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GLSL: implement interpolation qualifiers.
Bug: tint:1399 tint:451 Change-Id: Idf02a98d2c51ab4d93847fc24a9d5a447ce3aaa3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78222 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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commit
ca4cfb9d6f
@@ -1,64 +0,0 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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uint x_1 = 0u;
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uint x_2 = 0u;
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uint x_3 = 0u;
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uint x_4 = 0u;
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void main_1() {
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return;
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}
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struct main_out {
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uint x_2_1;
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uint x_4_1;
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};
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struct tint_symbol_2 {
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uint x_1_param;
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uint x_3_param;
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};
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struct tint_symbol_3 {
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uint x_2_1;
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uint x_4_1;
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};
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main_out tint_symbol_inner(uint x_1_param, uint x_3_param) {
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x_1 = x_1_param;
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x_3 = x_3_param;
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main_1();
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main_out tint_symbol_4 = main_out(x_2, x_4);
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return tint_symbol_4;
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}
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tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) {
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main_out inner_result = tint_symbol_inner(tint_symbol_1.x_1_param, tint_symbol_1.x_3_param);
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tint_symbol_3 wrapper_result = tint_symbol_3(0u, 0u);
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wrapper_result.x_2_1 = inner_result.x_2_1;
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wrapper_result.x_4_1 = inner_result.x_4_1;
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return wrapper_result;
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}
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layout(location = 0) in uint x_1_param;
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layout(location = 30) in uint x_3_param;
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layout(location = 0) out uint x_2_1;
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layout(location = 6) out uint x_4_1;
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void main() {
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tint_symbol_2 inputs;
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inputs.x_1_param = x_1_param;
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inputs.x_3_param = x_3_param;
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tint_symbol_3 outputs;
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outputs = tint_symbol(inputs);
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x_2_1 = outputs.x_2_1;
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x_4_1 = outputs.x_4_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:41: 'uint' : must be qualified as flat in
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ERROR: 0:41: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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