Fix some more memory leaks in the Metal backend.
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22b862e052
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cce393e0d4
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@ -43,6 +43,7 @@ namespace backend { namespace metal {
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ASSERT(compute == nil);
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ASSERT(compute == nil);
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if (blit != nil) {
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if (blit != nil) {
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[blit endEncoding];
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[blit endEncoding];
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[blit release];
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blit = nil;
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blit = nil;
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}
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}
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}
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}
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@ -64,6 +65,7 @@ namespace backend { namespace metal {
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void EndCompute() {
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void EndCompute() {
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ASSERT(compute != nil);
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ASSERT(compute != nil);
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[compute endEncoding];
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[compute endEncoding];
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[compute release];
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compute = nil;
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compute = nil;
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}
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}
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@ -71,6 +73,7 @@ namespace backend { namespace metal {
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ASSERT(currentRenderPass);
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ASSERT(currentRenderPass);
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if (render != nil) {
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if (render != nil) {
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[render endEncoding];
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[render endEncoding];
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[render release];
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render = nil;
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render = nil;
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}
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}
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@ -141,12 +144,14 @@ namespace backend { namespace metal {
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}
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}
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render = [commandBuffer renderCommandEncoderWithDescriptor:descriptor];
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render = [commandBuffer renderCommandEncoderWithDescriptor:descriptor];
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[descriptor release];
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// TODO(cwallez@chromium.org): does any state need to be reset?
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// TODO(cwallez@chromium.org): does any state need to be reset?
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}
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}
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void EndSubpass() {
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void EndSubpass() {
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ASSERT(render != nil);
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ASSERT(render != nil);
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[render endEncoding];
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[render endEncoding];
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[render release];
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render = nil;
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render = nil;
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}
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}
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};
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};
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