Implement device.CreateErrorShaderModule()
This patch implements device.CreateErrorShaderModule() for Blink to directly create an error shader module and insert validation and compilation errors when anything wrong is detected. Bug: dawn:1345 Test: dawn_unittests Change-Id: I1415aaf0609febaff49c40ebbfedbbcefa2e5504 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134104 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -1096,6 +1096,14 @@
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{"name": "descriptor", "type": "shader module descriptor", "annotation": "const*"}
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{"name": "descriptor", "type": "shader module descriptor", "annotation": "const*"}
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]
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]
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},
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},
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{
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"name": "create error shader module",
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"returns": "shader module",
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"args": [
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{"name": "descriptor", "type": "shader module descriptor", "annotation": "const*"},
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{"name": "error message", "type": "char", "annotation": "const*", "length": "strlen"}
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]
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},
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{
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{
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"name": "create swap chain",
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"name": "create swap chain",
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"returns": "swap chain",
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"returns": "swap chain",
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@ -77,7 +77,7 @@ OwnedCompilationMessages::OwnedCompilationMessages() {
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OwnedCompilationMessages::~OwnedCompilationMessages() = default;
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OwnedCompilationMessages::~OwnedCompilationMessages() = default;
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void OwnedCompilationMessages::AddMessageForTesting(std::string message,
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void OwnedCompilationMessages::AddMessage(std::string message,
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wgpu::CompilationMessageType type,
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wgpu::CompilationMessageType type,
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uint64_t lineNum,
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uint64_t lineNum,
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uint64_t linePos,
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uint64_t linePos,
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@ -37,8 +37,7 @@ class OwnedCompilationMessages : public NonCopyable {
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OwnedCompilationMessages();
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OwnedCompilationMessages();
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~OwnedCompilationMessages();
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~OwnedCompilationMessages();
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void AddMessageForTesting(
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void AddMessage(std::string message,
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std::string message,
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wgpu::CompilationMessageType type = wgpu::CompilationMessageType::Info,
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wgpu::CompilationMessageType type = wgpu::CompilationMessageType::Info,
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uint64_t lineNum = 0,
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uint64_t lineNum = 0,
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uint64_t linePos = 0,
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uint64_t linePos = 0,
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@ -1248,6 +1248,21 @@ ShaderModuleBase* DeviceBase::APICreateShaderModule(const ShaderModuleDescriptor
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return result.Detach();
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return result.Detach();
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}
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}
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ShaderModuleBase* DeviceBase::APICreateErrorShaderModule(const ShaderModuleDescriptor* descriptor,
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const char* errorMessage) {
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Ref<ShaderModuleBase> result =
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ShaderModuleBase::MakeError(this, descriptor ? descriptor->label : nullptr);
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std::unique_ptr<OwnedCompilationMessages> compilationMessages(
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std::make_unique<OwnedCompilationMessages>());
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compilationMessages->AddMessage(errorMessage, wgpu::CompilationMessageType::Error);
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result->InjectCompilationMessages(std::move(compilationMessages));
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std::unique_ptr<ErrorData> errorData =
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DAWN_VALIDATION_ERROR("Error in calling %s.CreateShaderModule(%s).", this, descriptor);
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ConsumeError(std::move(errorData));
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return result.Detach();
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}
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SwapChainBase* DeviceBase::APICreateSwapChain(Surface* surface,
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SwapChainBase* DeviceBase::APICreateSwapChain(Surface* surface,
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const SwapChainDescriptor* descriptor) {
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const SwapChainDescriptor* descriptor) {
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Ref<SwapChainBase> result;
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Ref<SwapChainBase> result;
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@ -285,6 +285,8 @@ class DeviceBase : public RefCountedWithExternalCount {
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ExternalTextureBase* APICreateExternalTexture(const ExternalTextureDescriptor* descriptor);
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ExternalTextureBase* APICreateExternalTexture(const ExternalTextureDescriptor* descriptor);
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SamplerBase* APICreateSampler(const SamplerDescriptor* descriptor);
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SamplerBase* APICreateSampler(const SamplerDescriptor* descriptor);
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ShaderModuleBase* APICreateShaderModule(const ShaderModuleDescriptor* descriptor);
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ShaderModuleBase* APICreateShaderModule(const ShaderModuleDescriptor* descriptor);
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ShaderModuleBase* APICreateErrorShaderModule(const ShaderModuleDescriptor* descriptor,
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const char* errorMessage);
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SwapChainBase* APICreateSwapChain(Surface* surface, const SwapChainDescriptor* descriptor);
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SwapChainBase* APICreateSwapChain(Surface* surface, const SwapChainDescriptor* descriptor);
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TextureBase* APICreateTexture(const TextureDescriptor* descriptor);
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TextureBase* APICreateTexture(const TextureDescriptor* descriptor);
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@ -254,11 +254,10 @@ TEST_F(ShaderModuleValidationTest, GetCompilationMessages) {
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native::ShaderModuleBase* shaderModuleBase = native::FromAPI(shaderModule.Get());
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native::ShaderModuleBase* shaderModuleBase = native::FromAPI(shaderModule.Get());
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native::OwnedCompilationMessages* messages = shaderModuleBase->GetCompilationMessages();
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native::OwnedCompilationMessages* messages = shaderModuleBase->GetCompilationMessages();
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messages->ClearMessages();
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messages->ClearMessages();
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messages->AddMessageForTesting("Info Message");
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messages->AddMessage("Info Message");
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messages->AddMessageForTesting("Warning Message", wgpu::CompilationMessageType::Warning);
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messages->AddMessage("Warning Message", wgpu::CompilationMessageType::Warning);
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messages->AddMessageForTesting("Error Message", wgpu::CompilationMessageType::Error, 3, 4);
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messages->AddMessage("Error Message", wgpu::CompilationMessageType::Error, 3, 4);
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messages->AddMessageForTesting("Complete Message", wgpu::CompilationMessageType::Info, 3, 4, 5,
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messages->AddMessage("Complete Message", wgpu::CompilationMessageType::Info, 3, 4, 5, 6);
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6);
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auto callback = [](WGPUCompilationInfoRequestStatus status, const WGPUCompilationInfo* info,
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auto callback = [](WGPUCompilationInfoRequestStatus status, const WGPUCompilationInfo* info,
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void* userdata) {
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void* userdata) {
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@ -728,5 +727,34 @@ TEST_F(ShaderModuleValidationTest, SourceToCodeMemberDeprecation) {
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native::FromAPI(codeShader.Get())));
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native::FromAPI(codeShader.Get())));
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}
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}
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// Test creating an error shader module with device.CreateErrorShaderModule()
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TEST_F(ShaderModuleValidationTest, CreateErrorShaderModule) {
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wgpu::ShaderModuleWGSLDescriptor wgslDesc = {};
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wgpu::ShaderModuleDescriptor descriptor = {};
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descriptor.nextInChain = &wgslDesc;
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wgslDesc.code = "@compute @workgroup_size(1) fn main() {}";
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wgpu::ShaderModule errorShaderModule;
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ASSERT_DEVICE_ERROR(errorShaderModule = device.CreateErrorShaderModule(
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&descriptor, "Shader compilation error"));
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auto callback = [](WGPUCompilationInfoRequestStatus status, const WGPUCompilationInfo* info,
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void* userdata) {
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ASSERT_EQ(WGPUCompilationInfoRequestStatus_Success, status);
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ASSERT_NE(nullptr, info);
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ASSERT_EQ(1u, info->messageCount);
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const WGPUCompilationMessage* message = &info->messages[0];
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ASSERT_STREQ("Shader compilation error", message->message);
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ASSERT_EQ(WGPUCompilationMessageType_Error, message->type);
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ASSERT_EQ(0u, message->lineNum);
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ASSERT_EQ(0u, message->linePos);
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};
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errorShaderModule.GetCompilationInfo(callback, nullptr);
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FlushWire();
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}
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} // anonymous namespace
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} // anonymous namespace
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} // namespace dawn
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} // namespace dawn
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