Add render pipeline cache key generation for Vulkan.

Bug: dawn:549
Change-Id: I0c0607984193ddcc2add05594517638e5370484d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85863
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This commit is contained in:
Loko Kung 2022-04-13 02:48:41 +00:00 committed by Dawn LUCI CQ
parent c083d65a0c
commit ca11c03824
4 changed files with 228 additions and 13 deletions

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@ -15,6 +15,9 @@
#ifndef SRC_DAWN_NATIVE_CACHEKEY_H_ #ifndef SRC_DAWN_NATIVE_CACHEKEY_H_
#define SRC_DAWN_NATIVE_CACHEKEY_H_ #define SRC_DAWN_NATIVE_CACHEKEY_H_
#include "dawn/common/TypedInteger.h"
#include "dawn/common/ityp_array.h"
#include <bitset> #include <bitset>
#include <iostream> #include <iostream>
#include <limits> #include <limits>
@ -66,6 +69,14 @@ namespace dawn::native {
} }
return *this; return *this;
} }
template <typename Index, typename Value, size_t Size>
CacheKey& RecordIterable(const ityp::array<Index, Value, Size>& iterable) {
Record(static_cast<Index>(iterable.size()));
for (auto it = iterable.begin(); it != iterable.end(); ++it) {
Record(*it);
}
return *this;
}
template <typename Ptr> template <typename Ptr>
CacheKey& RecordIterable(const Ptr* ptr, size_t n) { CacheKey& RecordIterable(const Ptr* ptr, size_t n) {
Record(n); Record(n);
@ -131,6 +142,15 @@ namespace dawn::native {
} }
}; };
// Specialized overload for TypedInteger.
template <typename Tag, typename Integer>
class CacheKeySerializer<::detail::TypedIntegerImpl<Tag, Integer>> {
public:
static void Serialize(CacheKey* key, const ::detail::TypedIntegerImpl<Tag, Integer> t) {
CacheKeySerializer<Integer>::Serialize(key, static_cast<Integer>(t));
}
};
// Specialized overload for pointers. Since we are serializing for a cache key, we always // Specialized overload for pointers. Since we are serializing for a cache key, we always
// serialize via value, not by pointer. To handle nullptr scenarios, we always serialize whether // serialize via value, not by pointer. To handle nullptr scenarios, we always serialize whether
// the pointer was nullptr followed by the contents if applicable. // the pointer was nullptr followed by the contents if applicable.
@ -145,14 +165,27 @@ namespace dawn::native {
} }
}; };
// Specialized overload for string literals. // Specialized overload for fixed arrays of primitives.
template <size_t N> template <typename T, size_t N>
class CacheKeySerializer<char[N]> { class CacheKeySerializer<T[N], std::enable_if_t<std::is_fundamental_v<T>>> {
public: public:
static void Serialize(CacheKey* key, const char (&t)[N]) { static void Serialize(CacheKey* key, const T (&t)[N]) {
static_assert(N > 0); static_assert(N > 0);
key->Record(static_cast<size_t>(N)); key->Record(static_cast<size_t>(N));
key->insert(key->end(), t, t + N); key->insert(key->end(), t, t + (N * sizeof(T)));
}
};
// Specialized overload for fixed arrays of non-primitives.
template <typename T, size_t N>
class CacheKeySerializer<T[N], std::enable_if_t<!std::is_fundamental_v<T>>> {
public:
static void Serialize(CacheKey* key, const T (&t)[N]) {
static_assert(N > 0);
key->Record(static_cast<size_t>(N));
for (size_t i = 0; i < N; i++) {
key->Record(t[i]);
}
} }
}; };

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@ -13,6 +13,7 @@
// limitations under the License. // limitations under the License.
#include "dawn/native/vulkan/CacheKeyVk.h" #include "dawn/native/vulkan/CacheKeyVk.h"
#include "dawn/native/vulkan/RenderPassCache.h"
#include <cstring> #include <cstring>
@ -30,7 +31,7 @@ namespace dawn::native {
CacheKey* key, CacheKey* key,
const VkDescriptorSetLayoutCreateInfo& t) { const VkDescriptorSetLayoutCreateInfo& t) {
key->Record(t.flags).RecordIterable(t.pBindings, t.bindingCount); key->Record(t.flags).RecordIterable(t.pBindings, t.bindingCount);
vulkan::SerializePnext<>(key, reinterpret_cast<const VkBaseOutStructure*>(&t)); vulkan::SerializePnext<>(key, &t);
} }
template <> template <>
@ -46,7 +47,7 @@ namespace dawn::native {
// The set layouts are not serialized here because they are pointers to backend objects. // The set layouts are not serialized here because they are pointers to backend objects.
// They need to be cross-referenced with the frontend objects and serialized from there. // They need to be cross-referenced with the frontend objects and serialized from there.
key->Record(t.flags).RecordIterable(t.pPushConstantRanges, t.pushConstantRangeCount); key->Record(t.flags).RecordIterable(t.pPushConstantRanges, t.pushConstantRangeCount);
vulkan::SerializePnext<>(key, reinterpret_cast<const VkBaseOutStructure*>(&t)); vulkan::SerializePnext<>(key, &t);
} }
template <> template <>
@ -78,8 +79,7 @@ namespace dawn::native {
key->Record(t.flags, t.stage) key->Record(t.flags, t.stage)
.RecordIterable(t.pName, strlen(t.pName)) .RecordIterable(t.pName, strlen(t.pName))
.Record(t.pSpecializationInfo); .Record(t.pSpecializationInfo);
vulkan::SerializePnext<VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT>( vulkan::SerializePnext<VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT>(key, &t);
key, reinterpret_cast<const VkBaseOutStructure*>(&t));
} }
template <> template <>
@ -94,4 +94,164 @@ namespace dawn::native {
key->Record(t.flags, t.stage); key->Record(t.flags, t.stage);
} }
template <>
void CacheKeySerializer<VkVertexInputBindingDescription>::Serialize(
CacheKey* key,
const VkVertexInputBindingDescription& t) {
key->Record(t.binding, t.stride, t.inputRate);
}
template <>
void CacheKeySerializer<VkVertexInputAttributeDescription>::Serialize(
CacheKey* key,
const VkVertexInputAttributeDescription& t) {
key->Record(t.location, t.binding, t.format, t.offset);
}
template <>
void CacheKeySerializer<VkPipelineVertexInputStateCreateInfo>::Serialize(
CacheKey* key,
const VkPipelineVertexInputStateCreateInfo& t) {
key->Record(t.flags)
.RecordIterable(t.pVertexBindingDescriptions, t.vertexBindingDescriptionCount)
.RecordIterable(t.pVertexAttributeDescriptions, t.vertexAttributeDescriptionCount);
vulkan::SerializePnext<>(key, &t);
}
template <>
void CacheKeySerializer<VkPipelineInputAssemblyStateCreateInfo>::Serialize(
CacheKey* key,
const VkPipelineInputAssemblyStateCreateInfo& t) {
key->Record(t.flags, t.topology, t.primitiveRestartEnable);
vulkan::SerializePnext<>(key, &t);
}
template <>
void CacheKeySerializer<VkPipelineTessellationStateCreateInfo>::Serialize(
CacheKey* key,
const VkPipelineTessellationStateCreateInfo& t) {
key->Record(t.flags, t.patchControlPoints);
vulkan::SerializePnext<>(key, &t);
}
template <>
void CacheKeySerializer<VkViewport>::Serialize(CacheKey* key, const VkViewport& t) {
key->Record(t.x, t.y, t.width, t.height, t.minDepth, t.maxDepth);
}
template <>
void CacheKeySerializer<VkOffset2D>::Serialize(CacheKey* key, const VkOffset2D& t) {
key->Record(t.x, t.y);
}
template <>
void CacheKeySerializer<VkExtent2D>::Serialize(CacheKey* key, const VkExtent2D& t) {
key->Record(t.width, t.height);
}
template <>
void CacheKeySerializer<VkRect2D>::Serialize(CacheKey* key, const VkRect2D& t) {
key->Record(t.offset, t.extent);
}
template <>
void CacheKeySerializer<VkPipelineViewportStateCreateInfo>::Serialize(
CacheKey* key,
const VkPipelineViewportStateCreateInfo& t) {
key->Record(t.flags)
.RecordIterable(t.pViewports, t.viewportCount)
.RecordIterable(t.pScissors, t.scissorCount);
vulkan::SerializePnext<>(key, &t);
}
template <>
void CacheKeySerializer<VkPipelineRasterizationStateCreateInfo>::Serialize(
CacheKey* key,
const VkPipelineRasterizationStateCreateInfo& t) {
key->Record(t.flags, t.depthClampEnable, t.rasterizerDiscardEnable, t.polygonMode,
t.cullMode, t.frontFace, t.depthBiasEnable, t.depthBiasConstantFactor,
t.depthBiasClamp, t.depthBiasSlopeFactor, t.lineWidth);
vulkan::SerializePnext<>(key, &t);
}
template <>
void CacheKeySerializer<VkPipelineMultisampleStateCreateInfo>::Serialize(
CacheKey* key,
const VkPipelineMultisampleStateCreateInfo& t) {
key->Record(t.flags, t.rasterizationSamples, t.sampleShadingEnable, t.minSampleShading,
t.pSampleMask, t.alphaToCoverageEnable, t.alphaToOneEnable);
vulkan::SerializePnext<>(key, &t);
}
template <>
void CacheKeySerializer<VkStencilOpState>::Serialize(CacheKey* key, const VkStencilOpState& t) {
key->Record(t.failOp, t.passOp, t.depthFailOp, t.compareOp, t.compareMask, t.writeMask,
t.reference);
}
template <>
void CacheKeySerializer<VkPipelineDepthStencilStateCreateInfo>::Serialize(
CacheKey* key,
const VkPipelineDepthStencilStateCreateInfo& t) {
key->Record(t.flags, t.depthTestEnable, t.depthWriteEnable, t.depthCompareOp,
t.depthBoundsTestEnable, t.stencilTestEnable, t.front, t.back, t.minDepthBounds,
t.maxDepthBounds);
vulkan::SerializePnext<>(key, &t);
}
template <>
void CacheKeySerializer<VkPipelineColorBlendAttachmentState>::Serialize(
CacheKey* key,
const VkPipelineColorBlendAttachmentState& t) {
key->Record(t.blendEnable, t.srcColorBlendFactor, t.dstColorBlendFactor, t.colorBlendOp,
t.srcAlphaBlendFactor, t.dstAlphaBlendFactor, t.alphaBlendOp, t.colorWriteMask);
}
template <>
void CacheKeySerializer<VkPipelineColorBlendStateCreateInfo>::Serialize(
CacheKey* key,
const VkPipelineColorBlendStateCreateInfo& t) {
key->Record(t.flags, t.logicOpEnable, t.logicOp)
.RecordIterable(t.pAttachments, t.attachmentCount)
.Record(t.blendConstants);
vulkan::SerializePnext<>(key, &t);
}
template <>
void CacheKeySerializer<VkPipelineDynamicStateCreateInfo>::Serialize(
CacheKey* key,
const VkPipelineDynamicStateCreateInfo& t) {
key->Record(t.flags).RecordIterable(t.pDynamicStates, t.dynamicStateCount);
vulkan::SerializePnext<>(key, &t);
}
template <>
void CacheKeySerializer<vulkan::RenderPassCacheQuery>::Serialize(
CacheKey* key,
const vulkan::RenderPassCacheQuery& t) {
key->Record(t.colorMask.to_ulong(), t.resolveTargetMask.to_ulong())
.RecordIterable(t.colorFormats)
.RecordIterable(t.colorLoadOp)
.RecordIterable(t.colorStoreOp)
.Record(t.hasDepthStencil, t.depthStencilFormat, t.depthLoadOp, t.depthStoreOp,
t.stencilLoadOp, t.stencilStoreOp, t.readOnlyDepthStencil, t.sampleCount);
}
template <>
void CacheKeySerializer<VkGraphicsPipelineCreateInfo>::Serialize(
CacheKey* key,
const VkGraphicsPipelineCreateInfo& t) {
// The pipeline layout and render pass are not serialized here because they are pointers to
// backend objects. They need to be cross-referenced with the frontend objects and
// serialized from there. The base pipeline information is also currently not recorded since
// we do not use them in our backend implementation. If we decide to use them later on, they
// also need to be cross-referenced from the frontend.
key->Record(t.flags)
.RecordIterable(t.pStages, t.stageCount)
.Record(t.pVertexInputState, t.pInputAssemblyState, t.pTessellationState,
t.pViewportState, t.pRasterizationState, t.pMultisampleState,
t.pDepthStencilState, t.pColorBlendState, t.pDynamicState, t.subpass);
vulkan::SerializePnext<>(key, &t);
}
} // namespace dawn::native } // namespace dawn::native

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@ -70,18 +70,32 @@ namespace dawn::native::vulkan {
SerializePnextImpl<VK_STRUCT_TYPES...>(key, root); SerializePnextImpl<VK_STRUCT_TYPES...>(key, root);
} }
template <typename VK_STRUCT_TYPE>
const VkBaseOutStructure* ToVkBaseOutStructure(const VK_STRUCT_TYPE* t) {
// Sanity checks to ensure proper type safety.
static_assert(
offsetof(VK_STRUCT_TYPE, sType) == offsetof(VkBaseOutStructure, sType) &&
offsetof(VK_STRUCT_TYPE, pNext) == offsetof(VkBaseOutStructure, pNext),
"Argument type is not a proper Vulkan structure type");
return reinterpret_cast<const VkBaseOutStructure*>(t);
}
} // namespace detail } // namespace detail
template <typename... VK_STRUCT_TYPES> template <typename... VK_STRUCT_TYPES,
void SerializePnext(CacheKey* key, const VkBaseOutStructure* root) { typename VK_STRUCT_TYPE,
typename = std::enable_if_t<(sizeof...(VK_STRUCT_TYPES) > 0)>>
void SerializePnext(CacheKey* key, const VK_STRUCT_TYPE* t) {
const VkBaseOutStructure* root = detail::ToVkBaseOutStructure(t);
detail::ValidatePnextImpl<VK_STRUCT_TYPES...>(root); detail::ValidatePnextImpl<VK_STRUCT_TYPES...>(root);
detail::SerializePnextImpl<VK_STRUCT_TYPES...>(key, root); detail::SerializePnextImpl<VK_STRUCT_TYPES...>(key, root);
} }
// Empty template specialization so that we can put this in to ensure failures occur if new // Empty template specialization so that we can put this in to ensure failures occur if new
// extensions are added without updating serialization. // extensions are added without updating serialization.
template <> template <typename VK_STRUCT_TYPE>
void SerializePnext(CacheKey* key, const VkBaseOutStructure* root) { void SerializePnext(CacheKey* key, const VK_STRUCT_TYPE* t) {
const VkBaseOutStructure* root = detail::ToVkBaseOutStructure(t);
detail::ValidatePnextImpl<>(root); detail::ValidatePnextImpl<>(root);
} }

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@ -381,6 +381,9 @@ namespace dawn::native::vulkan {
DAWN_ASSERT(stageCount < 2); DAWN_ASSERT(stageCount < 2);
shaderStages[stageCount] = shaderStage; shaderStages[stageCount] = shaderStage;
stageCount++; stageCount++;
// Record cache key for each shader since it will become inaccessible later on.
GetCacheKey()->Record(stage).RecordIterable(*spirv);
} }
PipelineVertexInputStateCreateInfoTemporaryAllocations tempAllocations; PipelineVertexInputStateCreateInfoTemporaryAllocations tempAllocations;
@ -528,6 +531,7 @@ namespace dawn::native::vulkan {
query.SetSampleCount(GetSampleCount()); query.SetSampleCount(GetSampleCount());
GetCacheKey()->Record(query);
DAWN_TRY_ASSIGN(renderPass, device->GetRenderPassCache()->GetRenderPass(query)); DAWN_TRY_ASSIGN(renderPass, device->GetRenderPassCache()->GetRenderPass(query));
} }
@ -555,6 +559,10 @@ namespace dawn::native::vulkan {
createInfo.basePipelineHandle = VkPipeline{}; createInfo.basePipelineHandle = VkPipeline{};
createInfo.basePipelineIndex = -1; createInfo.basePipelineIndex = -1;
// Record cache key information now since createInfo is not stored.
GetCacheKey()->Record(createInfo,
static_cast<const RenderPipeline*>(this)->GetLayout()->GetCacheKey());
DAWN_TRY(CheckVkSuccess( DAWN_TRY(CheckVkSuccess(
device->fn.CreateGraphicsPipelines(device->GetVkDevice(), VkPipelineCache{}, 1, device->fn.CreateGraphicsPipelines(device->GetVkDevice(), VkPipelineCache{}, 1,
&createInfo, nullptr, &*mHandle), &createInfo, nullptr, &*mHandle),