Add src/intrinsics.def
The definition file for the WGSL intrinsics. Will be parsed by a new `intrinsic-gen` parser to generate the IntriniscTable and tests. Bug: tint:832 Change-Id: I3c523b6d86faa59150e2b6fb302d27c06f0e3cbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/52503 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
parent
eaed2b6ce2
commit
d78f55390d
|
@ -0,0 +1,505 @@
|
||||||
|
// Copyright 2021 The Tint Authors.
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// WGSL intrinsic definition file //
|
||||||
|
// //
|
||||||
|
// This file is used to generate parts of the Tint IntrinsicTable, various //
|
||||||
|
// enum definition files, as well as test .wgsl files. //
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Enumerators //
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// https://gpuweb.github.io/gpuweb/wgsl/#storage-class
|
||||||
|
enum storage_class {
|
||||||
|
function
|
||||||
|
private
|
||||||
|
workgroup
|
||||||
|
uniform
|
||||||
|
storage
|
||||||
|
handle
|
||||||
|
}
|
||||||
|
|
||||||
|
// https://gpuweb.github.io/gpuweb/wgsl/#memory-access-mode
|
||||||
|
enum access_control {
|
||||||
|
read
|
||||||
|
write
|
||||||
|
read_write
|
||||||
|
}
|
||||||
|
|
||||||
|
// https://gpuweb.github.io/gpuweb/wgsl/#texel-formats
|
||||||
|
enum texel_format {
|
||||||
|
rgba8unorm
|
||||||
|
rgba8snorm
|
||||||
|
rgba8uint
|
||||||
|
rgba8sint
|
||||||
|
rgba16uint
|
||||||
|
rgba16sint
|
||||||
|
rgba16float
|
||||||
|
r32uint
|
||||||
|
r32sint
|
||||||
|
r32float
|
||||||
|
rg32uint
|
||||||
|
rg32sint
|
||||||
|
rg32float
|
||||||
|
rgba32uint
|
||||||
|
rgba32sint
|
||||||
|
rgba32float
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// WGSL primitive types //
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// https://gpuweb.github.io/gpuweb/wgsl/#plain-types-section
|
||||||
|
type bool
|
||||||
|
type f32
|
||||||
|
type i32
|
||||||
|
type u32
|
||||||
|
type vec2<T>
|
||||||
|
type vec3<T>
|
||||||
|
type vec4<T>
|
||||||
|
[[display("vec{N}<{T}>")]] type vec<N: num, T>
|
||||||
|
[[display("mat{N}x{M}<{T}>")]] type mat<N: num, M: num, T>
|
||||||
|
[[display("ptr<{T}>")]] type ptr<S: storage_class, T> // TODO(crbug.com/tint/846): Add access control
|
||||||
|
type array<T>
|
||||||
|
type sampler
|
||||||
|
type sampler_comparison
|
||||||
|
type texture_1d<T>
|
||||||
|
type texture_2d<T>
|
||||||
|
type texture_2d_array<T>
|
||||||
|
type texture_3d<T>
|
||||||
|
type texture_cube<T>
|
||||||
|
type texture_cube_array<T>
|
||||||
|
type texture_multisampled_2d<T>
|
||||||
|
type texture_depth_2d
|
||||||
|
type texture_depth_2d_array
|
||||||
|
type texture_depth_cube
|
||||||
|
type texture_depth_cube_array
|
||||||
|
type texture_storage_1d<F: texel_format, A: access_control>
|
||||||
|
type texture_storage_2d<F: texel_format, A: access_control>
|
||||||
|
type texture_storage_2d_array<F: texel_format, A: access_control>
|
||||||
|
type texture_storage_3d<F: texel_format, A: access_control>
|
||||||
|
type texture_external
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Type matchers //
|
||||||
|
// //
|
||||||
|
// A type matcher that can match one or more types. //
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
match fiu32: f32 | i32 | u32
|
||||||
|
match iu32: i32 | u32
|
||||||
|
match scalar: f32 | i32 | u32 | bool
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Enum matchers //
|
||||||
|
// //
|
||||||
|
// A number matcher that can match one or more enumerator values. //
|
||||||
|
// All enumerator values listed in the match declaration need to be from the //
|
||||||
|
// same enum. //
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// https://gpuweb.github.io/gpuweb/wgsl/#texel-formats
|
||||||
|
match f32_texel_format:
|
||||||
|
rgba8unorm | rgba8snorm | rgba16float | r32float | rg32float | rgba32float
|
||||||
|
match i32_texel_format:
|
||||||
|
rgba8sint | rgba16sint | r32sint | rg32sint | rgba32sint
|
||||||
|
match u32_texel_format:
|
||||||
|
rgba8uint | rgba16uint | r32uint | rg32uint | rgba32uint
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Intrinsic Functions //
|
||||||
|
// //
|
||||||
|
// The intrinsic function declarations below declare all the built-in //
|
||||||
|
// functions supported by the WGSL language. This intrinsic definition //
|
||||||
|
// language supports simple static-type function declarations, as well as //
|
||||||
|
// single overload declarations that can match a number of different //
|
||||||
|
// argument types via the use of 'open-types' and 'open-numbers'. //
|
||||||
|
// //
|
||||||
|
// * Basic example: //
|
||||||
|
// //
|
||||||
|
// fn isInf(f32) -> bool //
|
||||||
|
// //
|
||||||
|
// Declares an overload of the function 'isInf' that accepts a single //
|
||||||
|
// parameter of type 'f32' and returns a 'bool'. //
|
||||||
|
// //
|
||||||
|
// An 'open-type' can be thought as a template type that is determined by the //
|
||||||
|
// arguments to the intrinsic. //
|
||||||
|
// //
|
||||||
|
// * Open-type example without constraint: //
|
||||||
|
// //
|
||||||
|
// fn arrayLength<T>(array<T>) -> u32 //
|
||||||
|
// //
|
||||||
|
// Declares an overload of the function 'arrayLength' that accepts a //
|
||||||
|
// single argument of an array type with no constraints on the array //
|
||||||
|
// element type. This overload will always return a value of the same type //
|
||||||
|
// as its single argument. //
|
||||||
|
// //
|
||||||
|
// * Open-type example with constraint: //
|
||||||
|
// //
|
||||||
|
// fn abs<T: fiu32>(T) -> T //
|
||||||
|
// //
|
||||||
|
// Declares an overload of the function 'abs' that accepts a single //
|
||||||
|
// argument of type 'f32', 'i32' or 'u32', which returns a value of the //
|
||||||
|
// same argument type. //
|
||||||
|
// //
|
||||||
|
// Similarly an 'open-number' can be thought as a template number or //
|
||||||
|
// enumerator that is determined by the arguments to the intrinsic. //
|
||||||
|
// //
|
||||||
|
// * Open-number example: //
|
||||||
|
// //
|
||||||
|
// fn dpdx<N: num>(vec<N, f32>) -> vec<N, f32> //
|
||||||
|
// //
|
||||||
|
// Declares an overload of the function 'dpdx' that accepts a single //
|
||||||
|
// argument of a variable-sized vector of 'f32', which returns a value of //
|
||||||
|
// the same argument type. //
|
||||||
|
// //
|
||||||
|
// //
|
||||||
|
// Matching algorithm: //
|
||||||
|
// ------------------- //
|
||||||
|
// //
|
||||||
|
// Prior to matching an overload, all open-types are undefined. //
|
||||||
|
// //
|
||||||
|
// Open-types become closed-types (pinned to a fixed type) on the first //
|
||||||
|
// attempt to match an argument to that open-type. //
|
||||||
|
// Once open-types are closed, they remain that type for the rest of the //
|
||||||
|
// overload evaluation. //
|
||||||
|
// //
|
||||||
|
// To better understand, let's consider the following hypothetical overload //
|
||||||
|
// declaration: //
|
||||||
|
// //
|
||||||
|
// fn foo<T: scalar>(T, T); //
|
||||||
|
// //
|
||||||
|
// T - is the open-type //
|
||||||
|
// scalar - is a matcher for the types 'f32', 'i32', 'u32' or 'bool' //
|
||||||
|
// (declared above) //
|
||||||
|
// <T: scalar> - declares the open-type T, with the constraint that T must //
|
||||||
|
// match one of 'f32', 'i32', 'u32' or 'bool'. //
|
||||||
|
// //
|
||||||
|
// The process for resolving this overload is as follows: //
|
||||||
|
// //
|
||||||
|
// (1) The overload resolver begins by attempting to match the argument //
|
||||||
|
// types from left to right. //
|
||||||
|
// The first parameter type is compared against the argument type. //
|
||||||
|
// As the open-type T has not been closed yet, T is closed as the type //
|
||||||
|
// of the first argument. //
|
||||||
|
// There's no verification that the T type is a scalar at this stage. //
|
||||||
|
// (2) The second parameter is then compared against the second argument. //
|
||||||
|
// As the open-type T is now closed, the argument type is compared //
|
||||||
|
// against the value of the closed-type of T. If the types match, then //
|
||||||
|
// the overload is still a candidate for matching, otherwise the //
|
||||||
|
// overload is no longer considered. //
|
||||||
|
// (3) If all the parameters matched, constraints on the open-types need //
|
||||||
|
// to be checked next. If the closed-type does not match the 'match' //
|
||||||
|
// constraint, then the overload is no longer considered. //
|
||||||
|
// //
|
||||||
|
// The algorithm for matching open-numbers is almost identical to open-types, //
|
||||||
|
// except of course, they match against integer numbers or enumerators //
|
||||||
|
// instead of types. //
|
||||||
|
// //
|
||||||
|
// //
|
||||||
|
// * More examples: //
|
||||||
|
// //
|
||||||
|
// fn F() //
|
||||||
|
// - Function called F. //
|
||||||
|
// No open types or numbers, no parameters, no return value //
|
||||||
|
// //
|
||||||
|
// fn F() -> RETURN_TYPE //
|
||||||
|
// - Function with RETURN_TYPE as the return type value //
|
||||||
|
// //
|
||||||
|
// fn F(f32, i32) //
|
||||||
|
// - Two fixed-type, anonymous parameters //
|
||||||
|
// //
|
||||||
|
// fn F(USAGE : f32) //
|
||||||
|
// - Single parameter with name USAGE. //
|
||||||
|
// Note: Parameter names are used by Tint to infer parameter order for //
|
||||||
|
// some intrinsic functions //
|
||||||
|
// //
|
||||||
|
// fn F<T>(T) //
|
||||||
|
// - Single parameter of unconstrained open-type T (any type) //
|
||||||
|
// //
|
||||||
|
// fn F<T: scalar>(T) //
|
||||||
|
// - Single parameter of constrained open-type T (must be a scalar) //
|
||||||
|
// //
|
||||||
|
// fn F<T: fiu32>(T) -> T //
|
||||||
|
// - Single parameter of constrained open-type T (must be a one of fiu32) //
|
||||||
|
// Return type matches parameter type //
|
||||||
|
// //
|
||||||
|
// fn F<T, N: num>(vec<N, T>) //
|
||||||
|
// - Single parameter of vector type with open-number size N and element //
|
||||||
|
// open-type T //
|
||||||
|
// //
|
||||||
|
// fn F<A: access_control>(texture_storage_1d<f32_texel_format, A>) //
|
||||||
|
// - Single parameter of texture_storage_1d type with open-number //
|
||||||
|
// access-control C, and of a texel format that is listed in //
|
||||||
|
// f32_texel_format //
|
||||||
|
// //
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// https://gpuweb.github.io/gpuweb/wgsl/#builtin-functions
|
||||||
|
fn abs<T: fiu32>(T) -> T
|
||||||
|
fn abs<N: num, T: fiu32>(vec<N, T>) -> vec<N, T>
|
||||||
|
fn acos(f32) -> f32
|
||||||
|
fn acos<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn all<N: num>(vec<N, bool>) -> bool
|
||||||
|
fn any<N: num>(vec<N, bool>) -> bool
|
||||||
|
fn arrayLength<T>(array<T>) -> u32
|
||||||
|
fn asin(f32) -> f32
|
||||||
|
fn asin<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn atan(f32) -> f32
|
||||||
|
fn atan<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn atan2(f32, f32) -> f32
|
||||||
|
fn atan2<N: num>(vec<N, f32>, vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn ceil(f32) -> f32
|
||||||
|
fn ceil<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn clamp<T: fiu32>(T, T, T) -> T
|
||||||
|
fn clamp<N: num, T: fiu32>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
|
||||||
|
fn cos(f32) -> f32
|
||||||
|
fn cos<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn cosh(f32) -> f32
|
||||||
|
fn cosh<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn countOneBits<T: iu32>(T) -> T
|
||||||
|
fn countOneBits<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
|
||||||
|
fn cross(vec3<f32>, vec3<f32>) -> vec3<f32>
|
||||||
|
fn determinant<N: num>(mat<N, N, f32>) -> f32
|
||||||
|
fn distance(f32, f32) -> f32
|
||||||
|
fn distance<N: num>(vec<N, f32>, vec<N, f32>) -> f32
|
||||||
|
fn dot<N: num>(vec<N, f32>, vec<N, f32>) -> f32
|
||||||
|
fn dpdx(f32) -> f32
|
||||||
|
fn dpdx<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn dpdxCoarse(f32) -> f32
|
||||||
|
fn dpdxCoarse<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn dpdxFine(f32) -> f32
|
||||||
|
fn dpdxFine<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn dpdy(f32) -> f32
|
||||||
|
fn dpdy<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn dpdyCoarse(f32) -> f32
|
||||||
|
fn dpdyCoarse<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn dpdyFine(f32) -> f32
|
||||||
|
fn dpdyFine<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn exp(f32) -> f32
|
||||||
|
fn exp<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn exp2(f32) -> f32
|
||||||
|
fn exp2<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn faceForward(f32, f32, f32) -> f32
|
||||||
|
fn faceForward<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn floor(f32) -> f32
|
||||||
|
fn floor<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn fma(f32, f32, f32) -> f32
|
||||||
|
fn fma<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn fract(f32) -> f32
|
||||||
|
fn fract<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn frexp<T: iu32, S: storage_class>(f32, ptr<S, T>) -> f32
|
||||||
|
fn frexp<N: num, T: iu32, S: storage_class>(vec<N, f32>, ptr<S, vec<N, T>>) -> vec<N, f32>
|
||||||
|
fn fwidth(f32) -> f32
|
||||||
|
fn fwidth<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn fwidthCoarse(f32) -> f32
|
||||||
|
fn fwidthCoarse<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn fwidthFine(f32) -> f32
|
||||||
|
fn fwidthFine<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn inverseSqrt(f32) -> f32
|
||||||
|
fn inverseSqrt<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn isFinite(f32) -> bool
|
||||||
|
fn isFinite<N: num>(vec<N, f32>) -> vec<N, bool>
|
||||||
|
fn isInf(f32) -> bool
|
||||||
|
fn isInf<N: num>(vec<N, f32>) -> vec<N, bool>
|
||||||
|
fn isNan(f32) -> bool
|
||||||
|
fn isNan<N: num>(vec<N, f32>) -> vec<N, bool>
|
||||||
|
fn isNormal(f32) -> bool
|
||||||
|
fn isNormal<N: num>(vec<N, f32>) -> vec<N, bool>
|
||||||
|
fn ldexp<T: iu32>(f32, T) -> f32
|
||||||
|
fn ldexp<N: num, T: iu32>(vec<N, f32>, vec<N, T>) -> vec<N, f32>
|
||||||
|
fn length(f32) -> f32
|
||||||
|
fn length<N: num>(vec<N, f32>) -> f32
|
||||||
|
fn log(f32) -> f32
|
||||||
|
fn log<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn log2(f32) -> f32
|
||||||
|
fn log2<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn max<T: fiu32>(T, T) -> T
|
||||||
|
fn max<N: num, T: fiu32>(vec<N, T>, vec<N, T>) -> vec<N, T>
|
||||||
|
fn min<T: fiu32>(T, T) -> T
|
||||||
|
fn min<N: num, T: fiu32>(vec<N, T>, vec<N, T>) -> vec<N, T>
|
||||||
|
fn mix(f32, f32, f32) -> f32
|
||||||
|
fn mix<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn modf<S: storage_class>(f32, ptr<S, f32>) -> f32
|
||||||
|
fn modf<N: num, S: storage_class>(vec<N, f32>, ptr<S, vec<N, f32>>) -> vec<N, f32>
|
||||||
|
fn normalize<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn pack2x16float(vec2<f32>) -> u32
|
||||||
|
fn pack2x16snorm(vec2<f32>) -> u32
|
||||||
|
fn pack2x16unorm(vec2<f32>) -> u32
|
||||||
|
fn pack4x8snorm(vec4<f32>) -> u32
|
||||||
|
fn pack4x8unorm(vec4<f32>) -> u32
|
||||||
|
fn pow(f32, f32) -> f32
|
||||||
|
fn pow<N: num>(vec<N, f32>, vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn reflect(f32, f32) -> f32
|
||||||
|
fn reflect<N: num>(vec<N, f32>, vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn reverseBits<T: iu32>(T) -> T
|
||||||
|
fn reverseBits<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
|
||||||
|
fn round(f32) -> f32
|
||||||
|
fn round<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn select<T: scalar>(T, T, bool) -> T
|
||||||
|
fn select<N: num, T: scalar>(vec<N, T>, vec<N, T>, vec<N, bool>) -> vec<N, T>
|
||||||
|
fn sign(f32) -> f32
|
||||||
|
fn sign<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn sin(f32) -> f32
|
||||||
|
fn sin<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn sinh(f32) -> f32
|
||||||
|
fn sinh<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn smoothStep(f32, f32, f32) -> f32
|
||||||
|
fn smoothStep<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn sqrt(f32) -> f32
|
||||||
|
fn sqrt<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn step(f32, f32) -> f32
|
||||||
|
fn step<N: num>(vec<N, f32>, vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn storageBarrier()
|
||||||
|
fn tan(f32) -> f32
|
||||||
|
fn tan<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn tanh(f32) -> f32
|
||||||
|
fn tanh<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn trunc(f32) -> f32
|
||||||
|
fn trunc<N: num>(vec<N, f32>) -> vec<N, f32>
|
||||||
|
fn unpack2x16float(u32) -> vec2<f32>
|
||||||
|
fn unpack2x16snorm(u32) -> vec2<f32>
|
||||||
|
fn unpack2x16unorm(u32) -> vec2<f32>
|
||||||
|
fn unpack4x8snorm(u32) -> vec4<f32>
|
||||||
|
fn unpack4x8unorm(u32) -> vec4<f32>
|
||||||
|
fn workgroupBarrier()
|
||||||
|
fn textureDimensions<T>(texture: texture_1d<T>) -> i32
|
||||||
|
fn textureDimensions<T>(texture: texture_2d<T>) -> vec2<i32>
|
||||||
|
fn textureDimensions<T>(texture: texture_2d<T>, level: i32) -> vec2<i32>
|
||||||
|
fn textureDimensions<T>(texture: texture_2d_array<T>) -> vec2<i32>
|
||||||
|
fn textureDimensions<T>(texture: texture_2d_array<T>, level: i32) -> vec2<i32>
|
||||||
|
fn textureDimensions<T>(texture: texture_3d<T>) -> vec3<i32>
|
||||||
|
fn textureDimensions<T>(texture: texture_3d<T>, level: i32) -> vec3<i32>
|
||||||
|
fn textureDimensions<T>(texture: texture_cube<T>) -> vec3<i32>
|
||||||
|
fn textureDimensions<T>(texture: texture_cube<T>, level: i32) -> vec3<i32>
|
||||||
|
fn textureDimensions<T>(texture: texture_cube_array<T>) -> vec3<i32>
|
||||||
|
fn textureDimensions<T>(texture: texture_cube_array<T>, level: i32) -> vec3<i32>
|
||||||
|
fn textureDimensions<T>(texture: texture_multisampled_2d<T>) -> vec2<i32>
|
||||||
|
fn textureDimensions(texture: texture_depth_2d) -> vec2<i32>
|
||||||
|
fn textureDimensions(texture: texture_depth_2d, level: i32) -> vec2<i32>
|
||||||
|
fn textureDimensions(texture: texture_depth_2d_array) -> vec2<i32>
|
||||||
|
fn textureDimensions(texture: texture_depth_2d_array, level: i32) -> vec2<i32>
|
||||||
|
fn textureDimensions(texture: texture_depth_cube) -> vec3<i32>
|
||||||
|
fn textureDimensions(texture: texture_depth_cube, level: i32) -> vec3<i32>
|
||||||
|
fn textureDimensions(texture: texture_depth_cube_array) -> vec3<i32>
|
||||||
|
fn textureDimensions(texture: texture_depth_cube_array, level: i32) -> vec3<i32>
|
||||||
|
fn textureDimensions<F: texel_format, A: access_control>(texture: texture_storage_1d<F, A>) -> i32
|
||||||
|
fn textureDimensions<F: texel_format, A: access_control>(texture: texture_storage_2d<F, A>) -> vec2<i32>
|
||||||
|
fn textureDimensions<F: texel_format, A: access_control>(texture: texture_storage_2d_array<F, A>) -> vec2<i32>
|
||||||
|
fn textureDimensions<F: texel_format, A: access_control>(texture: texture_storage_3d<F, A>) -> vec3<i32>
|
||||||
|
fn textureDimensions(texture: texture_external) -> vec2<i32>
|
||||||
|
fn textureNumLayers<T>(texture: texture_2d_array<T>) -> i32
|
||||||
|
fn textureNumLayers<T>(texture: texture_cube_array<T>) -> i32
|
||||||
|
fn textureNumLayers(texture: texture_depth_2d_array) -> i32
|
||||||
|
fn textureNumLayers(texture: texture_depth_cube_array) -> i32
|
||||||
|
fn textureNumLayers<F: texel_format, A: access_control>(texture: texture_storage_2d_array<F, A>) -> i32
|
||||||
|
fn textureNumLevels<T>(texture: texture_2d<T>) -> i32
|
||||||
|
fn textureNumLevels<T>(texture: texture_2d_array<T>) -> i32
|
||||||
|
fn textureNumLevels<T>(texture: texture_3d<T>) -> i32
|
||||||
|
fn textureNumLevels<T>(texture: texture_cube<T>) -> i32
|
||||||
|
fn textureNumLevels<T>(texture: texture_cube_array<T>) -> i32
|
||||||
|
fn textureNumLevels(texture: texture_depth_2d) -> i32
|
||||||
|
fn textureNumLevels(texture: texture_depth_2d_array) -> i32
|
||||||
|
fn textureNumLevels(texture: texture_depth_cube) -> i32
|
||||||
|
fn textureNumLevels(texture: texture_depth_cube_array) -> i32
|
||||||
|
fn textureNumSamples<T>(texture: texture_multisampled_2d<T>) -> i32
|
||||||
|
fn textureSample(texture: texture_1d<f32>, sampler: sampler, coords: f32) -> vec4<f32>
|
||||||
|
fn textureSample(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
|
||||||
|
fn textureSample(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, offset: vec2<i32>) -> vec4<f32>
|
||||||
|
fn textureSample(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<f32>
|
||||||
|
fn textureSample(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, offset: vec2<i32>) -> vec4<f32>
|
||||||
|
fn textureSample(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>) -> vec4<f32>
|
||||||
|
fn textureSample(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, offset: vec3<i32>) -> vec4<f32>
|
||||||
|
fn textureSample(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>) -> vec4<f32>
|
||||||
|
fn textureSample(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<f32>
|
||||||
|
fn textureSample(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>) -> f32
|
||||||
|
fn textureSample(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, offset: vec2<i32>) -> f32
|
||||||
|
fn textureSample(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32) -> f32
|
||||||
|
fn textureSample(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, offset: vec2<i32>) -> f32
|
||||||
|
fn textureSample(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>) -> f32
|
||||||
|
fn textureSample(texture: texture_depth_cube_array, sampler: sampler, coords: vec3<f32>, array_index: i32) -> f32
|
||||||
|
fn textureSample(texture: texture_external, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
|
||||||
|
fn textureSampleBias(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, bias: f32) -> vec4<f32>
|
||||||
|
fn textureSampleBias(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, bias: f32, offset: vec2<i32>) -> vec4<f32>
|
||||||
|
fn textureSampleBias(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, bias: f32) -> vec4<f32>
|
||||||
|
fn textureSampleBias(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, bias: f32, offset: vec2<i32>) -> vec4<f32>
|
||||||
|
fn textureSampleBias(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, bias: f32) -> vec4<f32>
|
||||||
|
fn textureSampleBias(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, bias: f32, offset: vec3<i32>) -> vec4<f32>
|
||||||
|
fn textureSampleBias(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, bias: f32) -> vec4<f32>
|
||||||
|
fn textureSampleBias(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32, bias: f32) -> vec4<f32>
|
||||||
|
fn textureSampleCompare(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32) -> f32
|
||||||
|
fn textureSampleCompare(texture: texture_depth_2d, sampler: sampler_comparison, coords: vec2<f32>, depth_ref: f32, offset: vec2<i32>) -> f32
|
||||||
|
fn textureSampleCompare(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: i32, depth_ref: f32) -> f32
|
||||||
|
fn textureSampleCompare(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: i32, depth_ref: f32, offset: vec2<i32>) -> f32
|
||||||
|
fn textureSampleCompare(texture: texture_depth_cube, sampler: sampler_comparison, coords: vec3<f32>, depth_ref: f32) -> f32
|
||||||
|
fn textureSampleCompare(texture: texture_depth_cube_array, sampler: sampler_comparison, coords: vec3<f32>, array_index: i32, depth_ref: f32) -> f32
|
||||||
|
fn textureSampleGrad(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, ddx: vec2<f32>, ddy: vec2<f32>) -> vec4<f32>
|
||||||
|
fn textureSampleGrad(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, ddx: vec2<f32>, ddy: vec2<f32>, offset: vec2<i32>) -> vec4<f32>
|
||||||
|
fn textureSampleGrad(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, ddx: vec2<f32>, ddy: vec2<f32>) -> vec4<f32>
|
||||||
|
fn textureSampleGrad(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, ddx: vec2<f32>, ddy: vec2<f32>, offset: vec2<i32>) -> vec4<f32>
|
||||||
|
fn textureSampleGrad(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32>
|
||||||
|
fn textureSampleGrad(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>, offset: vec3<i32>) -> vec4<f32>
|
||||||
|
fn textureSampleGrad(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32>
|
||||||
|
fn textureSampleGrad(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32, ddx: vec3<f32>, ddy: vec3<f32>) -> vec4<f32>
|
||||||
|
fn textureSampleLevel(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, level: f32) -> vec4<f32>
|
||||||
|
fn textureSampleLevel(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, level: f32, offset: vec2<i32>) -> vec4<f32>
|
||||||
|
fn textureSampleLevel(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, level: f32) -> vec4<f32>
|
||||||
|
fn textureSampleLevel(texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, level: f32, offset: vec2<i32>) -> vec4<f32>
|
||||||
|
fn textureSampleLevel(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, level: f32) -> vec4<f32>
|
||||||
|
fn textureSampleLevel(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, level: f32, offset: vec3<i32>) -> vec4<f32>
|
||||||
|
fn textureSampleLevel(texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>, level: f32) -> vec4<f32>
|
||||||
|
fn textureSampleLevel(texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32, level: f32) -> vec4<f32>
|
||||||
|
fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: i32) -> f32
|
||||||
|
fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: i32, offset: vec2<i32>) -> f32
|
||||||
|
fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, level: i32) -> f32
|
||||||
|
fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, level: i32, offset: vec2<i32>) -> f32
|
||||||
|
fn textureSampleLevel(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>, level: i32) -> f32
|
||||||
|
fn textureSampleLevel(texture: texture_depth_cube_array,sampler: sampler, coords: vec3<f32>, array_index: i32, level: i32) -> f32
|
||||||
|
fn textureSampleLevel(texture: texture_external, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
|
||||||
|
fn textureStore(texture: texture_storage_1d<f32_texel_format, write>, coords: i32, value: vec4<f32>)
|
||||||
|
fn textureStore(texture: texture_storage_2d<f32_texel_format, write>, coords: vec2<i32>, value: vec4<f32>)
|
||||||
|
fn textureStore(texture: texture_storage_2d_array<f32_texel_format, write>, coords: vec2<i32>, array_index: i32, value: vec4<f32>)
|
||||||
|
fn textureStore(texture: texture_storage_3d<f32_texel_format, write>, coords: vec3<i32>, value: vec4<f32>)
|
||||||
|
fn textureStore(texture: texture_storage_1d<i32_texel_format, write>, coords: i32, value: vec4<i32>)
|
||||||
|
fn textureStore(texture: texture_storage_2d<i32_texel_format, write>, coords: vec2<i32>, value: vec4<i32>)
|
||||||
|
fn textureStore(texture: texture_storage_2d_array<i32_texel_format, write>, coords: vec2<i32>, array_index: i32, value: vec4<i32>)
|
||||||
|
fn textureStore(texture: texture_storage_3d<i32_texel_format, write>, coords: vec3<i32>, value: vec4<i32>)
|
||||||
|
fn textureStore(texture: texture_storage_1d<u32_texel_format, write>, coords: i32, value: vec4<u32>)
|
||||||
|
fn textureStore(texture: texture_storage_2d<u32_texel_format, write>, coords: vec2<i32>, value: vec4<u32>)
|
||||||
|
fn textureStore(texture: texture_storage_2d_array<u32_texel_format, write>, coords: vec2<i32>, array_index: i32, value: vec4<u32>)
|
||||||
|
fn textureStore(texture: texture_storage_3d<u32_texel_format, write>, coords: vec3<i32>, value: vec4<u32>)
|
||||||
|
fn textureLoad<T>(texture: texture_1d<T>, coords: i32, level: i32) -> vec4<T>
|
||||||
|
fn textureLoad<T>(texture: texture_2d<T>, coords: vec2<i32>, level: i32) -> vec4<T>
|
||||||
|
fn textureLoad<T>(texture: texture_2d_array<T>, coords: vec2<i32>, array_index: i32, level: i32) -> vec4<T>
|
||||||
|
fn textureLoad<T>(texture: texture_3d<T>, coords: vec3<i32>, level: i32) -> vec4<T>
|
||||||
|
fn textureLoad<T>(texture: texture_multisampled_2d<T>, coords: vec2<i32>, sample_index: i32) -> vec4<T>
|
||||||
|
fn textureLoad(texture: texture_depth_2d, coords: vec2<i32>, level: i32) -> f32
|
||||||
|
fn textureLoad(texture: texture_depth_2d_array, coords: vec2<i32>, array_index: i32, level: i32) -> f32
|
||||||
|
fn textureLoad(texture: texture_storage_1d<f32_texel_format, read>, coords: i32) -> vec4<f32>
|
||||||
|
fn textureLoad(texture: texture_storage_2d<f32_texel_format, read>, coords: vec2<i32>) -> vec4<f32>
|
||||||
|
fn textureLoad(texture: texture_storage_2d_array<f32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<f32>
|
||||||
|
fn textureLoad(texture: texture_storage_3d<f32_texel_format, read>, coords: vec3<i32>) -> vec4<f32>
|
||||||
|
fn textureLoad(texture: texture_storage_1d<i32_texel_format, read>, coords: i32) -> vec4<i32>
|
||||||
|
fn textureLoad(texture: texture_storage_2d<i32_texel_format, read>, coords: vec2<i32>) -> vec4<i32>
|
||||||
|
fn textureLoad(texture: texture_storage_2d_array<i32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<i32>
|
||||||
|
fn textureLoad(texture: texture_storage_3d<i32_texel_format, read>, coords: vec3<i32>) -> vec4<i32>
|
||||||
|
fn textureLoad(texture: texture_storage_1d<u32_texel_format, read>, coords: i32) -> vec4<u32>
|
||||||
|
fn textureLoad(texture: texture_storage_2d<u32_texel_format, read>, coords: vec2<i32>) -> vec4<u32>
|
||||||
|
fn textureLoad(texture: texture_storage_2d_array<u32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<u32>
|
||||||
|
fn textureLoad(texture: texture_storage_3d<u32_texel_format, read>, coords: vec3<i32>) -> vec4<u32>
|
||||||
|
fn textureLoad(texture: texture_external, coords: vec2<i32>) -> vec4<f32>
|
Loading…
Reference in New Issue