GLSL: use "Offset" forms of texture intrinsics when appropriate.
Also ensure correct paramter ordering: bias is always after offset. Bug: tint:1351 Change-Id: I41ee66b86cd9d912f3857e5377b660c50d035c6e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/73720 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
821f9bb525
commit
cc4d97b6e3
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@ -1188,33 +1188,28 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
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switch (intrinsic->Type()) {
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case sem::IntrinsicType::kTextureSample:
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case sem::IntrinsicType::kTextureSampleBias:
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out << "texture(";
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out << "texture";
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break;
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case sem::IntrinsicType::kTextureSampleLevel:
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out << "textureLod(";
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out << "textureLod";
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break;
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case sem::IntrinsicType::kTextureGather:
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case sem::IntrinsicType::kTextureGatherCompare:
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out << (intrinsic->Signature().IndexOf(sem::ParameterUsage::kOffset) < 0
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? "textureGather("
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: "textureGatherOffset(");
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out << "textureGather";
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break;
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case sem::IntrinsicType::kTextureSampleGrad:
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out << "textureGrad(";
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out << "textureGrad";
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break;
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case sem::IntrinsicType::kTextureSampleCompare:
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out << "texture(";
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glsl_ret_width = 1;
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break;
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case sem::IntrinsicType::kTextureSampleCompareLevel:
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out << "texture(";
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out << "texture";
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glsl_ret_width = 1;
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break;
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case sem::IntrinsicType::kTextureLoad:
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out << "texelFetch(";
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out << "texelFetch";
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break;
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case sem::IntrinsicType::kTextureStore:
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out << "imageStore(";
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out << "imageStore";
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break;
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default:
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diagnostics_.add_error(
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@ -1224,6 +1219,12 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
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return false;
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}
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if (intrinsic->Signature().IndexOf(sem::ParameterUsage::kOffset) >= 0) {
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out << "Offset";
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}
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out << "(";
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if (!EmitExpression(out, texture))
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return false;
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@ -1247,8 +1248,8 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
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}
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}
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for (auto usage : {Usage::kDepthRef, Usage::kBias, Usage::kLevel, Usage::kDdx,
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Usage::kDdy, Usage::kSampleIndex, Usage::kOffset,
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for (auto usage : {Usage::kDepthRef, Usage::kLevel, Usage::kDdx, Usage::kDdy,
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Usage::kSampleIndex, Usage::kOffset, Usage::kBias,
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Usage::kComponent, Usage::kValue}) {
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if (auto* e = arg(usage)) {
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out << ", ";
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@ -122,15 +122,15 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kSample2dF32:
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return R"(texture(tint_symbol, vec2(1.0f, 2.0f));)";
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case ValidTextureOverload::kSample2dOffsetF32:
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return R"(texture(tint_symbol, vec2(1.0f, 2.0f), ivec2(3, 4));)";
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return R"(textureOffset(tint_symbol, vec2(1.0f, 2.0f), ivec2(3, 4));)";
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case ValidTextureOverload::kSample2dArrayF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, float(3)));)";
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case ValidTextureOverload::kSample2dArrayOffsetF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, float(3)), ivec2(4, 5));)";
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return R"(textureOffset(tint_symbol, vec3(1.0f, 2.0f, float(3)), ivec2(4, 5));)";
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case ValidTextureOverload::kSample3dF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, 3.0f));)";
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case ValidTextureOverload::kSample3dOffsetF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, 3.0f), ivec3(4, 5, 6));)";
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return R"(textureOffset(tint_symbol, vec3(1.0f, 2.0f, 3.0f), ivec3(4, 5, 6));)";
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case ValidTextureOverload::kSampleCubeF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, 3.0f));)";
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case ValidTextureOverload::kSampleCubeArrayF32:
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@ -138,11 +138,11 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kSampleDepth2dF32:
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return R"(texture(tint_symbol, vec2(1.0f, 2.0f)).x;)";
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case ValidTextureOverload::kSampleDepth2dOffsetF32:
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return R"(texture(tint_symbol, vec2(1.0f, 2.0f), ivec2(3, 4)).x;)";
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return R"(textureOffset(tint_symbol, vec2(1.0f, 2.0f), ivec2(3, 4)).x;)";
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case ValidTextureOverload::kSampleDepth2dArrayF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, float(3))).x;)";
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case ValidTextureOverload::kSampleDepth2dArrayOffsetF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, float(3)), ivec2(4, 5)).x;)";
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return R"(textureOffset(tint_symbol, vec3(1.0f, 2.0f, float(3)), ivec2(4, 5)).x;)";
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case ValidTextureOverload::kSampleDepthCubeF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, 3.0f)).x;)";
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case ValidTextureOverload::kSampleDepthCubeArrayF32:
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@ -150,15 +150,15 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kSampleBias2dF32:
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return R"(texture(tint_symbol, vec2(1.0f, 2.0f), 3.0f);)";
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case ValidTextureOverload::kSampleBias2dOffsetF32:
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return R"(texture(tint_symbol, vec2(1.0f, 2.0f), 3.0f, ivec2(4, 5));)";
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return R"(textureOffset(tint_symbol, vec2(1.0f, 2.0f), ivec2(4, 5), 3.0f);)";
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case ValidTextureOverload::kSampleBias2dArrayF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, float(4)), 3.0f);)";
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case ValidTextureOverload::kSampleBias2dArrayOffsetF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, float(3)), 4.0f, ivec2(5, 6));)";
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return R"(textureOffset(tint_symbol, vec3(1.0f, 2.0f, float(3)), ivec2(5, 6), 4.0f);)";
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case ValidTextureOverload::kSampleBias3dF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, 3.0f), 4.0f);)";
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case ValidTextureOverload::kSampleBias3dOffsetF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, 3.0f), 4.0f, ivec3(5, 6, 7));)";
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return R"(textureOffset(tint_symbol, vec3(1.0f, 2.0f, 3.0f), ivec3(5, 6, 7), 4.0f);)";
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case ValidTextureOverload::kSampleBiasCubeF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, 3.0f), 4.0f);)";
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case ValidTextureOverload::kSampleBiasCubeArrayF32:
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@ -166,15 +166,15 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kSampleLevel2dF32:
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return R"(textureLod(tint_symbol, vec2(1.0f, 2.0f), 3.0f);)";
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case ValidTextureOverload::kSampleLevel2dOffsetF32:
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return R"(textureLod(tint_symbol, vec2(1.0f, 2.0f), 3.0f, ivec2(4, 5));)";
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return R"(textureLodOffset(tint_symbol, vec2(1.0f, 2.0f), 3.0f, ivec2(4, 5));)";
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case ValidTextureOverload::kSampleLevel2dArrayF32:
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return R"(textureLod(tint_symbol, vec3(1.0f, 2.0f, float(3)), 4.0f);)";
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case ValidTextureOverload::kSampleLevel2dArrayOffsetF32:
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return R"(textureLod(tint_symbol, vec3(1.0f, 2.0f, float(3)), 4.0f, ivec2(5, 6));)";
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return R"(textureLodOffset(tint_symbol, vec3(1.0f, 2.0f, float(3)), 4.0f, ivec2(5, 6));)";
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case ValidTextureOverload::kSampleLevel3dF32:
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return R"(textureLod(tint_symbol, vec3(1.0f, 2.0f, 3.0f), 4.0f);)";
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case ValidTextureOverload::kSampleLevel3dOffsetF32:
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return R"(textureLod(tint_symbol, vec3(1.0f, 2.0f, 3.0f), 4.0f, ivec3(5, 6, 7));)";
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return R"(textureLodOffset(tint_symbol, vec3(1.0f, 2.0f, 3.0f), 4.0f, ivec3(5, 6, 7));)";
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case ValidTextureOverload::kSampleLevelCubeF32:
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return R"(textureLod(tint_symbol, vec3(1.0f, 2.0f, 3.0f), 4.0f);)";
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case ValidTextureOverload::kSampleLevelCubeArrayF32:
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@ -182,11 +182,11 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kSampleLevelDepth2dF32:
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return R"(textureLod(tint_symbol, vec2(1.0f, 2.0f), 3).x;)";
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case ValidTextureOverload::kSampleLevelDepth2dOffsetF32:
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return R"(textureLod(tint_symbol, vec2(1.0f, 2.0f), 3, ivec2(4, 5)).x;)";
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return R"(textureLodOffset(tint_symbol, vec2(1.0f, 2.0f), 3, ivec2(4, 5)).x;)";
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case ValidTextureOverload::kSampleLevelDepth2dArrayF32:
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return R"(textureLod(tint_symbol, vec3(1.0f, 2.0f, float(3)), 4).x;)";
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case ValidTextureOverload::kSampleLevelDepth2dArrayOffsetF32:
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return R"(textureLod(tint_symbol, vec3(1.0f, 2.0f, float(3)), 4, ivec2(5, 6)).x;)";
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return R"(textureLodOffset(tint_symbol, vec3(1.0f, 2.0f, float(3)), 4, ivec2(5, 6)).x;)";
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case ValidTextureOverload::kSampleLevelDepthCubeF32:
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return R"(textureLod(tint_symbol, vec3(1.0f, 2.0f, 3.0f), 4).x;)";
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case ValidTextureOverload::kSampleLevelDepthCubeArrayF32:
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case ValidTextureOverload::kSampleGrad2dF32:
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return R"(textureGrad(tint_symbol, vec2(1.0f, 2.0f), vec2(3.0f, 4.0f), vec2(5.0f, 6.0f));)";
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case ValidTextureOverload::kSampleGrad2dOffsetF32:
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return R"(textureGrad(tint_symbol, vec2(1.0f, 2.0f), vec2(3.0f, 4.0f), vec2(5.0f, 6.0f), ivec2(7, 7));)";
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return R"(textureGradOffset(tint_symbol, vec2(1.0f, 2.0f), vec2(3.0f, 4.0f), vec2(5.0f, 6.0f), ivec2(7, 7));)";
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case ValidTextureOverload::kSampleGrad2dArrayF32:
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return R"(textureGrad(tint_symbol, vec3(1.0f, 2.0f, float(3)), vec2(4.0f, 5.0f), vec2(6.0f, 7.0f));)";
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case ValidTextureOverload::kSampleGrad2dArrayOffsetF32:
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return R"(textureGrad(tint_symbol, vec3(1.0f, 2.0f, float(3)), vec2(4.0f, 5.0f), vec2(6.0f, 7.0f), ivec2(6, 7));)";
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return R"(textureGradOffset(tint_symbol, vec3(1.0f, 2.0f, float(3)), vec2(4.0f, 5.0f), vec2(6.0f, 7.0f), ivec2(6, 7));)";
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case ValidTextureOverload::kSampleGrad3dF32:
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return R"(textureGrad(tint_symbol, vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));)";
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case ValidTextureOverload::kSampleGrad3dOffsetF32:
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return R"(textureGrad(tint_symbol, vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f), ivec3(0, 1, 2));)";
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return R"(textureGradOffset(tint_symbol, vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f), ivec3(0, 1, 2));)";
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case ValidTextureOverload::kSampleGradCubeF32:
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return R"(textureGrad(tint_symbol, vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));)";
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case ValidTextureOverload::kSampleGradCubeArrayF32:
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case ValidTextureOverload::kSampleCompareDepth2dF32:
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return R"(texture(tint_symbol, vec2(1.0f, 2.0f), 3.0f);)";
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case ValidTextureOverload::kSampleCompareDepth2dOffsetF32:
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return R"(texture(tint_symbol, vec2(1.0f, 2.0f), 3.0f, ivec2(4, 5));)";
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return R"(textureOffset(tint_symbol, vec2(1.0f, 2.0f), 3.0f, ivec2(4, 5));)";
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case ValidTextureOverload::kSampleCompareDepth2dArrayF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, float(4)), 3.0f);)";
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case ValidTextureOverload::kSampleCompareDepth2dArrayOffsetF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, float(4)), 3.0f, ivec2(5, 6));)";
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return R"(textureOffset(tint_symbol, vec3(1.0f, 2.0f, float(4)), 3.0f, ivec2(5, 6));)";
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case ValidTextureOverload::kSampleCompareDepthCubeF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, 3.0f), 4.0f);)";
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case ValidTextureOverload::kSampleCompareDepthCubeArrayF32:
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@ -222,11 +222,11 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kSampleCompareLevelDepth2dF32:
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return R"(texture(tint_symbol, vec2(1.0f, 2.0f), 3.0f);)";
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case ValidTextureOverload::kSampleCompareLevelDepth2dOffsetF32:
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return R"(texture(tint_symbol, vec2(1.0f, 2.0f), 3.0f, ivec2(4, 5));)";
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return R"(textureOffset(tint_symbol, vec2(1.0f, 2.0f), 3.0f, ivec2(4, 5));)";
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case ValidTextureOverload::kSampleCompareLevelDepth2dArrayF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, float(4)), 3.0f);)";
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case ValidTextureOverload::kSampleCompareLevelDepth2dArrayOffsetF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, float(4)), 3.0f, ivec2(5, 6));)";
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return R"(textureOffset(tint_symbol, vec3(1.0f, 2.0f, float(4)), 3.0f, ivec2(5, 6));)";
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case ValidTextureOverload::kSampleCompareLevelDepthCubeF32:
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return R"(texture(tint_symbol, vec3(1.0f, 2.0f, 3.0f), 4.0f);)";
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case ValidTextureOverload::kSampleCompareLevelDepthCubeArrayF32:
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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@ -7,7 +5,7 @@ uniform highp sampler2DArray arg_0;
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void textureSample_02aa9b() {
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vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0));
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vec4 res = textureOffset(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0));
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}
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void fragment_main() {
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}
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Error parsing GLSL shader:
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ERROR: 0:8: 'texture' : no matching overloaded function found
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ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
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ERROR: 0:8: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,5 +1,3 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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@ -7,7 +5,7 @@ uniform highp sampler3D arg_0;
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void textureSample_100dc0() {
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vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
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vec4 res = textureOffset(arg_0, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
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}
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void fragment_main() {
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}
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Error parsing GLSL shader:
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ERROR: 0:8: 'texture' : no matching overloaded function found
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ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
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ERROR: 0:8: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,5 +1,3 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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@ -7,7 +5,7 @@ uniform highp sampler2D arg_0;
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void textureSample_667d76() {
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float res = texture(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0)).x;
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float res = textureOffset(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0)).x;
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}
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void fragment_main() {
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}
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Error parsing GLSL shader:
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ERROR: 0:8: 'texture' : no matching overloaded function found
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ERROR: 0:8: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@ -1,5 +1,3 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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@ -7,7 +5,7 @@ uniform highp sampler2D arg_0;
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void textureSample_7c3baa() {
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vec4 res = texture(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0));
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vec4 res = textureOffset(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0));
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}
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void fragment_main() {
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@ -19,11 +17,3 @@ void main() {
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}
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Error parsing GLSL shader:
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ERROR: 0:8: 'texture' : no matching overloaded function found
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ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
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ERROR: 0:8: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -7,7 +5,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSample_8522e7() {
|
||||
float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0)).x;
|
||||
float res = textureOffset(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0)).x;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -19,10 +17,3 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -7,7 +5,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleBias_65ac50() {
|
||||
vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
vec4 res = textureOffset(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0), 1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -19,11 +17,3 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -7,7 +5,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleBias_81c19a() {
|
||||
vec4 res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
vec4 res = textureOffset(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0), 1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -19,11 +17,3 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -7,7 +5,7 @@ uniform highp sampler3D arg_0;
|
|||
|
||||
|
||||
void textureSampleBias_df91bb() {
|
||||
vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
|
||||
vec4 res = textureOffset(arg_0, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0), 1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -19,11 +17,3 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleCompare_25fcd1() {
|
||||
float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
float res = textureOffset(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -20,7 +20,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleCompare_98b85c() {
|
||||
float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
float res = textureOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -20,7 +20,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleCompareLevel_011a8f() {
|
||||
float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
float res = textureOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -34,7 +34,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -47,7 +47,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleCompareLevel_011a8f() {
|
||||
float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
float res = textureOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -64,7 +64,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -77,7 +77,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleCompareLevel_011a8f() {
|
||||
float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
float res = textureOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -95,7 +95,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleCompareLevel_f8121c() {
|
||||
float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
float res = textureOffset(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -34,7 +34,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -47,7 +47,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleCompareLevel_f8121c() {
|
||||
float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
float res = textureOffset(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -64,7 +64,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -77,7 +77,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleCompareLevel_f8121c() {
|
||||
float res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
float res = textureOffset(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -95,7 +95,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'texture' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -7,7 +5,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleGrad_468f88() {
|
||||
vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
vec4 res = textureGradOffset(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -33,14 +31,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureGrad' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -48,7 +38,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleGrad_468f88() {
|
||||
vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
vec4 res = textureGradOffset(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -64,14 +54,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureGrad' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -79,7 +61,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleGrad_468f88() {
|
||||
vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
vec4 res = textureGradOffset(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -96,11 +78,3 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureGrad' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -7,7 +5,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleGrad_872f00() {
|
||||
vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
vec4 res = textureGradOffset(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -33,14 +31,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureGrad' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -48,7 +38,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleGrad_872f00() {
|
||||
vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
vec4 res = textureGradOffset(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -64,14 +54,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureGrad' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -79,7 +61,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleGrad_872f00() {
|
||||
vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
vec4 res = textureGradOffset(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -96,11 +78,3 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureGrad' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -7,7 +5,7 @@ uniform highp sampler3D arg_0;
|
|||
|
||||
|
||||
void textureSampleGrad_e9a2f7() {
|
||||
vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
|
||||
vec4 res = textureGradOffset(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -33,14 +31,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureGrad' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -48,7 +38,7 @@ uniform highp sampler3D arg_0;
|
|||
|
||||
|
||||
void textureSampleGrad_e9a2f7() {
|
||||
vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
|
||||
vec4 res = textureGradOffset(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -64,14 +54,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureGrad' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -79,7 +61,7 @@ uniform highp sampler3D arg_0;
|
|||
|
||||
|
||||
void textureSampleGrad_e9a2f7() {
|
||||
vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
|
||||
vec4 res = textureGradOffset(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -96,11 +78,3 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureGrad' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_47daa4() {
|
||||
float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x;
|
||||
float res = textureLodOffset(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -34,7 +34,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureLodOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -47,7 +47,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_47daa4() {
|
||||
float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x;
|
||||
float res = textureLodOffset(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -64,7 +64,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureLodOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -77,7 +77,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_47daa4() {
|
||||
float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x;
|
||||
float res = textureLodOffset(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -95,7 +95,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureLodOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -7,7 +5,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_690d95() {
|
||||
vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
vec4 res = textureLodOffset(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -33,14 +31,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -48,7 +38,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_690d95() {
|
||||
vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
vec4 res = textureLodOffset(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -64,14 +54,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -79,7 +61,7 @@ uniform highp sampler2D arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_690d95() {
|
||||
vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
vec4 res = textureLodOffset(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -96,11 +78,3 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -7,7 +5,7 @@ uniform highp sampler3D arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_9bd37b() {
|
||||
vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
|
||||
vec4 res = textureLodOffset(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -33,14 +31,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -48,7 +38,7 @@ uniform highp sampler3D arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_9bd37b() {
|
||||
vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
|
||||
vec4 res = textureLodOffset(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -64,14 +54,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -79,7 +61,7 @@ uniform highp sampler3D arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_9bd37b() {
|
||||
vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
|
||||
vec4 res = textureLodOffset(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -96,11 +78,3 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -7,7 +5,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_a4af26() {
|
||||
vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
vec4 res = textureLodOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -33,14 +31,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -48,7 +38,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_a4af26() {
|
||||
vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
vec4 res = textureLodOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -64,14 +54,6 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -79,7 +61,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_a4af26() {
|
||||
vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
vec4 res = textureLodOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -96,11 +78,3 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_ba93b3() {
|
||||
float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x;
|
||||
float res = textureLodOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -34,7 +34,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureLodOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -47,7 +47,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_ba93b3() {
|
||||
float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x;
|
||||
float res = textureLodOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -64,7 +64,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureLodOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -77,7 +77,7 @@ uniform highp sampler2DArray arg_0;
|
|||
|
||||
|
||||
void textureSampleLevel_ba93b3() {
|
||||
float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x;
|
||||
float res = textureLodOffset(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
@ -95,7 +95,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'textureLod' : no matching overloaded function found
|
||||
ERROR: 0:8: 'textureLodOffset' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
Loading…
Reference in New Issue