Test TextureComponentType and TextureViewDimension compatibility
The TextureComponentType and TextureViewDimension of resources in the shader must match those in the bind group layout. This patch also extracts the texture view dimension from the SPIRV. Bug: dawn:202 Change-Id: Ie155f17109f4f1b5d9b386d757062ae5ffe5da67 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13861 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -41,6 +41,31 @@ namespace dawn_native {
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return Format::Other;
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return Format::Other;
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}
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}
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}
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}
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wgpu::TextureViewDimension SpirvDimToTextureViewDimension(spv::Dim dim, bool arrayed) {
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switch (dim) {
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case spv::Dim::Dim1D:
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return wgpu::TextureViewDimension::e1D;
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case spv::Dim::Dim2D:
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if (arrayed) {
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return wgpu::TextureViewDimension::e2DArray;
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} else {
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return wgpu::TextureViewDimension::e2D;
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}
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case spv::Dim::Dim3D:
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return wgpu::TextureViewDimension::e3D;
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case spv::Dim::DimCube:
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if (arrayed) {
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return wgpu::TextureViewDimension::CubeArray;
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} else {
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return wgpu::TextureViewDimension::Cube;
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}
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default:
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UNREACHABLE();
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return wgpu::TextureViewDimension::Undefined;
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}
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}
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} // anonymous namespace
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} // anonymous namespace
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MaybeError ValidateShaderModuleDescriptor(DeviceBase*,
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MaybeError ValidateShaderModuleDescriptor(DeviceBase*,
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@ -156,9 +181,14 @@ namespace dawn_native {
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info.base_type_id = resource.base_type_id;
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info.base_type_id = resource.base_type_id;
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switch (bindingType) {
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switch (bindingType) {
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case wgpu::BindingType::SampledTexture: {
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case wgpu::BindingType::SampledTexture: {
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spirv_cross::SPIRType::ImageType imageType =
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compiler.get_type(info.base_type_id).image;
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spirv_cross::SPIRType::BaseType textureComponentType =
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spirv_cross::SPIRType::BaseType textureComponentType =
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compiler.get_type(compiler.get_type(info.base_type_id).image.type)
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compiler.get_type(imageType.type).basetype;
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.basetype;
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info.multisampled = imageType.ms;
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info.textureDimension =
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SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
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info.textureComponentType =
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info.textureComponentType =
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SpirvCrossBaseTypeToFormatType(textureComponentType);
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SpirvCrossBaseTypeToFormatType(textureComponentType);
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info.type = bindingType;
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info.type = bindingType;
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@ -322,6 +352,10 @@ namespace dawn_native {
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if (layoutTextureComponentType != moduleInfo.textureComponentType) {
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if (layoutTextureComponentType != moduleInfo.textureComponentType) {
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return false;
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return false;
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}
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}
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if (layoutInfo.textureDimensions[i] != moduleInfo.textureDimension) {
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return false;
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}
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}
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}
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}
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}
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@ -51,7 +51,10 @@ namespace dawn_native {
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uint32_t id;
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uint32_t id;
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uint32_t base_type_id;
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uint32_t base_type_id;
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wgpu::BindingType type;
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wgpu::BindingType type;
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Format::Type textureComponentType;
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// Match the defaults in BindGroupLayoutDescriptor
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wgpu::TextureViewDimension textureDimension = wgpu::TextureViewDimension::Undefined;
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Format::Type textureComponentType = Format::Type::Float;
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bool multisampled = false;
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bool used = false;
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bool used = false;
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};
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};
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using ModuleBindingInfo =
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using ModuleBindingInfo =
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@ -360,3 +360,53 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
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}
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}
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}
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}
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}
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}
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// Tests that the texture view dimension in shader must match the bind group layout.
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TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
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constexpr uint32_t kNumTextureViewDimensions = 6u;
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std::array<const char*, kNumTextureViewDimensions> kTextureKeywords = {{
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"texture1D",
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"texture2D",
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"texture2DArray",
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"textureCube",
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"textureCubeArray",
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"texture3D",
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}};
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std::array<wgpu::TextureViewDimension, kNumTextureViewDimensions> kTextureViewDimensions = {{
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wgpu::TextureViewDimension::e1D,
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureViewDimension::e2DArray,
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wgpu::TextureViewDimension::Cube,
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wgpu::TextureViewDimension::CubeArray,
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wgpu::TextureViewDimension::e3D,
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}};
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for (size_t i = 0; i < kNumTextureViewDimensions; ++i) {
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for (size_t j = 0; j < kNumTextureViewDimensions; ++j) {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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std::ostringstream stream;
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stream << R"(
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#version 450
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layout(set = 0, binding = 0) uniform )"
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<< kTextureKeywords[i] << R"( tex;
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void main() {
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})";
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descriptor.cFragmentStage.module = utils::CreateShaderModule(
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device, utils::SingleShaderStage::Fragment, stream.str().c_str());
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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false, kTextureViewDimensions[j], wgpu::TextureComponentType::Float}});
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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if (i == j) {
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device.CreateRenderPipeline(&descriptor);
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} else {
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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}
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}
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}
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