Implement GPUCommandEncoder::ClearBuffer
Implements ClearBuffer for all backends. Bug: dawn:1170 Change-Id: Ifc687d55727821c4fc134bf95020794c9d325025 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68642 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
This commit is contained in:
parent
2bf99905a7
commit
d3105bfa47
10
dawn.json
10
dawn.json
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@ -582,13 +582,11 @@
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]
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},
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{
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"name": "fill buffer",
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"tags": ["upstream"],
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"name": "clear buffer",
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"args": [
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{"name": "destination", "type": "buffer"},
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{"name": "destination offset", "type": "uint64_t"},
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{"name": "size", "type": "uint64_t"},
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{"name": "value", "type": "uint8_t", "default": 0}
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{"name": "buffer", "type": "buffer"},
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{"name": "offset", "type": "uint64_t", "default": 0},
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{"name": "size", "type": "uint64_t", "default": "WGPU_WHOLE_SIZE"}
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]
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},
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{
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@ -540,6 +540,11 @@ namespace dawn_native {
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CallMapCallback(mapID, status);
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}
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bool BufferBase::NeedsInitialization() const {
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return !mIsDataInitialized &&
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GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse);
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}
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bool BufferBase::IsDataInitialized() const {
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return mIsDataInitialized;
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}
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@ -64,6 +64,7 @@ namespace dawn_native {
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MaybeError ValidateCanUseOnQueueNow() const;
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bool IsFullBufferRange(uint64_t offset, uint64_t size) const;
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bool NeedsInitialization() const;
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bool IsDataInitialized() const;
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void SetIsDataInitialized();
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@ -879,6 +879,57 @@ namespace dawn_native {
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destination->texture, copySize);
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}
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void CommandEncoder::APIClearBuffer(BufferBase* buffer, uint64_t offset, uint64_t size) {
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mEncodingContext.TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (GetDevice()->IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(buffer));
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uint64_t bufferSize = buffer->GetSize();
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DAWN_INVALID_IF(offset > bufferSize,
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"Buffer offset (%u) is larger than the size (%u) of %s.",
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offset, bufferSize, buffer);
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uint64_t remainingSize = bufferSize - offset;
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if (size == wgpu::kWholeSize) {
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size = remainingSize;
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} else {
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DAWN_INVALID_IF(size > remainingSize,
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"Buffer range (offset: %u, size: %u) doesn't fit in "
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"the size (%u) of %s.",
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offset, size, bufferSize, buffer);
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}
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DAWN_TRY_CONTEXT(ValidateCanUseAs(buffer, wgpu::BufferUsage::CopyDst),
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"validating buffer %s usage.", buffer);
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// Size must be a multiple of 4 bytes on macOS.
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DAWN_INVALID_IF(size % 4 != 0, "Fill size (%u) is not a multiple of 4 bytes.",
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size);
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// Offset must be multiples of 4 bytes on macOS.
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DAWN_INVALID_IF(offset % 4 != 0, "Offset (%u) is not a multiple of 4 bytes,",
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offset);
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mTopLevelBuffers.insert(buffer);
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} else {
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if (size == wgpu::kWholeSize) {
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DAWN_ASSERT(buffer->GetSize() >= offset);
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size = buffer->GetSize() - offset;
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}
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}
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ClearBufferCmd* cmd = allocator->Allocate<ClearBufferCmd>(Command::ClearBuffer);
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cmd->buffer = buffer;
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cmd->offset = offset;
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cmd->size = size;
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return {};
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},
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"encoding %s.ClearBuffer(%s, %u, %u).", this, buffer, offset, size);
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}
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void CommandEncoder::APIInjectValidationError(const char* message) {
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if (mEncodingContext.CheckCurrentEncoder(this)) {
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mEncodingContext.HandleError(DAWN_VALIDATION_ERROR(message));
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@ -59,6 +59,7 @@ namespace dawn_native {
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void APICopyTextureToTextureInternal(const ImageCopyTexture* source,
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const ImageCopyTexture* destination,
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const Extent3D* copySize);
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void APIClearBuffer(BufferBase* destination, uint64_t destinationOffset, uint64_t size);
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void APIInjectValidationError(const char* message);
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void APIInsertDebugMarker(const char* groupLabel);
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@ -121,6 +121,11 @@ namespace dawn_native {
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cmd->~ExecuteBundlesCmd();
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break;
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}
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case Command::ClearBuffer: {
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ClearBufferCmd* cmd = commands->NextCommand<ClearBufferCmd>();
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cmd->~ClearBufferCmd();
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break;
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}
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case Command::InsertDebugMarker: {
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InsertDebugMarkerCmd* cmd = commands->NextCommand<InsertDebugMarkerCmd>();
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commands->NextData<char>(cmd->length + 1);
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@ -280,6 +285,10 @@ namespace dawn_native {
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break;
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}
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case Command::ClearBuffer:
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commands->NextCommand<ClearBufferCmd>();
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break;
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case Command::InsertDebugMarker: {
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InsertDebugMarkerCmd* cmd = commands->NextCommand<InsertDebugMarkerCmd>();
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commands->NextData<char>(cmd->length + 1);
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@ -36,6 +36,7 @@ namespace dawn_native {
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BeginComputePass,
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BeginOcclusionQuery,
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BeginRenderPass,
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ClearBuffer,
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CopyBufferToBuffer,
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CopyBufferToTexture,
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CopyTextureToBuffer,
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@ -196,6 +197,12 @@ namespace dawn_native {
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uint32_t count;
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};
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struct ClearBufferCmd {
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Ref<BufferBase> buffer;
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uint64_t offset;
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uint64_t size;
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};
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struct InsertDebugMarkerCmd {
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uint32_t length;
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};
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@ -400,37 +400,34 @@ namespace dawn_native { namespace d3d12 {
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}
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MaybeError Buffer::EnsureDataInitialized(CommandRecordingContext* commandContext) {
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if (IsDataInitialized() ||
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!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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if (!NeedsInitialization()) {
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return {};
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}
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DAWN_TRY(InitializeToZero(commandContext));
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return {};
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}
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MaybeError Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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uint64_t offset,
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uint64_t size) {
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if (IsDataInitialized() ||
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!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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return {};
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ResultOrError<bool> Buffer::EnsureDataInitializedAsDestination(
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CommandRecordingContext* commandContext,
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uint64_t offset,
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uint64_t size) {
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if (!NeedsInitialization()) {
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return {false};
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}
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if (IsFullBufferRange(offset, size)) {
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SetIsDataInitialized();
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} else {
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DAWN_TRY(InitializeToZero(commandContext));
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return {false};
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}
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return {};
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DAWN_TRY(InitializeToZero(commandContext));
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return {true};
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}
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MaybeError Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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const CopyTextureToBufferCmd* copy) {
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if (IsDataInitialized() ||
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!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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if (!NeedsInitialization()) {
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return {};
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}
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@ -449,8 +446,7 @@ namespace dawn_native { namespace d3d12 {
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}
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MaybeError Buffer::InitializeToZero(CommandRecordingContext* commandContext) {
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ASSERT(GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse));
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ASSERT(!IsDataInitialized());
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ASSERT(NeedsInitialization());
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// TODO(crbug.com/dawn/484): skip initializing the buffer when it is created on a heap
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// that has already been zero initialized.
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@ -43,11 +43,13 @@ namespace dawn_native { namespace d3d12 {
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bool CheckIsResidentForTesting() const;
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MaybeError EnsureDataInitialized(CommandRecordingContext* commandContext);
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MaybeError EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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uint64_t offset,
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uint64_t size);
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ResultOrError<bool> EnsureDataInitializedAsDestination(
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CommandRecordingContext* commandContext,
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uint64_t offset,
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uint64_t size);
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MaybeError EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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const CopyTextureToBufferCmd* copy);
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// Dawn API
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void SetLabelImpl() override;
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@ -137,22 +137,6 @@ namespace dawn_native { namespace d3d12 {
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}
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}
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MaybeError ClearBufferToZero(Device* device,
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Buffer* destination,
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uint64_t destinationOffset,
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uint64_t size) {
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DynamicUploader* uploader = device->GetDynamicUploader();
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UploadHandle uploadHandle;
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DAWN_TRY_ASSIGN(uploadHandle,
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uploader->Allocate(size, device->GetPendingCommandSerial(),
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kCopyBufferToBufferOffsetAlignment));
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memset(uploadHandle.mappedBuffer, 0u, size);
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return device->CopyFromStagingToBuffer(uploadHandle.stagingBuffer,
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uploadHandle.startOffset, destination,
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destinationOffset, size);
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}
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void RecordFirstIndexOffset(ID3D12GraphicsCommandList* commandList,
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RenderPipeline* pipeline,
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uint32_t firstVertex,
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Buffer* dstBuffer = ToBackend(copy->destination.Get());
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DAWN_TRY(srcBuffer->EnsureDataInitialized(commandContext));
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DAWN_TRY(dstBuffer->EnsureDataInitializedAsDestination(
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commandContext, copy->destinationOffset, copy->size));
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bool cleared;
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DAWN_TRY_ASSIGN(cleared,
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dstBuffer->EnsureDataInitializedAsDestination(
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commandContext, copy->destinationOffset, copy->size));
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DAWN_UNUSED(cleared);
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srcBuffer->TrackUsageAndTransitionNow(commandContext,
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wgpu::BufferUsage::CopySrc);
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break;
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}
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case Command::ClearBuffer: {
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ClearBufferCmd* cmd = mCommands.NextCommand<ClearBufferCmd>();
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if (cmd->size == 0) {
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// Skip no-op fills.
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break;
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}
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Buffer* dstBuffer = ToBackend(cmd->buffer.Get());
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bool clearedToZero;
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DAWN_TRY_ASSIGN(clearedToZero, dstBuffer->EnsureDataInitializedAsDestination(
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commandContext, cmd->offset, cmd->size));
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if (!clearedToZero) {
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DAWN_TRY(device->ClearBufferToZero(commandContext, cmd->buffer.Get(),
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cmd->offset, cmd->size));
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}
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break;
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}
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case Command::ResolveQuerySet: {
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ResolveQuerySetCmd* cmd = mCommands.NextCommand<ResolveQuerySetCmd>();
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QuerySet* querySet = ToBackend(cmd->querySet.Get());
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Buffer* destination = ToBackend(cmd->destination.Get());
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uint64_t destinationOffset = cmd->destinationOffset;
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DAWN_TRY(destination->EnsureDataInitializedAsDestination(
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commandContext, destinationOffset, queryCount * sizeof(uint64_t)));
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bool cleared;
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DAWN_TRY_ASSIGN(cleared, destination->EnsureDataInitializedAsDestination(
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commandContext, destinationOffset,
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queryCount * sizeof(uint64_t)));
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DAWN_UNUSED(cleared);
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// Resolving unavailable queries is undefined behaviour on D3D12, we only can
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// resolve the available part of sparse queries. In order to resolve the
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auto endIt = querySet->GetQueryAvailability().begin() + firstQuery + queryCount;
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bool hasUnavailableQueries = std::find(startIt, endIt, false) != endIt;
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if (hasUnavailableQueries) {
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DAWN_TRY(ClearBufferToZero(device, destination, destinationOffset,
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queryCount * sizeof(uint64_t)));
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DAWN_TRY(device->ClearBufferToZero(commandContext, destination,
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destinationOffset,
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queryCount * sizeof(uint64_t)));
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}
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destination->TrackUsageAndTransitionNow(commandContext,
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@ -1030,8 +1041,10 @@ namespace dawn_native { namespace d3d12 {
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ASSERT(uploadHandle.mappedBuffer != nullptr);
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memcpy(uploadHandle.mappedBuffer, data, size);
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DAWN_TRY(dstBuffer->EnsureDataInitializedAsDestination(commandContext, offset,
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size));
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bool cleared;
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DAWN_TRY_ASSIGN(cleared, dstBuffer->EnsureDataInitializedAsDestination(
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commandContext, offset, size));
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DAWN_UNUSED(cleared);
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dstBuffer->TrackUsageAndTransitionNow(commandContext,
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wgpu::BufferUsage::CopyDst);
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commandList->CopyBufferRegion(
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@ -465,8 +465,10 @@ namespace dawn_native { namespace d3d12 {
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Buffer* dstBuffer = ToBackend(destination);
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DAWN_TRY(dstBuffer->EnsureDataInitializedAsDestination(commandRecordingContext,
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destinationOffset, size));
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bool cleared;
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DAWN_TRY_ASSIGN(cleared, dstBuffer->EnsureDataInitializedAsDestination(
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commandRecordingContext, destinationOffset, size));
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DAWN_UNUSED(cleared);
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CopyFromStagingToBufferImpl(commandRecordingContext, source, sourceOffset, destination,
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destinationOffset, size);
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@ -32,11 +32,11 @@ namespace dawn_native { namespace metal {
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const BufferDescriptor* descriptor);
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id<MTLBuffer> GetMTLBuffer() const;
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void EnsureDataInitialized(CommandRecordingContext* commandContext);
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void EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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bool EnsureDataInitialized(CommandRecordingContext* commandContext);
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bool EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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uint64_t offset,
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uint64_t size);
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void EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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bool EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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const CopyTextureToBufferCmd* copy);
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static uint64_t QueryMaxBufferLength(id<MTLDevice> mtlDevice);
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@ -176,47 +176,48 @@ namespace dawn_native { namespace metal {
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mMtlBuffer = nullptr;
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}
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void Buffer::EnsureDataInitialized(CommandRecordingContext* commandContext) {
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if (IsDataInitialized() ||
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!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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return;
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bool Buffer::EnsureDataInitialized(CommandRecordingContext* commandContext) {
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if (!NeedsInitialization()) {
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return false;
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}
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InitializeToZero(commandContext);
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return true;
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}
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void Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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bool Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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uint64_t offset,
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uint64_t size) {
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if (IsDataInitialized() ||
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!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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return;
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if (!NeedsInitialization()) {
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return false;
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}
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if (IsFullBufferRange(offset, size)) {
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SetIsDataInitialized();
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} else {
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InitializeToZero(commandContext);
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return false;
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}
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InitializeToZero(commandContext);
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return true;
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}
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void Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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bool Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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const CopyTextureToBufferCmd* copy) {
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if (IsDataInitialized() ||
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!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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return;
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if (!NeedsInitialization()) {
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return false;
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}
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if (IsFullBufferOverwrittenInTextureToBufferCopy(copy)) {
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SetIsDataInitialized();
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} else {
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InitializeToZero(commandContext);
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return false;
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}
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InitializeToZero(commandContext);
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return true;
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}
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void Buffer::InitializeToZero(CommandRecordingContext* commandContext) {
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ASSERT(GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse));
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ASSERT(!IsDataInitialized());
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ASSERT(NeedsInitialization());
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ClearBuffer(commandContext, uint8_t(0u));
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@ -914,6 +914,26 @@ namespace dawn_native { namespace metal {
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break;
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}
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case Command::ClearBuffer: {
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ClearBufferCmd* cmd = mCommands.NextCommand<ClearBufferCmd>();
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if (cmd->size == 0) {
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// Skip no-op copies.
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break;
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}
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Buffer* dstBuffer = ToBackend(cmd->buffer.Get());
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bool clearedToZero = dstBuffer->EnsureDataInitializedAsDestination(
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commandContext, cmd->offset, cmd->size);
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if (!clearedToZero) {
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[commandContext->EnsureBlit() fillBuffer:dstBuffer->GetMTLBuffer()
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range:NSMakeRange(cmd->offset, cmd->size)
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value:0u];
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}
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break;
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}
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case Command::ResolveQuerySet: {
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ResolveQuerySetCmd* cmd = mCommands.NextCommand<ResolveQuerySetCmd>();
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QuerySet* querySet = ToBackend(cmd->querySet.Get());
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@ -67,44 +67,45 @@ namespace dawn_native { namespace opengl {
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return mBuffer;
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}
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void Buffer::EnsureDataInitialized() {
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if (IsDataInitialized() ||
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!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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return;
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bool Buffer::EnsureDataInitialized() {
|
||||
if (!NeedsInitialization()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
InitializeToZero();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Buffer::EnsureDataInitializedAsDestination(uint64_t offset, uint64_t size) {
|
||||
if (IsDataInitialized() ||
|
||||
!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
|
||||
return;
|
||||
bool Buffer::EnsureDataInitializedAsDestination(uint64_t offset, uint64_t size) {
|
||||
if (!NeedsInitialization()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsFullBufferRange(offset, size)) {
|
||||
SetIsDataInitialized();
|
||||
} else {
|
||||
InitializeToZero();
|
||||
return false;
|
||||
}
|
||||
|
||||
InitializeToZero();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Buffer::EnsureDataInitializedAsDestination(const CopyTextureToBufferCmd* copy) {
|
||||
if (IsDataInitialized() ||
|
||||
!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
|
||||
return;
|
||||
bool Buffer::EnsureDataInitializedAsDestination(const CopyTextureToBufferCmd* copy) {
|
||||
if (!NeedsInitialization()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsFullBufferOverwrittenInTextureToBufferCopy(copy)) {
|
||||
SetIsDataInitialized();
|
||||
} else {
|
||||
InitializeToZero();
|
||||
return false;
|
||||
}
|
||||
|
||||
InitializeToZero();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Buffer::InitializeToZero() {
|
||||
ASSERT(GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse));
|
||||
ASSERT(!IsDataInitialized());
|
||||
ASSERT(NeedsInitialization());
|
||||
|
||||
const uint64_t size = GetAllocatedSize();
|
||||
Device* device = ToBackend(GetDevice());
|
||||
|
|
|
@ -33,9 +33,9 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
GLuint GetHandle() const;
|
||||
|
||||
void EnsureDataInitialized();
|
||||
void EnsureDataInitializedAsDestination(uint64_t offset, uint64_t size);
|
||||
void EnsureDataInitializedAsDestination(const CopyTextureToBufferCmd* copy);
|
||||
bool EnsureDataInitialized();
|
||||
bool EnsureDataInitializedAsDestination(uint64_t offset, uint64_t size);
|
||||
bool EnsureDataInitializedAsDestination(const CopyTextureToBufferCmd* copy);
|
||||
|
||||
private:
|
||||
Buffer(Device* device, const BufferDescriptor* descriptor, bool shouldLazyClear);
|
||||
|
|
|
@ -825,6 +825,27 @@ namespace dawn_native { namespace opengl {
|
|||
break;
|
||||
}
|
||||
|
||||
case Command::ClearBuffer: {
|
||||
ClearBufferCmd* cmd = mCommands.NextCommand<ClearBufferCmd>();
|
||||
if (cmd->size == 0) {
|
||||
// Skip no-op fills.
|
||||
break;
|
||||
}
|
||||
Buffer* dstBuffer = ToBackend(cmd->buffer.Get());
|
||||
|
||||
bool clearedToZero =
|
||||
dstBuffer->EnsureDataInitializedAsDestination(cmd->offset, cmd->size);
|
||||
|
||||
if (!clearedToZero) {
|
||||
const std::vector<uint8_t> clearValues(cmd->size, 0u);
|
||||
gl.BindBuffer(GL_ARRAY_BUFFER, dstBuffer->GetHandle());
|
||||
gl.BufferSubData(GL_ARRAY_BUFFER, cmd->offset, cmd->size,
|
||||
clearValues.data());
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Command::ResolveQuerySet: {
|
||||
// TODO(crbug.com/dawn/434): Resolve non-precise occlusion query.
|
||||
SkipCommand(&mCommands, type);
|
||||
|
|
|
@ -340,42 +340,44 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
}
|
||||
|
||||
void Buffer::EnsureDataInitialized(CommandRecordingContext* recordingContext) {
|
||||
if (IsDataInitialized() ||
|
||||
!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
|
||||
return;
|
||||
bool Buffer::EnsureDataInitialized(CommandRecordingContext* recordingContext) {
|
||||
if (!NeedsInitialization()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
InitializeToZero(recordingContext);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
|
||||
bool Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
|
||||
uint64_t offset,
|
||||
uint64_t size) {
|
||||
if (IsDataInitialized() ||
|
||||
!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
|
||||
return;
|
||||
if (!NeedsInitialization()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsFullBufferRange(offset, size)) {
|
||||
SetIsDataInitialized();
|
||||
} else {
|
||||
InitializeToZero(recordingContext);
|
||||
return false;
|
||||
}
|
||||
|
||||
InitializeToZero(recordingContext);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
|
||||
bool Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
|
||||
const CopyTextureToBufferCmd* copy) {
|
||||
if (IsDataInitialized() ||
|
||||
!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
|
||||
return;
|
||||
if (!NeedsInitialization()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsFullBufferOverwrittenInTextureToBufferCopy(copy)) {
|
||||
SetIsDataInitialized();
|
||||
} else {
|
||||
InitializeToZero(recordingContext);
|
||||
return false;
|
||||
}
|
||||
|
||||
InitializeToZero(recordingContext);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Buffer::SetLabelImpl() {
|
||||
|
@ -384,8 +386,7 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
|
||||
void Buffer::InitializeToZero(CommandRecordingContext* recordingContext) {
|
||||
ASSERT(GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse));
|
||||
ASSERT(!IsDataInitialized());
|
||||
ASSERT(NeedsInitialization());
|
||||
|
||||
ClearBuffer(recordingContext, 0u);
|
||||
GetDevice()->IncrementLazyClearCountForTesting();
|
||||
|
|
|
@ -42,11 +42,12 @@ namespace dawn_native { namespace vulkan {
|
|||
VkPipelineStageFlags* srcStages,
|
||||
VkPipelineStageFlags* dstStages);
|
||||
|
||||
void EnsureDataInitialized(CommandRecordingContext* recordingContext);
|
||||
void EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
|
||||
// All the Ensure methods return true if the buffer was initialized to zero.
|
||||
bool EnsureDataInitialized(CommandRecordingContext* recordingContext);
|
||||
bool EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
|
||||
uint64_t offset,
|
||||
uint64_t size);
|
||||
void EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
|
||||
bool EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
|
||||
const CopyTextureToBufferCmd* copy);
|
||||
|
||||
// Dawn API
|
||||
|
|
|
@ -707,6 +707,27 @@ namespace dawn_native { namespace vulkan {
|
|||
break;
|
||||
}
|
||||
|
||||
case Command::ClearBuffer: {
|
||||
ClearBufferCmd* cmd = mCommands.NextCommand<ClearBufferCmd>();
|
||||
if (cmd->size == 0) {
|
||||
// Skip no-op fills.
|
||||
break;
|
||||
}
|
||||
|
||||
Buffer* dstBuffer = ToBackend(cmd->buffer.Get());
|
||||
bool clearedToZero = dstBuffer->EnsureDataInitializedAsDestination(
|
||||
recordingContext, cmd->offset, cmd->size);
|
||||
|
||||
if (!clearedToZero) {
|
||||
dstBuffer->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst);
|
||||
device->fn.CmdFillBuffer(recordingContext->commandBuffer,
|
||||
dstBuffer->GetHandle(), cmd->offset, cmd->size,
|
||||
0u);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Command::BeginRenderPass: {
|
||||
BeginRenderPassCmd* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
|
||||
|
||||
|
|
|
@ -547,6 +547,40 @@ class CopyTests_B2B : public DawnTest {
|
|||
}
|
||||
};
|
||||
|
||||
class ClearBufferTests : public DawnTest {
|
||||
protected:
|
||||
// This is the same signature as ClearBuffer except that the buffers are replaced by
|
||||
// only their size.
|
||||
void DoTest(uint64_t bufferSize, uint64_t clearOffset, uint64_t clearSize) {
|
||||
ASSERT(bufferSize % 4 == 0);
|
||||
ASSERT(clearSize % 4 == 0);
|
||||
|
||||
// Create our test buffer, filled with non-zeroes
|
||||
std::vector<uint32_t> bufferData(static_cast<size_t>(bufferSize / sizeof(uint32_t)));
|
||||
for (size_t i = 0; i < bufferData.size(); i++) {
|
||||
bufferData[i] = i + 1;
|
||||
}
|
||||
wgpu::Buffer buffer = utils::CreateBufferFromData(
|
||||
device, bufferData.data(), bufferData.size() * sizeof(uint32_t),
|
||||
wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc);
|
||||
|
||||
std::vector<uint8_t> fillData(static_cast<size_t>(clearSize), 0u);
|
||||
|
||||
// Submit the fill
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(buffer, clearOffset, clearSize);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
// Check destination is exactly the expected content.
|
||||
EXPECT_BUFFER_U32_RANGE_EQ(bufferData.data(), buffer, 0, clearOffset / sizeof(uint32_t));
|
||||
EXPECT_BUFFER_U8_RANGE_EQ(fillData.data(), buffer, clearOffset, clearSize);
|
||||
uint64_t clearEnd = clearOffset + clearSize;
|
||||
EXPECT_BUFFER_U32_RANGE_EQ(bufferData.data() + clearEnd / sizeof(uint32_t), buffer,
|
||||
clearEnd, (bufferSize - clearEnd) / sizeof(uint32_t));
|
||||
}
|
||||
};
|
||||
|
||||
// Test that copying an entire texture with 256-byte aligned dimensions works
|
||||
TEST_P(CopyTests_T2B, FullTextureAligned) {
|
||||
constexpr uint32_t kWidth = 256;
|
||||
|
@ -2407,3 +2441,31 @@ DAWN_INSTANTIATE_TEST(CopyTests_B2B,
|
|||
OpenGLBackend(),
|
||||
OpenGLESBackend(),
|
||||
VulkanBackend());
|
||||
|
||||
// Test clearing full buffers
|
||||
TEST_P(ClearBufferTests, FullClear) {
|
||||
DoTest(kSmallBufferSize, 0, kSmallBufferSize);
|
||||
DoTest(kLargeBufferSize, 0, kLargeBufferSize);
|
||||
}
|
||||
|
||||
// Test clearing small pieces of a buffer at different corner case offsets
|
||||
TEST_P(ClearBufferTests, SmallClearInBigBuffer) {
|
||||
constexpr uint64_t kEndOffset = kLargeBufferSize - kSmallBufferSize;
|
||||
DoTest(kLargeBufferSize, 0, kSmallBufferSize);
|
||||
DoTest(kLargeBufferSize, kSmallBufferSize, kSmallBufferSize);
|
||||
DoTest(kLargeBufferSize, kEndOffset, kSmallBufferSize);
|
||||
}
|
||||
|
||||
// Test zero-size clears
|
||||
TEST_P(ClearBufferTests, ZeroSizedClear) {
|
||||
DoTest(kLargeBufferSize, 0, 0);
|
||||
DoTest(kLargeBufferSize, kSmallBufferSize, 0);
|
||||
DoTest(kLargeBufferSize, kLargeBufferSize, 0);
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(ClearBufferTests,
|
||||
D3D12Backend(),
|
||||
MetalBackend(),
|
||||
OpenGLBackend(),
|
||||
OpenGLESBackend(),
|
||||
VulkanBackend());
|
|
@ -2345,3 +2345,105 @@ TEST_F(CopyCommandTest_CompressedTextureFormats, CopyToMultipleArrayLayers) {
|
|||
{testWidth - blockWidth, testHeight - blockHeight, 16});
|
||||
}
|
||||
}
|
||||
|
||||
class CopyCommandTest_ClearBuffer : public CopyCommandTest {};
|
||||
|
||||
TEST_F(CopyCommandTest_ClearBuffer, Success) {
|
||||
wgpu::Buffer destination = CreateBuffer(16, wgpu::BufferUsage::CopyDst);
|
||||
|
||||
// Clear different ranges, including some that touch the OOB condition
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(destination, 0, 16);
|
||||
encoder.ClearBuffer(destination, 0, 8);
|
||||
encoder.ClearBuffer(destination, 8, 8);
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Size is allowed to be omitted
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(destination, 0);
|
||||
encoder.ClearBuffer(destination, 8);
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Size and Offset are allowed to be omitted
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(destination);
|
||||
encoder.Finish();
|
||||
}
|
||||
}
|
||||
|
||||
// Test a successful ClearBuffer where the last external reference is dropped.
|
||||
TEST_F(CopyCommandTest_ClearBuffer, DroppedBuffer) {
|
||||
wgpu::Buffer destination = CreateBuffer(16, wgpu::BufferUsage::CopyDst);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(destination, 0, 8);
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
|
||||
destination = nullptr;
|
||||
device.GetQueue().Submit(1, &commandBuffer);
|
||||
}
|
||||
|
||||
// Test ClearBuffer copies with OOB
|
||||
TEST_F(CopyCommandTest_ClearBuffer, OutOfBounds) {
|
||||
wgpu::Buffer destination = CreateBuffer(16, wgpu::BufferUsage::CopyDst);
|
||||
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(destination, 8, 12);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
{
|
||||
// Despite being zero length, should still raise an error due to being out of bounds.
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(destination, 20, 0);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Test ClearBuffer with incorrect buffer usage
|
||||
TEST_F(CopyCommandTest_ClearBuffer, BadUsage) {
|
||||
wgpu::Buffer vertex = CreateBuffer(16, wgpu::BufferUsage::Vertex);
|
||||
|
||||
// Destination with incorrect usage
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(vertex, 0, 16);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Test ClearBuffer with unaligned data size
|
||||
TEST_F(CopyCommandTest_ClearBuffer, UnalignedSize) {
|
||||
wgpu::Buffer destination = CreateBuffer(16, wgpu::BufferUsage::CopyDst);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(destination, 0, 2);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Test ClearBuffer with unaligned offset
|
||||
TEST_F(CopyCommandTest_ClearBuffer, UnalignedOffset) {
|
||||
wgpu::Buffer destination = CreateBuffer(16, wgpu::BufferUsage::CopyDst);
|
||||
|
||||
// Unaligned destination offset
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(destination, 2, 4);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Test ClearBuffer with buffers in error state cause errors.
|
||||
TEST_F(CopyCommandTest_ClearBuffer, BuffersInErrorState) {
|
||||
wgpu::BufferDescriptor errorBufferDescriptor;
|
||||
errorBufferDescriptor.size = 4;
|
||||
errorBufferDescriptor.usage =
|
||||
wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
||||
ASSERT_DEVICE_ERROR(wgpu::Buffer errorBuffer = device.CreateBuffer(&errorBufferDescriptor));
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.ClearBuffer(errorBuffer, 0, 4);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue