Move all the implementations of Toggle to Toggles.cpp

This patch moves all the code related to Toggle from Instance.cpp to
Toggles.cpp to make the code in Instance.cpp cleaner.

BUG=dawn:56

Change-Id: Ica2a779569478a58ddf21e632a211c0c5b889b00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Jiawei Shao 2019-07-30 23:58:52 +00:00 committed by Commit Bot service account
parent 35ad5221fb
commit d08611b7a8
6 changed files with 160 additions and 108 deletions

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@ -183,6 +183,7 @@ source_set("libdawn_native_sources") {
"src/dawn_native/Texture.cpp", "src/dawn_native/Texture.cpp",
"src/dawn_native/Texture.h", "src/dawn_native/Texture.h",
"src/dawn_native/ToBackend.h", "src/dawn_native/ToBackend.h",
"src/dawn_native/Toggles.cpp",
"src/dawn_native/Toggles.h", "src/dawn_native/Toggles.h",
"src/dawn_native/dawn_platform.h", "src/dawn_native/dawn_platform.h",
] ]

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@ -506,17 +506,7 @@ namespace dawn_native {
} }
std::vector<const char*> DeviceBase::GetTogglesUsed() const { std::vector<const char*> DeviceBase::GetTogglesUsed() const {
std::vector<const char*> togglesNameInUse(mTogglesSet.toggleBitset.count()); return mTogglesSet.GetEnabledToggleNames();
uint32_t index = 0;
for (uint32_t i : IterateBitSet(mTogglesSet.toggleBitset)) {
const char* toggleName =
GetAdapter()->GetInstance()->ToggleEnumToName(static_cast<Toggle>(i));
togglesNameInUse[index] = toggleName;
++index;
}
return togglesNameInUse;
} }
bool DeviceBase::IsToggleEnabled(Toggle toggle) const { bool DeviceBase::IsToggleEnabled(Toggle toggle) const {

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@ -49,47 +49,6 @@ namespace dawn_native {
} }
#endif // defined(DAWN_ENABLE_BACKEND_VULKAN) #endif // defined(DAWN_ENABLE_BACKEND_VULKAN)
namespace {
struct ToggleEnumAndInfo {
Toggle toggle;
ToggleInfo info;
};
using ToggleEnumAndInfoList =
std::array<ToggleEnumAndInfo, static_cast<size_t>(Toggle::EnumCount)>;
static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {
{{Toggle::EmulateStoreAndMSAAResolve,
{"emulate_store_and_msaa_resolve",
"Emulate storing into multisampled color attachments and doing MSAA resolve "
"simultaneously. This workaround is enabled by default on the Metal drivers that do "
"not support MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on "
"those platforms, we should do MSAA resolve in another render pass after ending the "
"previous one.",
"https://bugs.chromium.org/p/dawn/issues/detail?id=56"}},
{Toggle::NonzeroClearResourcesOnCreationForTesting,
{"nonzero_clear_resources_on_creation_for_testing",
"Clears texture to full 1 bits as soon as they are created, but doesn't update "
"the tracking state of the texture. This way we can test the logic of clearing "
"textures that use recycled memory.",
"https://bugs.chromium.org/p/dawn/issues/detail?id=145"}},
{Toggle::AlwaysResolveIntoZeroLevelAndLayer,
{"always_resolve_into_zero_level_and_layer",
"When the resolve target is a texture view that is created on the non-zero level or "
"layer of a texture, we first resolve into a temporarily 2D texture with only one "
"mipmap level and one array layer, and copy the result of MSAA resolve into the "
"true resolve target. This workaround is enabled by default on the Metal drivers "
"that have bugs when setting non-zero resolveLevel or resolveSlice.",
"https://bugs.chromium.org/p/dawn/issues/detail?id=56"}},
{Toggle::LazyClearResourceOnFirstUse,
{"lazy_clear_resource_on_first_use",
"Clears resource to zero on first usage. This initializes the resource "
"so that no dirty bits from recycled memory is present in the new resource.",
"https://bugs.chromium.org/p/dawn/issues/detail?id=145"}}}};
} // anonymous namespace
// InstanceBase // InstanceBase
void InstanceBase::DiscoverDefaultAdapters() { void InstanceBase::DiscoverDefaultAdapters() {
@ -119,51 +78,12 @@ namespace dawn_native {
return !ConsumedError(DiscoverAdaptersInternal(options)); return !ConsumedError(DiscoverAdaptersInternal(options));
} }
const char* InstanceBase::ToggleEnumToName(Toggle toggle) {
ASSERT(toggle != Toggle::InvalidEnum);
const ToggleEnumAndInfo& toggleNameAndInfo =
kToggleNameAndInfoList[static_cast<size_t>(toggle)];
ASSERT(toggleNameAndInfo.toggle == toggle);
return toggleNameAndInfo.info.name;
}
const ToggleInfo* InstanceBase::GetToggleInfo(const char* toggleName) { const ToggleInfo* InstanceBase::GetToggleInfo(const char* toggleName) {
ASSERT(toggleName); return mTogglesInfo.GetToggleInfo(toggleName);
EnsureToggleNameToEnumMapInitialized();
const auto& iter = mToggleNameToEnumMap.find(toggleName);
if (iter != mToggleNameToEnumMap.cend()) {
return &kToggleNameAndInfoList[static_cast<size_t>(iter->second)].info;
}
return nullptr;
} }
Toggle InstanceBase::ToggleNameToEnum(const char* toggleName) { Toggle InstanceBase::ToggleNameToEnum(const char* toggleName) {
ASSERT(toggleName); return mTogglesInfo.ToggleNameToEnum(toggleName);
EnsureToggleNameToEnumMapInitialized();
const auto& iter = mToggleNameToEnumMap.find(toggleName);
if (iter != mToggleNameToEnumMap.cend()) {
return kToggleNameAndInfoList[static_cast<size_t>(iter->second)].toggle;
}
return Toggle::InvalidEnum;
}
void InstanceBase::EnsureToggleNameToEnumMapInitialized() {
if (mToggleNameToEnumMapInitialized) {
return;
}
for (size_t index = 0; index < kToggleNameAndInfoList.size(); ++index) {
const ToggleEnumAndInfo& toggleNameAndInfo = kToggleNameAndInfoList[index];
ASSERT(index == static_cast<size_t>(toggleNameAndInfo.toggle));
mToggleNameToEnumMap[toggleNameAndInfo.info.name] = toggleNameAndInfo.toggle;
}
mToggleNameToEnumMapInitialized = true;
} }
const std::vector<std::unique_ptr<AdapterBase>>& InstanceBase::GetAdapters() const { const std::vector<std::unique_ptr<AdapterBase>>& InstanceBase::GetAdapters() const {

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@ -49,7 +49,6 @@ namespace dawn_native {
const ToggleInfo* GetToggleInfo(const char* toggleName); const ToggleInfo* GetToggleInfo(const char* toggleName);
Toggle ToggleNameToEnum(const char* toggleName); Toggle ToggleNameToEnum(const char* toggleName);
const char* ToggleEnumToName(Toggle toggle);
void EnableBackendValidation(bool enableBackendValidation); void EnableBackendValidation(bool enableBackendValidation);
bool IsBackendValidationEnabled() const; bool IsBackendValidationEnabled() const;
@ -66,19 +65,16 @@ namespace dawn_native {
MaybeError DiscoverAdaptersInternal(const AdapterDiscoveryOptionsBase* options); MaybeError DiscoverAdaptersInternal(const AdapterDiscoveryOptionsBase* options);
void EnsureToggleNameToEnumMapInitialized();
bool mBackendsConnected = false; bool mBackendsConnected = false;
bool mDiscoveredDefaultAdapters = false; bool mDiscoveredDefaultAdapters = false;
bool mToggleNameToEnumMapInitialized = false;
bool mEnableBackendValidation = false; bool mEnableBackendValidation = false;
bool mBeginCaptureOnStartup = false; bool mBeginCaptureOnStartup = false;
std::vector<std::unique_ptr<BackendConnection>> mBackends; std::vector<std::unique_ptr<BackendConnection>> mBackends;
std::vector<std::unique_ptr<AdapterBase>> mAdapters; std::vector<std::unique_ptr<AdapterBase>> mAdapters;
std::unordered_map<std::string, Toggle> mToggleNameToEnumMap; TogglesInfo mTogglesInfo;
}; };
} // namespace dawn_native } // namespace dawn_native

135
src/dawn_native/Toggles.cpp Normal file
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@ -0,0 +1,135 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <array>
#include "common/Assert.h"
#include "common/BitSetIterator.h"
#include "dawn_native/Toggles.h"
namespace dawn_native {
namespace {
struct ToggleEnumAndInfo {
Toggle toggle;
ToggleInfo info;
};
using ToggleEnumAndInfoList =
std::array<ToggleEnumAndInfo, static_cast<size_t>(Toggle::EnumCount)>;
static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {
{{Toggle::EmulateStoreAndMSAAResolve,
{"emulate_store_and_msaa_resolve",
"Emulate storing into multisampled color attachments and doing MSAA resolve "
"simultaneously. This workaround is enabled by default on the Metal drivers that do "
"not support MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on "
"those platforms, we should do MSAA resolve in another render pass after ending the "
"previous one.",
"https://bugs.chromium.org/p/dawn/issues/detail?id=56"}},
{Toggle::NonzeroClearResourcesOnCreationForTesting,
{"nonzero_clear_resources_on_creation_for_testing",
"Clears texture to full 1 bits as soon as they are created, but doesn't update "
"the tracking state of the texture. This way we can test the logic of clearing "
"textures that use recycled memory.",
"https://bugs.chromium.org/p/dawn/issues/detail?id=145"}},
{Toggle::AlwaysResolveIntoZeroLevelAndLayer,
{"always_resolve_into_zero_level_and_layer",
"When the resolve target is a texture view that is created on the non-zero level or "
"layer of a texture, we first resolve into a temporarily 2D texture with only one "
"mipmap level and one array layer, and copy the result of MSAA resolve into the "
"true resolve target. This workaround is enabled by default on the Metal drivers "
"that have bugs when setting non-zero resolveLevel or resolveSlice.",
"https://bugs.chromium.org/p/dawn/issues/detail?id=56"}},
{Toggle::LazyClearResourceOnFirstUse,
{"lazy_clear_resource_on_first_use",
"Clears resource to zero on first usage. This initializes the resource "
"so that no dirty bits from recycled memory is present in the new resource.",
"https://bugs.chromium.org/p/dawn/issues/detail?id=145"}}}};
} // anonymous namespace
void TogglesSet::SetToggle(Toggle toggle, bool enabled) {
ASSERT(toggle != Toggle::InvalidEnum);
const size_t toggleIndex = static_cast<size_t>(toggle);
toggleBitset.set(toggleIndex, enabled);
}
bool TogglesSet::IsEnabled(Toggle toggle) const {
ASSERT(toggle != Toggle::InvalidEnum);
const size_t toggleIndex = static_cast<size_t>(toggle);
return toggleBitset.test(toggleIndex);
}
std::vector<const char*> TogglesSet::GetEnabledToggleNames() const {
std::vector<const char*> togglesNameInUse(toggleBitset.count());
uint32_t index = 0;
for (uint32_t i : IterateBitSet(toggleBitset)) {
const char* toggleName = ToggleEnumToName(static_cast<Toggle>(i));
togglesNameInUse[index] = toggleName;
++index;
}
return togglesNameInUse;
}
const char* ToggleEnumToName(Toggle toggle) {
ASSERT(toggle != Toggle::InvalidEnum);
const ToggleEnumAndInfo& toggleNameAndInfo =
kToggleNameAndInfoList[static_cast<size_t>(toggle)];
ASSERT(toggleNameAndInfo.toggle == toggle);
return toggleNameAndInfo.info.name;
}
const ToggleInfo* TogglesInfo::GetToggleInfo(const char* toggleName) {
ASSERT(toggleName);
EnsureToggleNameToEnumMapInitialized();
const auto& iter = mToggleNameToEnumMap.find(toggleName);
if (iter != mToggleNameToEnumMap.cend()) {
return &kToggleNameAndInfoList[static_cast<size_t>(iter->second)].info;
}
return nullptr;
}
Toggle TogglesInfo::ToggleNameToEnum(const char* toggleName) {
ASSERT(toggleName);
EnsureToggleNameToEnumMapInitialized();
const auto& iter = mToggleNameToEnumMap.find(toggleName);
if (iter != mToggleNameToEnumMap.cend()) {
return kToggleNameAndInfoList[static_cast<size_t>(iter->second)].toggle;
}
return Toggle::InvalidEnum;
}
void TogglesInfo::EnsureToggleNameToEnumMapInitialized() {
if (mToggleNameToEnumMapInitialized) {
return;
}
for (size_t index = 0; index < kToggleNameAndInfoList.size(); ++index) {
const ToggleEnumAndInfo& toggleNameAndInfo = kToggleNameAndInfoList[index];
ASSERT(index == static_cast<size_t>(toggleNameAndInfo.toggle));
mToggleNameToEnumMap[toggleNameAndInfo.info.name] = toggleNameAndInfo.toggle;
}
mToggleNameToEnumMapInitialized = true;
}
} // namespace dawn_native

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@ -16,6 +16,8 @@
#define DAWNNATIVE_TOGGLES_H_ #define DAWNNATIVE_TOGGLES_H_
#include <bitset> #include <bitset>
#include <unordered_map>
#include <vector>
#include "dawn_native/DawnNative.h" #include "dawn_native/DawnNative.h"
@ -36,17 +38,25 @@ namespace dawn_native {
struct TogglesSet { struct TogglesSet {
std::bitset<static_cast<size_t>(Toggle::EnumCount)> toggleBitset; std::bitset<static_cast<size_t>(Toggle::EnumCount)> toggleBitset;
void SetToggle(Toggle toggle, bool enabled) { void SetToggle(Toggle toggle, bool enabled);
ASSERT(toggle != Toggle::InvalidEnum); bool IsEnabled(Toggle toggle) const;
const size_t toggleIndex = static_cast<size_t>(toggle); std::vector<const char*> GetEnabledToggleNames() const;
toggleBitset.set(toggleIndex, enabled); };
}
bool IsEnabled(Toggle toggle) const { const char* ToggleEnumToName(Toggle toggle);
ASSERT(toggle != Toggle::InvalidEnum);
const size_t toggleIndex = static_cast<size_t>(toggle); class TogglesInfo {
return toggleBitset.test(toggleIndex); public:
} // Used to query the details of a toggle. Return nullptr if toggleName is not a valid name
// of a toggle supported in Dawn.
const ToggleInfo* GetToggleInfo(const char* toggleName);
Toggle ToggleNameToEnum(const char* toggleName);
private:
void EnsureToggleNameToEnumMapInitialized();
bool mToggleNameToEnumMapInitialized = false;
std::unordered_map<std::string, Toggle> mToggleNameToEnumMap;
}; };
} // namespace dawn_native } // namespace dawn_native