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tint->dawn: Shuffle source tree in preperation of merging repos
docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
committed by
Tint LUCI CQ
parent
38f1e9c75c
commit
dbc13af287
30
test/tint/buffer/storage/dynamic_index/read.wgsl
Normal file
30
test/tint/buffer/storage/dynamic_index/read.wgsl
Normal file
@@ -0,0 +1,30 @@
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struct Inner {
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a : vec3<i32>;
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b : i32;
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c : vec3<u32>;
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d : u32;
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e : vec3<f32>;
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f : f32;
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g : mat2x3<f32>;
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h : mat3x2<f32>;
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i : array<vec4<i32>, 4>;
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};
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struct S {
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arr : array<Inner>;
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};
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@binding(0) @group(0) var<storage, read> s : S;
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@stage(compute) @workgroup_size(1)
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fn main(@builtin(local_invocation_index) idx : u32) {
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let a = s.arr[idx].a;
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let b = s.arr[idx].b;
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let c = s.arr[idx].c;
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let d = s.arr[idx].d;
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let e = s.arr[idx].e;
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let f = s.arr[idx].f;
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let g = s.arr[idx].g;
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let h = s.arr[idx].h;
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let i = s.arr[idx].i;
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}
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@@ -0,0 +1,34 @@
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#version 310 es
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struct Inner {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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mat2x3 g;
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mat3x2 h;
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ivec4 i[4];
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};
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layout(binding = 0, std430) buffer S_1 {
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Inner arr[];
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} s;
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void tint_symbol(uint idx) {
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ivec3 a = s.arr[idx].a;
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int b = s.arr[idx].b;
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uvec3 c = s.arr[idx].c;
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uint d = s.arr[idx].d;
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vec3 e = s.arr[idx].e;
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float f = s.arr[idx].f;
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mat2x3 g = s.arr[idx].g;
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mat3x2 h = s.arr[idx].h;
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ivec4 i[4] = s.arr[idx].i;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol(gl_LocalInvocationIndex);
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return;
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}
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@@ -0,0 +1,42 @@
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ByteAddressBuffer s : register(t0, space0);
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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float2x3 tint_symbol_8(ByteAddressBuffer buffer, uint offset) {
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return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
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}
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float3x2 tint_symbol_9(ByteAddressBuffer buffer, uint offset) {
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return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
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}
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typedef int4 tint_symbol_11_ret[4];
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tint_symbol_11_ret tint_symbol_11(ByteAddressBuffer buffer, uint offset) {
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int4 arr_1[4] = (int4[4])0;
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{
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[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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arr_1[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
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}
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}
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return arr_1;
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}
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void main_inner(uint idx) {
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const int3 a = asint(s.Load3((176u * idx)));
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const int b = asint(s.Load(((176u * idx) + 12u)));
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const uint3 c = s.Load3(((176u * idx) + 16u));
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const uint d = s.Load(((176u * idx) + 28u));
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const float3 e = asfloat(s.Load3(((176u * idx) + 32u)));
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const float f = asfloat(s.Load(((176u * idx) + 44u)));
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const float2x3 g = tint_symbol_8(s, ((176u * idx) + 48u));
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const float3x2 h = tint_symbol_9(s, ((176u * idx) + 80u));
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const int4 i[4] = tint_symbol_11(s, ((176u * idx) + 112u));
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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main_inner(tint_symbol.idx);
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return;
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}
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@@ -0,0 +1,52 @@
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#include <metal_stdlib>
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using namespace metal;
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template<typename T, int N, int M>
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inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
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return lhs * vec<T, N>(rhs);
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}
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template<typename T, int N, int M>
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inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
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return vec<T, M>(lhs) * rhs;
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}
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struct tint_array_wrapper {
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/* 0x0000 */ int4 arr[4];
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};
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struct Inner {
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/* 0x0000 */ packed_int3 a;
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/* 0x000c */ int b;
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/* 0x0010 */ packed_uint3 c;
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/* 0x001c */ uint d;
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/* 0x0020 */ packed_float3 e;
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/* 0x002c */ float f;
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/* 0x0030 */ float2x3 g;
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/* 0x0050 */ float3x2 h;
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/* 0x0068 */ int8_t tint_pad[8];
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/* 0x0070 */ tint_array_wrapper i;
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};
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struct S {
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/* 0x0000 */ Inner arr[1];
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};
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void tint_symbol_inner(uint idx, const device S* const tint_symbol_1) {
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int3 const a = (*(tint_symbol_1)).arr[idx].a;
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int const b = (*(tint_symbol_1)).arr[idx].b;
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uint3 const c = (*(tint_symbol_1)).arr[idx].c;
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uint const d = (*(tint_symbol_1)).arr[idx].d;
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float3 const e = (*(tint_symbol_1)).arr[idx].e;
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float const f = (*(tint_symbol_1)).arr[idx].f;
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float2x3 const g = (*(tint_symbol_1)).arr[idx].g;
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float3x2 const h = (*(tint_symbol_1)).arr[idx].h;
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tint_array_wrapper const i = (*(tint_symbol_1)).arr[idx].i;
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}
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kernel void tint_symbol(const device S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
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tint_symbol_inner(idx, tint_symbol_2);
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return;
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}
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115
test/tint/buffer/storage/dynamic_index/read.wgsl.expected.spvasm
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115
test/tint/buffer/storage/dynamic_index/read.wgsl.expected.spvasm
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@@ -0,0 +1,115 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 65
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main" %idx_1
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OpExecutionMode %main LocalSize 1 1 1
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OpName %idx_1 "idx_1"
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OpName %S "S"
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OpMemberName %S 0 "arr"
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OpName %Inner "Inner"
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OpMemberName %Inner 0 "a"
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OpMemberName %Inner 1 "b"
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OpMemberName %Inner 2 "c"
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OpMemberName %Inner 3 "d"
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OpMemberName %Inner 4 "e"
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OpMemberName %Inner 5 "f"
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OpMemberName %Inner 6 "g"
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OpMemberName %Inner 7 "h"
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OpMemberName %Inner 8 "i"
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OpName %s "s"
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OpName %main_inner "main_inner"
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OpName %idx "idx"
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OpName %main "main"
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OpDecorate %idx_1 BuiltIn LocalInvocationIndex
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OpDecorate %S Block
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OpMemberDecorate %S 0 Offset 0
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OpMemberDecorate %Inner 0 Offset 0
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OpMemberDecorate %Inner 1 Offset 12
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OpMemberDecorate %Inner 2 Offset 16
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OpMemberDecorate %Inner 3 Offset 28
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OpMemberDecorate %Inner 4 Offset 32
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OpMemberDecorate %Inner 5 Offset 44
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OpMemberDecorate %Inner 6 Offset 48
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OpMemberDecorate %Inner 6 ColMajor
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OpMemberDecorate %Inner 6 MatrixStride 16
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OpMemberDecorate %Inner 7 Offset 80
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OpMemberDecorate %Inner 7 ColMajor
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OpMemberDecorate %Inner 7 MatrixStride 8
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OpMemberDecorate %Inner 8 Offset 112
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OpDecorate %_arr_v4int_uint_4 ArrayStride 16
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OpDecorate %_runtimearr_Inner ArrayStride 176
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OpDecorate %s NonWritable
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OpDecorate %s Binding 0
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OpDecorate %s DescriptorSet 0
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%uint = OpTypeInt 32 0
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%_ptr_Input_uint = OpTypePointer Input %uint
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%idx_1 = OpVariable %_ptr_Input_uint Input
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%int = OpTypeInt 32 1
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%v3int = OpTypeVector %int 3
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%v3uint = OpTypeVector %uint 3
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%float = OpTypeFloat 32
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%v3float = OpTypeVector %float 3
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%mat2v3float = OpTypeMatrix %v3float 2
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%v2float = OpTypeVector %float 2
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%mat3v2float = OpTypeMatrix %v2float 3
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%v4int = OpTypeVector %int 4
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%uint_4 = OpConstant %uint 4
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%_arr_v4int_uint_4 = OpTypeArray %v4int %uint_4
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%Inner = OpTypeStruct %v3int %int %v3uint %uint %v3float %float %mat2v3float %mat3v2float %_arr_v4int_uint_4
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%_runtimearr_Inner = OpTypeRuntimeArray %Inner
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%S = OpTypeStruct %_runtimearr_Inner
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%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
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%s = OpVariable %_ptr_StorageBuffer_S StorageBuffer
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%void = OpTypeVoid
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%20 = OpTypeFunction %void %uint
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%uint_0 = OpConstant %uint 0
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%_ptr_StorageBuffer_v3int = OpTypePointer StorageBuffer %v3int
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%uint_1 = OpConstant %uint 1
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%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
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%uint_2 = OpConstant %uint 2
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%_ptr_StorageBuffer_v3uint = OpTypePointer StorageBuffer %v3uint
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%uint_3 = OpConstant %uint 3
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%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
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%_ptr_StorageBuffer_v3float = OpTypePointer StorageBuffer %v3float
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%uint_5 = OpConstant %uint 5
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%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
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%uint_6 = OpConstant %uint 6
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%_ptr_StorageBuffer_mat2v3float = OpTypePointer StorageBuffer %mat2v3float
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%uint_7 = OpConstant %uint 7
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%_ptr_StorageBuffer_mat3v2float = OpTypePointer StorageBuffer %mat3v2float
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%uint_8 = OpConstant %uint 8
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%_ptr_StorageBuffer__arr_v4int_uint_4 = OpTypePointer StorageBuffer %_arr_v4int_uint_4
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%60 = OpTypeFunction %void
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%main_inner = OpFunction %void None %20
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%idx = OpFunctionParameter %uint
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%24 = OpLabel
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%27 = OpAccessChain %_ptr_StorageBuffer_v3int %s %uint_0 %idx %uint_0
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%28 = OpLoad %v3int %27
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%31 = OpAccessChain %_ptr_StorageBuffer_int %s %uint_0 %idx %uint_1
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%32 = OpLoad %int %31
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%35 = OpAccessChain %_ptr_StorageBuffer_v3uint %s %uint_0 %idx %uint_2
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%36 = OpLoad %v3uint %35
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%39 = OpAccessChain %_ptr_StorageBuffer_uint %s %uint_0 %idx %uint_3
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%40 = OpLoad %uint %39
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%42 = OpAccessChain %_ptr_StorageBuffer_v3float %s %uint_0 %idx %uint_4
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%43 = OpLoad %v3float %42
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%46 = OpAccessChain %_ptr_StorageBuffer_float %s %uint_0 %idx %uint_5
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%47 = OpLoad %float %46
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%50 = OpAccessChain %_ptr_StorageBuffer_mat2v3float %s %uint_0 %idx %uint_6
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%51 = OpLoad %mat2v3float %50
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%54 = OpAccessChain %_ptr_StorageBuffer_mat3v2float %s %uint_0 %idx %uint_7
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%55 = OpLoad %mat3v2float %54
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%58 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %s %uint_0 %idx %uint_8
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%59 = OpLoad %_arr_v4int_uint_4 %58
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %60
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%62 = OpLabel
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%64 = OpLoad %uint %idx_1
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%63 = OpFunctionCall %void %main_inner %64
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,30 @@
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struct Inner {
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a : vec3<i32>;
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b : i32;
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c : vec3<u32>;
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d : u32;
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e : vec3<f32>;
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f : f32;
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g : mat2x3<f32>;
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h : mat3x2<f32>;
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i : array<vec4<i32>, 4>;
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}
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struct S {
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arr : array<Inner>;
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}
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@binding(0) @group(0) var<storage, read> s : S;
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@stage(compute) @workgroup_size(1)
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fn main(@builtin(local_invocation_index) idx : u32) {
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let a = s.arr[idx].a;
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let b = s.arr[idx].b;
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let c = s.arr[idx].c;
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let d = s.arr[idx].d;
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let e = s.arr[idx].e;
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let f = s.arr[idx].f;
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let g = s.arr[idx].g;
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let h = s.arr[idx].h;
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let i = s.arr[idx].i;
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}
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30
test/tint/buffer/storage/dynamic_index/write.wgsl
Normal file
30
test/tint/buffer/storage/dynamic_index/write.wgsl
Normal file
@@ -0,0 +1,30 @@
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struct Inner {
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a : vec3<i32>;
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b : i32;
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c : vec3<u32>;
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d : u32;
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e : vec3<f32>;
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f : f32;
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g : mat2x3<f32>;
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h : mat3x2<f32>;
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i : array<vec4<i32>, 4>;
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};
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struct S {
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arr : array<Inner>;
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};
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@binding(0) @group(0) var<storage, read_write> s : S;
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@stage(compute) @workgroup_size(1)
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fn main(@builtin(local_invocation_index) idx : u32) {
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s.arr[idx].a = vec3<i32>();
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s.arr[idx].b = i32();
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s.arr[idx].c = vec3<u32>();
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s.arr[idx].d = u32();
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s.arr[idx].e = vec3<f32>();
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s.arr[idx].f = f32();
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s.arr[idx].g = mat2x3<f32>();
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s.arr[idx].h = mat3x2<f32>();
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s.arr[idx].i = array<vec4<i32>, 4>();
|
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}
|
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@@ -0,0 +1,35 @@
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#version 310 es
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|
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struct Inner {
|
||||
ivec3 a;
|
||||
int b;
|
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uvec3 c;
|
||||
uint d;
|
||||
vec3 e;
|
||||
float f;
|
||||
mat2x3 g;
|
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mat3x2 h;
|
||||
ivec4 i[4];
|
||||
};
|
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|
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layout(binding = 0, std430) buffer S_1 {
|
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Inner arr[];
|
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} s;
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void tint_symbol(uint idx) {
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s.arr[idx].a = ivec3(0, 0, 0);
|
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s.arr[idx].b = 0;
|
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s.arr[idx].c = uvec3(0u, 0u, 0u);
|
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s.arr[idx].d = 0u;
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s.arr[idx].e = vec3(0.0f, 0.0f, 0.0f);
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s.arr[idx].f = 0.0f;
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s.arr[idx].g = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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s.arr[idx].h = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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ivec4 tint_symbol_1[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
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s.arr[idx].i = tint_symbol_1;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
|
||||
tint_symbol(gl_LocalInvocationIndex);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
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RWByteAddressBuffer s : register(u0, space0);
|
||||
|
||||
struct tint_symbol_1 {
|
||||
uint idx : SV_GroupIndex;
|
||||
};
|
||||
|
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void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
|
||||
buffer.Store3((offset + 0u), asuint(value[0u]));
|
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buffer.Store3((offset + 16u), asuint(value[1u]));
|
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}
|
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void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
|
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buffer.Store2((offset + 0u), asuint(value[0u]));
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buffer.Store2((offset + 8u), asuint(value[1u]));
|
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buffer.Store2((offset + 16u), asuint(value[2u]));
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}
|
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|
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void tint_symbol_11(RWByteAddressBuffer buffer, uint offset, int4 value[4]) {
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int4 array[4] = value;
|
||||
{
|
||||
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
|
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buffer.Store4((offset + (i_1 * 16u)), asuint(array[i_1]));
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
void main_inner(uint idx) {
|
||||
s.Store3((176u * idx), asuint(int3(0, 0, 0)));
|
||||
s.Store(((176u * idx) + 12u), asuint(0));
|
||||
s.Store3(((176u * idx) + 16u), asuint(uint3(0u, 0u, 0u)));
|
||||
s.Store(((176u * idx) + 28u), asuint(0u));
|
||||
s.Store3(((176u * idx) + 32u), asuint(float3(0.0f, 0.0f, 0.0f)));
|
||||
s.Store(((176u * idx) + 44u), asuint(0.0f));
|
||||
tint_symbol_8(s, ((176u * idx) + 48u), float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
|
||||
tint_symbol_9(s, ((176u * idx) + 80u), float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
|
||||
const int4 tint_symbol_13[4] = (int4[4])0;
|
||||
tint_symbol_11(s, ((176u * idx) + 112u), tint_symbol_13);
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main(tint_symbol_1 tint_symbol) {
|
||||
main_inner(tint_symbol.idx);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
|
||||
return lhs * vec<T, N>(rhs);
|
||||
}
|
||||
|
||||
template<typename T, int N, int M>
|
||||
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
|
||||
return vec<T, M>(lhs) * rhs;
|
||||
}
|
||||
|
||||
struct tint_array_wrapper {
|
||||
/* 0x0000 */ int4 arr[4];
|
||||
};
|
||||
|
||||
struct Inner {
|
||||
/* 0x0000 */ packed_int3 a;
|
||||
/* 0x000c */ int b;
|
||||
/* 0x0010 */ packed_uint3 c;
|
||||
/* 0x001c */ uint d;
|
||||
/* 0x0020 */ packed_float3 e;
|
||||
/* 0x002c */ float f;
|
||||
/* 0x0030 */ float2x3 g;
|
||||
/* 0x0050 */ float3x2 h;
|
||||
/* 0x0068 */ int8_t tint_pad[8];
|
||||
/* 0x0070 */ tint_array_wrapper i;
|
||||
};
|
||||
|
||||
struct S {
|
||||
/* 0x0000 */ Inner arr[1];
|
||||
};
|
||||
|
||||
void tint_symbol_inner(uint idx, device S* const tint_symbol_2) {
|
||||
(*(tint_symbol_2)).arr[idx].a = int3();
|
||||
(*(tint_symbol_2)).arr[idx].b = int();
|
||||
(*(tint_symbol_2)).arr[idx].c = uint3();
|
||||
(*(tint_symbol_2)).arr[idx].d = uint();
|
||||
(*(tint_symbol_2)).arr[idx].e = float3();
|
||||
(*(tint_symbol_2)).arr[idx].f = float();
|
||||
(*(tint_symbol_2)).arr[idx].g = float2x3();
|
||||
(*(tint_symbol_2)).arr[idx].h = float3x2();
|
||||
tint_array_wrapper const tint_symbol_1 = {.arr={}};
|
||||
(*(tint_symbol_2)).arr[idx].i = tint_symbol_1;
|
||||
}
|
||||
|
||||
kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
|
||||
tint_symbol_inner(idx, tint_symbol_3);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 65
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main" %idx_1
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %idx_1 "idx_1"
|
||||
OpName %S "S"
|
||||
OpMemberName %S 0 "arr"
|
||||
OpName %Inner "Inner"
|
||||
OpMemberName %Inner 0 "a"
|
||||
OpMemberName %Inner 1 "b"
|
||||
OpMemberName %Inner 2 "c"
|
||||
OpMemberName %Inner 3 "d"
|
||||
OpMemberName %Inner 4 "e"
|
||||
OpMemberName %Inner 5 "f"
|
||||
OpMemberName %Inner 6 "g"
|
||||
OpMemberName %Inner 7 "h"
|
||||
OpMemberName %Inner 8 "i"
|
||||
OpName %s "s"
|
||||
OpName %main_inner "main_inner"
|
||||
OpName %idx "idx"
|
||||
OpName %main "main"
|
||||
OpDecorate %idx_1 BuiltIn LocalInvocationIndex
|
||||
OpDecorate %S Block
|
||||
OpMemberDecorate %S 0 Offset 0
|
||||
OpMemberDecorate %Inner 0 Offset 0
|
||||
OpMemberDecorate %Inner 1 Offset 12
|
||||
OpMemberDecorate %Inner 2 Offset 16
|
||||
OpMemberDecorate %Inner 3 Offset 28
|
||||
OpMemberDecorate %Inner 4 Offset 32
|
||||
OpMemberDecorate %Inner 5 Offset 44
|
||||
OpMemberDecorate %Inner 6 Offset 48
|
||||
OpMemberDecorate %Inner 6 ColMajor
|
||||
OpMemberDecorate %Inner 6 MatrixStride 16
|
||||
OpMemberDecorate %Inner 7 Offset 80
|
||||
OpMemberDecorate %Inner 7 ColMajor
|
||||
OpMemberDecorate %Inner 7 MatrixStride 8
|
||||
OpMemberDecorate %Inner 8 Offset 112
|
||||
OpDecorate %_arr_v4int_uint_4 ArrayStride 16
|
||||
OpDecorate %_runtimearr_Inner ArrayStride 176
|
||||
OpDecorate %s Binding 0
|
||||
OpDecorate %s DescriptorSet 0
|
||||
%uint = OpTypeInt 32 0
|
||||
%_ptr_Input_uint = OpTypePointer Input %uint
|
||||
%idx_1 = OpVariable %_ptr_Input_uint Input
|
||||
%int = OpTypeInt 32 1
|
||||
%v3int = OpTypeVector %int 3
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%float = OpTypeFloat 32
|
||||
%v3float = OpTypeVector %float 3
|
||||
%mat2v3float = OpTypeMatrix %v3float 2
|
||||
%v2float = OpTypeVector %float 2
|
||||
%mat3v2float = OpTypeMatrix %v2float 3
|
||||
%v4int = OpTypeVector %int 4
|
||||
%uint_4 = OpConstant %uint 4
|
||||
%_arr_v4int_uint_4 = OpTypeArray %v4int %uint_4
|
||||
%Inner = OpTypeStruct %v3int %int %v3uint %uint %v3float %float %mat2v3float %mat3v2float %_arr_v4int_uint_4
|
||||
%_runtimearr_Inner = OpTypeRuntimeArray %Inner
|
||||
%S = OpTypeStruct %_runtimearr_Inner
|
||||
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
|
||||
%s = OpVariable %_ptr_StorageBuffer_S StorageBuffer
|
||||
%void = OpTypeVoid
|
||||
%20 = OpTypeFunction %void %uint
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_StorageBuffer_v3int = OpTypePointer StorageBuffer %v3int
|
||||
%28 = OpConstantNull %v3int
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
|
||||
%32 = OpConstantNull %int
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%_ptr_StorageBuffer_v3uint = OpTypePointer StorageBuffer %v3uint
|
||||
%36 = OpConstantNull %v3uint
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
|
||||
%40 = OpConstantNull %uint
|
||||
%_ptr_StorageBuffer_v3float = OpTypePointer StorageBuffer %v3float
|
||||
%43 = OpConstantNull %v3float
|
||||
%uint_5 = OpConstant %uint 5
|
||||
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
|
||||
%47 = OpConstantNull %float
|
||||
%uint_6 = OpConstant %uint 6
|
||||
%_ptr_StorageBuffer_mat2v3float = OpTypePointer StorageBuffer %mat2v3float
|
||||
%51 = OpConstantNull %mat2v3float
|
||||
%uint_7 = OpConstant %uint 7
|
||||
%_ptr_StorageBuffer_mat3v2float = OpTypePointer StorageBuffer %mat3v2float
|
||||
%55 = OpConstantNull %mat3v2float
|
||||
%uint_8 = OpConstant %uint 8
|
||||
%_ptr_StorageBuffer__arr_v4int_uint_4 = OpTypePointer StorageBuffer %_arr_v4int_uint_4
|
||||
%59 = OpConstantNull %_arr_v4int_uint_4
|
||||
%60 = OpTypeFunction %void
|
||||
%main_inner = OpFunction %void None %20
|
||||
%idx = OpFunctionParameter %uint
|
||||
%24 = OpLabel
|
||||
%27 = OpAccessChain %_ptr_StorageBuffer_v3int %s %uint_0 %idx %uint_0
|
||||
OpStore %27 %28
|
||||
%31 = OpAccessChain %_ptr_StorageBuffer_int %s %uint_0 %idx %uint_1
|
||||
OpStore %31 %32
|
||||
%35 = OpAccessChain %_ptr_StorageBuffer_v3uint %s %uint_0 %idx %uint_2
|
||||
OpStore %35 %36
|
||||
%39 = OpAccessChain %_ptr_StorageBuffer_uint %s %uint_0 %idx %uint_3
|
||||
OpStore %39 %40
|
||||
%42 = OpAccessChain %_ptr_StorageBuffer_v3float %s %uint_0 %idx %uint_4
|
||||
OpStore %42 %43
|
||||
%46 = OpAccessChain %_ptr_StorageBuffer_float %s %uint_0 %idx %uint_5
|
||||
OpStore %46 %47
|
||||
%50 = OpAccessChain %_ptr_StorageBuffer_mat2v3float %s %uint_0 %idx %uint_6
|
||||
OpStore %50 %51
|
||||
%54 = OpAccessChain %_ptr_StorageBuffer_mat3v2float %s %uint_0 %idx %uint_7
|
||||
OpStore %54 %55
|
||||
%58 = OpAccessChain %_ptr_StorageBuffer__arr_v4int_uint_4 %s %uint_0 %idx %uint_8
|
||||
OpStore %58 %59
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %60
|
||||
%62 = OpLabel
|
||||
%64 = OpLoad %uint %idx_1
|
||||
%63 = OpFunctionCall %void %main_inner %64
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,30 @@
|
||||
struct Inner {
|
||||
a : vec3<i32>;
|
||||
b : i32;
|
||||
c : vec3<u32>;
|
||||
d : u32;
|
||||
e : vec3<f32>;
|
||||
f : f32;
|
||||
g : mat2x3<f32>;
|
||||
h : mat3x2<f32>;
|
||||
i : array<vec4<i32>, 4>;
|
||||
}
|
||||
|
||||
struct S {
|
||||
arr : array<Inner>;
|
||||
}
|
||||
|
||||
@binding(0) @group(0) var<storage, read_write> s : S;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn main(@builtin(local_invocation_index) idx : u32) {
|
||||
s.arr[idx].a = vec3<i32>();
|
||||
s.arr[idx].b = i32();
|
||||
s.arr[idx].c = vec3<u32>();
|
||||
s.arr[idx].d = u32();
|
||||
s.arr[idx].e = vec3<f32>();
|
||||
s.arr[idx].f = f32();
|
||||
s.arr[idx].g = mat2x3<f32>();
|
||||
s.arr[idx].h = mat3x2<f32>();
|
||||
s.arr[idx].i = array<vec4<i32>, 4>();
|
||||
}
|
||||
Reference in New Issue
Block a user