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D3D12: Implement the backend connection and adapter.
BUG=dawn:29 Change-Id: Id4497b4a91ba58b79d1cd976a52df5a0fa5d60a8 Reviewed-on: https://dawn-review.googlesource.com/c/3844 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -15,15 +15,12 @@
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#ifndef DAWNNATIVE_D3D12BACKEND_H_
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#define DAWNNATIVE_D3D12BACKEND_H_
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#include <dawn/dawn.h>
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#include <dawn/dawn_wsi.h>
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#include <dawn_native/dawn_native_export.h>
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#include <dawn_native/DawnNative.h>
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#include <windows.h>
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namespace dawn_native { namespace d3d12 {
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DAWN_NATIVE_EXPORT dawnDevice CreateDevice();
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DAWN_NATIVE_EXPORT dawnSwapChainImplementation CreateNativeSwapChainImpl(dawnDevice device,
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HWND window);
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DAWN_NATIVE_EXPORT dawnTextureFormat
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