Fixup whitespace/comments issues.

This CL fixes a few tabs to be spaces which makes the whitespace/comments
lint check pass. The check is set to enabled.

Change-Id: I2a6c590aa3bfee888239adc89d1ce4c8c99f3e78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86083
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
dan sinclair 2022-04-08 19:23:36 +00:00 committed by Dawn LUCI CQ
parent 81e497c45f
commit db9db31cab
5 changed files with 15 additions and 15 deletions

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@ -77,7 +77,7 @@ LINT_FILTERS = [
"-legal/copyright", "-readability/braces", "-readability/casting", "-legal/copyright", "-readability/braces", "-readability/casting",
"-readability/inheritance", "-readability/namespace", "-runtime/explicit", "-readability/inheritance", "-readability/namespace", "-runtime/explicit",
"-runtime/indentation_namespace", "-runtime/int", "-runtime/printf", "-runtime/indentation_namespace", "-runtime/int", "-runtime/printf",
"-whitespace/comments", "-whitespace/empty_if_body" "-whitespace/empty_if_body"
] ]

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@ -30,7 +30,7 @@ typedef __IOSurface* IOSurfaceRef;
#ifdef __OBJC__ #ifdef __OBJC__
# import <Metal/Metal.h> # import <Metal/Metal.h>
#endif //__OBJC__ #endif // __OBJC__
namespace dawn::native::metal { namespace dawn::native::metal {

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@ -1690,9 +1690,9 @@ namespace {
// TODO (yunchao.he@intel.com): // TODO (yunchao.he@intel.com):
// //
// * Add tests for multiple encoders upon the same resource simultaneously. This situation fits // * Add tests for multiple encoders upon the same resource simultaneously. This situation fits
// some cases like VR, multi-threading, etc. // some cases like VR, multi-threading, etc.
// //
// * Add tests for bundle // * Add tests for bundle
} // anonymous namespace } // anonymous namespace

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@ -134,11 +134,11 @@ namespace {
} }
// TODO (yunchao.he@intel.com): // TODO (yunchao.he@intel.com):
// * Add tests for compute, in which texture subresource is traced per dispatch. // * Add tests for compute, in which texture subresource is traced per dispatch.
// //
// * Add tests for multiple encoders upon the same resource simultaneously. This situation fits // * Add tests for multiple encoders upon the same resource simultaneously. This situation fits
// some cases like VR, multi-threading, etc. // some cases like VR, multi-threading, etc.
// //
// * Add tests for conflicts between usages in two render bundles used in the same pass. // * Add tests for conflicts between usages in two render bundles used in the same pass.
} // anonymous namespace } // anonymous namespace

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@ -181,16 +181,16 @@ class QueryInternalShaderTests : public DawnTest {
} }
}; };
// Test the accuracy of timestamp compute shader which uses unsigned 32-bit integers to simulate // Test the accuracy of timestamp compute shader which uses unsigned 32-bit integers to simulate
// unsigned 64-bit integers (timestamps) multiplied by float (period). // unsigned 64-bit integers (timestamps) multiplied by float (period).
// The arguments pass to timestamp internal pipeline: // The arguments pass to timestamp internal pipeline:
// - The timestamps buffer contains the original timestamps resolved from query set (created // - The timestamps buffer contains the original timestamps resolved from query set (created
// manually here), and will be used to store the results processed by the compute shader. // manually here), and will be used to store the results processed by the compute shader.
// Expect 0 for unavailable timestamps and nanoseconds for available timestamps in an expected // Expect 0 for unavailable timestamps and nanoseconds for available timestamps in an expected
// error tolerance ratio. // error tolerance ratio.
// - The availability buffer passes the data of which slot in timestamps buffer is an initialized // - The availability buffer passes the data of which slot in timestamps buffer is an initialized
//  timestamp. //  timestamp.
// - The params buffer passes the timestamp count, the offset in timestamps buffer and the // - The params buffer passes the timestamp count, the offset in timestamps buffer and the
// timestamp period (here use GPU frequency (HZ) on Intel D3D12 to calculate the period in // timestamp period (here use GPU frequency (HZ) on Intel D3D12 to calculate the period in
// ns for testing). // ns for testing).
TEST_P(QueryInternalShaderTests, TimestampComputeShader) { TEST_P(QueryInternalShaderTests, TimestampComputeShader) {