Roll third_party/webgpu-cts/ 8220cf0cf..c7d833bad (7 commits)
Regenerated:
- expectations.txt
- ts_sources.txt
- test_list.txt
- cache_list.txt
- resource_files.txt
- webtest .html files
8220cf0cfb..c7d833badc
- c7d833 Removes maxFragmentCombinedOutputResources related test. (#2486)
- 3171da bitcast execution: integral 32-bit types and vectors of them (#2428)
- 0ac5d4 Migrate various Vector -> tests (#2479)
- 86a1f8 Fix issues in LimitTestsImpl
- 0505ff Migrate unpack* tests to new framework (#2478)
- 2d608a Migrate Scalar Triple -> Interval tests to use new numeric framework (#2477)
- 55aaf9 Migrate Scalar Pair -> Interval tests to use new numeric framework (#2475)
Created with './tools/run cts roll'
Change-Id: Icdd8f92acf2c75da055b00e3874a7210361b5d9c
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127620
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This commit is contained in:
parent
0791248a26
commit
dbb68623bb
2
DEPS
2
DEPS
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@ -162,7 +162,7 @@ deps = {
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# WebGPU CTS - not used directly by Dawn, only transitively by Chromium.
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'third_party/webgpu-cts': {
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'url': '{chromium_git}/external/github.com/gpuweb/cts@8220cf0cfbc6cdc9de34d1d71136f9b77562706a',
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'url': '{chromium_git}/external/github.com/gpuweb/cts@c7d833badcd37dc46a999ebeebbbde1368ff15b5',
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'condition': 'build_with_chromium',
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},
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@ -13,6 +13,7 @@ data/webgpu/shader/execution/case-cache/asinh.json
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data/webgpu/shader/execution/case-cache/atan.json
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data/webgpu/shader/execution/case-cache/atan2.json
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data/webgpu/shader/execution/case-cache/atanh.json
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data/webgpu/shader/execution/case-cache/bitcast.json
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data/webgpu/shader/execution/case-cache/ceil.json
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data/webgpu/shader/execution/case-cache/clamp.json
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data/webgpu/shader/execution/case-cache/cos.json
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@ -51,7 +51,6 @@ webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxInterStage
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webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxInterStageShaderVariables"
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webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxColorAttachments"
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webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxColorAttachmentBytesPerSample"
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webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxFragmentCombinedOutputResources"
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webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxComputeWorkgroupStorageSize"
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webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxComputeInvocationsPerWorkgroup"
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webgpu:api,operation,adapter,requestDevice:limits,supported:limit="maxComputeWorkgroupSizeX"
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@ -83,7 +82,6 @@ webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="ma
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webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxInterStageShaderVariables"
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webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxColorAttachments"
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webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxColorAttachmentBytesPerSample"
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webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxFragmentCombinedOutputResources"
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webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxComputeWorkgroupStorageSize"
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webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxComputeInvocationsPerWorkgroup"
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webgpu:api,operation,adapter,requestDevice:limit,better_than_supported:limit="maxComputeWorkgroupSizeX"
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@ -115,7 +113,6 @@ webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxIn
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webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxInterStageShaderVariables"
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webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxColorAttachments"
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webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxColorAttachmentBytesPerSample"
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webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxFragmentCombinedOutputResources"
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webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxComputeWorkgroupStorageSize"
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webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxComputeInvocationsPerWorkgroup"
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webgpu:api,operation,adapter,requestDevice:limit,worse_than_default:limit="maxComputeWorkgroupSizeX"
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@ -8118,7 +8115,6 @@ webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderB
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webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="overMaximum";testValueName="atLimit"
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webgpu:api,validation,capability_checks,limits,maxColorAttachments:createRenderBundle,at_over:limitTest="overMaximum";testValueName="overLimit"
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webgpu:api,validation,capability_checks,limits,maxColorAttachments:validate,maxColorAttachmentBytesPerSample:
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webgpu:api,validation,capability_checks,limits,maxColorAttachments:validate,maxFragmentCombineOutputResources:
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webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxComputeInvocationsPerWorkgroup:createComputePipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false
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@ -9099,26 +9095,6 @@ webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipeli
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webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=5
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webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=6
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webgpu:api,validation,capability_checks,limits,maxDynamicUniformBuffersPerPipelineLayout:createBindGroupLayout,at_over:limitTest="overMaximum";testValueName="overLimit";visibility=7
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atDefault";testValueName="overLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="underDefault";testValueName="atLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="underDefault";testValueName="overLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="atLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="betweenDefaultAndMaximum";testValueName="overLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="atLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="atLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=false
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webgpu:api,validation,capability_checks,limits,maxFragmentCombinedOutputResources:createRenderPipeline,at_over:limitTest="overMaximum";testValueName="overLimit";async=true
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webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=false
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webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=false;sampleMaskOut=true
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webgpu:api,validation,capability_checks,limits,maxInterStageShaderComponents:createRenderPipeline,at_over:limitTest="atDefault";testValueName="atLimit";async=false;pointList=false;frontFacing=false;sampleIndex=false;sampleMaskIn=true;sampleMaskOut=false
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@ -36748,6 +36724,710 @@ webgpu:shader,execution,expression,call,builtin,atomicXor:xor:SC="storage";T="i3
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webgpu:shader,execution,expression,call,builtin,atomicXor:xor:SC="storage";T="u32"
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webgpu:shader,execution,expression,call,builtin,atomicXor:xor:SC="uniform";T="i32"
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webgpu:shader,execution,expression,call,builtin,atomicXor:xor:SC="uniform";T="u32"
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="const";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="const";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="const";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="const";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="const";vectorize=3;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="const";vectorize=3;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="const";vectorize=4;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="const";vectorize=4;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="uniform";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="uniform";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="uniform";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="uniform";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="uniform";vectorize=3;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="uniform";vectorize=3;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="uniform";vectorize=4;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="uniform";vectorize=4;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_r";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_r";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_r";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_r";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_r";vectorize=3;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_r";vectorize=3;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_r";vectorize=4;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_r";vectorize=4;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_rw";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_rw";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_rw";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_rw";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_rw";vectorize=3;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_rw";vectorize=3;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_rw";vectorize=4;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_i32:inputSource="storage_rw";vectorize=4;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="const";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="const";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="const";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="const";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="const";vectorize=3;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="const";vectorize=3;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="const";vectorize=4;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="const";vectorize=4;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="uniform";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="uniform";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="uniform";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="uniform";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="uniform";vectorize=3;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="uniform";vectorize=3;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="uniform";vectorize=4;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="uniform";vectorize=4;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_r";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_r";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_r";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_r";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_r";vectorize=3;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_r";vectorize=3;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_r";vectorize=4;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_r";vectorize=4;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_rw";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_rw";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_rw";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_rw";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_rw";vectorize=3;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_rw";vectorize=3;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_rw";vectorize=4;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_u32:inputSource="storage_rw";vectorize=4;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="const";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="const";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="const";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="const";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="const";vectorize=3;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="const";vectorize=3;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="const";vectorize=4;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="const";vectorize=4;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="uniform";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="uniform";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="uniform";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="uniform";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="uniform";vectorize=3;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="uniform";vectorize=3;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="uniform";vectorize=4;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="uniform";vectorize=4;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_r";vectorize="_undef_";alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_r";vectorize="_undef_";alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_r";vectorize=2;alias=false
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_r";vectorize=2;alias=true
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webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_f32:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_i32:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_i32:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_u32:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_u32:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_f32:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_f32:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f16_to_f16:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:i32_to_vec2h:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:u32_to_vec2h:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:f32_to_vec2h:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2i_to_vec4h:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2u_to_vec4h:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2f_to_vec4h:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_i32:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_u32:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec2h_to_f32:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2i:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2u:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="const";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="const";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="const";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="const";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="const";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="const";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="const";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="const";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="uniform";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="uniform";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="uniform";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="uniform";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="uniform";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="uniform";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="uniform";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="uniform";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_r";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_r";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_r";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_r";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_r";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_r";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_r";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_r";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_rw";vectorize="_undef_";alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_rw";vectorize="_undef_";alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_rw";vectorize=2;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_rw";vectorize=2;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_rw";vectorize=3;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_rw";vectorize=3;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_rw";vectorize=4;alias=false
|
||||
webgpu:shader,execution,expression,call,builtin,bitcast:vec4h_to_vec2f:inputSource="storage_rw";vectorize=4;alias=true
|
||||
webgpu:shader,execution,expression,call,builtin,ceil:abstract_float:inputSource="const";vectorize="_undef_"
|
||||
webgpu:shader,execution,expression,call,builtin,ceil:abstract_float:inputSource="const";vectorize=2
|
||||
webgpu:shader,execution,expression,call,builtin,ceil:abstract_float:inputSource="const";vectorize=3
|
||||
|
|
|
@ -240,7 +240,6 @@ src/webgpu/api/validation/capability_checks/limits/maxComputeWorkgroupStorageSiz
|
|||
src/webgpu/api/validation/capability_checks/limits/maxComputeWorkgroupsPerDimension.spec.ts
|
||||
src/webgpu/api/validation/capability_checks/limits/maxDynamicStorageBuffersPerPipelineLayout.spec.ts
|
||||
src/webgpu/api/validation/capability_checks/limits/maxDynamicUniformBuffersPerPipelineLayout.spec.ts
|
||||
src/webgpu/api/validation/capability_checks/limits/maxFragmentCombinedOutputResources.spec.ts
|
||||
src/webgpu/api/validation/capability_checks/limits/maxInterStageShaderComponents.spec.ts
|
||||
src/webgpu/api/validation/capability_checks/limits/maxInterStageShaderVariables.spec.ts
|
||||
src/webgpu/api/validation/capability_checks/limits/maxSampledTexturesPerShaderStage.spec.ts
|
||||
|
@ -371,6 +370,7 @@ src/webgpu/shader/execution/expression/call/builtin/atomicOr.spec.ts
|
|||
src/webgpu/shader/execution/expression/call/builtin/atomicStore.spec.ts
|
||||
src/webgpu/shader/execution/expression/call/builtin/atomicSub.spec.ts
|
||||
src/webgpu/shader/execution/expression/call/builtin/atomicXor.spec.ts
|
||||
src/webgpu/shader/execution/expression/call/builtin/bitcast.spec.ts
|
||||
src/webgpu/shader/execution/expression/call/builtin/ceil.spec.ts
|
||||
src/webgpu/shader/execution/expression/call/builtin/clamp.spec.ts
|
||||
src/webgpu/shader/execution/expression/call/builtin/cos.spec.ts
|
||||
|
|
|
@ -66,7 +66,7 @@
|
|||
# results: [ Failure RetryOnFailure Skip Slow ]
|
||||
# END TAG HEADER
|
||||
|
||||
# Last rolled: 2023-04-06 02:41:41PM
|
||||
# Last rolled: 2023-04-17 06:52:25PM
|
||||
|
||||
################################################################################
|
||||
# copyToTexture failures on Linux
|
||||
|
|
Loading…
Reference in New Issue