mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-14 07:36:15 +00:00
Implement primitive topology in OpenGL, Metal, and D3D12 backends
This commit is contained in:
@@ -21,8 +21,32 @@
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
|
||||
namespace {
|
||||
GLenum GLPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology) {
|
||||
switch (primitiveTopology) {
|
||||
case nxt::PrimitiveTopology::Point:
|
||||
return GL_POINTS;
|
||||
case nxt::PrimitiveTopology::Line:
|
||||
return GL_LINES;
|
||||
case nxt::PrimitiveTopology::LineStrip:
|
||||
return GL_LINE_STRIP;
|
||||
case nxt::PrimitiveTopology::Triangle:
|
||||
return GL_TRIANGLES;
|
||||
case nxt::PrimitiveTopology::TriangleStrip:
|
||||
return GL_TRIANGLE_STRIP;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RenderPipeline::RenderPipeline(RenderPipelineBuilder* builder)
|
||||
: RenderPipelineBase(builder), PipelineGL(this, builder) {
|
||||
: RenderPipelineBase(builder), PipelineGL(this, builder),
|
||||
glPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) {
|
||||
}
|
||||
|
||||
GLenum RenderPipeline::GetGLPrimitiveTopology() const {
|
||||
return glPrimitiveTopology;
|
||||
}
|
||||
|
||||
void RenderPipeline::ApplyNow(PersistentPipelineState &persistentPipelineState) {
|
||||
|
||||
Reference in New Issue
Block a user