Implement BufferCopyView.imageHeight Parameter

Implement BufferCopyView.imageHeight Parameter. Adds validation tests.
Adequate functional testing not possible without 3D texture support.

Bug: dawn:48
Change-Id: I00e4464eb451c948dee2890a11fb0984eff681a0
Reviewed-on: https://dawn-review.googlesource.com/c/2980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Brandon Jones 2018-12-11 09:48:36 +00:00 committed by Commit Bot service account
parent a49242766a
commit d86edb310a
9 changed files with 144 additions and 44 deletions

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@ -88,11 +88,24 @@ namespace dawn_native {
return {}; return {};
} }
MaybeError ValidateImageHeight(uint32_t imageHeight, uint32_t copyHeight) {
if (imageHeight < copyHeight) {
return DAWN_VALIDATION_ERROR("Image height must not be less than the copy height.");
}
return {};
}
MaybeError ComputeTextureCopyBufferSize(const Extent3D& copySize, MaybeError ComputeTextureCopyBufferSize(const Extent3D& copySize,
uint32_t rowPitch, uint32_t rowPitch,
uint32_t imageHeight,
uint32_t* bufferSize) { uint32_t* bufferSize) {
DAWN_TRY(ValidateImageHeight(imageHeight, copySize.height));
// TODO(cwallez@chromium.org): check for overflows // TODO(cwallez@chromium.org): check for overflows
*bufferSize = (rowPitch * (copySize.height - 1) + copySize.width) * copySize.depth; uint32_t slicePitch = rowPitch * imageHeight;
uint32_t sliceSize = rowPitch * (copySize.height - 1) + copySize.width;
*bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize;
return {}; return {};
} }
@ -388,7 +401,9 @@ namespace dawn_native {
uint32_t bufferCopySize = 0; uint32_t bufferCopySize = 0;
DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(), DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(),
copy->copySize, copy->source.rowPitch)); copy->copySize, copy->source.rowPitch));
DAWN_TRY(ComputeTextureCopyBufferSize(copy->copySize, copy->source.rowPitch, DAWN_TRY(ComputeTextureCopyBufferSize(copy->copySize, copy->source.rowPitch,
copy->source.imageHeight,
&bufferCopySize)); &bufferCopySize));
DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize)); DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize));
@ -412,7 +427,8 @@ namespace dawn_native {
DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize, DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize,
copy->destination.rowPitch)); copy->destination.rowPitch));
DAWN_TRY(ComputeTextureCopyBufferSize( DAWN_TRY(ComputeTextureCopyBufferSize(
copy->copySize, copy->destination.rowPitch, &bufferCopySize)); copy->copySize, copy->destination.rowPitch, copy->destination.imageHeight,
&bufferCopySize));
DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize)); DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize));
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize)); DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize));
@ -695,6 +711,11 @@ namespace dawn_native {
} else { } else {
copy->source.rowPitch = source->rowPitch; copy->source.rowPitch = source->rowPitch;
} }
if (source->imageHeight == 0) {
copy->source.imageHeight = copySize->height;
} else {
copy->source.imageHeight = source->imageHeight;
}
} }
void CommandBufferBuilder::CopyTextureToBuffer(const TextureCopyView* source, void CommandBufferBuilder::CopyTextureToBuffer(const TextureCopyView* source,
@ -729,6 +750,11 @@ namespace dawn_native {
} else { } else {
copy->destination.rowPitch = destination->rowPitch; copy->destination.rowPitch = destination->rowPitch;
} }
if (destination->imageHeight == 0) {
copy->destination.imageHeight = copySize->height;
} else {
copy->destination.imageHeight = destination->imageHeight;
}
} }
} // namespace dawn_native } // namespace dawn_native

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@ -331,7 +331,7 @@ namespace dawn_native { namespace d3d12 {
auto copySplit = ComputeTextureCopySplit( auto copySplit = ComputeTextureCopySplit(
copy->destination.origin, copy->copySize, copy->destination.origin, copy->copySize,
static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat())), static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat())),
copy->source.offset, copy->source.rowPitch); copy->source.offset, copy->source.rowPitch, copy->source.imageHeight);
D3D12_TEXTURE_COPY_LOCATION textureLocation; D3D12_TEXTURE_COPY_LOCATION textureLocation;
textureLocation.pResource = texture->GetD3D12Resource(); textureLocation.pResource = texture->GetD3D12Resource();
@ -378,7 +378,8 @@ namespace dawn_native { namespace d3d12 {
auto copySplit = ComputeTextureCopySplit( auto copySplit = ComputeTextureCopySplit(
copy->source.origin, copy->copySize, copy->source.origin, copy->copySize,
static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat())), static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat())),
copy->destination.offset, copy->destination.rowPitch); copy->destination.offset, copy->destination.rowPitch,
copy->destination.imageHeight);
D3D12_TEXTURE_COPY_LOCATION textureLocation; D3D12_TEXTURE_COPY_LOCATION textureLocation;
textureLocation.pResource = texture->GetD3D12Resource(); textureLocation.pResource = texture->GetD3D12Resource();

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@ -40,15 +40,10 @@ namespace dawn_native { namespace d3d12 {
Extent3D copySize, Extent3D copySize,
uint32_t texelSize, uint32_t texelSize,
uint32_t offset, uint32_t offset,
uint32_t rowPitch) { uint32_t rowPitch,
uint32_t imageHeight) {
TextureCopySplit copy; TextureCopySplit copy;
if (origin.z != 0 || copySize.depth > 1) {
// TODO(enga@google.com): Handle 3D
ASSERT(false);
return copy;
}
ASSERT(rowPitch % texelSize == 0); ASSERT(rowPitch % texelSize == 0);
uint32_t alignedOffset = offset & ~(D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT - 1); uint32_t alignedOffset = offset & ~(D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT - 1);
@ -74,7 +69,7 @@ namespace dawn_native { namespace d3d12 {
ASSERT(alignedOffset < offset); ASSERT(alignedOffset < offset);
Origin3D texelOffset; Origin3D texelOffset;
ComputeTexelOffsets(offset - alignedOffset, rowPitch, rowPitch * copySize.height, texelSize, ComputeTexelOffsets(offset - alignedOffset, rowPitch, rowPitch * imageHeight, texelSize,
&texelOffset); &texelOffset);
uint32_t rowPitchInTexels = rowPitch / texelSize; uint32_t rowPitchInTexels = rowPitch / texelSize;
@ -111,7 +106,7 @@ namespace dawn_native { namespace d3d12 {
copy.copies[0].bufferOffset = texelOffset; copy.copies[0].bufferOffset = texelOffset;
copy.copies[0].bufferSize.width = copySize.width + texelOffset.x; copy.copies[0].bufferSize.width = copySize.width + texelOffset.x;
copy.copies[0].bufferSize.height = copySize.height + texelOffset.y; copy.copies[0].bufferSize.height = imageHeight + texelOffset.y;
copy.copies[0].bufferSize.depth = copySize.depth + texelOffset.z; copy.copies[0].bufferSize.depth = copySize.depth + texelOffset.z;
return copy; return copy;
@ -162,7 +157,7 @@ namespace dawn_native { namespace d3d12 {
copy.copies[0].bufferOffset = texelOffset; copy.copies[0].bufferOffset = texelOffset;
copy.copies[0].bufferSize.width = rowPitchInTexels; copy.copies[0].bufferSize.width = rowPitchInTexels;
copy.copies[0].bufferSize.height = copySize.height + texelOffset.y; copy.copies[0].bufferSize.height = imageHeight + texelOffset.y;
copy.copies[0].bufferSize.depth = copySize.depth + texelOffset.z; copy.copies[0].bufferSize.depth = copySize.depth + texelOffset.z;
copy.copies[1].textureOffset.x = origin.x + copy.copies[0].copySize.width; copy.copies[1].textureOffset.x = origin.x + copy.copies[0].copySize.width;
@ -178,7 +173,7 @@ namespace dawn_native { namespace d3d12 {
copy.copies[1].bufferOffset.y = texelOffset.y + 1; copy.copies[1].bufferOffset.y = texelOffset.y + 1;
copy.copies[1].bufferOffset.z = texelOffset.z; copy.copies[1].bufferOffset.z = texelOffset.z;
copy.copies[1].bufferSize.width = copy.copies[1].copySize.width; copy.copies[1].bufferSize.width = copy.copies[1].copySize.width;
copy.copies[1].bufferSize.height = copySize.height + texelOffset.y + 1; copy.copies[1].bufferSize.height = imageHeight + texelOffset.y + 1;
copy.copies[1].bufferSize.depth = copySize.depth + texelOffset.z; copy.copies[1].bufferSize.depth = copySize.depth + texelOffset.z;
return copy; return copy;

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@ -41,8 +41,8 @@ namespace dawn_native { namespace d3d12 {
Extent3D copySize, Extent3D copySize,
uint32_t texelSize, uint32_t texelSize,
uint32_t offset, uint32_t offset,
uint32_t rowPitch); uint32_t rowPitch,
uint32_t imageHeight);
}} // namespace dawn_native::d3d12 }} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_ #endif // DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_

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@ -265,7 +265,7 @@ namespace dawn_native { namespace metal {
[encoders.blit copyFromBuffer:buffer->GetMTLBuffer() [encoders.blit copyFromBuffer:buffer->GetMTLBuffer()
sourceOffset:src.offset sourceOffset:src.offset
sourceBytesPerRow:src.rowPitch sourceBytesPerRow:src.rowPitch
sourceBytesPerImage:(src.rowPitch * copySize.height) sourceBytesPerImage:(src.rowPitch * src.imageHeight)
sourceSize:size sourceSize:size
toTexture:texture->GetMTLTexture() toTexture:texture->GetMTLTexture()
destinationSlice:dst.slice destinationSlice:dst.slice
@ -300,7 +300,7 @@ namespace dawn_native { namespace metal {
toBuffer:buffer->GetMTLBuffer() toBuffer:buffer->GetMTLBuffer()
destinationOffset:dst.offset destinationOffset:dst.offset
destinationBytesPerRow:dst.rowPitch destinationBytesPerRow:dst.rowPitch
destinationBytesPerImage:dst.rowPitch * copySize.height]; destinationBytesPerImage:(dst.rowPitch * dst.imageHeight)];
} break; } break;
default: { UNREACHABLE(); } break; default: { UNREACHABLE(); } break;

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@ -333,6 +333,7 @@ namespace dawn_native { namespace opengl {
glPixelStorei(GL_UNPACK_ROW_LENGTH, glPixelStorei(GL_UNPACK_ROW_LENGTH,
src.rowPitch / TextureFormatPixelSize(texture->GetFormat())); src.rowPitch / TextureFormatPixelSize(texture->GetFormat()));
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, src.imageHeight);
switch (texture->GetDimension()) { switch (texture->GetDimension()) {
case dawn::TextureDimension::e2D: case dawn::TextureDimension::e2D:
if (texture->GetArrayLayers() > 1) { if (texture->GetArrayLayers() > 1) {
@ -352,6 +353,7 @@ namespace dawn_native { namespace opengl {
UNREACHABLE(); UNREACHABLE();
} }
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
} break; } break;
@ -393,11 +395,13 @@ namespace dawn_native { namespace opengl {
glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer->GetHandle()); glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer->GetHandle());
glPixelStorei(GL_PACK_ROW_LENGTH, glPixelStorei(GL_PACK_ROW_LENGTH,
dst.rowPitch / TextureFormatPixelSize(texture->GetFormat())); dst.rowPitch / TextureFormatPixelSize(texture->GetFormat()));
glPixelStorei(GL_PACK_IMAGE_HEIGHT, dst.imageHeight);
ASSERT(copySize.depth == 1 && src.origin.z == 0); ASSERT(copySize.depth == 1 && src.origin.z == 0);
void* offset = reinterpret_cast<void*>(static_cast<uintptr_t>(dst.offset)); void* offset = reinterpret_cast<void*>(static_cast<uintptr_t>(dst.offset));
glReadPixels(src.origin.x, src.origin.y, copySize.width, copySize.height, glReadPixels(src.origin.x, src.origin.y, copySize.width, copySize.height,
format.format, format.type, offset); format.format, format.type, offset);
glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glDeleteFramebuffers(1, &readFBO); glDeleteFramebuffers(1, &readFBO);

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@ -50,7 +50,7 @@ namespace dawn_native { namespace vulkan {
// In Vulkan the row length is in texels while it is in bytes for Dawn // In Vulkan the row length is in texels while it is in bytes for Dawn
region.bufferRowLength = region.bufferRowLength =
bufferCopy.rowPitch / TextureFormatPixelSize(texture->GetFormat()); bufferCopy.rowPitch / TextureFormatPixelSize(texture->GetFormat());
region.bufferImageHeight = bufferCopy.rowPitch * copySize.height; region.bufferImageHeight = bufferCopy.imageHeight;
region.imageSubresource.aspectMask = texture->GetVkAspectMask(); region.imageSubresource.aspectMask = texture->GetVkAspectMask();
region.imageSubresource.mipLevel = textureCopy.level; region.imageSubresource.mipLevel = textureCopy.level;

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@ -37,6 +37,7 @@ namespace {
struct BufferSpec { struct BufferSpec {
uint32_t offset; uint32_t offset;
uint32_t rowPitch; uint32_t rowPitch;
uint32_t imageHeight;
}; };
// Check that each copy region fits inside the buffer footprint // Check that each copy region fits inside the buffer footprint
@ -119,7 +120,7 @@ namespace {
const auto& copy = copySplit.copies[i]; const auto& copy = copySplit.copies[i];
uint32_t rowPitchInTexels = bufferSpec.rowPitch / textureSpec.texelSize; uint32_t rowPitchInTexels = bufferSpec.rowPitch / textureSpec.texelSize;
uint32_t slicePitchInTexels = rowPitchInTexels * copy.copySize.height; uint32_t slicePitchInTexels = rowPitchInTexels * bufferSpec.imageHeight;
uint32_t absoluteTexelOffset = copySplit.offset / textureSpec.texelSize + copy.bufferOffset.x + copy.bufferOffset.y * rowPitchInTexels + copy.bufferOffset.z * slicePitchInTexels; uint32_t absoluteTexelOffset = copySplit.offset / textureSpec.texelSize + copy.bufferOffset.x + copy.bufferOffset.y * rowPitchInTexels + copy.bufferOffset.z * slicePitchInTexels;
ASSERT(absoluteTexelOffset >= bufferSpec.offset / textureSpec.texelSize); ASSERT(absoluteTexelOffset >= bufferSpec.offset / textureSpec.texelSize);
@ -153,7 +154,8 @@ namespace {
} }
std::ostream& operator<<(std::ostream& os, const BufferSpec& bufferSpec) { std::ostream& operator<<(std::ostream& os, const BufferSpec& bufferSpec) {
os << "BufferSpec(" << bufferSpec.offset << ", " << bufferSpec.rowPitch << ")"; os << "BufferSpec(" << bufferSpec.offset << ", " << bufferSpec.rowPitch << ", "
<< bufferSpec.imageHeight << ")";
return os; return os;
} }
@ -172,19 +174,22 @@ namespace {
{0, 0, 0, 1, 1, 1, 4}, {0, 0, 0, 1, 1, 1, 4},
{31, 16, 0, 1, 1, 1, 4}, {31, 16, 0, 1, 1, 1, 4},
{64, 16, 0, 1, 1, 1, 4}, {64, 16, 0, 1, 1, 1, 4},
{64, 16, 8, 1, 1, 1, 4},
{0, 0, 0, 1024, 1024, 1, 4}, {0, 0, 0, 1024, 1024, 1, 4},
{256, 512, 0, 1024, 1024, 1, 4}, {256, 512, 0, 1024, 1024, 1, 4},
{64, 48, 0, 1024, 1024, 1, 4}, {64, 48, 0, 1024, 1024, 1, 4},
{64, 48, 16, 1024, 1024, 1024, 4},
{0, 0, 0, 257, 31, 1, 4}, {0, 0, 0, 257, 31, 1, 4},
{0, 0, 0, 17, 93, 1, 4}, {0, 0, 0, 17, 93, 1, 4},
{59, 13, 0, 257, 31, 1, 4}, {59, 13, 0, 257, 31, 1, 4},
{17, 73, 0, 17, 93, 1, 4}, {17, 73, 0, 17, 93, 1, 4},
{17, 73, 59, 17, 93, 99, 4},
}; };
// Define base buffer sizes to work with: some offsets aligned, some unaligned. rowPitch is the minimum required // Define base buffer sizes to work with: some offsets aligned, some unaligned. rowPitch is the minimum required
std::array<BufferSpec, 10> BaseBufferSpecs(const TextureSpec& textureSpec) { std::array<BufferSpec, 13> BaseBufferSpecs(const TextureSpec& textureSpec) {
uint32_t rowPitch = Align(textureSpec.texelSize * textureSpec.width, kTextureRowPitchAlignment); uint32_t rowPitch = Align(textureSpec.texelSize * textureSpec.width, kTextureRowPitchAlignment);
auto alignNonPow2 = [](uint32_t value, uint32_t size) -> uint32_t { auto alignNonPow2 = [](uint32_t value, uint32_t size) -> uint32_t {
@ -192,18 +197,21 @@ namespace {
}; };
return { return {
BufferSpec{alignNonPow2(0, textureSpec.texelSize), rowPitch}, BufferSpec{alignNonPow2(0, textureSpec.texelSize), rowPitch, textureSpec.height},
BufferSpec{alignNonPow2(512, textureSpec.texelSize), rowPitch}, BufferSpec{alignNonPow2(512, textureSpec.texelSize), rowPitch, textureSpec.height},
BufferSpec{alignNonPow2(1024, textureSpec.texelSize), rowPitch}, BufferSpec{alignNonPow2(1024, textureSpec.texelSize), rowPitch, textureSpec.height},
BufferSpec{alignNonPow2(1024, textureSpec.texelSize), rowPitch, textureSpec.height * 2},
BufferSpec{alignNonPow2(32, textureSpec.texelSize), rowPitch}, BufferSpec{alignNonPow2(32, textureSpec.texelSize), rowPitch, textureSpec.height},
BufferSpec{alignNonPow2(64, textureSpec.texelSize), rowPitch}, BufferSpec{alignNonPow2(64, textureSpec.texelSize), rowPitch, textureSpec.height},
BufferSpec{alignNonPow2(64, textureSpec.texelSize), rowPitch, textureSpec.height * 2},
BufferSpec{alignNonPow2(31, textureSpec.texelSize), rowPitch}, BufferSpec{alignNonPow2(31, textureSpec.texelSize), rowPitch, textureSpec.height},
BufferSpec{alignNonPow2(257, textureSpec.texelSize), rowPitch}, BufferSpec{alignNonPow2(257, textureSpec.texelSize), rowPitch, textureSpec.height},
BufferSpec{alignNonPow2(511, textureSpec.texelSize), rowPitch}, BufferSpec{alignNonPow2(511, textureSpec.texelSize), rowPitch, textureSpec.height},
BufferSpec{alignNonPow2(513, textureSpec.texelSize), rowPitch}, BufferSpec{alignNonPow2(513, textureSpec.texelSize), rowPitch, textureSpec.height},
BufferSpec{alignNonPow2(1023, textureSpec.texelSize), rowPitch}, BufferSpec{alignNonPow2(1023, textureSpec.texelSize), rowPitch, textureSpec.height},
BufferSpec{alignNonPow2(1023, textureSpec.texelSize), rowPitch, textureSpec.height * 2},
}; };
} }
@ -223,7 +231,7 @@ class CopySplitTest : public testing::Test {
TextureCopySplit copySplit = ComputeTextureCopySplit( TextureCopySplit copySplit = ComputeTextureCopySplit(
{textureSpec.x, textureSpec.y, textureSpec.z}, {textureSpec.x, textureSpec.y, textureSpec.z},
{textureSpec.width, textureSpec.height, textureSpec.depth}, textureSpec.texelSize, {textureSpec.width, textureSpec.height, textureSpec.depth}, textureSpec.texelSize,
bufferSpec.offset, bufferSpec.rowPitch); bufferSpec.offset, bufferSpec.rowPitch, bufferSpec.imageHeight);
ValidateCopySplit(textureSpec, bufferSpec, copySplit); ValidateCopySplit(textureSpec, bufferSpec, copySplit);
return copySplit; return copySplit;
} }
@ -370,3 +378,23 @@ TEST_F(CopySplitTest, RowPitch) {
} }
} }
} }
TEST_F(CopySplitTest, ImageHeight) {
for (TextureSpec textureSpec : kBaseTextureSpecs) {
for (BufferSpec bufferSpec : BaseBufferSpecs(textureSpec)) {
uint32_t baseImageHeight = bufferSpec.imageHeight;
for (uint32_t i = 0; i < 5; ++i) {
bufferSpec.imageHeight = baseImageHeight + i * 256;
TextureCopySplit copySplit = DoTest(textureSpec, bufferSpec);
if (HasFatalFailure()) {
std::ostringstream message;
message << "Failed generating splits: " << textureSpec << ", " << bufferSpec
<< std::endl
<< copySplit << std::endl;
FAIL() << message.str();
}
}
}
}
}

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@ -340,6 +340,29 @@ TEST_F(CopyCommandTest_B2T, IncorrectRowPitch) {
dawn::TextureAspect::Color, {65, 1, 1}); dawn::TextureAspect::Color, {65, 1, 1});
} }
TEST_F(CopyCommandTest_B2T, ImageHeightConstraint) {
uint32_t bufferSize = BufferSizeForTextureCopy(5, 5, 1);
dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsageBit::TransferSrc);
dawn::Texture destination = Create2DTexture(16, 16, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm,
dawn::TextureUsageBit::TransferDst);
// Image height is zero (Valid)
TestB2TCopy(utils::Expectation::Success, source, 0, 256, 0, destination, 0, 0, {0, 0, 0},
dawn::TextureAspect::Color, {4, 4, 1});
// Image height is equal to copy height (Valid)
TestB2TCopy(utils::Expectation::Success, source, 0, 256, 0, destination, 0, 0, {0, 0, 0},
dawn::TextureAspect::Color, {4, 4, 1});
// Image height is larger than copy height (Valid)
TestB2TCopy(utils::Expectation::Success, source, 0, 256, 4, destination, 0, 0, {0, 0, 0},
dawn::TextureAspect::Color, {4, 4, 1});
// Image height is less than copy height (Invalid)
TestB2TCopy(utils::Expectation::Failure, source, 0, 256, 3, destination, 0, 0, {0, 0, 0},
dawn::TextureAspect::Color, {4, 4, 1});
}
// Test B2T copies with incorrect buffer offset usage // Test B2T copies with incorrect buffer offset usage
TEST_F(CopyCommandTest_B2T, IncorrectBufferOffset) { TEST_F(CopyCommandTest_B2T, IncorrectBufferOffset) {
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1); uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
@ -523,6 +546,29 @@ TEST_F(CopyCommandTest_T2B, IncorrectRowPitch) {
destination, 0, 256, 0, {65, 1, 1}); destination, 0, 256, 0, {65, 1, 1});
} }
TEST_F(CopyCommandTest_T2B, ImageHeightConstraint) {
uint32_t bufferSize = BufferSizeForTextureCopy(5, 5, 1);
dawn::Texture source = Create2DTexture(16, 16, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm,
dawn::TextureUsageBit::TransferSrc);
dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsageBit::TransferDst);
// Image height is zero (Valid)
TestT2BCopy(utils::Expectation::Success, source, 0, 0, {0, 0, 0}, dawn::TextureAspect::Color,
destination, 0, 256, 0, {4, 4, 1});
// Image height is equal to copy height (Valid)
TestT2BCopy(utils::Expectation::Success, source, 0, 0, {0, 0, 0}, dawn::TextureAspect::Color,
destination, 0, 256, 4, {4, 4, 1});
// Image height exceeds copy height (Valid)
TestT2BCopy(utils::Expectation::Success, source, 0, 0, {0, 0, 0}, dawn::TextureAspect::Color,
destination, 0, 256, 5, {4, 4, 1});
// Image height is less than copy height (Invalid)
TestT2BCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, dawn::TextureAspect::Color,
destination, 0, 256, 3, {4, 4, 1});
}
// Test T2B copies with incorrect buffer offset usage // Test T2B copies with incorrect buffer offset usage
TEST_F(CopyCommandTest_T2B, IncorrectBufferOffset) { TEST_F(CopyCommandTest_T2B, IncorrectBufferOffset) {
uint32_t bufferSize = BufferSizeForTextureCopy(128, 16, 1); uint32_t bufferSize = BufferSizeForTextureCopy(128, 16, 1);