Temporarily Disable Use of D3D12 Render Pass API
Due to significant performance regressions on Intel Gen11 Graphics, temporarily disable use of the D3D12 Render Pass API until a workaround infrastructure can be implemented. Bug: dawn:310 Change-Id: I994a2c2a0f6a3b61c48b083c73d6e0d3f8910dfa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14663 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
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@ -105,6 +105,8 @@ if (is_win || is_linux || is_mac || is_fuchsia || is_android) {
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"Constants.h",
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"DynamicLib.cpp",
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"DynamicLib.h",
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"GPUInfo.cpp",
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"GPUInfo.h",
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"HashUtils.h",
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"Log.cpp",
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"Log.h",
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@ -51,13 +51,6 @@ static constexpr uint64_t kDrawIndexedIndirectSize = 5 * sizeof(uint32_t);
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static constexpr float kLodMin = 0.0;
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static constexpr float kLodMax = 1000.0;
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static constexpr uint32_t kVendorID_AMD = 0x1002;
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static constexpr uint32_t kVendorID_ARM = 0x13B5;
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static constexpr uint32_t kVendorID_ImgTec = 0x1010;
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static constexpr uint32_t kVendorID_Intel = 0x8086;
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static constexpr uint32_t kVendorID_Nvidia = 0x10DE;
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static constexpr uint32_t kVendorID_Qualcomm = 0x5143;
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// Max texture size constants
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static constexpr uint32_t kMaxTextureSize = 8192u;
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static constexpr uint32_t kMaxTexture2DArrayLayers = 256u;
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@ -0,0 +1,36 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/GPUInfo.h"
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namespace gpu_info {
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bool IsAMD(PCIVendorID vendorId) {
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return vendorId == kVendorID_AMD;
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}
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bool IsARM(PCIVendorID vendorId) {
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return vendorId == kVendorID_ARM;
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}
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bool IsImgTec(PCIVendorID vendorId) {
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return vendorId == kVendorID_ImgTec;
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}
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bool IsIntel(PCIVendorID vendorId) {
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return vendorId == kVendorID_Intel;
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}
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bool IsNvidia(PCIVendorID vendorId) {
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return vendorId == kVendorID_Nvidia;
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}
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bool IsQualcomm(PCIVendorID vendorId) {
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return vendorId == kVendorID_Qualcomm;
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}
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} // namespace gpu_info
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@ -0,0 +1,39 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef COMMON_GPUINFO_H
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#define COMMON_GPUINFO_H
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#include <cstdint>
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using PCIVendorID = uint32_t;
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namespace gpu_info {
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static constexpr PCIVendorID kVendorID_AMD = 0x1002;
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static constexpr PCIVendorID kVendorID_ARM = 0x13B5;
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static constexpr PCIVendorID kVendorID_ImgTec = 0x1010;
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static constexpr PCIVendorID kVendorID_Intel = 0x8086;
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static constexpr PCIVendorID kVendorID_Nvidia = 0x10DE;
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static constexpr PCIVendorID kVendorID_Qualcomm = 0x5143;
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bool IsAMD(PCIVendorID vendorId);
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bool IsARM(PCIVendorID vendorId);
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bool IsImgTec(PCIVendorID vendorId);
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bool IsIntel(PCIVendorID vendorId);
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bool IsNvidia(PCIVendorID vendorId);
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bool IsQualcomm(PCIVendorID vendorId);
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} // namespace gpu_info
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#endif // COMMON_GPUINFO_H
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@ -66,14 +66,14 @@ namespace dawn_native { namespace d3d12 {
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return DAWN_DEVICE_LOST_ERROR("D3D12CreateDevice failed");
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}
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DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
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DXGI_ADAPTER_DESC1 adapterDesc;
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mHardwareAdapter->GetDesc1(&adapterDesc);
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mPCIInfo.deviceId = adapterDesc.DeviceId;
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mPCIInfo.vendorId = adapterDesc.VendorId;
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DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
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if (adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
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mDeviceType = DeviceType::CPU;
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} else {
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@ -14,6 +14,7 @@
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#include "dawn_native/d3d12/D3D12Info.h"
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#include "common/GPUInfo.h"
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#include "dawn_native/d3d12/AdapterD3D12.h"
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#include "dawn_native/d3d12/BackendD3D12.h"
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#include "dawn_native/d3d12/D3D12Error.h"
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@ -45,12 +46,17 @@ namespace dawn_native { namespace d3d12 {
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// Windows builds 1809 and above can use the D3D12 render pass API. If we query
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// CheckFeatureSupport for D3D12_FEATURE_D3D12_OPTIONS5 successfully, then we can use
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// the render pass API.
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info.supportsRenderPass = false;
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D3D12_FEATURE_DATA_D3D12_OPTIONS5 featureOptions5 = {};
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if (SUCCEEDED(adapter.GetDevice()->CheckFeatureSupport(
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D3D12_FEATURE_D3D12_OPTIONS5, &featureOptions5, sizeof(featureOptions5)))) {
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info.supportsRenderPass = true;
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} else {
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info.supportsRenderPass = false;
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// Performance regressions been observed when using a render pass on Intel graphics with
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// RENDER_PASS_TIER_1 available, so fall back to a software emulated render pass on
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// these platforms.
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if (featureOptions5.RenderPassesTier < D3D12_RENDER_PASS_TIER_1 ||
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!gpu_info::IsIntel(adapter.GetPCIInfo().vendorId)) {
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info.supportsRenderPass = true;
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}
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}
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return info;
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@ -14,7 +14,7 @@
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#include "dawn_native/metal/BackendMTL.h"
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#include "common/Constants.h"
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#include "common/GPUInfo.h"
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#include "common/Platform.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/MetalBackend.h"
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@ -39,11 +39,11 @@ namespace dawn_native { namespace metal {
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};
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#if defined(DAWN_PLATFORM_MACOS)
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const Vendor kVendors[] = {{"AMD", kVendorID_AMD},
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{"Radeon", kVendorID_AMD},
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{"Intel", kVendorID_Intel},
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{"Geforce", kVendorID_Nvidia},
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{"Quadro", kVendorID_Nvidia}};
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const Vendor kVendors[] = {{"AMD", gpu_info::kVendorID_AMD},
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{"Radeon", gpu_info::kVendorID_AMD},
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{"Intel", gpu_info::kVendorID_Intel},
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{"Geforce", gpu_info::kVendorID_Nvidia},
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{"Quadro", gpu_info::kVendorID_Nvidia}};
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// Find vendor ID from MTLDevice name.
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MaybeError GetVendorIdFromVendors(id<MTLDevice> device, PCIIDs* ids) {
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@ -14,7 +14,7 @@
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#include "dawn_native/opengl/BackendGL.h"
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#include "common/Constants.h"
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#include "common/GPUInfo.h"
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#include "common/Log.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/OpenGLBackend.h"
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@ -31,12 +31,12 @@ namespace dawn_native { namespace opengl {
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uint32_t vendorId;
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};
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const Vendor kVendors[] = {{"ATI", kVendorID_AMD},
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{"ARM", kVendorID_ARM},
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{"Imagination", kVendorID_ImgTec},
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{"Intel", kVendorID_Intel},
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{"NVIDIA", kVendorID_Nvidia},
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{"Qualcomm", kVendorID_Qualcomm}};
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const Vendor kVendors[] = {{"ATI", gpu_info::kVendorID_AMD},
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{"ARM", gpu_info::kVendorID_ARM},
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{"Imagination", gpu_info::kVendorID_ImgTec},
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{"Intel", gpu_info::kVendorID_Intel},
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{"NVIDIA", gpu_info::kVendorID_Nvidia},
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{"Qualcomm", gpu_info::kVendorID_Qualcomm}};
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uint32_t GetVendorIdFromVendors(const char* vendor) {
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uint32_t vendorId = 0;
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@ -15,7 +15,7 @@
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#include "tests/DawnTest.h"
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#include "common/Assert.h"
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#include "common/Constants.h"
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#include "common/GPUInfo.h"
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#include "common/Log.h"
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#include "common/Math.h"
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#include "common/Platform.h"
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@ -362,27 +362,27 @@ bool DawnTestBase::IsVulkan() const {
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}
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bool DawnTestBase::IsAMD() const {
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return mPCIInfo.vendorId == kVendorID_AMD;
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return gpu_info::IsAMD(mPCIInfo.vendorId);
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}
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bool DawnTestBase::IsARM() const {
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return mPCIInfo.vendorId == kVendorID_ARM;
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return gpu_info::IsARM(mPCIInfo.vendorId);
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}
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bool DawnTestBase::IsImgTec() const {
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return mPCIInfo.vendorId == kVendorID_ImgTec;
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return gpu_info::IsImgTec(mPCIInfo.vendorId);
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}
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bool DawnTestBase::IsIntel() const {
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return mPCIInfo.vendorId == kVendorID_Intel;
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return gpu_info::IsIntel(mPCIInfo.vendorId);
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}
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bool DawnTestBase::IsNvidia() const {
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return mPCIInfo.vendorId == kVendorID_Nvidia;
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return gpu_info::IsNvidia(mPCIInfo.vendorId);
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}
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bool DawnTestBase::IsQualcomm() const {
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return mPCIInfo.vendorId == kVendorID_Qualcomm;
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return gpu_info::IsQualcomm(mPCIInfo.vendorId);
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}
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bool DawnTestBase::IsWindows() const {
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