OpenGLES: simulate glTextureView() with texture-to-texture copies.
This is obviously a non-optimal solution, but works in all cases except compressed textures. Change-Id: I3fd5fd89ef4978a18917b068632f25f75527c594 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84160 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Stephen White <senorblanco@google.com>
This commit is contained in:
parent
03e1aaece5
commit
ca4a8cf02a
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@ -244,6 +244,17 @@ namespace dawn::native::opengl {
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const auto& indices = ToBackend(mPipelineLayout)->GetBindingIndexInfo()[index];
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uint32_t currentDynamicOffsetIndex = 0;
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for (BindingIndex bindingIndex{0};
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bindingIndex < group->GetLayout()->GetBindingCount(); ++bindingIndex) {
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const BindingInfo& bindingInfo =
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group->GetLayout()->GetBindingInfo(bindingIndex);
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if (bindingInfo.bindingType == BindingInfoType::Texture) {
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TextureView* view = ToBackend(group->GetBindingAsTextureView(bindingIndex));
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view->CopyIfNeeded();
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}
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}
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for (BindingIndex bindingIndex{0};
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bindingIndex < group->GetLayout()->GetBindingCount(); ++bindingIndex) {
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const BindingInfo& bindingInfo =
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@ -361,6 +372,7 @@ namespace dawn::native::opengl {
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gl.BindImageTexture(imageIndex, handle, view->GetBaseMipLevel(),
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isLayered, view->GetBaseArrayLayer(), access,
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texture->GetGLFormat().internalFormat);
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texture->Touch();
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break;
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}
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@ -402,6 +414,7 @@ namespace dawn::native::opengl {
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gl.BlitFramebuffer(0, 0, renderPass->width, renderPass->height, 0, 0,
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renderPass->width, renderPass->height, GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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ToBackend(resolveView->GetTexture())->Touch();
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}
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}
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@ -552,6 +565,7 @@ namespace dawn::native::opengl {
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DoTexSubImage(gl, dst, reinterpret_cast<void*>(src.offset), dataLayout,
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copy->copySize);
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gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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ToBackend(dst.texture)->Touch();
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break;
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}
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@ -698,6 +712,7 @@ namespace dawn::native::opengl {
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srcTexture->GetGLTarget(), src.mipLevel, src.origin,
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dstTexture->GetHandle(), dstTexture->GetGLTarget(),
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dst.mipLevel, dst.origin, copySize);
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ToBackend(dst.texture)->Touch();
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break;
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}
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@ -1134,6 +1149,17 @@ namespace dawn::native::opengl {
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case Command::EndRenderPass: {
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mCommands.NextCommand<EndRenderPassCmd>();
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for (ColorAttachmentIndex i :
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IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
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TextureView* textureView =
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ToBackend(renderPass->colorAttachments[i].view.Get());
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ToBackend(textureView->GetTexture())->Touch();
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}
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if (renderPass->attachmentState->HasDepthStencilAttachment()) {
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TextureView* textureView =
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ToBackend(renderPass->depthStencilAttachment.view.Get());
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ToBackend(textureView->GetTexture())->Touch();
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}
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if (renderPass->attachmentState->GetSampleCount() > 1) {
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ResolveMultisampledRenderTargets(gl, renderPass);
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}
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@ -74,6 +74,7 @@ namespace dawn::native::opengl {
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ToBackend(destination.texture)->EnsureSubresourceContentInitialized(range);
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}
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DoTexSubImage(ToBackend(GetDevice())->gl, textureCopy, data, dataLayout, writeSizePixel);
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ToBackend(destination.texture)->Touch();
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return {};
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}
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@ -199,6 +199,14 @@ namespace dawn::native::opengl {
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}
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}
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void Texture::Touch() {
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mGenID++;
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}
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uint32_t Texture::GetGenID() const {
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return mGenID;
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}
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Texture::Texture(Device* device,
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const TextureDescriptor* descriptor,
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GLuint handle,
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@ -538,6 +546,7 @@ namespace dawn::native::opengl {
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SetIsSubresourceContentInitialized(true, range);
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device->IncrementLazyClearCountForTesting();
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}
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Touch();
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return {};
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}
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@ -565,23 +574,19 @@ namespace dawn::native::opengl {
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if (!RequiresCreatingNewTextureView(texture, descriptor)) {
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mHandle = ToBackend(texture)->GetHandle();
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} else {
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// glTextureView() is supported on OpenGL version >= 4.3
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// TODO(crbug.com/dawn/593): support texture view on OpenGL version <= 4.2 and ES
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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mHandle = GenTexture(gl);
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const Texture* textureGL = ToBackend(texture);
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const Format& textureFormat = GetTexture()->GetFormat();
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// Depth/stencil don't support reinterpretation, and the aspect is specified at
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// bind time. In that case, we use the base texture format.
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const GLFormat& glFormat = textureFormat.HasDepthOrStencil()
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? ToBackend(GetDevice())->GetGLFormat(textureFormat)
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: ToBackend(GetDevice())->GetGLFormat(GetFormat());
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gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), glFormat.internalFormat,
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descriptor->baseMipLevel, descriptor->mipLevelCount,
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descriptor->baseArrayLayer, descriptor->arrayLayerCount);
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mOwnsHandle = true;
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if (gl.IsAtLeastGL(4, 3)) {
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mHandle = GenTexture(gl);
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const Texture* textureGL = ToBackend(texture);
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gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), GetInternalFormat(),
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descriptor->baseMipLevel, descriptor->mipLevelCount,
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descriptor->baseArrayLayer, descriptor->arrayLayerCount);
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mOwnsHandle = true;
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} else {
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// Simulate glTextureView() with texture-to-texture copies.
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mUseCopy = true;
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mHandle = 0;
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}
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}
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}
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@ -632,4 +637,50 @@ namespace dawn::native::opengl {
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}
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}
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void TextureView::CopyIfNeeded() {
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if (!mUseCopy) {
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return;
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}
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const Texture* texture = ToBackend(GetTexture());
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if (mGenID == texture->GetGenID()) {
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return;
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}
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Device* device = ToBackend(GetDevice());
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const OpenGLFunctions& gl = device->gl;
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uint32_t srcLevel = GetBaseMipLevel();
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uint32_t numLevels = GetLevelCount();
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uint32_t width = texture->GetWidth() >> srcLevel;
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uint32_t height = texture->GetHeight() >> srcLevel;
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Extent3D size{width, height, GetLayerCount()};
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if (mHandle == 0) {
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mHandle = GenTexture(gl);
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gl.BindTexture(mTarget, mHandle);
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AllocateTexture(gl, mTarget, texture->GetSampleCount(), numLevels, GetInternalFormat(),
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size);
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mOwnsHandle = true;
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}
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Origin3D src{0, 0, GetBaseArrayLayer()};
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Origin3D dst{0, 0, 0};
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for (GLuint level = 0; level < numLevels; ++level) {
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CopyImageSubData(gl, GetAspects(), texture->GetHandle(), texture->GetGLTarget(),
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srcLevel + level, src, mHandle, mTarget, level, dst, size);
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}
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mGenID = texture->GetGenID();
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}
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GLenum TextureView::GetInternalFormat() const {
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// Depth/stencil don't support reinterpretation, and the aspect is specified at
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// bind time. In that case, we use the base texture format.
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const Format& format =
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GetFormat().HasDepthOrStencil() ? GetTexture()->GetFormat() : GetFormat();
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const GLFormat& glFormat = ToBackend(GetDevice())->GetGLFormat(format);
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return glFormat.internalFormat;
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}
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} // namespace dawn::native::opengl
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@ -35,6 +35,8 @@ namespace dawn::native::opengl {
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GLuint GetHandle() const;
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GLenum GetGLTarget() const;
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const GLFormat& GetGLFormat() const;
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uint32_t GetGenID() const;
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void Touch();
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void EnsureSubresourceContentInitialized(const SubresourceRange& range);
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@ -46,6 +48,7 @@ namespace dawn::native::opengl {
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GLuint mHandle;
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GLenum mTarget;
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uint32_t mGenID = 0;
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};
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class TextureView final : public TextureViewBase {
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@ -55,15 +58,19 @@ namespace dawn::native::opengl {
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GLuint GetHandle() const;
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GLenum GetGLTarget() const;
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void BindToFramebuffer(GLenum target, GLenum attachment);
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void CopyIfNeeded();
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private:
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~TextureView() override;
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void DestroyImpl() override;
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GLenum GetInternalFormat() const;
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// TODO(crbug.com/dawn/1355): Delete this handle on texture destroy.
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GLuint mHandle;
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GLenum mTarget;
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bool mOwnsHandle;
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bool mUseCopy = false;
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uint32_t mGenID = 0;
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};
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} // namespace dawn::native::opengl
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@ -960,9 +960,6 @@ TEST_P(BufferZeroInitTest, Copy2DTextureToBuffer) {
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// Test that the code path of CopyTextureToBuffer clears the destination buffer correctly when it is
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// the first use of the buffer and the texture is a 2D array texture.
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TEST_P(BufferZeroInitTest, Copy2DArrayTextureToBuffer) {
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// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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constexpr wgpu::Extent3D kTextureSize = {64u, 4u, 3u};
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// bytesPerRow == texelBlockSizeInBytes * copySize.width && rowsPerImage == copySize.height &&
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@ -694,7 +694,7 @@ TEST_P(CompressedTextureFormatTest, CopyIntoNonZeroArrayLayer) {
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DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
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// This test uses glTextureView() which is not supported in OpenGL ES.
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// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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constexpr uint32_t kArrayLayerCount = 3;
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DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
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// This test uses glTextureView() which is not supported in OpenGL ES.
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// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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CopyConfig config = GetDefaultFullConfig();
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@ -732,7 +732,7 @@ TEST_P(CompressedTextureFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipmap
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DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
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// This test uses glTextureView() which is not supported in OpenGL ES.
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// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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// TODO(crbug.com/dawn/816): This consistently fails on with the 12th pixel being opaque
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@ -1083,7 +1083,7 @@ TEST_P(CompressedTextureFormatTest, LargeImageHeightAndClampedCopyExtent) {
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DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
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// This test uses glTextureView() which is not supported in OpenGL ES.
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// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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CopyConfig config = GetDefaultFullConfig();
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@ -1105,7 +1105,7 @@ TEST_P(CompressedTextureFormatTest, CopyWhole2DArrayTexture) {
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DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
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// This test uses glTextureView() which is not supported in OpenGL ES.
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// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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constexpr uint32_t kArrayLayerCount = 3;
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@ -1125,7 +1125,7 @@ TEST_P(CompressedTextureFormatTest, CopyMultiple2DArrayLayers) {
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DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
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// This test uses glTextureView() which is not supported in OpenGL ES.
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// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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constexpr uint32_t kArrayLayerCount = 3;
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@ -1276,7 +1276,7 @@ TEST_P(CompressedTextureWriteTextureTest, WriteMultiple2DArrayLayers) {
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// TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers.
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DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux());
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// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGLES.
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// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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// TODO(b/198674734): Width multiplier set to 7 because 5 results in square size for ASTC6x5.
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@ -1309,7 +1309,7 @@ TEST_P(CompressedTextureWriteTextureTest,
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// TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers.
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DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux());
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// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGLES.
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// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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CopyConfig config = GetDefaultFullConfig();
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@ -604,8 +604,8 @@ class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingT
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// Test that sampling a depth/stencil texture at components 1, 2, and 3 yield 0, 0, and 1
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// respectively
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TEST_P(DepthStencilSamplingTest, SampleExtraComponents) {
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// TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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// This test fails on SwANGLE (although it passes on other ANGLE backends).
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DAWN_TEST_UNSUPPORTED_IF(IsANGLE());
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wgpu::TextureFormat format = GetParam().mTextureFormat;
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// Test sampling both depth and stencil with a render/compute pipeline works.
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TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
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// TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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wgpu::TextureFormat format = GetParam().mTextureFormat;
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wgpu::SamplerDescriptor samplerDesc;
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// Test that sampling a stencil texture with a render/compute pipeline works
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TEST_P(StencilSamplingTest, SampleStencilOnly) {
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// TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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// This test fails on SwANGLE (although it passes on other ANGLE backends).
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DAWN_TEST_UNSUPPORTED_IF(IsANGLE());
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wgpu::TextureFormat format = GetParam().mTextureFormat;
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DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 &&
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GetParam().mAspect == wgpu::TextureAspect::StencilOnly &&
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HasToggleEnabled("disable_depth_stencil_read"));
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// TODO(crbug.com/dawn/593): Test depends on glTextureView which is unsupported on GLES.
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DAWN_SUPPRESS_TEST_IF(GetParam().mFormat == wgpu::TextureFormat::Depth24PlusStencil8 &&
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GetParam().mAspect == wgpu::TextureAspect::DepthOnly &&
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IsOpenGLES());
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// GL may support the feature, but reading data back is not implemented.
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DAWN_TEST_UNSUPPORTED_IF(GetParam().mFormat == wgpu::TextureFormat::BC1RGBAUnorm &&
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(IsOpenGL() || IsOpenGLES()));
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@ -138,9 +138,6 @@ class TextureSubresourceTest : public DawnTest {
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// Test different mipmap levels
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TEST_P(TextureSubresourceTest, MipmapLevelsTest) {
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// TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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// Create a texture with 2 mipmap levels and 1 layer
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wgpu::Texture texture =
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CreateTexture(2, 1,
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// Test different array layers
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TEST_P(TextureSubresourceTest, ArrayLayersTest) {
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// TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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// Create a texture with 1 mipmap level and 2 layers
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wgpu::Texture texture =
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CreateTexture(1, 2,
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@ -203,8 +203,6 @@ class TextureViewSamplingTest : public DawnTest {
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uint32_t textureMipLevels,
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uint32_t textureViewBaseLayer,
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uint32_t textureViewBaseMipLevel) {
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// TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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ASSERT(textureViewBaseLayer < textureArrayLayers);
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ASSERT(textureViewBaseMipLevel < textureMipLevels);
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@ -236,8 +234,6 @@ class TextureViewSamplingTest : public DawnTest {
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uint32_t textureMipLevels,
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uint32_t textureViewBaseLayer,
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uint32_t textureViewBaseMipLevel) {
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// TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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ASSERT(textureViewBaseLayer < textureArrayLayers);
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ASSERT(textureViewBaseMipLevel < textureMipLevels);
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@ -316,9 +312,9 @@ class TextureViewSamplingTest : public DawnTest {
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uint32_t textureViewBaseLayer,
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uint32_t textureViewLayerCount,
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bool isCubeMapArray) {
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// TODO(crbug.com/dawn/600): In OpenGL ES, cube map textures cannot be treated as arrays
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// of 2D textures. Find a workaround.
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DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
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// TODO(crbug.com/dawn/1300): OpenGLES does not support cube map arrays.
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DAWN_TEST_UNSUPPORTED_IF(isCubeMapArray && IsOpenGLES());
|
||||
|
||||
constexpr uint32_t kMipLevels = 1u;
|
||||
InitTexture(textureArrayLayers, kMipLevels);
|
||||
|
||||
|
@ -396,8 +392,6 @@ TEST_P(TextureViewSamplingTest, Texture2DArrayViewOn2DArrayTexture) {
|
|||
// Test sampling from a 2D array texture view created on a 2D texture with one layer.
|
||||
// Regression test for crbug.com/dawn/1309.
|
||||
TEST_P(TextureViewSamplingTest, Texture2DArrayViewOnSingleLayer2DTexture) {
|
||||
// TODO(crbug.com/dawn/593): This test requires glTextureView, which is unsupported on GLES.
|
||||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
||||
InitTexture(1 /* array layer count */, 1 /* mip level count */);
|
||||
|
||||
wgpu::TextureViewDescriptor descriptor = mDefaultTextureViewDescriptor;
|
||||
|
|
|
@ -899,9 +899,6 @@ TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
|||
// sampled and attachment (with LoadOp::Clear so the lazy clear can be skipped) then the sampled
|
||||
// subresource is correctly cleared.
|
||||
TEST_P(TextureZeroInitTest, TextureBothSampledAndAttachmentClear) {
|
||||
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
||||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
||||
|
||||
// Create a 2D array texture, layer 0 will be used as attachment, layer 1 as sampled.
|
||||
wgpu::TextureDescriptor texDesc;
|
||||
texDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment |
|
||||
|
@ -1342,9 +1339,6 @@ TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
|
|||
// Test that if one layer of a texture is initialized and another is uninitialized, lazy clearing
|
||||
// the uninitialized layer does not clear the initialized layer.
|
||||
TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) {
|
||||
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
||||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
||||
|
||||
wgpu::TextureDescriptor sampleTextureDescriptor =
|
||||
CreateTextureDescriptor(1, 2,
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
||||
|
@ -1875,7 +1869,7 @@ TEST_P(CompressedTextureZeroInitTest, HalfCopyBufferToTexture) {
|
|||
// Test that 0 lazy clear count happens when we copy buffer to texture to a nonzero mip level
|
||||
// (with physical size different from the virtual mip size)
|
||||
TEST_P(CompressedTextureZeroInitTest, FullCopyToNonZeroMipLevel) {
|
||||
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
||||
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
|
||||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
||||
|
||||
wgpu::TextureDescriptor textureDescriptor;
|
||||
|
@ -1924,7 +1918,7 @@ TEST_P(CompressedTextureZeroInitTest, HalfCopyToNonZeroMipLevel) {
|
|||
|
||||
// Test that 0 lazy clear count happens when we copy buffer to nonzero array layer
|
||||
TEST_P(CompressedTextureZeroInitTest, FullCopyToNonZeroArrayLayer) {
|
||||
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
||||
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
|
||||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
||||
|
||||
wgpu::TextureDescriptor textureDescriptor;
|
||||
|
@ -1964,7 +1958,7 @@ TEST_P(CompressedTextureZeroInitTest, HalfCopyToNonZeroArrayLayer) {
|
|||
|
||||
// full copy texture to texture, 0 lazy clears are needed
|
||||
TEST_P(CompressedTextureZeroInitTest, FullCopyTextureToTextureMipLevel) {
|
||||
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
||||
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
|
||||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
||||
|
||||
// create srcTexture and fill it with data
|
||||
|
|
Loading…
Reference in New Issue