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Restore "MSL writer: make signed int overflow defined behaviour"
This reverts commit e33b0baa08.
Added tests/expressions/literals/intmin.wgsl test.
Bug: tint:124
Change-Id: I3d46f939ff20fa377ddb5fcb52f9afe728b8e430
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60441
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
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Tint LUCI CQ
parent
9bdf2dcc6b
commit
d388bc9b36
@@ -20,7 +20,7 @@ void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
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while (true) {
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int const x_40 = i;
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int const x_42 = x_7.sequence.w;
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if ((x_40 < (x_42 + 1))) {
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if ((x_40 < as_type<int>((as_type<uint>(x_42) + as_type<uint>(1))))) {
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} else {
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break;
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}
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@@ -38,14 +38,14 @@ void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
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}
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{
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int const x_62 = i;
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i = (x_62 + 1);
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i = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1)));
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}
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}
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int const x_65 = a.x;
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int const x_67 = a.y;
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int const x_70 = a.z;
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int const x_73 = a.w;
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sum = (((x_65 + x_67) + x_70) + x_73);
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sum = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_65) + as_type<uint>(x_67)))) + as_type<uint>(x_70)))) + as_type<uint>(x_73)));
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int const x_75 = sum;
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if ((x_75 == 10)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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@@ -20,7 +20,7 @@ void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
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while (true) {
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int const x_40 = i;
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int const x_42 = x_7.sequence.w;
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if ((x_40 < (x_42 + 1))) {
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if ((x_40 < as_type<int>((as_type<uint>(x_42) + as_type<uint>(1))))) {
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} else {
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break;
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}
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@@ -38,14 +38,14 @@ void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
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}
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{
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int const x_62 = i;
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i = (x_62 + 1);
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i = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1)));
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}
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}
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int const x_65 = a.x;
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int const x_67 = a.y;
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int const x_70 = a.z;
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int const x_73 = a.w;
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sum = (((x_65 + x_67) + x_70) + x_73);
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sum = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_65) + as_type<uint>(x_67)))) + as_type<uint>(x_70)))) + as_type<uint>(x_73)));
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int const x_75 = sum;
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if ((x_75 == 10)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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