Update DynamicBufferOffsetTests to use WGSL
Bug: dawn:572 Change-Id: I73d987e8ab09120014d2d5c802bd08f08c33bdbd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33775 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -93,51 +93,67 @@ class DynamicBufferOffsetTests : public DawnTest {
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wgpu::Texture mColorAttachment;
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wgpu::RenderPipeline CreateRenderPipeline(bool isInheritedPipeline = false) {
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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void main() {
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const vec2 pos[3] = vec2[3](vec2(-1.0f, 0.0f), vec2(-1.0f, 1.0f), vec2(0.0f, 1.0f));
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gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
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})");
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wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(vertex_idx)]] var<in> VertexIndex : u32;
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[[builtin(position)]] var<out> Position : vec4<f32>;
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[[stage(vertex)]] fn main() -> void {
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const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2<f32>(-1.0, 0.0),
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vec2<f32>(-1.0, 1.0),
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vec2<f32>( 0.0, 1.0));
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Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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})");
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// Construct fragment shader source
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std::ostringstream fs;
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std::string multipleNumber = isInheritedPipeline ? "2" : "1";
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fs << R"(
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#version 450
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layout(std140, set = 0, binding = 0) uniform uBufferNotDynamic {
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uvec2 notDynamicValue;
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# TODO(crbug.com/tint/386): Use the same struct.
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[[block]] struct Buffer1 {
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[[offset(0)]] value : vec2<u32>;
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};
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layout(std140, set = 0, binding = 1) buffer sBufferNotDynamic {
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uvec2 notDynamicResult;
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} mid;
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layout(std140, set = 0, binding = 3) uniform uBuffer {
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uvec2 value;
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[[block]] struct Buffer2 {
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[[offset(0)]] value : vec2<u32>;
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};
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layout(std140, set = 0, binding = 4) buffer SBuffer {
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uvec2 result;
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} sBuffer;
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[[block]] struct Buffer3 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[block]] struct Buffer4 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[set(0), binding(0)]] var<uniform> uBufferNotDynamic : Buffer1;
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[[set(0), binding(1)]] var<storage_buffer> sBufferNotDynamic : [[access(read_write)]] Buffer2;
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[[set(0), binding(3)]] var<uniform> uBuffer : Buffer3;
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[[set(0), binding(4)]] var<storage_buffer> sBuffer : [[access(read_write)]] Buffer4;
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)";
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if (isInheritedPipeline) {
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fs << R"(
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layout(std140, set = 1, binding = 0) uniform paddingBlock {
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uvec2 padding;
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[[block]] struct Buffer5 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[set(1), binding(0)]] var<uniform> paddingBlock : Buffer5;
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)";
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}
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fs << " layout(location = 0) out vec4 fragColor;\n";
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fs << " void main() {\n";
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fs << " mid.notDynamicResult.xy = notDynamicValue.xy;\n";
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fs << " sBuffer.result.xy = " << multipleNumber
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<< " * (value.xy + mid.notDynamicResult.xy);\n";
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fs << " fragColor = vec4(value.x / 255.0f, value.y / 255.0f, 1.0f, 1.0f);\n";
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fs << " }\n";
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fs << "[[location(0)]] var<out> fragColor : vec4<f32>;\n";
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wgpu::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs.str().c_str());
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fs << "const multipleNumber : u32 = " << multipleNumber << "u;\n";
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fs << R"(
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[[stage(fragment)]] fn main() -> void {
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sBufferNotDynamic.value = uBufferNotDynamic.value.xy;
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sBuffer.value = vec2<u32>(multipleNumber, multipleNumber) * (uBuffer.value.xy + sBufferNotDynamic.value.xy);
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fragColor = vec4<f32>(f32(uBuffer.value.x) / 255.0, f32(uBuffer.value.y) / 255.0,
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1.0, 1.0);
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}
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)";
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, fs.str().c_str());
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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pipelineDescriptor.vertexStage.module = vsModule;
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@ -161,37 +177,48 @@ class DynamicBufferOffsetTests : public DawnTest {
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std::ostringstream cs;
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std::string multipleNumber = isInheritedPipeline ? "2" : "1";
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cs << R"(
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#version 450
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layout(std140, set = 0, binding = 0) uniform uBufferNotDynamic {
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uvec2 notDynamicValue;
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# TODO(crbug.com/tint/386): Use the same struct.
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[[block]] struct Buffer1 {
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[[offset(0)]] value : vec2<u32>;
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};
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layout(std140, set = 0, binding = 1) buffer sBufferNotDynamic {
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uvec2 notDynamicResult;
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} mid;
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layout(std140, set = 0, binding = 3) uniform uBuffer {
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uvec2 value;
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[[block]] struct Buffer2 {
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[[offset(0)]] value : vec2<u32>;
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};
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layout(std140, set = 0, binding = 4) buffer SBuffer {
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uvec2 result;
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} sBuffer;
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[[block]] struct Buffer3 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[block]] struct Buffer4 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[set(0), binding(0)]] var<uniform> uBufferNotDynamic : Buffer1;
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[[set(0), binding(1)]] var<storage_buffer> sBufferNotDynamic : [[access(read_write)]] Buffer2;
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[[set(0), binding(3)]] var<uniform> uBuffer : Buffer3;
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[[set(0), binding(4)]] var<storage_buffer> sBuffer : [[access(read_write)]] Buffer4;
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)";
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if (isInheritedPipeline) {
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cs << R"(
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layout(std140, set = 1, binding = 0) uniform paddingBlock {
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uvec2 padding;
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[[block]] struct Buffer5 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[set(1), binding(0)]] var<uniform> paddingBlock : Buffer5;
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)";
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}
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cs << " void main() {\n";
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cs << " mid.notDynamicResult.xy = notDynamicValue.xy;\n";
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cs << " sBuffer.result.xy = " << multipleNumber
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<< " * (value.xy + mid.notDynamicResult.xy);\n";
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cs << " }\n";
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cs << "const multipleNumber : u32 = " << multipleNumber << "u;\n";
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cs << R"(
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[[stage(compute)]] fn main() -> void {
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sBufferNotDynamic.value = uBufferNotDynamic.value.xy;
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sBuffer.value = vec2<u32>(multipleNumber, multipleNumber) * (uBuffer.value.xy + sBufferNotDynamic.value.xy);
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}
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)";
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wgpu::ShaderModule csModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, cs.str().c_str());
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wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, cs.str().c_str());
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.computeStage.module = csModule;
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