Add primitive topology tests

This commit is contained in:
Austin Eng 2017-07-25 15:27:36 -04:00 committed by Austin Eng
parent d81fd82bde
commit d568bdad99
2 changed files with 312 additions and 1 deletions

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@ -68,9 +68,10 @@ NXTInternalTarget("tests" nxt_unittests)
add_executable(nxt_end2end_tests
${END2END_TESTS_DIR}/BasicTests.cpp
${END2END_TESTS_DIR}/BufferTests.cpp
${END2END_TESTS_DIR}/InputStateTests.cpp
${END2END_TESTS_DIR}/CopyTests.cpp
${END2END_TESTS_DIR}/DepthStencilStateTests.cpp
${END2END_TESTS_DIR}/InputStateTests.cpp
${END2END_TESTS_DIR}/PrimitiveTopologyTests.cpp
${TESTS_DIR}/End2EndTestsMain.cpp
${TESTS_DIR}/NXTTest.cpp
${TESTS_DIR}/NXTTest.h

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@ -0,0 +1,310 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/NXTTest.h"
#include "common/Assert.h"
#include "utils/NXTHelpers.h"
// Primitive topology tests work by drawing the following vertices with all the different primitive topology states:
// -------------------------------------
// | |
// | 1 2 5 |
// | |
// | |
// | |
// | |
// | 0 3 4 |
// | |
// -------------------------------------
//
// Points: This case looks exactly like above
//
// Lines
// -------------------------------------
// | |
// | 1 2 5 |
// | | | | |
// | | | | |
// | | | | |
// | | | | |
// | 0 3 4 |
// | |
// -------------------------------------
//
// Line Strip
// -------------------------------------
// | |
// | 1--------2 5 |
// | | | | |
// | | | | |
// | | | | |
// | | | | |
// | 0 3--------4 |
// | |
// -------------------------------------
//
// Triangle
// -------------------------------------
// | |
// | 1--------2 5 |
// | |xxxxxxx x| |
// | |xxxxx xxx| |
// | |xxx xxxxx| |
// | |x xxxxxxx| |
// | 0 3--------4 |
// | |
// -------------------------------------
//
// Triangle Strip
// -------------------------------------
// | |
// | 1--------2 5 |
// | |xxxxxxxxx x| |
// | |xxxxxxxxxxx xxx| |
// | |xxx xxxxxxxxxxx| |
// | |x xxxxxxxxxx| |
// | 0 3--------4 |
// | |
// -------------------------------------
//
// Each of these different states is a superset of some of the previous states,
// so for every state, we check any new added test locations that are not contained in previous states
// We also check that the test locations of subsequent states are untouched
constexpr static unsigned int kRTSize = 32;
struct TestLocation {
unsigned int x, y;
};
constexpr TestLocation GetMidpoint(const TestLocation& a, const TestLocation& b) noexcept {
return { (a.x + b.x) / 2, (a.y + b.y) / 2 };
}
constexpr TestLocation GetCentroid(const TestLocation& a, const TestLocation& b, const TestLocation& c) noexcept {
return { (a.x + b.x + c.x) / 3, (a.y + b.y + c.y) / 3 };
}
// Offset towards one corner to avoid x or y symmetry false positives
constexpr static unsigned int kOffset = kRTSize / 8;
constexpr static TestLocation kPointTestLocations[] = {
{ kRTSize * 1 / 4 + kOffset, kRTSize * 1 / 4 + kOffset },
{ kRTSize * 1 / 4 + kOffset, kRTSize * 3 / 4 + kOffset },
{ kRTSize * 2 / 4 + kOffset, kRTSize * 3 / 4 + kOffset },
{ kRTSize * 2 / 4 + kOffset, kRTSize * 1 / 4 + kOffset },
{ kRTSize * 3 / 4 + kOffset, kRTSize * 1 / 4 + kOffset },
{ kRTSize * 3 / 4 + kOffset, kRTSize * 3 / 4 + kOffset },
};
constexpr static TestLocation kLineTestLocations[] = {
GetMidpoint(kPointTestLocations[0], kPointTestLocations[1]),
GetMidpoint(kPointTestLocations[2], kPointTestLocations[3]),
GetMidpoint(kPointTestLocations[4], kPointTestLocations[5]),
};
constexpr static TestLocation kLineStripTestLocations[] = {
GetMidpoint(kPointTestLocations[1], kPointTestLocations[2]),
GetMidpoint(kPointTestLocations[3], kPointTestLocations[4]),
};
constexpr static TestLocation kTriangleTestLocations[] = {
GetCentroid(kPointTestLocations[0], kPointTestLocations[1], kPointTestLocations[2]),
GetCentroid(kPointTestLocations[3], kPointTestLocations[4], kPointTestLocations[5]),
};
constexpr static TestLocation kTriangleStripTestLocations[] = {
GetCentroid(kPointTestLocations[1], kPointTestLocations[2], kPointTestLocations[3]),
GetCentroid(kPointTestLocations[2], kPointTestLocations[3], kPointTestLocations[4]),
};
constexpr static float kRTSizef = static_cast<float>(kRTSize);
constexpr static float kVertices[] = {
2.f * (kPointTestLocations[0].x + 0.5f) / kRTSizef - 1.f, 1.f - 2.f * (kPointTestLocations[0].y + 0.5f) / kRTSizef, 0.f, 1.f,
2.f * (kPointTestLocations[1].x + 0.5f) / kRTSizef - 1.f, 1.f - 2.f * (kPointTestLocations[1].y + 0.5f) / kRTSizef, 0.f, 1.f,
2.f * (kPointTestLocations[2].x + 0.5f) / kRTSizef - 1.f, 1.f - 2.f * (kPointTestLocations[2].y + 0.5f) / kRTSizef, 0.f, 1.f,
2.f * (kPointTestLocations[3].x + 0.5f) / kRTSizef - 1.f, 1.f - 2.f * (kPointTestLocations[3].y + 0.5f) / kRTSizef, 0.f, 1.f,
2.f * (kPointTestLocations[4].x + 0.5f) / kRTSizef - 1.f, 1.f - 2.f * (kPointTestLocations[4].y + 0.5f) / kRTSizef, 0.f, 1.f,
2.f * (kPointTestLocations[5].x + 0.5f) / kRTSizef - 1.f, 1.f - 2.f * (kPointTestLocations[5].y + 0.5f) / kRTSizef, 0.f, 1.f,
};
class PrimitiveTopologyTest : public NXTTest {
protected:
void SetUp() override {
NXTTest::SetUp();
renderpass = device.CreateRenderPassBuilder()
.SetAttachmentCount(1)
.AttachmentSetFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
.SetSubpassCount(1)
.SubpassSetColorAttachment(0, 0, 0)
.GetResult();
renderTarget = device.CreateTextureBuilder()
.SetDimension(nxt::TextureDimension::e2D)
.SetExtent(kRTSize, kRTSize, 1)
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
.SetMipLevels(1)
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment | nxt::TextureUsageBit::TransferSrc)
.SetInitialUsage(nxt::TextureUsageBit::OutputAttachment)
.GetResult();
renderTargetView = renderTarget.CreateTextureViewBuilder().GetResult();
framebuffer = device.CreateFramebufferBuilder()
.SetRenderPass(renderpass)
.SetAttachment(0, renderTargetView)
.SetDimensions(kRTSize, kRTSize)
.GetResult();
vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec4 pos;
void main() {
gl_Position = pos;
})"
);
fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
#version 450
out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})"
);
inputState = device.CreateInputStateBuilder()
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32A32, 0)
.SetInput(0, 4 * sizeof(float), nxt::InputStepMode::Vertex)
.GetResult();
vertexBuffer = utils::CreateFrozenBufferFromData(device, kVertices, sizeof(kVertices), nxt::BufferUsageBit::Vertex);
}
struct LocationSpec {
const TestLocation* locations;
size_t count;
bool include;
};
template <std::size_t N>
constexpr LocationSpec TestPoints(TestLocation const (&points)[N], bool include) noexcept {
return { points, N, include };
}
// Draw the vertices with the given primitive topology and check the pixel values of the test locations
void DoTest(nxt::PrimitiveTopology primitiveTopology, const std::vector<LocationSpec> &locationSpecs) {
nxt::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
.SetSubpass(renderpass, 0)
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
.SetInputState(inputState)
.SetPrimitiveTopology(primitiveTopology)
.GetResult();
renderTarget.TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
static const uint32_t zeroOffset = 0;
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.BeginRenderPass(renderpass, framebuffer)
.BeginRenderSubpass()
.SetRenderPipeline(pipeline)
.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset)
.DrawArrays(6, 1, 0, 0)
.EndRenderSubpass()
.EndRenderPass()
.GetResult();
queue.Submit(1, &commands);
for (auto& locationSpec : locationSpecs) {
for (size_t i = 0; i < locationSpec.count; ++i) {
// If this pixel is included, check that it is green. Otherwise, check that it is black
RGBA8 color = locationSpec.include ? RGBA8(0, 255, 0, 255) : RGBA8(0, 0, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(color, renderTarget, locationSpec.locations[i].x, locationSpec.locations[i].y)
<< "Expected (" << locationSpec.locations[i].x << ", " << locationSpec.locations[i].y << ") to be " << color;
}
}
}
nxt::RenderPass renderpass;
nxt::Texture renderTarget;
nxt::TextureView renderTargetView;
nxt::Framebuffer framebuffer;
nxt::ShaderModule vsModule;
nxt::ShaderModule fsModule;
nxt::InputState inputState;
nxt::Buffer vertexBuffer;
};
// Test Point primitive topology
TEST_P(PrimitiveTopologyTest, Point) {
DoTest(nxt::PrimitiveTopology::Point, {
// Check that the points are drawn
TestPoints(kPointTestLocations, true),
// Check that line and triangle locations are untouched
TestPoints(kLineTestLocations, false),
TestPoints(kLineStripTestLocations, false),
TestPoints(kTriangleTestLocations, false),
TestPoints(kTriangleStripTestLocations, false),
});
}
// Test Line primitive topology
TEST_P(PrimitiveTopologyTest, Line) {
DoTest(nxt::PrimitiveTopology::Line, {
// Check that lines are drawn
TestPoints(kLineTestLocations, true),
// Check that line strip and triangle locations are untouched
TestPoints(kLineStripTestLocations, false),
TestPoints(kTriangleTestLocations, false),
TestPoints(kTriangleStripTestLocations, false),
});
}
// Test LineStrip primitive topology
TEST_P(PrimitiveTopologyTest, LineStrip) {
DoTest(nxt::PrimitiveTopology::LineStrip, {
// Check that lines are drawn
TestPoints(kLineTestLocations, true),
TestPoints(kLineStripTestLocations, true),
// Check that triangle locations are untouched
TestPoints(kTriangleTestLocations, false),
TestPoints(kTriangleStripTestLocations, false),
});
}
// Test Triangle primitive topology
TEST_P(PrimitiveTopologyTest, Triangle) {
DoTest(nxt::PrimitiveTopology::Triangle, {
// Check that triangles are drawn
TestPoints(kTriangleTestLocations, true),
// Check that triangle strip locations are untouched
TestPoints(kTriangleStripTestLocations, false),
});
}
// Test TriangleStrip primitive topology
TEST_P(PrimitiveTopologyTest, TriangleStrip) {
DoTest(nxt::PrimitiveTopology::TriangleStrip, {
TestPoints(kTriangleTestLocations, true),
TestPoints(kTriangleStripTestLocations, true),
});
}
NXT_INSTANTIATE_TEST(PrimitiveTopologyTest, D3D12Backend, MetalBackend)