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tint/writer/msl: Inline constant expressions
This is required to handle materialized values, and for constant expressions. Bug: tint:1504 Change-Id: Ic3ac62317241fa6f7009360128f222aeb56f62e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92083 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
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Dawn LUCI CQ
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2e22d9285c
commit
cb6ddd2aa6
@@ -29,7 +29,7 @@ struct tint_symbol_3 {
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};
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float4 frag_main_inner() {
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return float4(1.0f, 1.0f, 1.0f, 1.0f);
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return float4(1.0f);
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}
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fragment tint_symbol_3 frag_main() {
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@@ -69,9 +69,9 @@ void comp_main_inner(uint3 gl_GlobalInvocationID, device Particles* const tint_s
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}
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float2 vPos = (*(tint_symbol_4)).particles.arr[index].pos;
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float2 vVel = (*(tint_symbol_4)).particles.arr[index].vel;
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float2 cMass = float2(0.0f, 0.0f);
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float2 cVel = float2(0.0f, 0.0f);
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float2 colVel = float2(0.0f, 0.0f);
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float2 cMass = float2(0.0f);
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float2 cVel = float2(0.0f);
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float2 colVel = float2(0.0f);
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int cMassCount = 0;
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int cVelCount = 0;
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float2 pos = 0.0f;
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@@ -9,7 +9,7 @@ struct tint_symbol_1 {
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};
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float4 tint_symbol_inner() {
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float2 a = float2();
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float2 a = float2(0.0f);
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bar();
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return float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f);
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}
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@@ -2,7 +2,7 @@
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using namespace metal;
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void main_1(thread float4* const tint_symbol_3) {
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*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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*(tint_symbol_3) = float4(0.0f);
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return;
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}
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@@ -5,7 +5,7 @@ struct tint_array_wrapper {
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float2 arr[3];
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};
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constant tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
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constant tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f), float2(0.5f, -0.5f)}};
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struct tint_symbol {
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float4 value [[position]];
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