Disable the workaround about the T2T copy issue on newer Intel drivers
This patch disables the workaround about the T2T copy issue (the Toggle UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel) on the latest Intel Gen9 and Gen9.5 D3D driver (27.20.100.9466) which contains the fix for this issue. This patch also implements the D3D driver version comparison algorithm for Intel drivers. BUG=chromium:1161355 TEST=dawn_end2end_tests Change-Id: I406598f2c5745214a60bfc43fb732d45360aa1fe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51343 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
parent
3fd2036755
commit
ce3d4a5b09
|
@ -14,6 +14,8 @@
|
||||||
|
|
||||||
#include "common/GPUInfo.h"
|
#include "common/GPUInfo.h"
|
||||||
|
|
||||||
|
#include "common/Assert.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <array>
|
#include <array>
|
||||||
|
|
||||||
|
@ -38,6 +40,13 @@ namespace gpu_info {
|
||||||
const std::array<uint32_t, 21> Cometlake = {
|
const std::array<uint32_t, 21> Cometlake = {
|
||||||
{0x9B21, 0x9BA0, 0x9BA2, 0x9BA4, 0x9BA5, 0x9BA8, 0x9BAA, 0x9BAB, 0x9BAC, 0x9B41, 0x9BC0,
|
{0x9B21, 0x9BA0, 0x9BA2, 0x9BA4, 0x9BA5, 0x9BA8, 0x9BAA, 0x9BAB, 0x9BAC, 0x9B41, 0x9BC0,
|
||||||
0x9BC2, 0x9BC4, 0x9BC5, 0x9BC6, 0x9BC8, 0x9BCA, 0x9BCB, 0x9BCC, 0x9BE6, 0x9BF6}};
|
0x9BC2, 0x9BC4, 0x9BC5, 0x9BC6, 0x9BC8, 0x9BCA, 0x9BCB, 0x9BCC, 0x9BE6, 0x9BF6}};
|
||||||
|
|
||||||
|
bool IsOldIntelD3DVersionScheme(const D3DDriverVersion& driverVersion) {
|
||||||
|
// See https://www.intel.com/content/www/us/en/support/articles/000005654/graphics.html
|
||||||
|
// for more details
|
||||||
|
return driverVersion[2] < 100u;
|
||||||
|
}
|
||||||
|
|
||||||
} // anonymous namespace
|
} // anonymous namespace
|
||||||
|
|
||||||
bool IsAMD(PCIVendorID vendorId) {
|
bool IsAMD(PCIVendorID vendorId) {
|
||||||
|
@ -65,6 +74,32 @@ namespace gpu_info {
|
||||||
return vendorId == kVendorID_Microsoft && deviceId == kDeviceID_WARP;
|
return vendorId == kVendorID_Microsoft && deviceId == kDeviceID_WARP;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int CompareD3DDriverVersion(PCIVendorID vendorId,
|
||||||
|
const D3DDriverVersion& version1,
|
||||||
|
const D3DDriverVersion& version2) {
|
||||||
|
if (IsIntel(vendorId)) {
|
||||||
|
// The Intel graphics driver version schema has had a change since the Windows 10 April
|
||||||
|
// 2018 Update release. In the new schema the 3rd number of the driver version is always
|
||||||
|
// 100, while on the older drivers it is always less than 100. For the drivers using the
|
||||||
|
// same driver version schema, the newer driver always has the bigger 4th number.
|
||||||
|
// See https://www.intel.com/content/www/us/en/support/articles/000005654/graphics.html
|
||||||
|
// for more details.
|
||||||
|
bool isOldIntelDriver1 = IsOldIntelD3DVersionScheme(version1);
|
||||||
|
bool isOldIntelDriver2 = IsOldIntelD3DVersionScheme(version2);
|
||||||
|
if (isOldIntelDriver1 && !isOldIntelDriver2) {
|
||||||
|
return -1;
|
||||||
|
} else if (!isOldIntelDriver1 && isOldIntelDriver2) {
|
||||||
|
return 1;
|
||||||
|
} else {
|
||||||
|
return static_cast<int32_t>(version1[3]) - static_cast<int32_t>(version2[3]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO(jiawei.shao@intel.com): support other GPU vendors
|
||||||
|
UNREACHABLE();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
// Intel GPUs
|
// Intel GPUs
|
||||||
bool IsSkylake(PCIDeviceID deviceId) {
|
bool IsSkylake(PCIDeviceID deviceId) {
|
||||||
return std::find(Skylake.cbegin(), Skylake.cend(), deviceId) != Skylake.cend();
|
return std::find(Skylake.cbegin(), Skylake.cend(), deviceId) != Skylake.cend();
|
||||||
|
|
|
@ -15,6 +15,7 @@
|
||||||
#ifndef COMMON_GPUINFO_H
|
#ifndef COMMON_GPUINFO_H
|
||||||
#define COMMON_GPUINFO_H
|
#define COMMON_GPUINFO_H
|
||||||
|
|
||||||
|
#include <array>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
using PCIVendorID = uint32_t;
|
using PCIVendorID = uint32_t;
|
||||||
|
@ -43,6 +44,17 @@ namespace gpu_info {
|
||||||
bool IsSwiftshader(PCIVendorID vendorId, PCIDeviceID deviceId);
|
bool IsSwiftshader(PCIVendorID vendorId, PCIDeviceID deviceId);
|
||||||
bool IsWARP(PCIVendorID vendorId, PCIDeviceID deviceId);
|
bool IsWARP(PCIVendorID vendorId, PCIDeviceID deviceId);
|
||||||
|
|
||||||
|
using D3DDriverVersion = std::array<uint16_t, 4>;
|
||||||
|
|
||||||
|
// Do comparison between two driver versions. Currently we only support the comparison between
|
||||||
|
// Intel D3D driver versions.
|
||||||
|
// - Return a negative value if version1 is older
|
||||||
|
// - Return a positive value if version1 is newer
|
||||||
|
// - Return 0 if version1 and version2 represent same driver version
|
||||||
|
int CompareD3DDriverVersion(PCIVendorID vendorId,
|
||||||
|
const D3DDriverVersion& version1,
|
||||||
|
const D3DDriverVersion& version2);
|
||||||
|
|
||||||
// Intel architectures
|
// Intel architectures
|
||||||
bool IsSkylake(PCIDeviceID deviceId);
|
bool IsSkylake(PCIDeviceID deviceId);
|
||||||
bool IsKabylake(PCIDeviceID deviceId);
|
bool IsKabylake(PCIDeviceID deviceId);
|
||||||
|
|
|
@ -52,6 +52,10 @@ namespace dawn_native { namespace d3d12 {
|
||||||
return mD3d12Device;
|
return mD3d12Device;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const gpu_info::D3DDriverVersion& Adapter::GetDriverVersion() const {
|
||||||
|
return mDriverVersion;
|
||||||
|
}
|
||||||
|
|
||||||
MaybeError Adapter::Initialize() {
|
MaybeError Adapter::Initialize() {
|
||||||
// D3D12 cannot check for feature support without a device.
|
// D3D12 cannot check for feature support without a device.
|
||||||
// Create the device to populate the adapter properties then reuse it when needed for actual
|
// Create the device to populate the adapter properties then reuse it when needed for actual
|
||||||
|
@ -88,10 +92,10 @@ namespace dawn_native { namespace d3d12 {
|
||||||
|
|
||||||
std::ostringstream o;
|
std::ostringstream o;
|
||||||
o << "D3D12 driver version ";
|
o << "D3D12 driver version ";
|
||||||
o << ((encodedVersion >> 48) & 0xFFFF) << ".";
|
for (size_t i = 0; i < mDriverVersion.size(); ++i) {
|
||||||
o << ((encodedVersion >> 32) & 0xFFFF) << ".";
|
mDriverVersion[i] = (encodedVersion >> (48 - 16 * i)) & 0xFFFF;
|
||||||
o << ((encodedVersion >> 16) & 0xFFFF) << ".";
|
o << mDriverVersion[i] << ".";
|
||||||
o << (encodedVersion & 0xFFFF);
|
}
|
||||||
mDriverDescription = o.str();
|
mDriverDescription = o.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
|
|
||||||
#include "dawn_native/Adapter.h"
|
#include "dawn_native/Adapter.h"
|
||||||
|
|
||||||
|
#include "common/GPUInfo.h"
|
||||||
#include "dawn_native/d3d12/D3D12Info.h"
|
#include "dawn_native/d3d12/D3D12Info.h"
|
||||||
#include "dawn_native/d3d12/d3d12_platform.h"
|
#include "dawn_native/d3d12/d3d12_platform.h"
|
||||||
|
|
||||||
|
@ -33,6 +34,7 @@ namespace dawn_native { namespace d3d12 {
|
||||||
IDXGIAdapter3* GetHardwareAdapter() const;
|
IDXGIAdapter3* GetHardwareAdapter() const;
|
||||||
Backend* GetBackend() const;
|
Backend* GetBackend() const;
|
||||||
ComPtr<ID3D12Device> GetDevice() const;
|
ComPtr<ID3D12Device> GetDevice() const;
|
||||||
|
const gpu_info::D3DDriverVersion& GetDriverVersion() const;
|
||||||
|
|
||||||
MaybeError Initialize();
|
MaybeError Initialize();
|
||||||
|
|
||||||
|
@ -46,6 +48,7 @@ namespace dawn_native { namespace d3d12 {
|
||||||
|
|
||||||
ComPtr<IDXGIAdapter3> mHardwareAdapter;
|
ComPtr<IDXGIAdapter3> mHardwareAdapter;
|
||||||
ComPtr<ID3D12Device> mD3d12Device;
|
ComPtr<ID3D12Device> mD3d12Device;
|
||||||
|
gpu_info::D3DDriverVersion mDriverVersion;
|
||||||
|
|
||||||
Backend* mBackend;
|
Backend* mBackend;
|
||||||
D3D12DeviceInfo mDeviceInfo = {};
|
D3D12DeviceInfo mDeviceInfo = {};
|
||||||
|
|
|
@ -548,14 +548,17 @@ namespace dawn_native { namespace d3d12 {
|
||||||
|
|
||||||
// Currently this workaround is only needed on Intel Gen9 and Gen9.5 GPUs.
|
// Currently this workaround is only needed on Intel Gen9 and Gen9.5 GPUs.
|
||||||
// See http://crbug.com/1161355 for more information.
|
// See http://crbug.com/1161355 for more information.
|
||||||
// TODO(jiawei.shao@intel.com): disable this workaround on the newer drivers when the driver
|
|
||||||
// bug is fixed.
|
|
||||||
if (gpu_info::IsIntel(pciInfo.vendorId) &&
|
if (gpu_info::IsIntel(pciInfo.vendorId) &&
|
||||||
(gpu_info::IsSkylake(pciInfo.deviceId) || gpu_info::IsKabylake(pciInfo.deviceId) ||
|
(gpu_info::IsSkylake(pciInfo.deviceId) || gpu_info::IsKabylake(pciInfo.deviceId) ||
|
||||||
gpu_info::IsCoffeelake(pciInfo.deviceId))) {
|
gpu_info::IsCoffeelake(pciInfo.deviceId))) {
|
||||||
SetToggle(
|
constexpr gpu_info::D3DDriverVersion kFirstDriverVersionWithFix = {27, 20, 100, 9466};
|
||||||
Toggle::UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel,
|
if (gpu_info::CompareD3DDriverVersion(pciInfo.vendorId,
|
||||||
true);
|
ToBackend(GetAdapter())->GetDriverVersion(),
|
||||||
|
kFirstDriverVersionWithFix) < 0) {
|
||||||
|
SetToggle(
|
||||||
|
Toggle::UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel,
|
||||||
|
true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue