Reland "CopyTextureForBrowser: Support color format conversion"
This is a reland of f84daa070f
Eliminate static initializer(disallowed in Chromium) by replacing
shader string living in anonymous namespace from type "std::string"
to char array.
Original change's description:
> CopyTextureForBrowser: Support color format conversion
>
> This CL enables blit from RGBA8Unorm soruce texture to dst texture that
> |CopyImageBitmapToTexture| supported dst format.
>
> BUG=dawn:465
>
> Change-Id: I99846cf8dc37bc89e0c168a3d86193bb3a0c0ebb
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44020
> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
Bug: dawn:465
Change-Id: Ic3a156f5a20b217fd2aa5f86b01bad8ce77dc41c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45443
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
97da45c373
commit
d42f4b3ca5
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@ -394,9 +394,9 @@ namespace dawn_native {
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return {};
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}
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MaybeError ValidateTextureToTextureCopyRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize) {
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MaybeError ValidateTextureToTextureCopyCommonRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize) {
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const uint32_t srcSamples = src.texture->GetSampleCount();
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const uint32_t dstSamples = dst.texture->GetSampleCount();
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@ -405,11 +405,6 @@ namespace dawn_native {
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"Source and destination textures must have matching sample counts.");
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}
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if (src.texture->GetFormat().format != dst.texture->GetFormat().format) {
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// Metal requires texture-to-texture copies be the same format
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return DAWN_VALIDATION_ERROR("Source and destination texture formats must match.");
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}
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// Metal cannot select a single aspect for texture-to-texture copies.
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const Format& format = src.texture->GetFormat();
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if (SelectFormatAspects(format, src.aspect) != format.aspects) {
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@ -434,6 +429,34 @@ namespace dawn_native {
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return {};
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}
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MaybeError ValidateTextureToTextureCopyRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize) {
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if (src.texture->GetFormat().format != dst.texture->GetFormat().format) {
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// Metal requires texture-to-texture copies be the same format
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return DAWN_VALIDATION_ERROR("Source and destination texture formats must match.");
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}
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return ValidateTextureToTextureCopyCommonRestrictions(src, dst, copySize);
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}
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// CopyTextureForBrowser could handle color conversion during the copy and it
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// requires the source must be sampleable and the destination must be writable
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// using a render pass
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MaybeError ValidateCopyTextureForBrowserRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize) {
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if (!(src.texture->GetUsage() & wgpu::TextureUsage::Sampled)) {
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return DAWN_VALIDATION_ERROR("Source texture must have sampled usage");
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}
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if (!(dst.texture->GetUsage() & wgpu::TextureUsage::OutputAttachment)) {
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return DAWN_VALIDATION_ERROR("Dest texture must have outputAttachment usage");
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}
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return ValidateTextureToTextureCopyCommonRestrictions(src, dst, copySize);
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}
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MaybeError ValidateCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage) {
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ASSERT(wgpu::HasZeroOrOneBits(usage));
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if (!(texture->GetUsage() & usage)) {
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@ -75,6 +75,10 @@ namespace dawn_native {
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const ImageCopyTexture& dst,
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const Extent3D& copySize);
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MaybeError ValidateCopyTextureForBrowserRestrictions(const ImageCopyTexture& src,
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const ImageCopyTexture& dst,
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const Extent3D& copySize);
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MaybeError ValidateCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage);
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MaybeError ValidateCanUseAs(const BufferBase* buffer, wgpu::BufferUsage usage);
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@ -32,7 +32,7 @@
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namespace dawn_native {
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namespace {
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// TODO(shaobo.yan@intel.com) : Support premultiplay-alpha, flipY.
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// TODO(shaobo.yan@intel.com) : Support premultiplay-alpha
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static const char sCopyTextureForBrowserVertex[] = R"(
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[[block]] struct Uniforms {
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u_scale : vec2<f32>;
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@ -56,25 +56,31 @@ namespace dawn_native {
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}
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)";
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static const char sPassthrough2D4ChannelFrag[] = R"(
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static const char sCopyTextureForBrowserFragment[] = R"(
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[[binding(1), group(0)]] var mySampler: sampler;
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[[binding(2), group(0)]] var myTexture: texture_2d<f32>;
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[[location(0)]] var<in> v_texcoord : vec2<f32>;
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[[location(0)]] var<out> rgbaColor : vec4<f32>;
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[[location(0)]] var<out> outputColor : vec4<f32>;
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[[stage(fragment)]] fn main() -> void {
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// Clamp the texcoord and discard the out-of-bound pixels.
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var clampedTexcoord : vec2<f32> =
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clamp(v_texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
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if (all(clampedTexcoord == v_texcoord)) {
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rgbaColor = textureSample(myTexture, mySampler, v_texcoord);
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var srcColor : vec4<f32> = textureSample(myTexture, mySampler, v_texcoord);
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// Swizzling of texture formats when sampling / rendering is handled by the
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// hardware so we don't need special logic in this shader. This is covered by tests.
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outputColor = srcColor;
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}
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}
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)";
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// TODO(shaobo.yan@intel.com): Expand supported texture formats
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// TODO(shaobo.yan@intel.com): Expand copyTextureForBrowser to support any
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// non-depth, non-stencil, non-compressed texture format pair copy. Now this API
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// supports CopyImageBitmapToTexture normal format pairs.
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MaybeError ValidateCopyTextureFormatConversion(const wgpu::TextureFormat srcFormat,
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const wgpu::TextureFormat dstFormat) {
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switch (srcFormat) {
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case wgpu::TextureFormat::BGRA8Unorm:
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case wgpu::TextureFormat::RGBA8Unorm:
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break;
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default:
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@ -84,6 +90,12 @@ namespace dawn_native {
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switch (dstFormat) {
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::BGRA8Unorm:
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case wgpu::TextureFormat::RGBA32Float:
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case wgpu::TextureFormat::RG8Unorm:
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case wgpu::TextureFormat::RGBA16Float:
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case wgpu::TextureFormat::RG16Float:
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case wgpu::TextureFormat::RGB10A2Unorm:
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break;
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default:
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return DAWN_VALIDATION_ERROR(
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@ -103,10 +115,21 @@ namespace dawn_native {
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return {};
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}
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RenderPipelineBase* GetOrCreateCopyTextureForBrowserPipeline(DeviceBase* device) {
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RenderPipelineBase* GetCachedPipeline(InternalPipelineStore* store,
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wgpu::TextureFormat dstFormat) {
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auto pipeline = store->copyTextureForBrowserPipelines.find(dstFormat);
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if (pipeline != store->copyTextureForBrowserPipelines.end()) {
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return pipeline->second.Get();
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}
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return nullptr;
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}
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RenderPipelineBase* GetOrCreateCopyTextureForBrowserPipeline(
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DeviceBase* device,
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wgpu::TextureFormat dstFormat) {
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InternalPipelineStore* store = device->GetInternalPipelineStore();
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if (store->copyTextureForBrowserPipeline == nullptr) {
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if (GetCachedPipeline(store, dstFormat) == nullptr) {
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// Create vertex shader module if not cached before.
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if (store->copyTextureForBrowserVS == nullptr) {
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ShaderModuleDescriptor descriptor;
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if (store->copyTextureForBrowserFS == nullptr) {
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ShaderModuleDescriptor descriptor;
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ShaderModuleWGSLDescriptor wgslDesc;
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wgslDesc.source = sPassthrough2D4ChannelFrag;
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wgslDesc.source = sCopyTextureForBrowserFragment;
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descriptor.nextInChain = reinterpret_cast<ChainedStruct*>(&wgslDesc);
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store->copyTextureForBrowserFS =
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AcquireRef(device->CreateShaderModule(&descriptor));
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@ -144,7 +167,7 @@ namespace dawn_native {
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// Prepare color state.
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ColorTargetState target = {};
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target.format = wgpu::TextureFormat::RGBA8Unorm;
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target.format = dstFormat;
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// Create RenderPipeline.
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RenderPipelineDescriptor2 renderPipelineDesc = {};
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fragment.targetCount = 1;
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fragment.targets = ⌖
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store->copyTextureForBrowserPipeline =
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AcquireRef(device->CreateRenderPipeline2(&renderPipelineDesc));
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store->copyTextureForBrowserPipelines.insert(
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{dstFormat, AcquireRef(device->CreateRenderPipeline2(&renderPipelineDesc))});
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}
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return store->copyTextureForBrowserPipeline.Get();
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return GetCachedPipeline(store, dstFormat);
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}
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} // anonymous namespace
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@ -180,7 +203,7 @@ namespace dawn_native {
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DAWN_TRY(ValidateImageCopyTexture(device, *source, *copySize));
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DAWN_TRY(ValidateImageCopyTexture(device, *destination, *copySize));
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DAWN_TRY(ValidateTextureToTextureCopyRestrictions(*source, *destination, *copySize));
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DAWN_TRY(ValidateCopyTextureForBrowserRestrictions(*source, *destination, *copySize));
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DAWN_TRY(ValidateTextureCopyRange(*source, *copySize));
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DAWN_TRY(ValidateTextureCopyRange(*destination, *copySize));
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@ -214,7 +237,9 @@ namespace dawn_native {
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const CopyTextureForBrowserOptions* options) {
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// TODO(shaobo.yan@intel.com): In D3D12 and Vulkan, compatible texture format can directly
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// copy to each other. This can be a potential fast path.
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RenderPipelineBase* pipeline = GetOrCreateCopyTextureForBrowserPipeline(device);
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RenderPipelineBase* pipeline = GetOrCreateCopyTextureForBrowserPipeline(
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device, destination->texture->GetFormat().format);
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// Prepare bind group layout.
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Ref<BindGroupLayoutBase> layout = AcquireRef(pipeline->GetBindGroupLayout(0));
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0.0, 0.0 // offset
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};
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// Handle flipY.
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// Handle flipY
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if (options && options->flipY) {
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uniformData[1] *= -1.0;
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uniformData[3] += 1.0;
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// Prepare render pass color attachment descriptor.
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RenderPassColorAttachmentDescriptor colorAttachmentDesc;
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colorAttachmentDesc.attachment = dstView.Get();
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colorAttachmentDesc.loadOp = wgpu::LoadOp::Load;
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colorAttachmentDesc.storeOp = wgpu::StoreOp::Store;
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class ShaderModuleBase;
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struct InternalPipelineStore {
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Ref<RenderPipelineBase> copyTextureForBrowserPipeline;
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std::unordered_map<wgpu::TextureFormat, Ref<RenderPipelineBase>>
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copyTextureForBrowserPipelines;
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Ref<ShaderModuleBase> copyTextureForBrowserVS;
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Ref<ShaderModuleBase> copyTextureForBrowserFS;
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@ -21,12 +21,23 @@
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#include "utils/TextureFormatUtils.h"
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#include "utils/WGPUHelpers.h"
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namespace {
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static constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
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// Set default texture size to single line texture for color conversion tests.
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static constexpr uint64_t kDefaultTextureWidth = 10;
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static constexpr uint64_t kDefaultTextureHeight = 1;
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// Dst texture format copyTextureForBrowser accept
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static const wgpu::TextureFormat kDstTextureFormat[] = {
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wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureFormat::BGRA8Unorm,
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wgpu::TextureFormat::RGBA32Float, wgpu::TextureFormat::RG8Unorm,
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wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RG16Float,
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wgpu::TextureFormat::RGB10A2Unorm};
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} // anonymous namespace
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class CopyTextureForBrowserTests : public DawnTest {
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protected:
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static constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
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static constexpr uint64_t kDefaultTextureWidth = 4;
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static constexpr uint64_t kDefaultTextureHeight = 4;
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struct TextureSpec {
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wgpu::Origin3D copyOrigin = {};
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wgpu::Extent3D textureSize = {kDefaultTextureWidth, kDefaultTextureHeight};
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wgpu::TextureFormat format = kTextureFormat;
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};
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// This fixed source texture data is for color conversion tests.
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// The source data can fill a texture in default width and height.
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static std::vector<RGBA8> GetFixedSourceTextureData() {
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std::vector<RGBA8> sourceTextureData{
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// Take RGBA8Unorm as example:
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// R channel has different values
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RGBA8(0, 255, 255, 255), // r = 0.0
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RGBA8(102, 255, 255, 255), // r = 0.4
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RGBA8(153, 255, 255, 255), // r = 0.6
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// G channel has different values
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RGBA8(255, 0, 255, 255), // g = 0.0
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RGBA8(255, 102, 255, 255), // g = 0.4
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RGBA8(255, 153, 255, 255), // g = 0.6
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// B channel has different values
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RGBA8(255, 255, 0, 255), // b = 0.0
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RGBA8(255, 255, 102, 255), // b = 0.4
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RGBA8(255, 255, 153, 255), // b = 0.6
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// A channel set to 0
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RGBA8(255, 255, 255, 0) // a = 0
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};
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return sourceTextureData;
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}
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static std::vector<RGBA8> GetSourceTextureData(const utils::TextureDataCopyLayout& layout) {
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std::vector<RGBA8> textureData(layout.texelBlockCount);
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for (uint32_t layer = 0; layer < layout.mipSize.depthOrArrayLayers; ++layer) {
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@ -44,7 +82,7 @@ class CopyTextureForBrowserTests : public DawnTest {
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textureData[sliceOffset + rowOffset + x] =
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RGBA8(static_cast<uint8_t>((x + layer * x) % 256),
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static_cast<uint8_t>((y + layer * y) % 256),
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static_cast<uint8_t>(x / 256), static_cast<uint8_t>(y / 256));
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static_cast<uint8_t>(x % 256), static_cast<uint8_t>(x % 256));
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}
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}
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}
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@ -59,6 +97,7 @@ class CopyTextureForBrowserTests : public DawnTest {
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uint32_t uniformBufferData[] = {
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0, // copy have flipY option
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4, // channelCount
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};
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wgpu::BufferDescriptor uniformBufferDesc = {};
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wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[block]] struct Uniforms {
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dstTextureFlipY : u32;
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channelCount : u32;
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};
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[[block]] struct OutputBuf {
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result : array<u32>;
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@ -83,10 +123,13 @@ class CopyTextureForBrowserTests : public DawnTest {
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[[group(0), binding(2)]] var<storage> output : [[access(read_write)]] OutputBuf;
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[[group(0), binding(3)]] var<uniform> uniforms : Uniforms;
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[[builtin(global_invocation_id)]] var<in> GlobalInvocationID : vec3<u32>;
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn main() -> void {
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fn aboutEqual(value : f32, expect : f32) -> bool {
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// The value diff should be smaller than the hard coded tolerance.
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return abs(value - expect) < 0.001;
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}
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[[stage(compute), workgroup_size(1, 1, 1)]] fn main() -> void {
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// Current CopyTextureForBrowser only support full copy now.
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// TODO(dawn:465): Refactor this after CopyTextureForBrowser
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// TODO(crbug.com/dawn/465): Refactor this after CopyTextureForBrowser
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// support sub-rect copy.
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var size : vec2<i32> = textureDimensions(src);
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var dstTexCoord : vec2<i32> = vec2<i32>(GlobalInvocationID.xy);
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@ -97,7 +140,21 @@ class CopyTextureForBrowserTests : public DawnTest {
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var srcColor : vec4<f32> = textureLoad(src, srcTexCoord, 0);
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var dstColor : vec4<f32> = textureLoad(dst, dstTexCoord, 0);
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var success : bool = all(srcColor == dstColor);
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var success : bool = true;
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// Not use loop and variable index format to workaround
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// crbug.com/tint/638.
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if (uniforms.channelCount == 2u) { // All have rg components.
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success = success &&
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aboutEqual(dstColor.r, srcColor.r) &&
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aboutEqual(dstColor.g, srcColor.g);
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} else {
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success = success &&
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aboutEqual(dstColor.r, srcColor.r) &&
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aboutEqual(dstColor.g, srcColor.g) &&
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aboutEqual(dstColor.b, srcColor.b) &&
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aboutEqual(dstColor.a, srcColor.a);
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}
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var outputIndex : u32 = GlobalInvocationID.y * u32(size.x) + GlobalInvocationID.x;
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if (success) {
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@ -114,11 +171,31 @@ class CopyTextureForBrowserTests : public DawnTest {
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return device.CreateComputePipeline(&csDesc);
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}
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static uint32_t GetTextureFormatComponentCount(wgpu::TextureFormat format) {
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switch (format) {
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::BGRA8Unorm:
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case wgpu::TextureFormat::RGB10A2Unorm:
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case wgpu::TextureFormat::RGBA16Float:
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case wgpu::TextureFormat::RGBA32Float:
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return 4;
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case wgpu::TextureFormat::RG8Unorm:
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case wgpu::TextureFormat::RG16Float:
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return 2;
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default:
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UNREACHABLE();
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}
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}
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void DoColorConversionTest(const TextureSpec& srcSpec, const TextureSpec& dstSpec) {
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DoTest(srcSpec, dstSpec, {kDefaultTextureWidth, kDefaultTextureHeight}, {}, true);
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}
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void DoTest(const TextureSpec& srcSpec,
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const TextureSpec& dstSpec,
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const wgpu::Extent3D& copySize = {kDefaultTextureWidth, kDefaultTextureHeight},
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const wgpu::CopyTextureForBrowserOptions options = {}) {
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const wgpu::CopyTextureForBrowserOptions options = {},
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bool useFixedTestValue = false) {
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wgpu::TextureDescriptor srcDescriptor;
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srcDescriptor.size = srcSpec.textureSize;
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srcDescriptor.format = srcSpec.format;
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@ -133,7 +210,7 @@ class CopyTextureForBrowserTests : public DawnTest {
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dstDescriptor.format = dstSpec.format;
|
||||
dstDescriptor.mipLevelCount = dstSpec.level + 1;
|
||||
dstDescriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled |
|
||||
wgpu::TextureUsage::OutputAttachment;
|
||||
wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
|
||||
dstTexture = device.CreateTexture(&dstDescriptor);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
@ -145,7 +222,8 @@ class CopyTextureForBrowserTests : public DawnTest {
|
|||
copySize.depthOrArrayLayers},
|
||||
srcSpec.level);
|
||||
|
||||
const std::vector<RGBA8> textureArrayCopyData = GetSourceTextureData(copyLayout);
|
||||
const std::vector<RGBA8> textureArrayCopyData =
|
||||
useFixedTestValue ? GetFixedSourceTextureData() : GetSourceTextureData(copyLayout);
|
||||
wgpu::ImageCopyTexture imageCopyTexture =
|
||||
utils::CreateImageCopyTexture(srcTexture, srcSpec.level, {0, 0, srcSpec.copyOrigin.z});
|
||||
|
||||
|
@ -172,8 +250,8 @@ class CopyTextureForBrowserTests : public DawnTest {
|
|||
|
||||
// Update uniform buffer based on test config
|
||||
uint32_t uniformBufferData[] = {
|
||||
options.flipY, // copy have flipY option
|
||||
};
|
||||
options.flipY, // copy have flipY option
|
||||
GetTextureFormatComponentCount(dstSpec.format)}; // channelCount
|
||||
|
||||
device.GetQueue().WriteBuffer(uniformBuffer, 0, uniformBufferData,
|
||||
sizeof(uniformBufferData));
|
||||
|
@ -311,6 +389,45 @@ TEST_P(CopyTextureForBrowserTests, VerifyFlipYInSlimTexture) {
|
|||
DoTest(textureSpec, textureSpec, {kWidth, kHeight}, options);
|
||||
}
|
||||
|
||||
// Verify |CopyTextureForBrowser| doing color conversion correctly when
|
||||
// the source texture is RGBA8Unorm format.
|
||||
TEST_P(CopyTextureForBrowserTests, FromRGBA8UnormCopy) {
|
||||
// Tests skip due to crbug.com/dawn/592.
|
||||
DAWN_SKIP_TEST_IF(IsD3D12() && IsBackendValidationEnabled());
|
||||
// Skip OpenGLES backend because it fails on using RGBA8Unorm as
|
||||
// source texture format.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||
|
||||
for (wgpu::TextureFormat dstFormat : kDstTextureFormat) {
|
||||
TextureSpec srcTextureSpec = {}; // default format is RGBA8Unorm
|
||||
|
||||
TextureSpec dstTextureSpec;
|
||||
dstTextureSpec.format = dstFormat;
|
||||
|
||||
DoColorConversionTest(srcTextureSpec, dstTextureSpec);
|
||||
}
|
||||
}
|
||||
|
||||
// Verify |CopyTextureForBrowser| doing color conversion correctly when
|
||||
// the source texture is BGRAUnorm format.
|
||||
TEST_P(CopyTextureForBrowserTests, FromBGRA8UnormCopy) {
|
||||
// Tests skip due to crbug.com/dawn/592.
|
||||
DAWN_SKIP_TEST_IF(IsD3D12() && IsBackendValidationEnabled());
|
||||
// Skip OpenGLES backend because it fails on using BGRA8Unorm as
|
||||
// source texture format.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||
|
||||
for (wgpu::TextureFormat dstFormat : kDstTextureFormat) {
|
||||
TextureSpec srcTextureSpec;
|
||||
srcTextureSpec.format = wgpu::TextureFormat::BGRA8Unorm;
|
||||
|
||||
TextureSpec dstTextureSpec;
|
||||
dstTextureSpec.format = dstFormat;
|
||||
|
||||
DoColorConversionTest(srcTextureSpec, dstTextureSpec);
|
||||
}
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(CopyTextureForBrowserTests,
|
||||
D3D12Backend(),
|
||||
MetalBackend(),
|
||||
|
|
Loading…
Reference in New Issue