Restore "MSL writer: make signed int overflow defined behaviour"

This reverts commit e33b0baa08.

Added tests/expressions/literals/intmin.wgsl test.

Bug: tint:124
Change-Id: I3d46f939ff20fa377ddb5fcb52f9afe728b8e430
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60441
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
This commit is contained in:
Antonio Maiorano
2021-07-30 18:59:06 +00:00
committed by Tint LUCI CQ
parent 9bdf2dcc6b
commit d388bc9b36
686 changed files with 4111 additions and 3079 deletions

View File

@@ -42,7 +42,7 @@ float func_(constant buf0& x_10, thread float4* const tint_symbol_5) {
while (true) {
int const x_102 = i;
float const x_104 = x_10.injectionSwitch.y;
if ((x_102 < (int(x_104) + 1))) {
if ((x_102 < as_type<int>((as_type<uint>(int(x_104)) + as_type<uint>(1))))) {
} else {
break;
}
@@ -50,7 +50,7 @@ float func_(constant buf0& x_10, thread float4* const tint_symbol_5) {
value.x = float(x_109);
{
int const x_112 = i;
i = (x_112 + 1);
i = as_type<int>((as_type<uint>(x_112) + as_type<uint>(1)));
}
}
float const x_115 = value.x;
@@ -78,16 +78,16 @@ void main_1(constant buf0& x_10, thread float4* const tint_symbol_6, thread floa
while (true) {
int const x_51 = i_1;
float const x_53 = x_10.injectionSwitch.y;
if ((x_51 < (int(x_53) + 1))) {
if ((x_51 < as_type<int>((as_type<uint>(int(x_53)) + as_type<uint>(1))))) {
} else {
break;
}
float const x_58 = func_(x_10, tint_symbol_6);
int const x_60 = count;
count = (x_60 + int(x_58));
count = as_type<int>((as_type<uint>(x_60) + as_type<uint>(int(x_58))));
{
int const x_62 = i_1;
i_1 = (x_62 + 1);
i_1 = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1)));
}
}
int const x_64 = count;

View File

@@ -42,7 +42,7 @@ float func_(constant buf0& x_10, thread float4* const tint_symbol_5) {
while (true) {
int const x_102 = i;
float const x_104 = x_10.injectionSwitch.y;
if ((x_102 < (int(x_104) + 1))) {
if ((x_102 < as_type<int>((as_type<uint>(int(x_104)) + as_type<uint>(1))))) {
} else {
break;
}
@@ -50,7 +50,7 @@ float func_(constant buf0& x_10, thread float4* const tint_symbol_5) {
value.x = float(x_109);
{
int const x_112 = i;
i = (x_112 + 1);
i = as_type<int>((as_type<uint>(x_112) + as_type<uint>(1)));
}
}
float const x_115 = value.x;
@@ -78,16 +78,16 @@ void main_1(constant buf0& x_10, thread float4* const tint_symbol_6, thread floa
while (true) {
int const x_51 = i_1;
float const x_53 = x_10.injectionSwitch.y;
if ((x_51 < (int(x_53) + 1))) {
if ((x_51 < as_type<int>((as_type<uint>(int(x_53)) + as_type<uint>(1))))) {
} else {
break;
}
float const x_58 = func_(x_10, tint_symbol_6);
int const x_60 = count;
count = (x_60 + int(x_58));
count = as_type<int>((as_type<uint>(x_60) + as_type<uint>(int(x_58))));
{
int const x_62 = i_1;
i_1 = (x_62 + 1);
i_1 = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1)));
}
}
int const x_64 = count;