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Refactoring Queue::WriteTexture implementation
More code is now shared across backends. Bug: dawn:483 Change-Id: I7ca1b8cbc2f12e408c94fbe5bca9fd29e47e0004 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27021 Commit-Queue: Tomek Ponitka <tommek@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -174,6 +174,12 @@ TEST_P(QueueWriteBufferTests, SuperLargeWriteBuffer) {
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// Test a special code path: writing when dynamic uploader already contatins some unaligned
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// data, it might be necessary to use a ring buffer with properly aligned offset.
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TEST_P(QueueWriteBufferTests, UnalignedDynamicUploader) {
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// TODO(dawn:483): Skipping test because WriteTexture inside UnalignDynamicUploader
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// is not implemented. Moreover when using UnalignDynamicUploader we are assuming
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// that WriteTexture implementation uses a DynamicUploader which might be false in the
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// case of a future OpenGL implementation.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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utils::UnalignDynamicUploader(device);
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wgpu::BufferDescriptor descriptor;
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