Add maxBufferSize limit
Also emits a warning when create buffer size exceeds the maxBufferSize limit during the deprecation period. Bug: dawn:1525 Change-Id: I7b47ae5c85b116035fdcea8b68fb574c0a550729 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103660 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Shrek Shao <shrekshao@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
This commit is contained in:
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06844a5e24
commit
d1a5f93630
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@ -1263,6 +1263,7 @@
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{"name": "min uniform buffer offset alignment", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"},
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{"name": "min storage buffer offset alignment", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"},
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{"name": "max vertex buffers", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"},
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{"name": "max buffer size", "type": "uint64_t", "default": "WGPU_LIMIT_U64_UNDEFINED"},
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{"name": "max vertex attributes", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"},
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{"name": "max vertex buffer array stride", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"},
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{"name": "max inter stage shader components", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"},
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@ -10,7 +10,7 @@ Vulkan is supported as best effort on other platforms (e.g. Windows and macOS).
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**Required features**: `depthBiasClamp`, `fragmentStoresAndAtomics`, `fullDrawIndexUint32`, `imageCubeArray`, `independentBlend`, `sampleRateShading`, and either `textureCompressionBC` or both of `textureCompressionETC` and `textureCompressionASTC_LDR`.
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**Required limites**: they are too detailed to describe here, but in general should be wildly supported.
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**Required limits**: they are too detailed to describe here, but in general should be wildly supported.
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See the [WebGPU limits](https://gpuweb.github.io/gpuweb/#limits) that mostly correspond to Vulkan limits.
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**Operating system support**:
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@ -27,6 +27,8 @@ static constexpr uint8_t kMaxColorAttachments = 8u;
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static constexpr uint32_t kTextureBytesPerRowAlignment = 256u;
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static constexpr uint32_t kMaxInterStageShaderComponents = 60u;
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static constexpr uint32_t kMaxInterStageShaderVariables = 16u;
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static constexpr uint64_t kAssumedMaxBufferSize =
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0x80000000u; // Use 2 GB when the limit is unavailable
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// Per stage limits
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static constexpr uint32_t kMaxSampledTexturesPerShaderStage = 16;
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@ -49,7 +49,8 @@ MaybeError AdapterBase::Initialize() {
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"backend=%s type=%s)",
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mName, mDriverDescription, mVendorId, mDeviceId, mBackend, mAdapterType);
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// Enforce internal Dawn constants.
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// Enforce internal Dawn constants for some limits to ensure they don't go over fixed-size
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// arrays in Dawn's internal code.
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mLimits.v1.maxVertexBufferArrayStride =
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std::min(mLimits.v1.maxVertexBufferArrayStride, kMaxVertexBufferArrayStride);
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mLimits.v1.maxColorAttachments =
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@ -1432,6 +1432,14 @@ ResultOrError<Ref<BufferBase>> DeviceBase::CreateBuffer(const BufferDescriptor*
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DAWN_TRY(ValidateIsAlive());
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if (IsValidationEnabled()) {
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DAWN_TRY_CONTEXT(ValidateBufferDescriptor(this, descriptor), "validating %s", descriptor);
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// TODO(dawn:1525): Change to validation error after the deprecation period.
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if (descriptor->size > mLimits.v1.maxBufferSize) {
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std::string warning =
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absl::StrFormat("Buffer size (%u) exceeds the max buffer size limit (%u).",
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descriptor->size, mLimits.v1.maxBufferSize);
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EmitDeprecationWarning(warning.c_str());
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}
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}
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Ref<BufferBase> buffer;
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@ -28,47 +28,54 @@
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#define LIMITS_STORAGE_BUFFER_BINDING_SIZE(X) \
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X(Maximum, maxStorageBufferBindingSize, 134217728, 1073741824, 2147483647, 4294967295)
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// Tiers are 256Mb, 1Gb, 2Gb.
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#define LIMITS_MAX_BUFFER_SIZE(X) \
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X(Maximum, maxBufferSize, 0x10000000, 0x40000000, 0x80000000)
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// TODO(crbug.com/dawn/685):
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// These limits don't have tiers yet. Define two tiers with the same values since the macros
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// in this file expect more than one tier.
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#define LIMITS_OTHER(X) \
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X(Maximum, maxTextureDimension1D, 8192, 8192) \
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X(Maximum, maxTextureDimension2D, 8192, 8192) \
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X(Maximum, maxTextureDimension3D, 2048, 2048) \
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X(Maximum, maxTextureArrayLayers, 256, 256) \
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X(Maximum, maxBindGroups, 4, 4) \
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X(Maximum, maxBindingsPerBindGroup, 640, 640) \
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X(Maximum, maxDynamicUniformBuffersPerPipelineLayout, 8, 8) \
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X(Maximum, maxDynamicStorageBuffersPerPipelineLayout, 4, 4) \
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X(Maximum, maxSampledTexturesPerShaderStage, 16, 16) \
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X(Maximum, maxSamplersPerShaderStage, 16, 16) \
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X(Maximum, maxStorageBuffersPerShaderStage, 8, 8) \
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X(Maximum, maxStorageTexturesPerShaderStage, 4, 4) \
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X(Maximum, maxUniformBuffersPerShaderStage, 12, 12) \
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X(Maximum, maxUniformBufferBindingSize, 65536, 65536) \
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X(Alignment, minUniformBufferOffsetAlignment, 256, 256) \
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X(Alignment, minStorageBufferOffsetAlignment, 256, 256) \
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X(Maximum, maxVertexBuffers, 8, 8) \
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X(Maximum, maxVertexAttributes, 16, 16) \
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X(Maximum, maxVertexBufferArrayStride, 2048, 2048) \
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X(Maximum, maxInterStageShaderComponents, 60, 60) \
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X(Maximum, maxInterStageShaderVariables, 16, 16) \
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X(Maximum, maxColorAttachments, 8, 8) \
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X(Maximum, maxComputeInvocationsPerWorkgroup, 256, 256) \
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X(Maximum, maxComputeWorkgroupSizeX, 256, 256) \
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X(Maximum, maxComputeWorkgroupSizeY, 256, 256) \
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X(Maximum, maxComputeWorkgroupSizeZ, 64, 64) \
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X(Maximum, maxComputeWorkgroupsPerDimension, 65535, 65535)
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#define LIMITS_OTHER(X) \
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X(Maximum, maxTextureDimension1D, 8192, 8192) \
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X(Maximum, maxTextureDimension2D, 8192, 8192) \
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X(Maximum, maxTextureDimension3D, 2048, 2048) \
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X(Maximum, maxTextureArrayLayers, 256, 256) \
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X(Maximum, maxBindGroups, 4, 4) \
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X(Maximum, maxBindingsPerBindGroup, 640, 640) \
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X(Maximum, maxDynamicUniformBuffersPerPipelineLayout, 8, 8) \
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X(Maximum, maxDynamicStorageBuffersPerPipelineLayout, 4, 4) \
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X(Maximum, maxSampledTexturesPerShaderStage, 16, 16) \
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X(Maximum, maxSamplersPerShaderStage, 16, 16) \
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X(Maximum, maxStorageBuffersPerShaderStage, 8, 8) \
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X(Maximum, maxStorageTexturesPerShaderStage, 4, 4) \
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X(Maximum, maxUniformBuffersPerShaderStage, 12, 12) \
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X(Maximum, maxUniformBufferBindingSize, 65536, 65536) \
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X(Alignment, minUniformBufferOffsetAlignment, 256, 256) \
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X(Alignment, minStorageBufferOffsetAlignment, 256, 256) \
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X(Maximum, maxVertexBuffers, 8, 8) \
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X(Maximum, maxBufferSize, 268435456, 268435456) \
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X(Maximum, maxVertexAttributes, 16, 16) \
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X(Maximum, maxVertexBufferArrayStride, 2048, 2048) \
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X(Maximum, maxInterStageShaderComponents, 60, 60) \
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X(Maximum, maxInterStageShaderVariables, 16, 16) \
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X(Maximum, maxColorAttachments, 8, 8) \
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X(Maximum, maxComputeInvocationsPerWorkgroup, 256, 256) \
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X(Maximum, maxComputeWorkgroupSizeX, 256, 256) \
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X(Maximum, maxComputeWorkgroupSizeY, 256, 256) \
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X(Maximum, maxComputeWorkgroupSizeZ, 64, 64) \
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X(Maximum, maxComputeWorkgroupsPerDimension, 65535, 65535)
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// clang-format on
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#define LIMITS_EACH_GROUP(X) \
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X(LIMITS_WORKGROUP_STORAGE_SIZE) \
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X(LIMITS_STORAGE_BUFFER_BINDING_SIZE) \
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X(LIMITS_MAX_BUFFER_SIZE) \
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X(LIMITS_OTHER)
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#define LIMITS(X) \
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LIMITS_WORKGROUP_STORAGE_SIZE(X) \
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LIMITS_STORAGE_BUFFER_BINDING_SIZE(X) \
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LIMITS_MAX_BUFFER_SIZE(X) \
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LIMITS_OTHER(X)
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namespace dawn::native {
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@ -304,6 +304,8 @@ MaybeError Adapter::InitializeSupportedLimitsImpl(CombinedLimits* limits) {
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limits->v1.maxUniformBufferBindingSize = D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * 16;
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// D3D12 has no documented limit on the size of a storage buffer binding.
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limits->v1.maxStorageBufferBindingSize = 4294967295;
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// D3D12 has no documented limit on the buffer size.
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limits->v1.maxBufferSize = kAssumedMaxBufferSize;
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// Using base limits for:
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// TODO(crbug.com/dawn/685):
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@ -598,6 +598,7 @@ class Adapter : public AdapterBase {
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limits->v1.minStorageBufferOffsetAlignment = mtlLimits.minBufferOffsetAlignment;
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uint64_t maxBufferSize = Buffer::QueryMaxBufferLength(*mDevice);
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limits->v1.maxBufferSize = maxBufferSize;
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// Metal has no documented limit on the size of a binding. Use the maximum
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// buffer size.
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@ -309,6 +309,16 @@ MaybeError Adapter::InitializeSupportedLimitsImpl(CombinedLimits* limits) {
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return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for framebufferDepthSampleCounts");
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}
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if (mDeviceInfo.HasExt(DeviceExt::Maintenance3)) {
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limits->v1.maxBufferSize = mDeviceInfo.propertiesMaintenance3.maxMemoryAllocationSize;
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if (mDeviceInfo.propertiesMaintenance3.maxMemoryAllocationSize <
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baseLimits.v1.maxBufferSize) {
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return DAWN_INTERNAL_ERROR("Insufficient Vulkan maxBufferSize limit");
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}
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} else {
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limits->v1.maxBufferSize = kAssumedMaxBufferSize;
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}
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// Only check maxFragmentCombinedOutputResources on mobile GPUs. Desktop GPUs drivers seem
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// to put incorrect values for this limit with things like 8 or 16 when they can do bindless
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// storage buffers. Mesa llvmpipe driver also puts 8 here.
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@ -134,6 +134,8 @@ static constexpr std::array<DeviceExtInfo, kDeviceExtCount> sDeviceExtInfos{{
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//
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{DeviceExt::BindMemory2, "VK_KHR_bind_memory2", VulkanVersion_1_1},
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{DeviceExt::Maintenance1, "VK_KHR_maintenance1", VulkanVersion_1_1},
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{DeviceExt::Maintenance2, "VK_KHR_maintenance2", VulkanVersion_1_1},
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{DeviceExt::Maintenance3, "VK_KHR_maintenance3", VulkanVersion_1_1},
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{DeviceExt::StorageBufferStorageClass, "VK_KHR_storage_buffer_storage_class",
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VulkanVersion_1_1},
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{DeviceExt::GetPhysicalDeviceProperties2, "VK_KHR_get_physical_device_properties2",
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@ -210,6 +212,7 @@ DeviceExtSet EnsureDependencies(const DeviceExtSet& advertisedExts,
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case DeviceExt::BindMemory2:
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case DeviceExt::GetMemoryRequirements2:
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case DeviceExt::Maintenance1:
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case DeviceExt::Maintenance2:
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case DeviceExt::ImageFormatList:
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case DeviceExt::StorageBufferStorageClass:
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hasDependencies = true;
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@ -224,6 +227,7 @@ DeviceExtSet EnsureDependencies(const DeviceExtSet& advertisedExts,
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// advertises the extension. So if we didn't have this check, we'd risk a calling
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// a nullptr.
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case DeviceExt::GetPhysicalDeviceProperties2:
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case DeviceExt::Maintenance3:
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hasDependencies = instanceExts[InstanceExt::GetPhysicalDeviceProperties2];
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break;
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case DeviceExt::ExternalMemoryCapabilities:
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@ -76,6 +76,8 @@ enum class DeviceExt {
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// Promoted to 1.1
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BindMemory2,
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Maintenance1,
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Maintenance2,
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Maintenance3,
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StorageBufferStorageClass,
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GetPhysicalDeviceProperties2,
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GetMemoryRequirements2,
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@ -223,9 +223,12 @@ ResultOrError<VulkanDeviceInfo> GatherDeviceInfo(const Adapter& adapter) {
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VkPhysicalDeviceProperties2 properties2 = {};
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properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
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features2.pNext = nullptr;
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PNextChainBuilder propertiesChain(&properties2);
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propertiesChain.Add(&info.propertiesMaintenance3,
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES);
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if (info.extensions[DeviceExt::ShaderFloat16Int8]) {
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featuresChain.Add(&info.shaderFloat16Int8Features,
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR);
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@ -61,6 +61,7 @@ struct VulkanDeviceKnobs {
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struct VulkanDeviceInfo : VulkanDeviceKnobs {
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VkPhysicalDeviceProperties properties;
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VkPhysicalDeviceMaintenance3Properties propertiesMaintenance3;
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VkPhysicalDeviceDriverProperties driverProperties;
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VkPhysicalDeviceSubgroupSizeControlPropertiesEXT subgroupSizeControlProperties;
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VkPhysicalDeviceShaderIntegerDotProductPropertiesKHR shaderIntegerDotProductProperties;
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@ -812,11 +812,13 @@ TEST_P(BufferTests, CreateBufferOOM) {
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descriptor.usage = wgpu::BufferUsage::CopyDst;
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descriptor.size = std::numeric_limits<uint64_t>::max();
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
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// TODO(dawn:1525): remove warning expectation after the deprecation period.
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ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(device.CreateBuffer(&descriptor)));
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// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
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descriptor.size = 1ull << 50;
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
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// TODO(dawn:1525): remove warning expectation after the deprecation period.
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ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(device.CreateBuffer(&descriptor)));
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}
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// Test that a very large buffer mappedAtCreation fails gracefully.
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@ -846,7 +848,8 @@ TEST_P(BufferTests, BufferMappedAtCreationOOM) {
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// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
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descriptor.size = 1ull << 50;
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
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// TODO(dawn:1525): remove warning expectation after the deprecation period.
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ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(device.CreateBuffer(&descriptor)));
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}
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// Test mappable buffer
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@ -865,7 +868,8 @@ TEST_P(BufferTests, BufferMappedAtCreationOOM) {
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// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
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descriptor.size = 1ull << 50;
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
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// TODO(dawn:1525): remove warning expectation after the deprecation period.
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ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(device.CreateBuffer(&descriptor)));
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}
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}
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@ -878,7 +882,8 @@ TEST_P(BufferTests, CreateBufferOOMMapAsync) {
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auto RunTest = [this](const wgpu::BufferDescriptor& descriptor) {
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wgpu::Buffer buffer;
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ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&descriptor));
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// TODO(dawn:1525): remove warning expectation after the deprecation period.
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ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(buffer = device.CreateBuffer(&descriptor)));
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bool done = false;
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ASSERT_DEVICE_ERROR(buffer.MapAsync(
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@ -168,6 +168,22 @@ TEST_P(DeprecationTests, Dispatch) {
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pass.End();
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}
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// Test that creating a buffer with size exceeding the maximum buffer size limit should emits a
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// warning. (dawn:1525)
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TEST_P(DeprecationTests, MaxBufferSizeValidation) {
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wgpu::BufferDescriptor descriptor;
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descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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descriptor.size = 256;
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device.CreateBuffer(&descriptor);
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descriptor.size = GetSupportedLimits().limits.maxBufferSize;
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device.CreateBuffer(&descriptor);
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descriptor.size = GetSupportedLimits().limits.maxBufferSize + 1;
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EXPECT_DEPRECATION_WARNING(device.CreateBuffer(&descriptor));
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}
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DAWN_INSTANTIATE_TEST(DeprecationTests,
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D3D12Backend(),
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MetalBackend(),
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@ -992,8 +992,9 @@ TEST_F(BufferValidationTest, CreationParameterReflectionForOOMBuffer) {
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desc.size = kAmazinglyLargeSize;
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// OOM!
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// TODO(dawn:1525): remove warning expectation after the deprecation period.
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wgpu::Buffer buf;
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ASSERT_DEVICE_ERROR(buf = device.CreateBuffer(&desc));
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ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(buf = device.CreateBuffer(&desc)));
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// Reflection data is still exactly what was in the descriptor.
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EXPECT_EQ(wgpu::BufferUsage::Storage, buf.GetUsage());
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