Make the offset of SetIndexBuffer default to 0

BUG=dawn:22

Change-Id: Icc4f03c3f49b610ef5f620b4c26a6ae24ed6c774
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12040
Reviewed-by: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2019-10-10 17:21:48 +00:00
committed by Commit Bot service account
parent 9e64afcb91
commit d285525d4a
6 changed files with 13 additions and 13 deletions

View File

@@ -194,7 +194,7 @@ TEST_F(CommandBufferValidationTest, BufferWithMultipleReadUsage) {
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer, 0);
pass.SetIndexBuffer(buffer);
pass.SetVertexBuffer(0, buffer);
pass.EndPass();
encoder.Finish();
@@ -217,7 +217,7 @@ TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer, 0);
pass.SetIndexBuffer(buffer);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());