Remove typedefs for passed deprecations
Bug: None Change-Id: I922fc4b1149c94f891692e6961423162a5a131e1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62360 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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24
dawn.json
24
dawn.json
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@ -208,10 +208,6 @@
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{"name": "dst factor", "type": "blend factor", "default": "zero"}
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]
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},
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"blend descriptor": {
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"category": "typedef",
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"type": "blend component"
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},
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"blend factor": {
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"category": "enum",
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"values": [
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@ -294,10 +290,6 @@
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}
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]
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},
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"buffer copy view": {
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"category": "typedef",
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"type": "image copy buffer"
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},
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"buffer descriptor": {
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"category": "structure",
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"extensible": true,
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@ -1032,10 +1024,6 @@
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{"name": "shader location", "type": "uint32_t"}
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]
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},
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"vertex attribute descriptor": {
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"category": "typedef",
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"type": "vertex attribute"
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},
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"vertex buffer layout": {
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"category": "structure",
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"extensible": false,
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@ -1046,10 +1034,6 @@
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{"name": "attributes", "type": "vertex attribute", "annotation": "const*", "length": "attribute count"}
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]
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},
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"vertex buffer layout descriptor": {
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"category": "typedef",
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"type": "vertex buffer layout"
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},
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"input step mode": {
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"category": "typedef",
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"type": "vertex step mode"
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@ -1750,10 +1734,6 @@
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{"name": "pass op", "type": "stencil operation", "default": "keep"}
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]
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},
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"stencil state face descriptor": {
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"category": "typedef",
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"type": "stencil face state"
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},
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"surface": {
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"category": "object"
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},
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@ -1902,10 +1882,6 @@
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{"value": 3, "name": "depth comparison"}
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]
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},
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"texture copy view": {
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"category": "typedef",
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"type": "image copy texture"
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},
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"texture data layout": {
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"category": "structure",
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"extensible": true,
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@ -274,7 +274,7 @@ namespace dawn_native { namespace d3d12 {
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}
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}
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D3D12_DEPTH_STENCILOP_DESC StencilOpDesc(const StencilStateFaceDescriptor descriptor) {
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D3D12_DEPTH_STENCILOP_DESC StencilOpDesc(const StencilFaceState& descriptor) {
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D3D12_DEPTH_STENCILOP_DESC desc;
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desc.StencilFailOp = StencilOp(descriptor.failOp);
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@ -151,7 +151,7 @@ namespace dawn_native { namespace opengl {
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state->writeMask & wgpu::ColorWriteMask::Alpha);
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}
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bool Equal(const BlendDescriptor& lhs, const BlendDescriptor& rhs) {
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bool Equal(const BlendComponent& lhs, const BlendComponent& rhs) {
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return lhs.operation == rhs.operation && lhs.srcFactor == rhs.srcFactor &&
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lhs.dstFactor == rhs.dstFactor;
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}
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@ -843,7 +843,7 @@ TEST_P(ColorStateTest, IndependentColorState) {
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// Blend state intentionally omitted for target 2
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wgpu::BlendDescriptor blendComponent3;
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wgpu::BlendComponent blendComponent3;
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blendComponent3.operation = wgpu::BlendOperation::Min;
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blendComponent3.srcFactor = wgpu::BlendFactor::One;
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blendComponent3.dstFactor = wgpu::BlendFactor::One;
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@ -66,7 +66,7 @@ class VertexStateTest : public DawnTest {
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VertexFormat format;
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VertexStepMode step;
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};
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wgpu::RenderPipeline MakeTestPipeline(const utils::ComboVertexStateDescriptor& vertexState,
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wgpu::RenderPipeline MakeTestPipeline(const utils::ComboVertexState& vertexState,
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int multiplier,
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const std::vector<ShaderTestSpec>& testSpec) {
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std::ostringstream vs;
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@ -166,7 +166,7 @@ class VertexStateTest : public DawnTest {
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};
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void MakeVertexState(const std::vector<VertexBufferSpec>& buffers,
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utils::ComboVertexStateDescriptor* vertexState) {
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utils::ComboVertexState* vertexState) {
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uint32_t vertexBufferCount = 0;
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uint32_t totalNumAttributes = 0;
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for (const VertexBufferSpec& buffer : buffers) {
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@ -248,7 +248,7 @@ class VertexStateTest : public DawnTest {
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// Test compilation and usage of the fixture :)
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TEST_P(VertexStateTest, Basic) {
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState(
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{{4 * sizeof(float), VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
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&vertexState);
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@ -270,7 +270,7 @@ TEST_P(VertexStateTest, ZeroStride) {
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// This test was failing only on AMD but the OpenGL backend doesn't gather PCI info yet.
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DAWN_SUPPRESS_TEST_IF(IsLinux() && IsOpenGL());
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}}, &vertexState);
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wgpu::RenderPipeline pipeline =
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MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32x4, VertexStepMode::Vertex}});
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@ -291,7 +291,7 @@ TEST_P(VertexStateTest, AttributeExpanding) {
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// R32F case
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{
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32}}}},
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&vertexState);
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wgpu::RenderPipeline pipeline =
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@ -302,7 +302,7 @@ TEST_P(VertexStateTest, AttributeExpanding) {
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}
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// RG32F case
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{
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x2}}}},
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&vertexState);
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wgpu::RenderPipeline pipeline = MakeTestPipeline(
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@ -313,7 +313,7 @@ TEST_P(VertexStateTest, AttributeExpanding) {
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}
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// RGB32F case
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{
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x3}}}},
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&vertexState);
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wgpu::RenderPipeline pipeline = MakeTestPipeline(
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@ -329,7 +329,7 @@ TEST_P(VertexStateTest, StrideLargerThanAttributes) {
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// This test was failing only on AMD but the OpenGL backend doesn't gather PCI info yet.
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DAWN_SUPPRESS_TEST_IF(IsLinux() && IsOpenGL());
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState(
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{{8 * sizeof(float), VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
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&vertexState);
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@ -348,7 +348,7 @@ TEST_P(VertexStateTest, StrideLargerThanAttributes) {
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// Test two attributes at an offset, vertex version
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TEST_P(VertexStateTest, TwoAttributesAtAnOffsetVertex) {
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState(
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{{8 * sizeof(float),
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VertexStepMode::Vertex,
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@ -369,7 +369,7 @@ TEST_P(VertexStateTest, TwoAttributesAtAnOffsetVertex) {
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// Test two attributes at an offset, instance version
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TEST_P(VertexStateTest, TwoAttributesAtAnOffsetInstance) {
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState(
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{{8 * sizeof(float),
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VertexStepMode::Instance,
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@ -390,7 +390,7 @@ TEST_P(VertexStateTest, TwoAttributesAtAnOffsetInstance) {
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// Test a pure-instance input state
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TEST_P(VertexStateTest, PureInstance) {
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState(
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{{4 * sizeof(float), VertexStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
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&vertexState);
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@ -411,7 +411,7 @@ TEST_P(VertexStateTest, PureInstance) {
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// Test with mixed everything, vertex vs. instance, different stride and offsets
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// different attribute types
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TEST_P(VertexStateTest, MixedEverything) {
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState(
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{{12 * sizeof(float),
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VertexStepMode::Vertex,
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@ -447,7 +447,7 @@ TEST_P(VertexStateTest, MixedEverything) {
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// Test input state is unaffected by unused vertex slot
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TEST_P(VertexStateTest, UnusedVertexSlot) {
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// Instance input state, using slot 1
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utils::ComboVertexStateDescriptor instanceVertexState;
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utils::ComboVertexState instanceVertexState;
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MakeVertexState(
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{{0, VertexStepMode::Vertex, {}},
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{4 * sizeof(float), VertexStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
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@ -488,7 +488,7 @@ TEST_P(VertexStateTest, UnusedVertexSlot) {
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// SetVertexBuffer should be reapplied when the input state changes.
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TEST_P(VertexStateTest, MultiplePipelinesMixedVertexState) {
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// Basic input state, using slot 0
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utils::ComboVertexStateDescriptor vertexVertexState;
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utils::ComboVertexState vertexVertexState;
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MakeVertexState(
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{{4 * sizeof(float), VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
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&vertexVertexState);
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@ -496,7 +496,7 @@ TEST_P(VertexStateTest, MultiplePipelinesMixedVertexState) {
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vertexVertexState, 1, {{0, VertexFormat::Float32x4, VertexStepMode::Vertex}});
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// Instance input state, using slot 1
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utils::ComboVertexStateDescriptor instanceVertexState;
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utils::ComboVertexState instanceVertexState;
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MakeVertexState(
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{{0, VertexStepMode::Instance, {}},
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{4 * sizeof(float), VertexStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
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@ -538,7 +538,7 @@ TEST_P(VertexStateTest, MultiplePipelinesMixedVertexState) {
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TEST_P(VertexStateTest, LastAllowedVertexBuffer) {
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constexpr uint32_t kBufferIndex = kMaxVertexBuffers - 1;
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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// All the other vertex buffers default to no attributes
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vertexState.vertexBufferCount = kMaxVertexBuffers;
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vertexState.cVertexBuffers[kBufferIndex].arrayStride = 4 * sizeof(float);
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@ -560,7 +560,7 @@ TEST_P(VertexStateTest, LastAllowedVertexBuffer) {
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TEST_P(VertexStateTest, OverlappingVertexAttributes) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
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utils::ComboVertexStateDescriptor vertexState;
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utils::ComboVertexState vertexState;
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MakeVertexState({{16,
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VertexStepMode::Vertex,
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{
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@ -20,7 +20,7 @@
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class VertexStateTest : public ValidationTest {
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protected:
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void CreatePipeline(bool success,
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const utils::ComboVertexStateDescriptor& state,
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const utils::ComboVertexState& state,
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const char* vertexSource) {
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wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, vertexSource);
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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@ -52,13 +52,13 @@ class VertexStateTest : public ValidationTest {
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// Check an empty vertex input is valid
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TEST_F(VertexStateTest, EmptyIsOk) {
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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CreatePipeline(true, state, kDummyVertexShader);
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}
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// Check null buffer is valid
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TEST_F(VertexStateTest, NullBufferIsOk) {
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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// One null buffer (buffer[0]) is OK
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].arrayStride = 0;
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@ -87,7 +87,7 @@ TEST_F(VertexStateTest, NullBufferIsOk) {
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// Check validation that pipeline vertex buffers are backed by attributes in the vertex input
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// Check validation that pipeline vertex buffers are backed by attributes in the vertex input
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TEST_F(VertexStateTest, PipelineCompatibility) {
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].arrayStride = 2 * sizeof(float);
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state.cVertexBuffers[0].attributeCount = 2;
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@ -127,7 +127,7 @@ TEST_F(VertexStateTest, PipelineCompatibility) {
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// Test that a arrayStride of 0 is valid
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TEST_F(VertexStateTest, StrideZero) {
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// Works ok without attributes
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].arrayStride = 0;
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state.cVertexBuffers[0].attributeCount = 1;
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@ -142,7 +142,7 @@ TEST_F(VertexStateTest, StrideZero) {
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// if vertex buffer arrayStride is not zero.
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TEST_F(VertexStateTest, SetOffsetOutOfBounds) {
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// Control case, setting correct arrayStride and offset
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].arrayStride = 2 * sizeof(float);
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state.cVertexBuffers[0].attributeCount = 2;
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@ -163,7 +163,7 @@ TEST_F(VertexStateTest, SetOffsetOutOfBounds) {
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// Check out of bounds condition on total number of vertex buffers
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TEST_F(VertexStateTest, SetVertexBuffersNumLimit) {
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// Control case, setting max vertex buffer number
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = kMaxVertexBuffers;
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for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) {
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state.cVertexBuffers[i].attributeCount = 1;
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@ -180,7 +180,7 @@ TEST_F(VertexStateTest, SetVertexBuffersNumLimit) {
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// Check out of bounds condition on total number of vertex attributes
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TEST_F(VertexStateTest, SetVertexAttributesNumLimit) {
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// Control case, setting max vertex attribute number
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 2;
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state.cVertexBuffers[0].attributeCount = kMaxVertexAttributes;
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for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
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@ -197,7 +197,7 @@ TEST_F(VertexStateTest, SetVertexAttributesNumLimit) {
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// Check out of bounds condition on input arrayStride
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TEST_F(VertexStateTest, SetInputStrideOutOfBounds) {
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// Control case, setting max input arrayStride
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].arrayStride = kMaxVertexBufferArrayStride;
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state.cVertexBuffers[0].attributeCount = 1;
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@ -211,7 +211,7 @@ TEST_F(VertexStateTest, SetInputStrideOutOfBounds) {
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// Check multiple of 4 bytes constraint on input arrayStride
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TEST_F(VertexStateTest, SetInputStrideNotAligned) {
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// Control case, setting input arrayStride 4 bytes.
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].arrayStride = 4;
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state.cVertexBuffers[0].attributeCount = 1;
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@ -225,7 +225,7 @@ TEST_F(VertexStateTest, SetInputStrideNotAligned) {
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// Test that we cannot set an already set attribute
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TEST_F(VertexStateTest, AlreadySetAttribute) {
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// Control case, setting attribute 0
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].attributeCount = 1;
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state.cAttributes[0].shaderLocation = 0;
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@ -241,7 +241,7 @@ TEST_F(VertexStateTest, AlreadySetAttribute) {
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// Test that a arrayStride of 0 is valid
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TEST_F(VertexStateTest, SetSameShaderLocation) {
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// Control case, setting different shader locations in two attributes
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].attributeCount = 2;
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state.cAttributes[0].shaderLocation = 0;
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@ -266,7 +266,7 @@ TEST_F(VertexStateTest, SetSameShaderLocation) {
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// Check out of bounds condition on attribute shader location
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TEST_F(VertexStateTest, SetAttributeLocationOutOfBounds) {
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// Control case, setting last attribute shader location
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].attributeCount = 1;
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state.cAttributes[0].shaderLocation = kMaxVertexAttributes - 1;
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@ -280,7 +280,7 @@ TEST_F(VertexStateTest, SetAttributeLocationOutOfBounds) {
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// Check attribute offset out of bounds
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TEST_F(VertexStateTest, SetAttributeOffsetOutOfBounds) {
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// Control case, setting max attribute offset for FloatR32 vertex format
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].attributeCount = 1;
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state.cAttributes[0].offset = kMaxVertexBufferArrayStride - sizeof(wgpu::VertexFormat::Float32);
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@ -294,7 +294,7 @@ TEST_F(VertexStateTest, SetAttributeOffsetOutOfBounds) {
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// Check the min(4, formatSize) alignment constraint for the offset.
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TEST_F(VertexStateTest, SetOffsetNotAligned) {
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// Control case, setting the offset at the correct alignments.
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].attributeCount = 1;
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@ -333,7 +333,7 @@ TEST_F(VertexStateTest, SetOffsetNotAligned) {
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// Check attribute offset overflow
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TEST_F(VertexStateTest, SetAttributeOffsetOverflow) {
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utils::ComboVertexStateDescriptor state;
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utils::ComboVertexState state;
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state.vertexBufferCount = 1;
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state.cVertexBuffers[0].attributeCount = 1;
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state.cAttributes[0].offset = std::numeric_limits<uint32_t>::max();
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@ -342,7 +342,7 @@ TEST_F(VertexStateTest, SetAttributeOffsetOverflow) {
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// Check for some potential underflow in the vertex input validation
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TEST_F(VertexStateTest, VertexFormatLargerThanNonZeroStride) {
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utils::ComboVertexStateDescriptor state;
|
||||
utils::ComboVertexState state;
|
||||
state.vertexBufferCount = 1;
|
||||
state.cVertexBuffers[0].arrayStride = 4;
|
||||
state.cVertexBuffers[0].attributeCount = 1;
|
||||
|
@ -353,7 +353,7 @@ TEST_F(VertexStateTest, VertexFormatLargerThanNonZeroStride) {
|
|||
// Check that the vertex format base type must match the shader's variable base type.
|
||||
TEST_F(VertexStateTest, BaseTypeMatching) {
|
||||
auto DoTest = [&](wgpu::VertexFormat format, std::string shaderType, bool success) {
|
||||
utils::ComboVertexStateDescriptor state;
|
||||
utils::ComboVertexState state;
|
||||
state.vertexBufferCount = 1;
|
||||
state.cVertexBuffers[0].arrayStride = 16;
|
||||
state.cVertexBuffers[0].attributeCount = 1;
|
||||
|
@ -407,7 +407,7 @@ TEST_F(VertexStateTest, BaseTypeMatching) {
|
|||
// Check that we only check base type compatibility for vertex inputs the shader uses.
|
||||
TEST_F(VertexStateTest, BaseTypeMatchingForInexistentInput) {
|
||||
auto DoTest = [&](wgpu::VertexFormat format) {
|
||||
utils::ComboVertexStateDescriptor state;
|
||||
utils::ComboVertexState state;
|
||||
state.vertexBufferCount = 1;
|
||||
state.cVertexBuffers[0].arrayStride = 16;
|
||||
state.cVertexBuffers[0].attributeCount = 1;
|
||||
|
|
|
@ -20,11 +20,11 @@ namespace utils {
|
|||
|
||||
// For creating deprecated render pipeline descriptors
|
||||
|
||||
ComboVertexStateDescriptor::ComboVertexStateDescriptor() {
|
||||
ComboVertexState::ComboVertexState() {
|
||||
vertexBufferCount = 0;
|
||||
|
||||
// Fill the default values for vertexBuffers and vertexAttributes in buffers.
|
||||
wgpu::VertexAttributeDescriptor vertexAttribute;
|
||||
wgpu::VertexAttribute vertexAttribute;
|
||||
vertexAttribute.shaderLocation = 0;
|
||||
vertexAttribute.offset = 0;
|
||||
vertexAttribute.format = wgpu::VertexFormat::Float32;
|
||||
|
|
|
@ -24,18 +24,18 @@
|
|||
namespace utils {
|
||||
|
||||
// Primarily used by tests to easily set up the vertex buffer state portion of a RenderPipeline.
|
||||
class ComboVertexStateDescriptor {
|
||||
class ComboVertexState {
|
||||
public:
|
||||
ComboVertexStateDescriptor();
|
||||
ComboVertexState();
|
||||
|
||||
ComboVertexStateDescriptor(const ComboVertexStateDescriptor&) = delete;
|
||||
ComboVertexStateDescriptor& operator=(const ComboVertexStateDescriptor&) = delete;
|
||||
ComboVertexStateDescriptor(ComboVertexStateDescriptor&&) = delete;
|
||||
ComboVertexStateDescriptor& operator=(ComboVertexStateDescriptor&&) = delete;
|
||||
ComboVertexState(const ComboVertexState&) = delete;
|
||||
ComboVertexState& operator=(const ComboVertexState&) = delete;
|
||||
ComboVertexState(ComboVertexState&&) = delete;
|
||||
ComboVertexState& operator=(ComboVertexState&&) = delete;
|
||||
|
||||
uint32_t vertexBufferCount;
|
||||
std::array<wgpu::VertexBufferLayoutDescriptor, kMaxVertexBuffers> cVertexBuffers;
|
||||
std::array<wgpu::VertexAttributeDescriptor, kMaxVertexAttributes> cAttributes;
|
||||
std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cVertexBuffers;
|
||||
std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
|
||||
};
|
||||
|
||||
class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
|
||||
|
|
Loading…
Reference in New Issue