Adding TextureZeroInitTests for WriteTexture

Added TextureZeroInitTests: WriteWholeTexture, WriteTextureHalf,
WriteWholeTextureArray, WriteTextureArrayHalf,
WriteWholeTextureAtMipLevel, WriteTextureHalfAtMipLevel.

Bug: dawn:483
Change-Id: I54a1c9c918f8289df5285135cd27e01f2bef07b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24740
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Tomek Ponitka 2020-07-15 20:17:17 +00:00 committed by Commit Bot service account
parent 01aeca22a9
commit ce665b4624
1 changed files with 250 additions and 1 deletions

View File

@ -344,7 +344,7 @@ TEST_P(TextureZeroInitTest, CopyBufferToTextureMultipleArrayLayers) {
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize); encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
wgpu::CommandBuffer commands = encoder.Finish(); wgpu::CommandBuffer commands = encoder.Finish();
// The copy overwrites the whole subresources su we don't need to do lazy initialization on // The copy overwrites the whole subresources so we don't need to do lazy initialization on
// them. // them.
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
@ -1144,6 +1144,255 @@ TEST_P(TextureZeroInitTest, CopyTextureToBufferNonRenderableUnaligned) {
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1)); EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
} }
// In this test WriteTexture fully overwrites a texture
TEST_P(TextureZeroInitTest, WriteWholeTexture) {
// TODO(dawn:483): Remove this condition after implementing WriteTexture in those backends.
DAWN_SKIP_TEST_IF(IsOpenGL() || IsVulkan() || IsD3D12());
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
1, 1, wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc, kColorFormat);
wgpu::Texture texture = device.CreateTexture(&descriptor);
wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0});
wgpu::Extent3D copySize = {kSize, kSize, 1};
wgpu::TextureDataLayout textureDataLayout;
textureDataLayout.offset = 0;
textureDataLayout.bytesPerRow = kSize * kFormatBlockByteSize;
textureDataLayout.rowsPerImage = kSize;
std::vector<RGBA8> data(
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
copySize, kColorFormat) /
sizeof(RGBA8),
{100, 100, 100, 100});
// The write overwrites the whole texture so we don't need to do lazy initialization.
EXPECT_LAZY_CLEAR(0u,
queue.WriteTexture(&textureCopyView, data.data(), data.size() * sizeof(RGBA8),
&textureDataLayout, &copySize));
// Expect texture initialized to be true
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize, kSize, 0, 0);
}
// Test WriteTexture to a subset of the texture, lazy init is necessary to clear the other
// half.
TEST_P(TextureZeroInitTest, WriteTextureHalf) {
// TODO(dawn:483): Remove this condition after implementing WriteTexture in those backends.
DAWN_SKIP_TEST_IF(IsOpenGL() || IsVulkan() || IsD3D12());
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
kColorFormat);
wgpu::Texture texture = device.CreateTexture(&descriptor);
wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0});
wgpu::Extent3D copySize = {kSize / 2, kSize, 1};
wgpu::TextureDataLayout textureDataLayout;
textureDataLayout.offset = 0;
textureDataLayout.bytesPerRow = kSize * kFormatBlockByteSize / 2;
textureDataLayout.rowsPerImage = kSize;
std::vector<RGBA8> data(
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
copySize, kColorFormat) /
sizeof(RGBA8),
{100, 100, 100, 100});
EXPECT_LAZY_CLEAR(1u,
queue.WriteTexture(&textureCopyView, data.data(), data.size() * sizeof(RGBA8),
&textureDataLayout, &copySize));
// Expect texture initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
// first half filled with 100, by the data
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
// second half should be cleared
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
}
// In this test WriteTexture fully overwrites a range of subresources, so lazy initialization
// is needed for neither the subresources involved in the write nor the other subresources.
TEST_P(TextureZeroInitTest, WriteWholeTextureArray) {
// TODO(dawn:483): Remove this condition after implementing WriteTexture in those backends.
DAWN_SKIP_TEST_IF(IsOpenGL() || IsVulkan() || IsD3D12());
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
1, 6, wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc, kColorFormat);
wgpu::Texture texture = device.CreateTexture(&descriptor);
constexpr uint32_t kBaseArrayLayer = 2u;
constexpr uint32_t kCopyLayerCount = 3u;
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(texture, 0, {0, 0, kBaseArrayLayer});
wgpu::Extent3D copySize = {kSize, kSize, kCopyLayerCount};
wgpu::TextureDataLayout textureDataLayout;
textureDataLayout.offset = 0;
textureDataLayout.bytesPerRow = kSize * kFormatBlockByteSize;
textureDataLayout.rowsPerImage = kSize;
std::vector<RGBA8> data(
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
copySize, kColorFormat) /
sizeof(RGBA8),
{100, 100, 100, 100});
// The write overwrites the whole subresources so we don't need to do lazy initialization on
// them.
EXPECT_LAZY_CLEAR(0u,
queue.WriteTexture(&textureCopyView, data.data(), data.size() * sizeof(RGBA8),
&textureDataLayout, &copySize));
// Expect texture subresource initialized to be true
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, kBaseArrayLayer,
kCopyLayerCount));
for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize, kSize, 0, layer);
}
}
// Test WriteTexture to a subset of the subresource, lazy init is necessary to clear the other
// half.
TEST_P(TextureZeroInitTest, WriteTextureArrayHalf) {
// TODO(dawn:483): Remove this condition after implementing WriteTexture in those backends.
DAWN_SKIP_TEST_IF(IsOpenGL() || IsVulkan() || IsD3D12());
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 6,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
kColorFormat);
wgpu::Texture texture = device.CreateTexture(&descriptor);
constexpr uint32_t kBaseArrayLayer = 2u;
constexpr uint32_t kCopyLayerCount = 3u;
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(texture, 0, {0, 0, kBaseArrayLayer});
wgpu::Extent3D copySize = {kSize / 2, kSize, kCopyLayerCount};
wgpu::TextureDataLayout textureDataLayout;
textureDataLayout.offset = 0;
textureDataLayout.bytesPerRow = kSize * kFormatBlockByteSize / 2;
textureDataLayout.rowsPerImage = kSize;
std::vector<RGBA8> data(
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
copySize, kColorFormat) /
sizeof(RGBA8),
{100, 100, 100, 100});
EXPECT_LAZY_CLEAR(1u,
queue.WriteTexture(&textureCopyView, data.data(), data.size() * sizeof(RGBA8),
&textureDataLayout, &copySize));
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1,
kBaseArrayLayer, kCopyLayerCount));
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
// first half filled with 100, by the data
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize / 2, kSize, 0, layer);
// second half should be cleared
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0,
layer);
}
}
// In this test WriteTexture fully overwrites a texture at mip level.
TEST_P(TextureZeroInitTest, WriteWholeTextureAtMipLevel) {
// TODO(dawn:483): Remove this condition after implementing WriteTexture in those backends.
DAWN_SKIP_TEST_IF(IsOpenGL() || IsVulkan() || IsD3D12());
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1, wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc, kColorFormat);
wgpu::Texture texture = device.CreateTexture(&descriptor);
constexpr uint32_t kMipLevel = 2;
constexpr uint32_t kMipSize = kSize >> kMipLevel;
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(texture, kMipLevel, {0, 0, 0});
wgpu::Extent3D copySize = {kMipSize, kMipSize, 1};
wgpu::TextureDataLayout textureDataLayout;
textureDataLayout.offset = 0;
textureDataLayout.bytesPerRow = kMipSize * kFormatBlockByteSize;
textureDataLayout.rowsPerImage = kMipSize;
std::vector<RGBA8> data(
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
copySize, kColorFormat) /
sizeof(RGBA8),
{100, 100, 100, 100});
// The write overwrites the whole texture so we don't need to do lazy initialization.
EXPECT_LAZY_CLEAR(0u,
queue.WriteTexture(&textureCopyView, data.data(), data.size() * sizeof(RGBA8),
&textureDataLayout, &copySize));
// Expect texture initialized to be true
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), kMipLevel, 1, 0, 1));
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kMipSize, kMipSize, kMipLevel, 0);
}
// Test WriteTexture to a subset of the texture at mip level, lazy init is necessary to clear the
// other half.
TEST_P(TextureZeroInitTest, WriteTextureHalfAtMipLevel) {
// TODO(dawn:483): Remove this condition after implementing WriteTexture in those backends.
DAWN_SKIP_TEST_IF(IsOpenGL() || IsVulkan() || IsD3D12());
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
kColorFormat);
wgpu::Texture texture = device.CreateTexture(&descriptor);
constexpr uint32_t kMipLevel = 2;
constexpr uint32_t kMipSize = kSize >> kMipLevel;
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(texture, kMipLevel, {0, 0, 0});
wgpu::Extent3D copySize = {kMipSize / 2, kMipSize, 1};
wgpu::TextureDataLayout textureDataLayout;
textureDataLayout.offset = 0;
textureDataLayout.bytesPerRow = kMipSize * kFormatBlockByteSize / 2;
textureDataLayout.rowsPerImage = kMipSize;
std::vector<RGBA8> data(
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
copySize, kColorFormat) /
sizeof(RGBA8),
{100, 100, 100, 100});
EXPECT_LAZY_CLEAR(1u,
queue.WriteTexture(&textureCopyView, data.data(), data.size() * sizeof(RGBA8),
&textureDataLayout, &copySize));
// Expect texture initialized to be true
EXPECT_EQ(true,
dawn_native::IsTextureSubresourceInitialized(texture.Get(), kMipLevel, 1, 0, 1));
std::vector<RGBA8> expectedZeros((kMipSize / 2) * kMipSize, {0, 0, 0, 0});
// first half filled with 100, by the data
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kMipSize / 2, kMipSize, kMipLevel, 0);
// second half should be cleared
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kMipSize / 2, 0, kMipSize / 2, kMipSize,
kMipLevel, 0);
}
DAWN_INSTANTIATE_TEST(TextureZeroInitTest, DAWN_INSTANTIATE_TEST(TextureZeroInitTest,
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}), D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}),
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}, D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},