Fixup whitespace/comments issues.

This CL fixes a few tabs to be spaces which makes the whitespace/comments
lint check pass. The check is set to enabled.

Change-Id: I2a6c590aa3bfee888239adc89d1ce4c8c99f3e78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86083
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
dan sinclair 2022-04-08 19:23:36 +00:00 committed by Dawn LUCI CQ
parent 81e497c45f
commit db9db31cab
5 changed files with 15 additions and 15 deletions

View File

@ -77,7 +77,7 @@ LINT_FILTERS = [
"-legal/copyright", "-readability/braces", "-readability/casting",
"-readability/inheritance", "-readability/namespace", "-runtime/explicit",
"-runtime/indentation_namespace", "-runtime/int", "-runtime/printf",
"-whitespace/comments", "-whitespace/empty_if_body"
"-whitespace/empty_if_body"
]

View File

@ -181,16 +181,16 @@ class QueryInternalShaderTests : public DawnTest {
}
};
// Test the accuracy of timestamp compute shader which uses unsigned 32-bit integers to simulate
// unsigned 64-bit integers (timestamps) multiplied by float (period).
// The arguments pass to timestamp internal pipeline:
// - The timestamps buffer contains the original timestamps resolved from query set (created
// Test the accuracy of timestamp compute shader which uses unsigned 32-bit integers to simulate
// unsigned 64-bit integers (timestamps) multiplied by float (period).
// The arguments pass to timestamp internal pipeline:
// - The timestamps buffer contains the original timestamps resolved from query set (created
// manually here), and will be used to store the results processed by the compute shader.
// Expect 0 for unavailable timestamps and nanoseconds for available timestamps in an expected
// error tolerance ratio.
// - The availability buffer passes the data of which slot in timestamps buffer is an initialized
// - The availability buffer passes the data of which slot in timestamps buffer is an initialized
//  timestamp.
// - The params buffer passes the timestamp count, the offset in timestamps buffer and the
// - The params buffer passes the timestamp count, the offset in timestamps buffer and the
// timestamp period (here use GPU frequency (HZ) on Intel D3D12 to calculate the period in
// ns for testing).
TEST_P(QueryInternalShaderTests, TimestampComputeShader) {