Reset vertex buffers aspect when pipelines change and fix bug where inputsSet is not cleared
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b476abd915
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@ -234,6 +234,7 @@ namespace backend {
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texturesAttached.clear();
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texturesAttached.clear();
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currentSubpass += 1;
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currentSubpass += 1;
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inputsSet.reset();
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aspects.reset(VALIDATION_ASPECT_RENDER_SUBPASS);
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aspects.reset(VALIDATION_ASPECT_RENDER_SUBPASS);
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UnsetPipeline();
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UnsetPipeline();
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return true;
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return true;
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@ -290,7 +291,6 @@ namespace backend {
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return false;
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return false;
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}
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}
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aspects.set(VALIDATION_ASPECT_COMPUTE_PIPELINE);
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aspects.set(VALIDATION_ASPECT_COMPUTE_PIPELINE);
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return SetPipelineCommon(pipeline);
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return SetPipelineCommon(pipeline);
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}
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}
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@ -546,6 +546,7 @@ namespace backend {
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PipelineLayoutBase* layout = pipeline->GetLayout();
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PipelineLayoutBase* layout = pipeline->GetLayout();
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aspects.reset(VALIDATION_ASPECT_BIND_GROUPS);
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aspects.reset(VALIDATION_ASPECT_BIND_GROUPS);
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aspects.reset(VALIDATION_ASPECT_VERTEX_BUFFERS);
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// Reset bindgroups but mark unused bindgroups as valid
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// Reset bindgroups but mark unused bindgroups as valid
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bindgroupsSet = ~layout->GetBindGroupsLayoutMask();
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bindgroupsSet = ~layout->GetBindGroupsLayoutMask();
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