dawn_node: Add Module.cpp
This is the node plugin entrypoint Bug: dawn:1123 Change-Id: I4a48b047482a7c9f1a0f10cc2a5a02721d103b8a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64940 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
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@ -57,3 +57,24 @@ endfunction()
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add_subdirectory(binding)
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add_subdirectory(binding)
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add_subdirectory(interop)
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add_subdirectory(interop)
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add_library(dawn_node SHARED "Module.cpp")
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set_target_properties(dawn_node PROPERTIES
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PREFIX ""
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OUTPUT_NAME "dawn"
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SUFFIX ".node"
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LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}"
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)
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target_link_libraries(dawn_node dawn_node_binding dawn_node_interop dawn_native dawncpp dawn_proc)
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target_include_directories(dawn_node PRIVATE
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${CMAKE_SOURCE_DIR}
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${NODE_API_HEADERS_DIR}
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${NODE_ADDON_API_DIR}
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${GEN_DIR}
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)
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# dawn_node targets require C++17
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set_property(
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TARGET dawn_node
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PROPERTY CXX_STANDARD 17
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)
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@ -0,0 +1,35 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/dawn_proc.h"
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#include "src/dawn_node/binding/GPU.h"
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// Initialize() initializes the Dawn node module, registering all the WebGPU
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// types into the global object, and adding the 'gpu' property on the exported
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// object.
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Napi::Object Initialize(Napi::Env env, Napi::Object exports) {
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// Begin by setting the Dawn procedure function pointers.
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dawnProcSetProcs(&dawn_native::GetProcs());
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// Register all the interop types
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wgpu::interop::Initialize(env);
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// Construct a wgpu::interop::GPU interface, implemented by
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// wgpu::bindings::GPU. This will be the 'gpu' field of exported object.
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auto gpu = wgpu::interop::GPU::Create<wgpu::binding::GPU>(env);
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exports.Set(Napi::String::New(env, "gpu"), gpu);
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return exports;
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}
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NODE_API_MODULE(addon, Initialize)
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