Fix double to float conversion warning on MSVC
BUG= Change-Id: Iccae33f4c925c554e73e40a70d490a26d54949bf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9001 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -435,7 +435,7 @@ class TextureFormatTest : public DawnTest {
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ASSERT(formatInfo.type == Float);
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ASSERT(formatInfo.type == Float);
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std::vector<float> textureData = {+0.0f, -0.0f, 1.0f, 1.0e-29f,
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std::vector<float> textureData = {+0.0f, -0.0f, 1.0f, 1.0e-29f,
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1.0e29, NAN, INFINITY, -INFINITY};
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1.0e29f, NAN, INFINITY, -INFINITY};
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DoFloatFormatSamplingTest(formatInfo, textureData, textureData);
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DoFloatFormatSamplingTest(formatInfo, textureData, textureData);
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DoFormatRenderingTest(formatInfo, textureData, textureData);
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DoFormatRenderingTest(formatInfo, textureData, textureData);
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@ -452,7 +452,7 @@ class TextureFormatTest : public DawnTest {
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textureData.push_back(Float32ToFloat16(value));
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textureData.push_back(Float32ToFloat16(value));
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}
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}
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DoFloatFormatSamplingTest(formatInfo, textureData, uncompressedData, 1.0e-5);
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DoFloatFormatSamplingTest(formatInfo, textureData, uncompressedData, 1.0e-5f);
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// Use a special expectation that knows that all Float16 NaNs are equivalent.
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// Use a special expectation that knows that all Float16 NaNs are equivalent.
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DoFormatRenderingTest(formatInfo, uncompressedData, textureData,
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DoFormatRenderingTest(formatInfo, uncompressedData, textureData,
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