Query API: QuerySet on D3D12
- Implement QuerySet object creation on D3D12 backend. - Add end2end tests for the creation on D3D12 backend. Bug: dawn:434 Change-Id: I9657792ca5cba8f156471783a7c13f6d36b7a19e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25225 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com>
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@ -318,6 +318,8 @@ source_set("dawn_native_sources") {
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"d3d12/PipelineLayoutD3D12.h",
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"d3d12/PlatformFunctions.cpp",
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"d3d12/PlatformFunctions.h",
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"d3d12/QuerySetD3D12.cpp",
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"d3d12/QuerySetD3D12.h",
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"d3d12/QueueD3D12.cpp",
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"d3d12/QueueD3D12.h",
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"d3d12/RenderPassBuilderD3D12.cpp",
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@ -202,6 +202,8 @@ if (DAWN_ENABLE_D3D12)
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"d3d12/PipelineLayoutD3D12.h"
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"d3d12/PlatformFunctions.cpp"
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"d3d12/PlatformFunctions.h"
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"d3d12/QuerySetD3D12.cpp"
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"d3d12/QuerySetD3D12.h"
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"d3d12/QueueD3D12.cpp"
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"d3d12/QueueD3D12.h"
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"d3d12/RenderPassBuilderD3D12.cpp"
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@ -29,6 +29,7 @@
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#include "dawn_native/d3d12/D3D12Error.h"
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#include "dawn_native/d3d12/PipelineLayoutD3D12.h"
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#include "dawn_native/d3d12/PlatformFunctions.h"
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#include "dawn_native/d3d12/QuerySetD3D12.h"
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#include "dawn_native/d3d12/QueueD3D12.h"
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#include "dawn_native/d3d12/RenderPipelineD3D12.h"
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#include "dawn_native/d3d12/ResidencyManagerD3D12.h"
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@ -289,7 +290,7 @@ namespace dawn_native { namespace d3d12 {
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return PipelineLayout::Create(this, descriptor);
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}
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ResultOrError<QuerySetBase*> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) {
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return DAWN_UNIMPLEMENTED_ERROR("Waiting for implementation");
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return QuerySet::Create(this, descriptor);
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}
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ResultOrError<RenderPipelineBase*> Device::CreateRenderPipelineImpl(
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const RenderPipelineDescriptor* descriptor) {
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@ -0,0 +1,66 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/d3d12/QuerySetD3D12.h"
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#include "dawn_native/d3d12/D3D12Error.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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namespace dawn_native { namespace d3d12 {
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// static
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ResultOrError<QuerySet*> QuerySet::Create(Device* device,
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const QuerySetDescriptor* descriptor) {
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Ref<QuerySet> querySet = AcquireRef(new QuerySet(device, descriptor));
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DAWN_TRY(querySet->Initialize());
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return querySet.Detach();
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}
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MaybeError QuerySet::Initialize() {
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D3D12_QUERY_HEAP_DESC queryHeapDesc = {};
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switch (GetQueryType()) {
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case wgpu::QueryType::Occlusion:
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queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION;
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break;
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case wgpu::QueryType::PipelineStatistics:
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queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS;
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break;
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case wgpu::QueryType::Timestamp:
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queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
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break;
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default:
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UNREACHABLE();
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break;
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}
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queryHeapDesc.Count = GetQueryCount();
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ID3D12Device* d3d12Device = ToBackend(GetDevice())->GetD3D12Device();
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return CheckOutOfMemoryHRESULT(
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d3d12Device->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&mQueryHeap)),
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"ID3D12Device::CreateQueryHeap");
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}
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ID3D12QueryHeap* QuerySet::GetQueryHeap() const {
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return mQueryHeap.Get();
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}
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QuerySet::~QuerySet() {
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DestroyInternal();
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}
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void QuerySet::DestroyImpl() {
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ToBackend(GetDevice())->ReferenceUntilUnused(mQueryHeap);
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}
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}} // namespace dawn_native::d3d12
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@ -0,0 +1,45 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_D3D12_QUERYSETD3D12_H_
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#define DAWNNATIVE_D3D12_QUERYSETD3D12_H_
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#include "dawn_native/QuerySet.h"
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#include "dawn_native/d3d12/d3d12_platform.h"
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namespace dawn_native { namespace d3d12 {
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class Device;
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class QuerySet : public QuerySetBase {
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public:
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static ResultOrError<QuerySet*> Create(Device* device,
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const QuerySetDescriptor* descriptor);
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ID3D12QueryHeap* GetQueryHeap() const;
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private:
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~QuerySet() override;
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using QuerySetBase::QuerySetBase;
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MaybeError Initialize();
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// Dawn API
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void DestroyImpl() override;
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ComPtr<ID3D12QueryHeap> mQueryHeap;
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};
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}} // namespace dawn_native::d3d12
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#endif // DAWNNATIVE_D3D12_QUERYSETD3D12_H_
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@ -294,6 +294,7 @@ source_set("dawn_end2end_tests_sources") {
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"end2end/OpArrayLengthTests.cpp",
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"end2end/PipelineLayoutTests.cpp",
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"end2end/PrimitiveTopologyTests.cpp",
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"end2end/QueryTests.cpp",
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"end2end/QueueTests.cpp",
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"end2end/RenderBundleTests.cpp",
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"end2end/RenderPassLoadOpTests.cpp",
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@ -0,0 +1,103 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This file contains test for deprecated parts of Dawn's API while following WebGPU's evolution.
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// It contains test for the "old" behavior that will be deleted once users are migrated, tests that
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// a deprecation warning is emitted when the "old" behavior is used, and tests that an error is
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// emitted when both the old and the new behavior are used (when applicable).
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#include "tests/DawnTest.h"
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class OcclusionQueryTests : public DawnTest {};
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// Test creating query set with the type of Occlusion
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TEST_P(OcclusionQueryTests, QuerySetCreation) {
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wgpu::QuerySetDescriptor descriptor;
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descriptor.count = 1;
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descriptor.type = wgpu::QueryType::Occlusion;
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device.CreateQuerySet(&descriptor);
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}
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// Test destroying query set
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TEST_P(OcclusionQueryTests, QuerySetDestroy) {
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wgpu::QuerySetDescriptor descriptor;
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descriptor.count = 1;
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descriptor.type = wgpu::QueryType::Occlusion;
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wgpu::QuerySet querySet = device.CreateQuerySet(&descriptor);
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querySet.Destroy();
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}
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DAWN_INSTANTIATE_TEST(OcclusionQueryTests, D3D12Backend());
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class PipelineStatisticsQueryTests : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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// Skip all tests if pipeline statistics extension is not supported
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DAWN_SKIP_TEST_IF(!SupportsExtensions({"pipeline_statistics_query"}));
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}
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std::vector<const char*> GetRequiredExtensions() override {
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std::vector<const char*> requiredExtensions = {};
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if (SupportsExtensions({"pipeline_statistics_query"})) {
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requiredExtensions.push_back("pipeline_statistics_query");
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}
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return requiredExtensions;
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}
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};
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// Test creating query set with the type of PipelineStatistics
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TEST_P(PipelineStatisticsQueryTests, QuerySetCreation) {
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wgpu::QuerySetDescriptor descriptor;
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descriptor.count = 1;
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descriptor.type = wgpu::QueryType::PipelineStatistics;
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wgpu::PipelineStatisticName pipelineStatistics[2] = {
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wgpu::PipelineStatisticName::ClipperInvocations,
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wgpu::PipelineStatisticName::VertexShaderInvocations};
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descriptor.pipelineStatistics = pipelineStatistics;
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descriptor.pipelineStatisticsCount = 2;
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device.CreateQuerySet(&descriptor);
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}
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DAWN_INSTANTIATE_TEST(PipelineStatisticsQueryTests, D3D12Backend());
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class TimestampQueryTests : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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// Skip all tests if timestamp extension is not supported
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DAWN_SKIP_TEST_IF(!SupportsExtensions({"timestamp_query"}));
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}
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std::vector<const char*> GetRequiredExtensions() override {
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std::vector<const char*> requiredExtensions = {};
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if (SupportsExtensions({"timestamp_query"})) {
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requiredExtensions.push_back("timestamp_query");
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}
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return requiredExtensions;
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}
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};
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// Test creating query set with the type of Timestamp
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TEST_P(TimestampQueryTests, QuerySetCreation) {
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wgpu::QuerySetDescriptor descriptor;
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descriptor.count = 1;
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descriptor.type = wgpu::QueryType::Timestamp;
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device.CreateQuerySet(&descriptor);
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}
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DAWN_INSTANTIATE_TEST(TimestampQueryTests, D3D12Backend());
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