitTest, CopyBufferToTexture) {
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const wgpu::TextureCopyView textureCopyView =
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utils::CreateTextureCopyView(texture, 0, {0, 0, 0});
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const uint32_t requiredBufferSizeForCopy = utils::GetBytesInBufferTextureCopy(
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kTextureFormat, kTextureSize.width, kTextureBytesPerRowAlignment, kTextureSize.width,
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kTextureSize.depth);
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const uint32_t rowsPerImage = kTextureSize.height;
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const uint32_t requiredBufferSizeForCopy = utils::RequiredBytesInCopy(
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kTextureBytesPerRowAlignment, rowsPerImage, kTextureSize, kTextureFormat);
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constexpr wgpu::BufferUsage kBufferUsage =
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wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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@ -52,18 +52,18 @@ class CompressedTextureBCFormatTest : public DawnTest {
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std::vector<uint8_t> UploadData(const CopyConfig& copyConfig) {
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uint32_t copyWidthInBlock = copyConfig.copyExtent3D.width / kBCBlockWidthInTexels;
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uint32_t copyHeightInBlock = copyConfig.copyExtent3D.height / kBCBlockHeightInTexels;
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uint32_t rowPitchInBytes = 0;
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uint32_t copyBytesPerRow = 0;
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if (copyConfig.bytesPerRowAlignment != 0) {
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rowPitchInBytes = copyConfig.bytesPerRowAlignment;
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copyBytesPerRow = copyConfig.bytesPerRowAlignment;
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} else {
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rowPitchInBytes = copyWidthInBlock *
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copyBytesPerRow = copyWidthInBlock *
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utils::GetTexelBlockSizeInBytes(copyConfig.textureDescriptor.format);
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}
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uint32_t copyRowsPerImage = copyConfig.rowsPerImage;
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if (copyRowsPerImage == 0) {
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copyRowsPerImage = copyHeightInBlock;
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}
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uint32_t copyBytesPerImage = rowPitchInBytes * copyRowsPerImage;
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uint32_t copyBytesPerImage = copyBytesPerRow * copyRowsPerImage;
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uint32_t uploadBufferSize =
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copyConfig.bufferOffset + copyBytesPerImage * copyConfig.copyExtent3D.depth;
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for (uint32_t h = 0; h < copyHeightInBlock; ++h) {
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for (uint32_t w = 0; w < copyWidthInBlock; ++w) {
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uint32_t uploadBufferOffset = copyConfig.bufferOffset +
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copyBytesPerImage * layer + rowPitchInBytes * h +
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copyBytesPerImage * layer + copyBytesPerRow * h +
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oneBlockCompressedTextureData.size() * w;
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std::memcpy(&data[uploadBufferOffset], oneBlockCompressedTextureData.data(),
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oneBlockCompressedTextureData.size() * sizeof(uint8_t));
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@ -57,13 +57,14 @@ class CopyTests : public DawnTest {
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}
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static BufferSpec MinimumBufferSpec(uint32_t width,
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uint32_t rowsPerImage,
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uint32_t height,
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uint32_t arrayLayer = 1,
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bool testZeroRowsPerImage = true) {
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const uint32_t bytesPerRow = utils::GetMinimumBytesPerRow(kTextureFormat, width);
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const uint32_t totalBufferSize = utils::GetBytesInBufferTextureCopy(
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kTextureFormat, width, bytesPerRow, rowsPerImage, arrayLayer);
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uint32_t appliedRowsPerImage = testZeroRowsPerImage ? 0 : rowsPerImage;
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const uint32_t rowsPerImage = height;
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const uint32_t totalBufferSize = utils::RequiredBytesInCopy(
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bytesPerRow, rowsPerImage, {width, height, arrayLayer}, kTextureFormat);
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uint32_t appliedRowsPerImage = testZeroRowsPerImage ? 0 : height;
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return {totalBufferSize, 0, bytesPerRow, appliedRowsPerImage};
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}
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@ -145,10 +145,11 @@ TEST_P(TextureZeroInitTest, CopyMultipleTextureArrayLayersToBufferSource) {
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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const uint32_t bytesPerRow = utils::GetMinimumBytesPerRow(kColorFormat, kSize);
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const uint32_t rowsPerImage = kSize;
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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bufferDescriptor.size =
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utils::GetBytesInBufferTextureCopy(kColorFormat, kSize, bytesPerRow, kSize, kArrayLayers);
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bufferDescriptor.size = utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage,
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{kSize, kSize, kArrayLayers}, kColorFormat);
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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const wgpu::BufferCopyView bufferCopyView =
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@ -923,6 +923,34 @@ TEST_F(CopyCommandTest_T2B, Success) {
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}
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}
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// Edge cases around requiredBytesInCopy computation for empty copies
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TEST_F(CopyCommandTest_T2B, Empty) {
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wgpu::Texture source =
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Create2DTexture(16, 16, 1, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
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TestT2BCopy(utils::Expectation::Success, source, 0, {0, 0, 0},
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CreateBuffer(0, wgpu::BufferUsage::CopyDst), 0, 256, 4, {0, 0, 0});
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TestT2BCopy(utils::Expectation::Success, source, 0, {0, 0, 0},
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CreateBuffer(0, wgpu::BufferUsage::CopyDst), 0, 256, 4, {4, 0, 0});
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TestT2BCopy(utils::Expectation::Success, source, 0, {0, 0, 0},
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CreateBuffer(0, wgpu::BufferUsage::CopyDst), 0, 256, 4, {4, 4, 0});
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TestT2BCopy(utils::Expectation::Success, source, 0, {0, 0, 0},
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CreateBuffer(1024, wgpu::BufferUsage::CopyDst), 0, 256, 4, {4, 0, 2});
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TestT2BCopy(utils::Expectation::Failure, source, 0, {0, 0, 0},
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CreateBuffer(1023, wgpu::BufferUsage::CopyDst), 0, 256, 4, {4, 0, 2});
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TestT2BCopy(utils::Expectation::Success, source, 0, {0, 0, 0},
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CreateBuffer(1792, wgpu::BufferUsage::CopyDst), 0, 256, 4, {0, 4, 2});
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TestT2BCopy(utils::Expectation::Failure, source, 0, {0, 0, 0},
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CreateBuffer(1791, wgpu::BufferUsage::CopyDst), 0, 256, 4, {0, 4, 2});
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TestT2BCopy(utils::Expectation::Success, source, 0, {0, 0, 0},
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CreateBuffer(1024, wgpu::BufferUsage::CopyDst), 0, 256, 4, {0, 0, 2});
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TestT2BCopy(utils::Expectation::Failure, source, 0, {0, 0, 0},
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CreateBuffer(1023, wgpu::BufferUsage::CopyDst), 0, 256, 4, {0, 0, 2});
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}
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// Test OOB conditions on the texture
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TEST_F(CopyCommandTest_T2B, OutOfBoundsOnTexture) {
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uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
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@ -25,27 +25,18 @@
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namespace utils {
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uint32_t GetMinimumBytesPerRow(wgpu::TextureFormat format, uint32_t width) {
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const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(format);
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return Align(bytesPerTexel * width, kTextureBytesPerRowAlignment);
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const uint32_t bytesPerBlock = utils::GetTexelBlockSizeInBytes(format);
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return Align(bytesPerBlock * width, kTextureBytesPerRowAlignment);
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}
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uint32_t GetBytesInBufferTextureCopy(wgpu::TextureFormat format,
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uint32_t width,
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uint32_t bytesPerRow,
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uint32_t rowsPerImage,
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uint32_t copyArrayLayerCount) {
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ASSERT(rowsPerImage > 0);
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const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(format);
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const uint32_t bytesAtLastImage = bytesPerRow * (rowsPerImage - 1) + bytesPerTexel * width;
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return bytesPerRow * rowsPerImage * (copyArrayLayerCount - 1) + bytesAtLastImage;
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}
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// TODO(jiawei.shao@intel.com): support compressed texture formats
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TextureDataCopyLayout GetTextureDataCopyLayoutForTexture2DAtLevel(
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wgpu::TextureFormat format,
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wgpu::Extent3D textureSizeAtLevel0,
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uint32_t mipmapLevel,
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uint32_t rowsPerImage) {
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// TODO(jiawei.shao@intel.com): support compressed texture formats
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ASSERT(utils::GetTextureFormatBlockWidth(format) == 1);
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TextureDataCopyLayout layout;
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layout.mipSize = {textureSizeAtLevel0.width >> mipmapLevel,
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uint32_t appliedRowsPerImage = rowsPerImage > 0 ? rowsPerImage : layout.mipSize.height;
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layout.bytesPerImage = layout.bytesPerRow * appliedRowsPerImage;
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layout.byteLength =
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GetBytesInBufferTextureCopy(format, layout.mipSize.width, layout.bytesPerRow,
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appliedRowsPerImage, textureSizeAtLevel0.depth);
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// TODO(kainino@chromium.org): Remove this intermediate variable.
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// It is currently needed because of an issue in the D3D12 copy splitter
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// (or maybe in D3D12 itself?) which requires there to be enough room in the
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// buffer for the last image to have a height of `rowsPerImage` instead of
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// the actual height.
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wgpu::Extent3D mipSizeWithHeightWorkaround = layout.mipSize;
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mipSizeWithHeightWorkaround.height =
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appliedRowsPerImage * utils::GetTextureFormatBlockHeight(format);
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layout.byteLength = RequiredBytesInCopy(layout.bytesPerRow, appliedRowsPerImage,
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mipSizeWithHeightWorkaround, format);
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const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(format);
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layout.texelBlocksPerRow = layout.bytesPerRow / bytesPerTexel;
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uint64_t rowsPerImage,
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wgpu::Extent3D copyExtent,
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wgpu::TextureFormat textureFormat) {
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if (copyExtent.width == 0 || copyExtent.height == 0 || copyExtent.depth == 0) {
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return 0;
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} else {
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uint32_t blockSize = utils::GetTexelBlockSizeInBytes(textureFormat);
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uint32_t blockWidth = utils::GetTextureFormatBlockWidth(textureFormat);
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uint32_t blockHeight = utils::GetTextureFormatBlockHeight(textureFormat);
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uint32_t blockSize = utils::GetTexelBlockSizeInBytes(textureFormat);
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uint32_t blockWidth = utils::GetTextureFormatBlockWidth(textureFormat);
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uint32_t blockHeight = utils::GetTextureFormatBlockHeight(textureFormat);
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ASSERT(copyExtent.width % blockWidth == 0);
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uint32_t widthInBlocks = copyExtent.width / blockWidth;
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ASSERT(copyExtent.height % blockHeight == 0);
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uint32_t heightInBlocks = copyExtent.height / blockHeight;
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return RequiredBytesInCopy(bytesPerRow, rowsPerImage, widthInBlocks, heightInBlocks,
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copyExtent.depth, blockSize);
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}
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uint64_t bytesPerImage = bytesPerRow * rowsPerImage;
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uint64_t bytesInLastSlice = bytesPerRow * (copyExtent.height / blockHeight - 1) +
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(copyExtent.width / blockWidth * blockSize);
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return bytesPerImage * (copyExtent.depth - 1) + bytesInLastSlice;
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uint64_t RequiredBytesInCopy(uint64_t bytesPerRow,
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||||
uint64_t rowsPerImage,
|
||||
uint64_t widthInBlocks,
|
||||
uint64_t heightInBlocks,
|
||||
uint64_t depth,
|
||||
uint64_t bytesPerBlock) {
|
||||
if (depth == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64_t bytesPerImage = bytesPerRow * rowsPerImage;
|
||||
uint64_t requiredBytesInCopy = bytesPerImage * (depth - 1);
|
||||
if (heightInBlocks != 0) {
|
||||
uint64_t lastRowBytes = widthInBlocks * bytesPerBlock;
|
||||
uint64_t lastImageBytes = bytesPerRow * (heightInBlocks - 1) + lastRowBytes;
|
||||
requiredBytesInCopy += lastImageBytes;
|
||||
}
|
||||
return requiredBytesInCopy;
|
||||
}
|
||||
|
||||
uint64_t GetTexelCountInCopyRegion(uint64_t bytesPerRow,
|
||||
|
|
|
@ -30,11 +30,6 @@ namespace utils {
|
|||
};
|
||||
|
||||
uint32_t GetMinimumBytesPerRow(wgpu::TextureFormat format, uint32_t width);
|
||||
uint32_t GetBytesInBufferTextureCopy(wgpu::TextureFormat format,
|
||||
uint32_t width,
|
||||
uint32_t bytesPerRow,
|
||||
uint32_t rowsPerImage,
|
||||
uint32_t copyArrayLayerCount);
|
||||
TextureDataCopyLayout GetTextureDataCopyLayoutForTexture2DAtLevel(
|
||||
wgpu::TextureFormat format,
|
||||
wgpu::Extent3D textureSizeAtLevel0,
|
||||
|
@ -45,6 +40,12 @@ namespace utils {
|
|||
uint64_t rowsPerImage,
|
||||
wgpu::Extent3D copyExtent,
|
||||
wgpu::TextureFormat textureFormat);
|
||||
uint64_t RequiredBytesInCopy(uint64_t bytesPerRow,
|
||||
uint64_t rowsPerImage,
|
||||
uint64_t widthInBlocks,
|
||||
uint64_t heightInBlocks,
|
||||
uint64_t depth,
|
||||
uint64_t bytesPerBlock);
|
||||
|
||||
uint64_t GetTexelCountInCopyRegion(uint64_t bytesPerRow,
|
||||
uint64_t rowsPerImage,
|
||||
|
|
Loading…
Reference in New Issue