dawn_node: Add binding .cpp files for trivial types
All UNIMPLEMENTED()s are TODO. Bug: dawn:1123 Change-Id: Ie51b807d8a2a2ba376416d77de383dd627d04a07 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64908 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
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118d2dd19e
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ca9bc676aa
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@ -21,25 +21,36 @@ add_library(dawn_node_binding STATIC
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"Errors.h"
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"GPU.h"
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"GPUAdapter.h"
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"GPUBindGroup.cpp"
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"GPUBindGroup.h"
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"GPUBindGroupLayout.cpp"
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"GPUBindGroupLayout.h"
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"GPUBuffer.h"
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"GPUCommandBuffer.cpp"
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"GPUCommandBuffer.h"
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"GPUCommandEncoder.h"
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"GPUComputePassEncoder.h"
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"GPUComputePipeline.cpp"
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"GPUComputePipeline.h"
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"GPUDevice.h"
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"GPUPipelineLayout.cpp"
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"GPUPipelineLayout.h"
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"GPUQuerySet.cpp"
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"GPUQuerySet.h"
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"GPUQueue.h"
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"GPURenderBundle.cpp"
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"GPURenderBundle.h"
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"GPURenderBundleEncoder.h"
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"GPURenderPassEncoder.h"
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"GPURenderPipeline.cpp"
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"GPURenderPipeline.h"
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"GPUSampler.cpp"
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"GPUSampler.h"
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"GPUShaderModule.h"
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"GPUSupportedLimits.cpp"
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"GPUSupportedLimits.h"
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"GPUTexture.h"
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"GPUTextureView.cpp"
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"GPUTextureView.h"
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)
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@ -0,0 +1,35 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUBindGroup.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUBindGroup
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////////////////////////////////////////////////////////////////////////////////
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GPUBindGroup::GPUBindGroup(wgpu::BindGroup group) : group_(std::move(group)) {
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}
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std::optional<std::string> GPUBindGroup::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPUBindGroup::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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@ -0,0 +1,36 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUBindGroupLayout.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUBindGroupLayout
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////////////////////////////////////////////////////////////////////////////////
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GPUBindGroupLayout::GPUBindGroupLayout(wgpu::BindGroupLayout layout)
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: layout_(std::move(layout)) {
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}
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std::optional<std::string> GPUBindGroupLayout::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPUBindGroupLayout::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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@ -0,0 +1,40 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUCommandBuffer.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUCommandBuffer
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////////////////////////////////////////////////////////////////////////////////
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GPUCommandBuffer::GPUCommandBuffer(wgpu::CommandBuffer cmd_buf) : cmd_buf_(std::move(cmd_buf)) {
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}
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interop::Promise<double> GPUCommandBuffer::getExecutionTime(Napi::Env) {
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UNIMPLEMENTED();
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};
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std::optional<std::string> GPUCommandBuffer::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPUCommandBuffer::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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@ -0,0 +1,45 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUComputePipeline.h"
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#include "src/dawn_node/binding/GPUBindGroupLayout.h"
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#include "src/dawn_node/binding/GPUBuffer.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUComputePipeline
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////////////////////////////////////////////////////////////////////////////////
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GPUComputePipeline::GPUComputePipeline(wgpu::ComputePipeline pipeline)
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: pipeline_(std::move(pipeline)) {
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}
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interop::Interface<interop::GPUBindGroupLayout> GPUComputePipeline::getBindGroupLayout(
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Napi::Env env,
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uint32_t index) {
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return interop::GPUBindGroupLayout::Create<GPUBindGroupLayout>(
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env, pipeline_.GetBindGroupLayout(index));
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}
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std::optional<std::string> GPUComputePipeline::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPUComputePipeline::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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@ -0,0 +1,35 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUPipelineLayout.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUPipelineLayout
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////////////////////////////////////////////////////////////////////////////////
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GPUPipelineLayout::GPUPipelineLayout(wgpu::PipelineLayout layout) : layout_(std::move(layout)) {
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}
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std::optional<std::string> GPUPipelineLayout::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPUPipelineLayout::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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@ -0,0 +1,39 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUQuerySet.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUQuerySet
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////////////////////////////////////////////////////////////////////////////////
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GPUQuerySet::GPUQuerySet(wgpu::QuerySet query_set) : query_set_(std::move(query_set)) {
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}
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void GPUQuerySet::destroy(Napi::Env) {
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query_set_.Destroy();
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}
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std::optional<std::string> GPUQuerySet::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPUQuerySet::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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@ -0,0 +1,39 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPURenderBundle.h"
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#include "src/dawn_node/binding/Converter.h"
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#include "src/dawn_node/binding/GPUBuffer.h"
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#include "src/dawn_node/binding/GPURenderBundle.h"
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#include "src/dawn_node/binding/GPURenderPipeline.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPURenderBundle
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////////////////////////////////////////////////////////////////////////////////
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GPURenderBundle::GPURenderBundle(wgpu::RenderBundle bundle) : bundle_(std::move(bundle)) {
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}
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std::optional<std::string> GPURenderBundle::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPURenderBundle::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPURenderPipeline.h"
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#include "src/dawn_node/binding/GPUBindGroupLayout.h"
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#include "src/dawn_node/binding/GPUBuffer.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPURenderPipeline
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////////////////////////////////////////////////////////////////////////////////
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GPURenderPipeline::GPURenderPipeline(wgpu::RenderPipeline pipeline)
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: pipeline_(std::move(pipeline)) {
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}
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interop::Interface<interop::GPUBindGroupLayout> GPURenderPipeline::getBindGroupLayout(
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Napi::Env env,
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uint32_t index) {
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return interop::GPUBindGroupLayout::Create<GPUBindGroupLayout>(
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env, pipeline_.GetBindGroupLayout(index));
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}
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std::optional<std::string> GPURenderPipeline::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPURenderPipeline::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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@ -0,0 +1,36 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUSampler.h"
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#include "src/dawn_node/binding/Converter.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUSampler
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////////////////////////////////////////////////////////////////////////////////
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GPUSampler::GPUSampler(wgpu::Sampler sampler) : sampler_(std::move(sampler)) {
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}
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std::optional<std::string> GPUSampler::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPUSampler::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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@ -0,0 +1,131 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPUSupportedLimits.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPUSupportedLimits
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////////////////////////////////////////////////////////////////////////////////
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// Values taken from.
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// https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/modules/webgpu/gpu_supported_limits.h
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// TODO(crbug.com/dawn/1131): Actually use limits reported by the device / adapter.
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uint32_t GPUSupportedLimits::getMaxTextureDimension1D(Napi::Env) {
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return 8192;
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}
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uint32_t GPUSupportedLimits::getMaxTextureDimension2D(Napi::Env) {
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return 8192;
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}
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uint32_t GPUSupportedLimits::getMaxTextureDimension3D(Napi::Env) {
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return 2048;
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}
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uint32_t GPUSupportedLimits::getMaxTextureArrayLayers(Napi::Env) {
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return 2048;
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}
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uint32_t GPUSupportedLimits::getMaxBindGroups(Napi::Env) {
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return 4;
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}
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uint32_t GPUSupportedLimits::getMaxDynamicUniformBuffersPerPipelineLayout(Napi::Env) {
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return 8;
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}
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uint32_t GPUSupportedLimits::getMaxDynamicStorageBuffersPerPipelineLayout(Napi::Env) {
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return 4;
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}
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uint32_t GPUSupportedLimits::getMaxSampledTexturesPerShaderStage(Napi::Env) {
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return 16;
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}
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uint32_t GPUSupportedLimits::getMaxSamplersPerShaderStage(Napi::Env) {
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return 16;
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}
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uint32_t GPUSupportedLimits::getMaxStorageBuffersPerShaderStage(Napi::Env) {
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return 4;
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}
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uint32_t GPUSupportedLimits::getMaxStorageTexturesPerShaderStage(Napi::Env) {
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return 4;
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}
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uint32_t GPUSupportedLimits::getMaxUniformBuffersPerShaderStage(Napi::Env) {
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return 12;
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}
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uint64_t GPUSupportedLimits::getMaxUniformBufferBindingSize(Napi::Env) {
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return 16384;
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}
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uint64_t GPUSupportedLimits::getMaxStorageBufferBindingSize(Napi::Env) {
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return 134217728;
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}
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uint32_t GPUSupportedLimits::getMinUniformBufferOffsetAlignment(Napi::Env) {
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||||
return 256;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMinStorageBufferOffsetAlignment(Napi::Env) {
|
||||
return 256;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMaxVertexBuffers(Napi::Env) {
|
||||
return 8;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMaxVertexAttributes(Napi::Env) {
|
||||
return 16;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMaxVertexBufferArrayStride(Napi::Env) {
|
||||
return 2048;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMaxInterStageShaderComponents(Napi::Env) {
|
||||
return 60;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupStorageSize(Napi::Env) {
|
||||
return 16352;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMaxComputeInvocationsPerWorkgroup(Napi::Env) {
|
||||
return 256;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeX(Napi::Env) {
|
||||
return 256;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeY(Napi::Env) {
|
||||
return 256;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeZ(Napi::Env) {
|
||||
return 64;
|
||||
}
|
||||
|
||||
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupsPerDimension(Napi::Env) {
|
||||
return 65535;
|
||||
}
|
||||
|
||||
}} // namespace wgpu::binding
|
|
@ -0,0 +1,35 @@
|
|||
// Copyright 2021 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "src/dawn_node/binding/GPUTextureView.h"
|
||||
|
||||
#include "src/dawn_node/utils/Debug.h"
|
||||
|
||||
namespace wgpu { namespace binding {
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// wgpu::bindings::GPUTextureView
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
GPUTextureView::GPUTextureView(wgpu::TextureView view) : view_(std::move(view)) {
|
||||
}
|
||||
|
||||
std::optional<std::string> GPUTextureView::getLabel(Napi::Env) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
void GPUTextureView::setLabel(Napi::Env, std::optional<std::string> value) {
|
||||
UNIMPLEMENTED();
|
||||
};
|
||||
|
||||
}} // namespace wgpu::binding
|
Loading…
Reference in New Issue