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D3D12: Bucket descriptor allocation by powers of two
WebGPU currently allows as many as 108 view descriptors per bind group. This is too many to have one descriptor allocator per size, so we need to bucket them by size. Bug: dawn:443, dawn:488 Change-Id: I4fc8cf7cd0dc8292bb6a8488fd2ceb7575e1e5f7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24787 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Austin Eng <enga@chromium.org>
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@@ -31,6 +31,22 @@ uint32_t Log2(uint64_t value);
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bool IsPowerOfTwo(uint64_t n);
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uint64_t RoundUp(uint64_t n, uint64_t m);
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constexpr uint32_t ConstexprLog2(uint64_t v) {
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return v <= 1 ? 0 : 1 + ConstexprLog2(v / 2);
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}
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constexpr uint32_t ConstexprLog2Ceil(uint64_t v) {
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return v <= 1 ? 0 : ConstexprLog2(v - 1) + 1;
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}
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inline uint32_t Log2Ceil(uint32_t v) {
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return v <= 1 ? 0 : Log2(v - 1) + 1;
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}
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inline uint32_t Log2Ceil(uint64_t v) {
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return v <= 1 ? 0 : Log2(v - 1) + 1;
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}
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uint64_t NextPowerOfTwo(uint64_t n);
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bool IsPtrAligned(const void* ptr, size_t alignment);
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void* AlignVoidPtr(void* ptr, size_t alignment);
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