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Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
This same callback will be used for push/pop error scope. Bug: dawn:153 Change-Id: I2771539e13f8a4e6a59f13c8082689d25ba44905 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10460 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -36,7 +36,7 @@ namespace dawn_native { namespace opengl {
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DawnSwapChainNextTexture next = {};
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DawnSwapChainError error = im.GetNextTexture(im.userData, &next);
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if (error) {
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GetDevice()->HandleError(error);
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GetDevice()->HandleError(dawn::ErrorType::Unknown, error);
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return nullptr;
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}
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GLuint nativeTexture = next.texture.u32;
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