Destroy frontend and backend for Textures

Same idea as for buffers, Destroy can be used to free GPU memory
associated with resources without waiting for javascript garbage
collection to occur.

Bug: dawn:46
Change-Id: Ia796b06b5228cbec4cfe8d78a500f967181d8c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This commit is contained in:
Natasha Lee
2019-03-27 22:04:10 +00:00
committed by Commit Bot service account
parent 889d743baa
commit cae68ff846
17 changed files with 235 additions and 52 deletions

View File

@@ -19,7 +19,7 @@
constexpr uint32_t kRTSize = 4;
class DestroyBufferTest : public DawnTest {
class DestroyTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
@@ -96,7 +96,7 @@ class DestroyBufferTest : public DawnTest {
};
// Destroy before submit will result in error, and nothing drawn
TEST_P(DestroyBufferTest, DestroyBeforeSubmit) {
TEST_P(DestroyTest, BufferDestroyBeforeSubmit) {
RGBA8 notFilled(0, 0, 0, 0);
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
@@ -107,7 +107,7 @@ TEST_P(DestroyBufferTest, DestroyBeforeSubmit) {
}
// Destroy after submit will draw successfully
TEST_P(DestroyBufferTest, DestroyAfterSubmit) {
TEST_P(DestroyTest, BufferDestroyAfterSubmit) {
RGBA8 filled(0, 255, 0, 255);
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
@@ -119,7 +119,7 @@ TEST_P(DestroyBufferTest, DestroyAfterSubmit) {
// First submit succeeds, draws triangle, second submit fails
// after destroy is called on the buffer, pixel does not change
TEST_P(DestroyBufferTest, SubmitDestroySubmit) {
TEST_P(DestroyTest, BufferSubmitDestroySubmit) {
RGBA8 filled(0, 255, 0, 255);
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
@@ -135,4 +135,37 @@ TEST_P(DestroyBufferTest, SubmitDestroySubmit) {
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
}
DAWN_INSTANTIATE_TEST(DestroyBufferTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
// Destroy texture before submit should fail submit
TEST_P(DestroyTest, TextureDestroyBeforeSubmit) {
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
renderPass.color.Destroy();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
// Destroy after submit will draw successfully
TEST_P(DestroyTest, TextureDestroyAfterSubmit) {
RGBA8 filled(0, 255, 0, 255);
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
renderPass.color.Destroy();
}
// First submit succeeds, draws triangle, second submit fails
// after destroy is called on the texture
TEST_P(DestroyTest, TextureSubmitDestroySubmit) {
RGBA8 filled(0, 255, 0, 255);
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
renderPass.color.Destroy();
// Submit fails because texture was destroyed
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
DAWN_INSTANTIATE_TEST(DestroyTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);

View File

@@ -15,35 +15,39 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
namespace {
class TextureValidationTest : public ValidationTest {
protected:
dawn::TextureDescriptor CreateDefaultTextureDescriptor() {
dawn::TextureDescriptor descriptor;
descriptor.size.width = kWidth;
descriptor.size.height = kHeight;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = kDefaultArraySize;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::Sampled;
return descriptor;
}
dawn::Queue queue = device.CreateQueue();
private:
static constexpr uint32_t kWidth = 32;
static constexpr uint32_t kHeight = 32;
static constexpr uint32_t kDefaultArraySize = 1;
static constexpr uint32_t kDefaultMipLevels = 1;
static constexpr uint32_t kDefaultSampleCount = 1;
static constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::R8G8B8A8Unorm;
};
constexpr uint32_t kWidth = 32;
constexpr uint32_t kHeight = 32;
constexpr uint32_t kDefaultArraySize = 1;
constexpr uint32_t kDefaultMipLevels = 1;
constexpr uint32_t kDefaultSampleCount = 1;
constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::R8G8B8A8Unorm;
dawn::TextureDescriptor CreateDefaultTextureDescriptor() {
dawn::TextureDescriptor descriptor;
descriptor.size.width = kWidth;
descriptor.size.height = kHeight;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = kDefaultArraySize;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::Sampled;
return descriptor;
}
// Test the validation of sample count
TEST_F(TextureValidationTest, SampleCount) {
dawn::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
@@ -81,4 +85,65 @@ TEST_F(TextureValidationTest, SampleCount) {
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
// Test that it is valid to destroy a texture
TEST_F(TextureValidationTest, DestroyTexture) {
dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
dawn::Texture texture = device.CreateTexture(&descriptor);
texture.Destroy();
}
// Test that it's valid to destroy a destroyed texture
TEST_F(TextureValidationTest, DestroyDestroyedTexture) {
dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
dawn::Texture texture = device.CreateTexture(&descriptor);
texture.Destroy();
texture.Destroy();
}
// Test that it's invalid to submit a destroyed texture in a queue
// in the case of destroy, encode, submit
TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureView textureView = texture.CreateDefaultTextureView();
utils::ComboRenderPassDescriptor renderPass({textureView});
// Destroy the texture
texture.Destroy();
dawn::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder_post_destroy.Finish();
// Submit should fail due to destroyed texture
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
// Test that it's invalid to submit a destroyed texture in a queue
// in the case of encode, destroy, submit
TEST_F(TextureValidationTest, EncodeDestroySubmit) {
dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureView textureView = texture.CreateDefaultTextureView();
utils::ComboRenderPassDescriptor renderPass({textureView});
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
// Destroy the texture
texture.Destroy();
// Submit should fail due to destroyed texture
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
} // namespace

View File

@@ -242,4 +242,12 @@ TEST_F(TextureViewValidationTest, TextureViewFormatCompatibility) {
}
}
// Test that it's invalid to create a texture view from a destroyed texture
TEST_F(TextureViewValidationTest, DestroyCreateTextureView) {
dawn::Texture texture = Create2DArrayTexture(device, 1);
dawn::TextureViewDescriptor descriptor =
CreateDefaultTextureViewDescriptor(dawn::TextureViewDimension::e2D);
texture.Destroy();
ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
}
}