tint: spir-v reader: add support for GLSLstd450Determinant
Bug: tint:1061 Change-Id: I18f6d0726c2fac192b8893f35dcbf45bf4a3d752 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100466 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
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c165937955
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@ -315,6 +315,8 @@ std::string GetGlslStd450FuncName(uint32_t ext_opcode) {
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return "cross";
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case GLSLstd450Degrees:
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return "degrees";
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case GLSLstd450Determinant:
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return "determinant";
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case GLSLstd450Distance:
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return "distance";
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case GLSLstd450Exp:
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@ -413,7 +415,6 @@ std::string GetGlslStd450FuncName(uint32_t ext_opcode) {
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case GLSLstd450Acosh:
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case GLSLstd450Atanh:
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case GLSLstd450Determinant:
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case GLSLstd450MatrixInverse:
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case GLSLstd450Modf:
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@ -3960,6 +3961,12 @@ TypedExpression FunctionEmitter::EmitGlslStd450ExtInst(const spvtools::opt::Inst
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// Some GLSLstd450 builtins have scalar forms not supported by WGSL.
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// Emulate them.
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switch (ext_opcode) {
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case GLSLstd450Determinant: {
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auto m = MakeOperand(inst, 2);
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TINT_ASSERT(Reader, m.type->Is<Matrix>());
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return {ty_.F32(), builder_.Call(Source{}, "determinant", m.expr)};
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}
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case GLSLstd450Normalize:
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// WGSL does not have scalar form of the normalize builtin.
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// The answer would be 1 anyway, so return that directly.
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@ -52,6 +52,9 @@ std::string Preamble() {
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OpName %v3f2 "v3f2"
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OpName %v4f1 "v4f1"
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OpName %v4f2 "v4f2"
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OpName %m2x2f1 "m2x2f1"
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OpName %m3x3f1 "m3x3f1"
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OpName %m4x4f1 "m4x4f1"
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%void = OpTypeVoid
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%voidfn = OpTypeFunction %void
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@ -75,6 +78,9 @@ std::string Preamble() {
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%v2float = OpTypeVector %float 2
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%v3float = OpTypeVector %float 3
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%v4float = OpTypeVector %float 4
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%mat2v2float = OpTypeMatrix %v2float 2
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%mat3v3float = OpTypeMatrix %v3float 3
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%mat4v4float = OpTypeMatrix %v4float 4
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%v2uint_10_20 = OpConstantComposite %v2uint %uint_10 %uint_20
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%v2uint_20_10 = OpConstantComposite %v2uint %uint_20 %uint_10
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@ -91,6 +97,10 @@ std::string Preamble() {
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%v4float_50_50_50_50 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50
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%mat2v2float_50_60 = OpConstantComposite %mat2v2float %v2float_50_60 %v2float_50_60
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%mat3v3float_50_60_70 = OpConstantComposite %mat2v2float %v3float_50_60_70 %v3float_50_60_70 %v3float_50_60_70
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%mat4v4float_50_50_50_50 = OpConstantComposite %mat2v2float %v4float_50_50_50_50 %v4float_50_50_50_50 %v4float_50_50_50_50 %v4float_50_50_50_50
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%100 = OpFunction %void None %voidfn
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%entry = OpLabel
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@ -123,6 +133,10 @@ std::string Preamble() {
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%v4f1 = OpCopyObject %v4float %v4float_50_50_50_50
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%v4f2 = OpCopyObject %v4float %v4f1
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%m2x2f1 = OpCopyObject %mat2v2float %mat2v2float_50_60
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%m3x3f1 = OpCopyObject %mat3v3float %mat3v3float_50_60_70
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%m4x4f1 = OpCopyObject %mat4v4float %mat4v4float_50_50_50_50
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)";
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}
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@ -1122,5 +1136,27 @@ TEST_F(SpvParserTest, GlslStd450_Ldexp_Vector_Floatvec_Uintvec) {
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EXPECT_THAT(body, HasSubstr(expected)) << body;
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}
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using GlslStd450_Determinant = SpvParserTestBase<::testing::TestWithParam<std::string>>;
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TEST_P(GlslStd450_Determinant, Test) {
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const auto assembly = Preamble() + R"(
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%1 = OpExtInst %float %glsl Determinant %)" +
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GetParam() + R"(
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OpReturn
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OpFunctionEnd
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)";
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auto p = parser(test::Assemble(assembly));
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ASSERT_TRUE(p->BuildAndParseInternalModuleExceptFunctions());
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auto fe = p->function_emitter(100);
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EXPECT_TRUE(fe.EmitBody()) << p->error();
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auto ast_body = fe.ast_body();
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const auto body = test::ToString(p->program(), ast_body);
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std::string expected = "let x_1 : f32 = determinant(" + GetParam() + ");";
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EXPECT_THAT(body, HasSubstr(expected)) << body;
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}
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INSTANTIATE_TEST_SUITE_P(Test,
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GlslStd450_Determinant,
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::testing::Values("m2x2f1", "m3x3f1", "m4x4f1"));
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} // namespace
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} // namespace tint::reader::spirv
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@ -0,0 +1,76 @@
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %_GLF_color
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OpExecutionMode %main OriginUpperLeft
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OpSource ESSL 310
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OpName %main "main"
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OpName %f "f"
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OpName %v "v"
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OpName %buf0 "buf0"
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OpMemberName %buf0 0 "ref"
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OpName %_ ""
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OpName %_GLF_color "_GLF_color"
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OpMemberDecorate %buf0 0 Offset 0
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OpDecorate %buf0 Block
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OpDecorate %_ DescriptorSet 0
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OpDecorate %_ Binding 0
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OpDecorate %_GLF_color Location 0
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_ptr_Function_float = OpTypePointer Function %float
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%v3float = OpTypeVector %float 3
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%mat3v3float = OpTypeMatrix %v3float 3
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%float_1 = OpConstant %float 1
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%float_0 = OpConstant %float 0
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%16 = OpConstantComposite %v3float %float_1 %float_0 %float_0
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%17 = OpConstantComposite %v3float %float_0 %float_1 %float_0
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%18 = OpConstantComposite %v3float %float_0 %float_0 %float_1
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%19 = OpConstantComposite %mat3v3float %16 %17 %18
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%buf0 = OpTypeStruct %v4float
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%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
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%_ = OpVariable %_ptr_Uniform_buf0 Uniform
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%float_0_100000001 = OpConstant %float 0.100000001
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%bool = OpTypeBool
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_GLF_color = OpVariable %_ptr_Output_v4float Output
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%29 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%30 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
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%main = OpFunction %void None %9
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%31 = OpLabel
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%f = OpVariable %_ptr_Function_float Function
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%v = OpVariable %_ptr_Function_v4float Function
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%32 = OpExtInst %float %1 Determinant %19
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OpStore %f %32
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%33 = OpLoad %float %f
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%34 = OpExtInst %float %1 Sin %33
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%35 = OpLoad %float %f
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%36 = OpExtInst %float %1 Cos %35
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%37 = OpLoad %float %f
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%38 = OpExtInst %float %1 Exp2 %37
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%39 = OpLoad %float %f
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%40 = OpExtInst %float %1 Log %39
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%41 = OpCompositeConstruct %v4float %34 %36 %38 %40
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OpStore %v %41
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%42 = OpLoad %v4float %v
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%43 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0
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%44 = OpLoad %v4float %43
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%45 = OpExtInst %float %1 Distance %42 %44
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%46 = OpFOrdLessThan %bool %45 %float_0_100000001
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OpSelectionMerge %47 None
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OpBranchConditional %46 %48 %49
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%48 = OpLabel
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OpStore %_GLF_color %29
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OpBranch %47
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%49 = OpLabel
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OpStore %_GLF_color %30
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OpBranch %47
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%47 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,39 @@
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float f = 0.0f;
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float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
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f = determinant(float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)));
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v = float4(sin(f), cos(f), exp2(f), log(f));
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const float4 x_42 = v;
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const float4 x_44 = asfloat(x_7[0]);
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if ((distance(x_42, x_44) < 0.100000001f)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = (0.0f).xxxx;
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_2 = {x_GLF_color};
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return tint_symbol_2;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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@ -0,0 +1,39 @@
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float f = 0.0f;
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float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
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f = determinant(float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)));
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v = float4(sin(f), cos(f), exp2(f), log(f));
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const float4 x_42 = v;
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const float4 x_44 = asfloat(x_7[0]);
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if ((distance(x_42, x_44) < 0.100000001f)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = (0.0f).xxxx;
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_2 = {x_GLF_color};
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return tint_symbol_2;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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@ -0,0 +1,43 @@
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct buf0 {
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vec4 ref;
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};
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layout(binding = 0) uniform buf0_1 {
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vec4 ref;
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} x_7;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float f = 0.0f;
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vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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f = determinant(mat3(vec3(1.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, 0.0f, 1.0f)));
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v = vec4(sin(f), cos(f), exp2(f), log(f));
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vec4 x_42 = v;
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vec4 x_44 = x_7.ref;
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if ((distance(x_42, x_44) < 0.100000001f)) {
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x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = vec4(0.0f);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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@ -0,0 +1,48 @@
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float4 ref;
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};
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void main_1(const constant buf0* const tint_symbol_3, thread float4* const tint_symbol_4) {
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float f = 0.0f;
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float4 v = 0.0f;
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f = determinant(float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)));
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float const x_33 = f;
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float const x_35 = f;
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float const x_37 = f;
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float const x_39 = f;
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v = float4(sin(x_33), cos(x_35), exp2(x_37), log(x_39));
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float4 const x_42 = v;
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float4 const x_44 = (*(tint_symbol_3)).ref;
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if ((distance(x_42, x_44) < 0.100000001f)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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main_out tint_symbol_inner(const constant buf0* const tint_symbol_5, thread float4* const tint_symbol_6) {
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main_1(tint_symbol_5, tint_symbol_6);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(const constant buf0* tint_symbol_7 [[buffer(0)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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main_out const inner_result = tint_symbol_inner(tint_symbol_7, &(tint_symbol_8));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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@ -0,0 +1,105 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 63
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; Schema: 0
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OpCapability Shader
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%21 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
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OpExecutionMode %main OriginUpperLeft
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OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
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OpName %buf0 "buf0"
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OpMemberName %buf0 0 "ref"
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OpName %x_7 "x_7"
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OpName %x_GLF_color "x_GLF_color"
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OpName %main_1 "main_1"
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OpName %f "f"
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OpName %v "v"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "x_GLF_color_1"
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OpName %main_inner "main_inner"
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OpName %main "main"
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OpDecorate %x_GLF_color_1_1 Location 0
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OpDecorate %buf0 Block
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OpMemberDecorate %buf0 0 Offset 0
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OpDecorate %x_7 NonWritable
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OpDecorate %x_7 DescriptorSet 0
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OpDecorate %x_7 Binding 0
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OpMemberDecorate %main_out 0 Offset 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
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%buf0 = OpTypeStruct %v4float
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%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
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%x_7 = OpVariable %_ptr_Uniform_buf0 Uniform
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
|
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%_ptr_Function_float = OpTypePointer Function %float
|
||||
%17 = OpConstantNull %float
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%v3float = OpTypeVector %float 3
|
||||
%mat3v3float = OpTypeMatrix %v3float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%25 = OpConstantComposite %v3float %float_1 %17 %17
|
||||
%26 = OpConstantComposite %v3float %17 %float_1 %17
|
||||
%27 = OpConstantComposite %v3float %17 %17 %float_1
|
||||
%28 = OpConstantComposite %mat3v3float %25 %26 %27
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
|
||||
%float_0_100000001 = OpConstant %float 0.100000001
|
||||
%bool = OpTypeBool
|
||||
%51 = OpConstantComposite %v4float %float_1 %17 %17 %float_1
|
||||
%main_out = OpTypeStruct %v4float
|
||||
%52 = OpTypeFunction %main_out
|
||||
%main_1 = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%f = OpVariable %_ptr_Function_float Function %17
|
||||
%v = OpVariable %_ptr_Function_v4float Function %5
|
||||
%20 = OpExtInst %float %21 Determinant %28
|
||||
OpStore %f %20
|
||||
%29 = OpLoad %float %f
|
||||
%30 = OpLoad %float %f
|
||||
%31 = OpLoad %float %f
|
||||
%32 = OpLoad %float %f
|
||||
%33 = OpExtInst %float %21 Sin %29
|
||||
%34 = OpExtInst %float %21 Cos %30
|
||||
%35 = OpExtInst %float %21 Exp2 %31
|
||||
%36 = OpExtInst %float %21 Log %32
|
||||
%37 = OpCompositeConstruct %v4float %33 %34 %35 %36
|
||||
OpStore %v %37
|
||||
%38 = OpLoad %v4float %v
|
||||
%42 = OpAccessChain %_ptr_Uniform_v4float %x_7 %uint_0
|
||||
%43 = OpLoad %v4float %42
|
||||
%44 = OpExtInst %float %21 Distance %38 %43
|
||||
%46 = OpFOrdLessThan %bool %44 %float_0_100000001
|
||||
OpSelectionMerge %48 None
|
||||
OpBranchConditional %46 %49 %50
|
||||
%49 = OpLabel
|
||||
OpStore %x_GLF_color %51
|
||||
OpBranch %48
|
||||
%50 = OpLabel
|
||||
OpStore %x_GLF_color %5
|
||||
OpBranch %48
|
||||
%48 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main_inner = OpFunction %main_out None %52
|
||||
%55 = OpLabel
|
||||
%56 = OpFunctionCall %void %main_1
|
||||
%57 = OpLoad %v4float %x_GLF_color
|
||||
%58 = OpCompositeConstruct %main_out %57
|
||||
OpReturnValue %58
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %11
|
||||
%60 = OpLabel
|
||||
%61 = OpFunctionCall %main_out %main_inner
|
||||
%62 = OpCompositeExtract %v4float %61 0
|
||||
OpStore %x_GLF_color_1_1 %62
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,37 @@
|
|||
struct buf0 {
|
||||
ref : vec4<f32>,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> x_7 : buf0;
|
||||
|
||||
var<private> x_GLF_color : vec4<f32>;
|
||||
|
||||
fn main_1() {
|
||||
var f : f32;
|
||||
var v : vec4<f32>;
|
||||
f = determinant(mat3x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f)));
|
||||
let x_33 : f32 = f;
|
||||
let x_35 : f32 = f;
|
||||
let x_37 : f32 = f;
|
||||
let x_39 : f32 = f;
|
||||
v = vec4<f32>(sin(x_33), cos(x_35), exp2(x_37), log(x_39));
|
||||
let x_42 : vec4<f32> = v;
|
||||
let x_44 : vec4<f32> = x_7.ref;
|
||||
if ((distance(x_42, x_44) < 0.100000001f)) {
|
||||
x_GLF_color = vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
} else {
|
||||
x_GLF_color = vec4<f32>(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
struct main_out {
|
||||
@location(0)
|
||||
x_GLF_color_1 : vec4<f32>,
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn main() -> main_out {
|
||||
main_1();
|
||||
return main_out(x_GLF_color);
|
||||
}
|
Loading…
Reference in New Issue