tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,30 @@
struct Inner {
a : vec3<i32>;
b : i32;
c : vec3<u32>;
d : u32;
e : vec3<f32>;
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : array<vec4<i32>, 4>;
};
struct S {
arr : array<Inner>;
};
@binding(0) @group(0) var<storage, read> s : S;
@stage(compute) @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
let a = s.arr[idx].a;
let b = s.arr[idx].b;
let c = s.arr[idx].c;
let d = s.arr[idx].d;
let e = s.arr[idx].e;
let f = s.arr[idx].f;
let g = s.arr[idx].g;
let h = s.arr[idx].h;
let i = s.arr[idx].i;
}

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@@ -0,0 +1,34 @@
#version 310 es
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
ivec4 i[4];
};
layout(binding = 0, std430) buffer S_1 {
Inner arr[];
} s;
void tint_symbol(uint idx) {
ivec3 a = s.arr[idx].a;
int b = s.arr[idx].b;
uvec3 c = s.arr[idx].c;
uint d = s.arr[idx].d;
vec3 e = s.arr[idx].e;
float f = s.arr[idx].f;
mat2x3 g = s.arr[idx].g;
mat3x2 h = s.arr[idx].h;
ivec4 i[4] = s.arr[idx].i;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}

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@@ -0,0 +1,42 @@
ByteAddressBuffer s : register(t0, space0);
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
float2x3 tint_symbol_8(ByteAddressBuffer buffer, uint offset) {
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
}
float3x2 tint_symbol_9(ByteAddressBuffer buffer, uint offset) {
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
}
typedef int4 tint_symbol_11_ret[4];
tint_symbol_11_ret tint_symbol_11(ByteAddressBuffer buffer, uint offset) {
int4 arr_1[4] = (int4[4])0;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr_1[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
}
}
return arr_1;
}
void main_inner(uint idx) {
const int3 a = asint(s.Load3((176u * idx)));
const int b = asint(s.Load(((176u * idx) + 12u)));
const uint3 c = s.Load3(((176u * idx) + 16u));
const uint d = s.Load(((176u * idx) + 28u));
const float3 e = asfloat(s.Load3(((176u * idx) + 32u)));
const float f = asfloat(s.Load(((176u * idx) + 44u)));
const float2x3 g = tint_symbol_8(s, ((176u * idx) + 48u));
const float3x2 h = tint_symbol_9(s, ((176u * idx) + 80u));
const int4 i[4] = tint_symbol_11(s, ((176u * idx) + 112u));
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.idx);
return;
}

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@@ -0,0 +1,52 @@
#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct tint_array_wrapper {
/* 0x0000 */ int4 arr[4];
};
struct Inner {
/* 0x0000 */ packed_int3 a;
/* 0x000c */ int b;
/* 0x0010 */ packed_uint3 c;
/* 0x001c */ uint d;
/* 0x0020 */ packed_float3 e;
/* 0x002c */ float f;
/* 0x0030 */ float2x3 g;
/* 0x0050 */ float3x2 h;
/* 0x0068 */ int8_t tint_pad[8];
/* 0x0070 */ tint_array_wrapper i;
};
struct S {
/* 0x0000 */ Inner arr[1];
};
void tint_symbol_inner(uint idx, const device S* const tint_symbol_1) {
int3 const a = (*(tint_symbol_1)).arr[idx].a;
int const b = (*(tint_symbol_1)).arr[idx].b;
uint3 const c = (*(tint_symbol_1)).arr[idx].c;
uint const d = (*(tint_symbol_1)).arr[idx].d;
float3 const e = (*(tint_symbol_1)).arr[idx].e;
float const f = (*(tint_symbol_1)).arr[idx].f;
float2x3 const g = (*(tint_symbol_1)).arr[idx].g;
float3x2 const h = (*(tint_symbol_1)).arr[idx].h;
tint_array_wrapper const i = (*(tint_symbol_1)).arr[idx].i;
}
kernel void tint_symbol(const device S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
tint_symbol_inner(idx, tint_symbol_2);
return;
}

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@@ -0,0 +1,115 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 65
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main" %idx_1
OpExecutionMode %main LocalSize 1 1 1
OpName %idx_1 "idx_1"
OpName %S "S"
OpMemberName %S 0 "arr"
OpName %Inner "Inner"
OpMemberName %Inner 0 "a"
OpMemberName %Inner 1 "b"
OpMemberName %Inner 2 "c"
OpMemberName %Inner 3 "d"
OpMemberName %Inner 4 "e"
OpMemberName %Inner 5 "f"
OpMemberName %Inner 6 "g"
OpMemberName %Inner 7 "h"
OpMemberName %Inner 8 "i"
OpName %s "s"
OpName %main_inner "main_inner"
OpName %idx "idx"
OpName %main "main"
OpDecorate %idx_1 BuiltIn LocalInvocationIndex
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %Inner 0 Offset 0
OpMemberDecorate %Inner 1 Offset 12
OpMemberDecorate %Inner 2 Offset 16
OpMemberDecorate %Inner 3 Offset 28
OpMemberDecorate %Inner 4 Offset 32
OpMemberDecorate %Inner 5 Offset 44
OpMemberDecorate %Inner 6 Offset 48
OpMemberDecorate %Inner 6 ColMajor
OpMemberDecorate %Inner 6 MatrixStride 16
OpMemberDecorate %Inner 7 Offset 80
OpMemberDecorate %Inner 7 ColMajor
OpMemberDecorate %Inner 7 MatrixStride 8
OpMemberDecorate %Inner 8 Offset 112
OpDecorate %_arr_v4int_uint_4 ArrayStride 16
OpDecorate %_runtimearr_Inner ArrayStride 176
OpDecorate %s NonWritable
OpDecorate %s Binding 0
OpDecorate %s DescriptorSet 0
%uint = OpTypeInt 32 0
%_ptr_Input_uint = OpTypePointer Input %uint
%idx_1 = OpVariable %_ptr_Input_uint Input
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%v3uint = OpTypeVector %uint 3
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat2v3float = OpTypeMatrix %v3float 2
%v2float = OpTypeVector %float 2
%mat3v2float = OpTypeMatrix %v2float 3
%v4int = OpTypeVector %int 4
%uint_4 = OpConstant %uint 4
%_arr_v4int_uint_4 = OpTypeArray %v4int %uint_4
%Inner = OpTypeStruct %v3int %int %v3uint %uint %v3float %float %mat2v3float %mat3v2float %_arr_v4int_uint_4
%_runtimearr_Inner = OpTypeRuntimeArray %Inner
%S = OpTypeStruct %_runtimearr_Inner
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%s = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%void = OpTypeVoid
%20 = OpTypeFunction %void %uint
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer_v3int = OpTypePointer StorageBuffer %v3int
%uint_1 = OpConstant %uint 1
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
%uint_2 = OpConstant %uint 2
%_ptr_StorageBuffer_v3uint = OpTypePointer StorageBuffer %v3uint
%uint_3 = OpConstant %uint 3
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%_ptr_StorageBuffer_v3float = OpTypePointer StorageBuffer %v3float
%uint_5 = OpConstant %uint 5
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
%uint_6 = OpConstant %uint 6
%_ptr_StorageBuffer_mat2v3float = OpTypePointer StorageBuffer %mat2v3float
%uint_7 = OpConstant %uint 7
%_ptr_StorageBuffer_mat3v2float = OpTypePointer StorageBuffer %mat3v2float
%uint_8 = OpConstant %uint 8
%_ptr_StorageBuffer__arr_v4int_uint_4 = OpTypePointer StorageBuffer %_arr_v4int_uint_4
%60 = OpTypeFunction %void
%main_inner = OpFunction %void None %20
%idx = OpFunctionParameter %uint
%24 = OpLabel
%27 = OpAccessChain %_ptr_StorageBuffer_v3int %s %uint_0 %idx %uint_0
%28 = OpLoad %v3int %27
%31 = OpAccessChain %_ptr_StorageBuffer_int %s %uint_0 %idx %uint_1
%32 = OpLoad %int %31
%35 = OpAccessChain %_ptr_StorageBuffer_v3uint %s %uint_0 %idx %uint_2
%36 = OpLoad %v3uint %35
%39 = OpAccessChain %_ptr_StorageBuffer_uint %s %uint_0 %idx %uint_3
%40 = OpLoad %uint %39
%42 = OpAccessChain %_ptr_StorageBuffer_v3float %s %uint_0 %idx %uint_4
%43 = OpLoad %v3float %42
%46 = OpAccessChain %_ptr_StorageBuffer_float %s %uint_0 %idx %uint_5
%47 = OpLoad %float %46
%50 = OpAccessChain %_ptr_StorageBuffer_mat2v3float %s %uint_0 %idx %uint_6
%51 = OpLoad %mat2v3float %50
%54 = OpAccessChain %_ptr_StorageBuffer_mat3v2float %s %uint_0 %idx %uint_7
%55 = OpLoad %mat3v2float %54
%58 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %s %uint_0 %idx %uint_8
%59 = OpLoad %_arr_v4int_uint_4 %58
OpReturn
OpFunctionEnd
%main = OpFunction %void None %60
%62 = OpLabel
%64 = OpLoad %uint %idx_1
%63 = OpFunctionCall %void %main_inner %64
OpReturn
OpFunctionEnd

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@@ -0,0 +1,30 @@
struct Inner {
a : vec3<i32>;
b : i32;
c : vec3<u32>;
d : u32;
e : vec3<f32>;
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : array<vec4<i32>, 4>;
}
struct S {
arr : array<Inner>;
}
@binding(0) @group(0) var<storage, read> s : S;
@stage(compute) @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
let a = s.arr[idx].a;
let b = s.arr[idx].b;
let c = s.arr[idx].c;
let d = s.arr[idx].d;
let e = s.arr[idx].e;
let f = s.arr[idx].f;
let g = s.arr[idx].g;
let h = s.arr[idx].h;
let i = s.arr[idx].i;
}

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@@ -0,0 +1,30 @@
struct Inner {
a : vec3<i32>;
b : i32;
c : vec3<u32>;
d : u32;
e : vec3<f32>;
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : array<vec4<i32>, 4>;
};
struct S {
arr : array<Inner>;
};
@binding(0) @group(0) var<storage, read_write> s : S;
@stage(compute) @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
s.arr[idx].a = vec3<i32>();
s.arr[idx].b = i32();
s.arr[idx].c = vec3<u32>();
s.arr[idx].d = u32();
s.arr[idx].e = vec3<f32>();
s.arr[idx].f = f32();
s.arr[idx].g = mat2x3<f32>();
s.arr[idx].h = mat3x2<f32>();
s.arr[idx].i = array<vec4<i32>, 4>();
}

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@@ -0,0 +1,35 @@
#version 310 es
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
ivec4 i[4];
};
layout(binding = 0, std430) buffer S_1 {
Inner arr[];
} s;
void tint_symbol(uint idx) {
s.arr[idx].a = ivec3(0, 0, 0);
s.arr[idx].b = 0;
s.arr[idx].c = uvec3(0u, 0u, 0u);
s.arr[idx].d = 0u;
s.arr[idx].e = vec3(0.0f, 0.0f, 0.0f);
s.arr[idx].f = 0.0f;
s.arr[idx].g = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
s.arr[idx].h = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
ivec4 tint_symbol_1[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
s.arr[idx].i = tint_symbol_1;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}

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@@ -0,0 +1,44 @@
RWByteAddressBuffer s : register(u0, space0);
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
buffer.Store3((offset + 0u), asuint(value[0u]));
buffer.Store3((offset + 16u), asuint(value[1u]));
}
void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
buffer.Store2((offset + 0u), asuint(value[0u]));
buffer.Store2((offset + 8u), asuint(value[1u]));
buffer.Store2((offset + 16u), asuint(value[2u]));
}
void tint_symbol_11(RWByteAddressBuffer buffer, uint offset, int4 value[4]) {
int4 array[4] = value;
{
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
buffer.Store4((offset + (i_1 * 16u)), asuint(array[i_1]));
}
}
}
void main_inner(uint idx) {
s.Store3((176u * idx), asuint(int3(0, 0, 0)));
s.Store(((176u * idx) + 12u), asuint(0));
s.Store3(((176u * idx) + 16u), asuint(uint3(0u, 0u, 0u)));
s.Store(((176u * idx) + 28u), asuint(0u));
s.Store3(((176u * idx) + 32u), asuint(float3(0.0f, 0.0f, 0.0f)));
s.Store(((176u * idx) + 44u), asuint(0.0f));
tint_symbol_8(s, ((176u * idx) + 48u), float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
tint_symbol_9(s, ((176u * idx) + 80u), float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
const int4 tint_symbol_13[4] = (int4[4])0;
tint_symbol_11(s, ((176u * idx) + 112u), tint_symbol_13);
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.idx);
return;
}

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@@ -0,0 +1,53 @@
#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct tint_array_wrapper {
/* 0x0000 */ int4 arr[4];
};
struct Inner {
/* 0x0000 */ packed_int3 a;
/* 0x000c */ int b;
/* 0x0010 */ packed_uint3 c;
/* 0x001c */ uint d;
/* 0x0020 */ packed_float3 e;
/* 0x002c */ float f;
/* 0x0030 */ float2x3 g;
/* 0x0050 */ float3x2 h;
/* 0x0068 */ int8_t tint_pad[8];
/* 0x0070 */ tint_array_wrapper i;
};
struct S {
/* 0x0000 */ Inner arr[1];
};
void tint_symbol_inner(uint idx, device S* const tint_symbol_2) {
(*(tint_symbol_2)).arr[idx].a = int3();
(*(tint_symbol_2)).arr[idx].b = int();
(*(tint_symbol_2)).arr[idx].c = uint3();
(*(tint_symbol_2)).arr[idx].d = uint();
(*(tint_symbol_2)).arr[idx].e = float3();
(*(tint_symbol_2)).arr[idx].f = float();
(*(tint_symbol_2)).arr[idx].g = float2x3();
(*(tint_symbol_2)).arr[idx].h = float3x2();
tint_array_wrapper const tint_symbol_1 = {.arr={}};
(*(tint_symbol_2)).arr[idx].i = tint_symbol_1;
}
kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
tint_symbol_inner(idx, tint_symbol_3);
return;
}

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@@ -0,0 +1,123 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 65
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main" %idx_1
OpExecutionMode %main LocalSize 1 1 1
OpName %idx_1 "idx_1"
OpName %S "S"
OpMemberName %S 0 "arr"
OpName %Inner "Inner"
OpMemberName %Inner 0 "a"
OpMemberName %Inner 1 "b"
OpMemberName %Inner 2 "c"
OpMemberName %Inner 3 "d"
OpMemberName %Inner 4 "e"
OpMemberName %Inner 5 "f"
OpMemberName %Inner 6 "g"
OpMemberName %Inner 7 "h"
OpMemberName %Inner 8 "i"
OpName %s "s"
OpName %main_inner "main_inner"
OpName %idx "idx"
OpName %main "main"
OpDecorate %idx_1 BuiltIn LocalInvocationIndex
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %Inner 0 Offset 0
OpMemberDecorate %Inner 1 Offset 12
OpMemberDecorate %Inner 2 Offset 16
OpMemberDecorate %Inner 3 Offset 28
OpMemberDecorate %Inner 4 Offset 32
OpMemberDecorate %Inner 5 Offset 44
OpMemberDecorate %Inner 6 Offset 48
OpMemberDecorate %Inner 6 ColMajor
OpMemberDecorate %Inner 6 MatrixStride 16
OpMemberDecorate %Inner 7 Offset 80
OpMemberDecorate %Inner 7 ColMajor
OpMemberDecorate %Inner 7 MatrixStride 8
OpMemberDecorate %Inner 8 Offset 112
OpDecorate %_arr_v4int_uint_4 ArrayStride 16
OpDecorate %_runtimearr_Inner ArrayStride 176
OpDecorate %s Binding 0
OpDecorate %s DescriptorSet 0
%uint = OpTypeInt 32 0
%_ptr_Input_uint = OpTypePointer Input %uint
%idx_1 = OpVariable %_ptr_Input_uint Input
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%v3uint = OpTypeVector %uint 3
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat2v3float = OpTypeMatrix %v3float 2
%v2float = OpTypeVector %float 2
%mat3v2float = OpTypeMatrix %v2float 3
%v4int = OpTypeVector %int 4
%uint_4 = OpConstant %uint 4
%_arr_v4int_uint_4 = OpTypeArray %v4int %uint_4
%Inner = OpTypeStruct %v3int %int %v3uint %uint %v3float %float %mat2v3float %mat3v2float %_arr_v4int_uint_4
%_runtimearr_Inner = OpTypeRuntimeArray %Inner
%S = OpTypeStruct %_runtimearr_Inner
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%s = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%void = OpTypeVoid
%20 = OpTypeFunction %void %uint
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer_v3int = OpTypePointer StorageBuffer %v3int
%28 = OpConstantNull %v3int
%uint_1 = OpConstant %uint 1
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
%32 = OpConstantNull %int
%uint_2 = OpConstant %uint 2
%_ptr_StorageBuffer_v3uint = OpTypePointer StorageBuffer %v3uint
%36 = OpConstantNull %v3uint
%uint_3 = OpConstant %uint 3
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%40 = OpConstantNull %uint
%_ptr_StorageBuffer_v3float = OpTypePointer StorageBuffer %v3float
%43 = OpConstantNull %v3float
%uint_5 = OpConstant %uint 5
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
%47 = OpConstantNull %float
%uint_6 = OpConstant %uint 6
%_ptr_StorageBuffer_mat2v3float = OpTypePointer StorageBuffer %mat2v3float
%51 = OpConstantNull %mat2v3float
%uint_7 = OpConstant %uint 7
%_ptr_StorageBuffer_mat3v2float = OpTypePointer StorageBuffer %mat3v2float
%55 = OpConstantNull %mat3v2float
%uint_8 = OpConstant %uint 8
%_ptr_StorageBuffer__arr_v4int_uint_4 = OpTypePointer StorageBuffer %_arr_v4int_uint_4
%59 = OpConstantNull %_arr_v4int_uint_4
%60 = OpTypeFunction %void
%main_inner = OpFunction %void None %20
%idx = OpFunctionParameter %uint
%24 = OpLabel
%27 = OpAccessChain %_ptr_StorageBuffer_v3int %s %uint_0 %idx %uint_0
OpStore %27 %28
%31 = OpAccessChain %_ptr_StorageBuffer_int %s %uint_0 %idx %uint_1
OpStore %31 %32
%35 = OpAccessChain %_ptr_StorageBuffer_v3uint %s %uint_0 %idx %uint_2
OpStore %35 %36
%39 = OpAccessChain %_ptr_StorageBuffer_uint %s %uint_0 %idx %uint_3
OpStore %39 %40
%42 = OpAccessChain %_ptr_StorageBuffer_v3float %s %uint_0 %idx %uint_4
OpStore %42 %43
%46 = OpAccessChain %_ptr_StorageBuffer_float %s %uint_0 %idx %uint_5
OpStore %46 %47
%50 = OpAccessChain %_ptr_StorageBuffer_mat2v3float %s %uint_0 %idx %uint_6
OpStore %50 %51
%54 = OpAccessChain %_ptr_StorageBuffer_mat3v2float %s %uint_0 %idx %uint_7
OpStore %54 %55
%58 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %s %uint_0 %idx %uint_8
OpStore %58 %59
OpReturn
OpFunctionEnd
%main = OpFunction %void None %60
%62 = OpLabel
%64 = OpLoad %uint %idx_1
%63 = OpFunctionCall %void %main_inner %64
OpReturn
OpFunctionEnd

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@@ -0,0 +1,30 @@
struct Inner {
a : vec3<i32>;
b : i32;
c : vec3<u32>;
d : u32;
e : vec3<f32>;
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : array<vec4<i32>, 4>;
}
struct S {
arr : array<Inner>;
}
@binding(0) @group(0) var<storage, read_write> s : S;
@stage(compute) @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
s.arr[idx].a = vec3<i32>();
s.arr[idx].b = i32();
s.arr[idx].c = vec3<u32>();
s.arr[idx].d = u32();
s.arr[idx].e = vec3<f32>();
s.arr[idx].f = f32();
s.arr[idx].g = mat2x3<f32>();
s.arr[idx].h = mat3x2<f32>();
s.arr[idx].i = array<vec4<i32>, 4>();
}